GameCritics' Scores

  • Games
For 1,528 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,528 game reviews
    • 75 Metascore
    • 55 Critic Score
    For once gamers can honestly believe the hype. Dante's Inferno lives down to expectations in spectacular fashion
    • 72 Metascore
    • 55 Critic Score
    Majin and the Forsaken Kingdom doesn't fail because any particular aspect of it is poorly made, it fails because its components don't fit together.
    • 47 Metascore
    • 55 Critic Score
    Saw II: Flesh and Blood is certainly a huge improvement of the first game in the series, but by no means is it perfect, or even especially good.
    • 85 Metascore
    • 55 Critic Score
    For a time-rich audience, I can see Lords of Shadow being well worth the investment.
    • 76 Metascore
    • 55 Critic Score
    The Phantasy Star games are classic RPGs (yes, even the third one…which everyone seems to hate), and they deserved at least a little updating.
    • 75 Metascore
    • 55 Critic Score
    A fine 2D platformer, but a rather undistinguished and disposable specimen.
    • 65 Metascore
    • 55 Critic Score
    As average a game can get, with plenty of things going wrong for it, as enjoyable as it might be at times.
    • 87 Metascore
    • 55 Critic Score
    And the compelling nature of the online game is thanks to the same simplicity that makes the single-player game utterly forgettable. Simple to pick up and understand, the game mechanics allow the player to concentrate on the strategies of the various online games and immerse themselves in an action-based flow.
    • 64 Metascore
    • 55 Critic Score
    Both the humor and the flight mechanics are poorly implemented, and that provides too much of an obstacle to the success of the game.
    • 72 Metascore
    • 55 Critic Score
    Incredibly high production values can't mask a central lack of compelling gameplay.
    • 58 Metascore
    • 55 Critic Score
    I was once again left disappointed, unfulfilled, and betrayed.
    • 73 Metascore
    • 55 Critic Score
    A textbook example of a game that wasn't ready to be pushed out of the nest. What could have been an exceptional game founders in mediocrity because of an artificial timeline.
    • 65 Metascore
    • 55 Critic Score
    The one glaring error in Worms Blast is the overly complicated and sluggish (or, uh, worm-ish) gameplay.
    • 65 Metascore
    • 55 Critic Score
    I think most disappointing for me was how Transmission lost a great opportunity to expand on the concepts "Battle Network" was built on.
    • 88 Metascore
    • 55 Critic Score
    While it does indeed take a few steps in the right direction, The Witcher 2: Assassins of Kings doesn't live up to its own ambition.
    • 73 Metascore
    • 55 Critic Score
    The setting, urban art theme, and gravity-shifting mechanics give Sideway: New York plenty of opportunities to stand out, but it squanders all of them. Instead, Nox navigates bland levels and takes out repetitive bosses with a set of generic powers. With so much potential, it's remarkable that Sideway ended up being so ordinary. Unfortunately, that's the only remarkable thing about it.
    • 72 Metascore
    • 55 Critic Score
    While the gameplay mechanics are a blast, the level designs are so questionable as to make me wonder about Croteam's reasoning.
    • 64 Metascore
    • 55 Critic Score
    Time Machine: Rogue Pilot is interesting for its plot and its sense of danger and momentum. These things aren't exactly groundbreaking, but for seven dollars, it's decent (and different) enough.
    • 71 Metascore
    • 55 Critic Score
    It's a great idea and proves the case that there is potential for stealth play on the iPhone, but Robbery Bob doesn't feel like it's quite there yet. Still, it's fairly interesting and there isn't much like it on iOS. It sort of wins the genre by default.
    • 63 Metascore
    • 55 Critic Score
    Aesthetics aside, there's a certain level of patience and stubborn belligerence that will probably be needed to best Kung Fu Strike: The Warrior's Rise, even on Easy difficulty. The target audience, those that love old school brawlers, would probably be happiest here, but the sharp difficulty will certainly turn off anyone looking for a casual affair.
    • 63 Metascore
    • 55 Critic Score
    With its limited customization, uniform enemy AI, and ineffectual weapons, Cargo Commander tightly constrains the player's tactical and strategic options, no matter the mode. The game may be set in deep space, but Cargo Commander's gameplay feels like it's trapped in a box.
    • 63 Metascore
    • 55 Critic Score
    Anyone looking for a deep, complex brawler is best be served elsewhere, but fans looking for some Super Saiya-jin action or younger folks that just want to button-mash will find something here to like.
    • 59 Metascore
    • 55 Critic Score
    In a way, that latter ending fits Mars: War Logs best. It's a competently executed brawler-style RPG, with a political story at its core that actually has some potential. Irrelevant mechanics and sidequests get in the way of the game's best aspects, however, and Mars: War Logs never manages to focus on what's important.
    • 75 Metascore
    • 55 Critic Score
    The developers had a full year to get this game ready for consoles and bring it up to the level of current RE titles. Instead of doing that, they shifted the graphics from 3D to HD. What a waste.
    • 64 Metascore
    • 55 Critic Score
    At its best, Storm is a curiously relaxing, tranquil, and almost meditative experience. At its worst, it's an irritating and cumbersome exercise in physics-based frustration which only gets less enjoyable as the puzzles ramp up in difficulty. It may have a fresh, vibrant aesthetic, but the actual gameplay doesn't match up to the potential it clearly has.
    • 69 Metascore
    • 55 Critic Score
    That Shelter is not a particularly convincing simulation of being a badger is no real sin—I doubt many people want to play a game about eating earthworms all day. The game's real failure is that it's not an emotionally compelling representation of parenthood. It convincingly shows that the cubs need their mother, but fails to convey the possibility that they can ever not need her.
    • 66 Metascore
    • 55 Critic Score
    This is a game that could have badly used more polish. Still, it does many things I like, and if Zootfly brings this hero back for another colorful adventure, I'd be willing to give him a second chance.
    • 69 Metascore
    • 55 Critic Score
    There's enough new content in Mindgames to keep it from feeling like a shakedown, but it would have been nice if the devs had addressed The Pit’s flaws without forcing a new purchase.
    • 49 Metascore
    • 55 Critic Score
    As a whole, Adam's Venture Chronicles is a flawed game that appears capable of so much more.
    • 72 Metascore
    • 55 Critic Score
    I can't work up the energy to actively dislike the LEGO games so long as they're this innocuous and harmless, and spanning just over a dozen levels, LEGO The Hobbit doesn't waste too much of the player's time. But, with all of the most fitting licenses having been used up already, the LEGO spoof series is losing its relevance, and it's not a particularly good time anymore, either.