GameCritics' Scores

  • Games
For 1,560 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 World Soccer Winning Eleven 7 International
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,560 game reviews
    • 55 Metascore
    • 50 Critic Score
    It's more fun than "State Of Emergency" (but then, what isn't?) and more interesting than "Hunter: The Reckoning" (if only because Ash is a more identifiable character than anyone featured in that game), but most gamers will have to ask themselves if that actually means anything since neither of those games were classics to begin with.
    • 69 Metascore
    • 50 Critic Score
    The game, like a movie trailer, provides various disjointed snippets of action without delivering the complete picture.
    • 66 Metascore
    • 50 Critic Score
    As the central deficiencies (car physics, handling, lack of challenge) also become more and more prominent with each race, most players will simply tire of its blandness, and decide to save the time Namco wants them to spend tuning their cars for an altogether better racing game.
    • 68 Metascore
    • 50 Critic Score
    Instead of finding innovative means to explore new narratives, they are content to rely only on its effective control scheme and Jet Li's face to drive the core experience. Everything else falls back on tired videogame conventions and that makes Rise to Honor an acceptable game, but a deeply flawed next generation model.
    • 75 Metascore
    • 50 Critic Score
    Transformers might be a good purchase for crazy, obsessive fans of the license (like me), but for anyone who demands rich play experiences and balanced design, this is one of the few times that Optimus Prime has failed to complete his mission.
    • 73 Metascore
    • 50 Critic Score
    Newcomers or devotees to the RPG genre may find some basic value in it, but my feeling is that most players who've been there and done that probably won't want another helping.
    • 61 Metascore
    • 50 Critic Score
    It's a short and mildly engrossing action romp that, while probably not worth the price of a full game, will make a nice time killer for those long Saturday afternoons when the big game of the month hasn't hit shelves yet
    • 66 Metascore
    • 50 Critic Score
    It's a shame because the art style attractively breaks away from the typical anime-esque lines and also sports some gorgeous animated cutscenes more interesting than the game itself. Despite these meager positives, there's nothing to recommend it outside of the fact that it's an RPG on the PSP.
    • 63 Metascore
    • 50 Critic Score
    Sadly, I couldn't get past the use of the stylus on what is supposed to be the main event.
    • 68 Metascore
    • 50 Critic Score
    Parts of LostMagic are brilliant. But that brilliance gets bogged down in physical awkwardness and bad artificial intelligence.
    • 73 Metascore
    • 50 Critic Score
    As an admirer of all things unusual and unusually entertaining, Rico's bizarre parachute tricks justify the four to six hours it takes to complete the campaign, but once the novelty wears off, there's not much here to merit a second glance that hasn't been done better by other games - mission accomplished, but just barely.
    • 63 Metascore
    • 50 Critic Score
    Although it acts as a wonderful selling point for anyone considering developing an FPS for the Wii, Red Steel is too much of an unsatisfying tease to succeed as much else.
    • 74 Metascore
    • 50 Critic Score
    There is simply no way to play this game comfortably while turning and moving forward.
    • 76 Metascore
    • 50 Critic Score
    I hope that Nintendo sees the error of its ways soon and pulls Fox & Co. out of this interminable nosedive.
    • 78 Metascore
    • 50 Critic Score
    I can understand the logic in trying to craft a sequel that does more than its source material, but the end result is that Mercury Meltdown lacks the simplicity and clean design needed to establish itself as a solid puzzler.
    • 81 Metascore
    • 50 Critic Score
    Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo.
    • 73 Metascore
    • 50 Critic Score
    In short, I was satisfied with the game, but not overly impressed. The faint thrill of Jedi-dom was indeed there, but in the end it's just another action game in a vast, overflowing ocean of them.
    • 83 Metascore
    • 50 Critic Score
    Although Borderlands seemed ready to be one of the next big things, the overwhelming focus on grinding and gun-collecting can't carry the entire game, in either co-op or single-player.
    • 50 Metascore
    • 50 Critic Score
    There is inspiration underlying this game; it's just too bad the promising first thirty minutes wind up buried under hours and hours of mediocrity.
    • 71 Metascore
    • 50 Critic Score
    Although I got a few good laughs out of the first hour or so, the appeal of calling men in turbans "bitches" while plowing through repetitive environments ran out long before the credits rolled. I walked away from the game bored and left it unfinished, having no regrets.
    • 65 Metascore
    • 50 Critic Score
    Being average isn't a bullet-point for the back of a box, and if someone's going to play a potentially punishing, definitely repetitive roguelike, I can't imagine that they'd want to put that kind of serious effort out for something that's just average, at best.
    • 73 Metascore
    • 50 Critic Score
    All in all, Luminous Arc 2 is a game that feels like it should've been a manga or anime instead.
    • tbd Metascore
    • 50 Critic Score
    Although the mechanics are nothing revolutionary, I will say that I appreciated the graphics for their old-school flavor and intense pan-Asian iconography.
    • 67 Metascore
    • 50 Critic Score
    With the whole formula on display in the first hour and no real surprises or variation to look forward to, the golden premise and clever situations can't save My World, My Way from being a shallow, incredibly repetitive experience that could have been much, much more.
    • 79 Metascore
    • 50 Critic Score
    Shattered Memories is an uneven mess, most favorably described as a kernel of greatness wrapped in a husk of wrong-headed design and iffy implementation.
    • 66 Metascore
    • 50 Critic Score
    At the end of the day Vertigo seems to be a decent core idea for a game wrapped in a lackluster package. There have been other successful games in this genre but for me, Vertigo doesn't live up to that legacy.
    • 68 Metascore
    • 50 Critic Score
    For those who thrive solely off of the thrills of putting points into stats and watching numbers go up, Hexyz Force leaves little to be desired. For the rest of us, Hexyz Force has equally little to offer.
    • 54 Metascore
    • 50 Critic Score
    It's not a terrible bargain and certainly not the outright robbery that some DLC can be at times, but Return to Ostagar can't compare with the quality of The Stone Prisoner or Warden's Keep DLC missions.
    • 40 Metascore
    • 50 Critic Score
    As a side-story to the series, The Conspiracy falls utterly flat—so it's lucky that it fares much better as a game than as a spin-off.
    • 65 Metascore
    • 50 Critic Score
    Players who enjoy the adventure genre in its most traditional format will likely be pleased with Secret Files: Tunguska, but my take is that this type of approach is simply past its time.