GameCritics' Scores

  • Games
For 1,585 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,585 game reviews
    • 58 Metascore
    • 55 Critic Score
    I was once again left disappointed, unfulfilled, and betrayed.
    • 48 Metascore
    • 55 Critic Score
    A game about toy-car-racing with a unique although not spectacular racing system that chooses to imbed this racing, like an egg, inside a pretty bland and lifeless RPG that features toy cars that yell at you for coming into their house. It's not for everybody.
    • 64 Metascore
    • 55 Critic Score
    Both the humor and the flight mechanics are poorly implemented, and that provides too much of an obstacle to the success of the game.
    • 49 Metascore
    • 55 Critic Score
    As a whole, Adam's Venture Chronicles is a flawed game that appears capable of so much more.
    • 68 Metascore
    • 55 Critic Score
    The crucial fear-factor is missing, the sense of fight, flee or die that makes survival horror so effective.
    • 90 Metascore
    • 55 Critic Score
    Although it's possible to rattle off a list of bullet-point features that imply Assassin's Creed II is head and shoulders above the first game—more missions, more story, more collectibles and extras—I simply didn't find them to amount to much.
    • 88 Metascore
    • 55 Critic Score
    While it does indeed take a few steps in the right direction, The Witcher 2: Assassins of Kings doesn't live up to its own ambition.
    • 64 Metascore
    • 55 Critic Score
    The game's real mistakes were made at the design level, and that's a pity, because it contained the potential to be a much better experience than it ended up being.
    • 63 Metascore
    • 55 Critic Score
    With its limited customization, uniform enemy AI, and ineffectual weapons, Cargo Commander tightly constrains the player's tactical and strategic options, no matter the mode. The game may be set in deep space, but Cargo Commander's gameplay feels like it's trapped in a box.
    • 69 Metascore
    • 55 Critic Score
    That Shelter is not a particularly convincing simulation of being a badger is no real sin—I doubt many people want to play a game about eating earthworms all day. The game's real failure is that it's not an emotionally compelling representation of parenthood. It convincingly shows that the cubs need their mother, but fails to convey the possibility that they can ever not need her.
    • 76 Metascore
    • 55 Critic Score
    The Club's greatest flaw is that it thinks it's a whole lot more revolutionary than it actually is. Despite the game's claims to the contrary, there's nothing new about any of this.
    • 59 Metascore
    • 55 Critic Score
    In a way, that latter ending fits Mars: War Logs best. It's a competently executed brawler-style RPG, with a political story at its core that actually has some potential. Irrelevant mechanics and sidequests get in the way of the game's best aspects, however, and Mars: War Logs never manages to focus on what's important.
    • tbd Metascore
    • 55 Critic Score
    Behind the Reflection 2 offers a few interesting twists to the HOG genre, but in the end the bugginess and lack of any kind of overarching theme keep it from standing apart from the crowd. That's not to say the game doesn't have its charms, merely that it never really does anything interesting with the bizarre situations it establishes.
    • 72 Metascore
    • 55 Critic Score
    I can't work up the energy to actively dislike the LEGO games so long as they're this innocuous and harmless, and spanning just over a dozen levels, LEGO The Hobbit doesn't waste too much of the player's time. But, with all of the most fitting licenses having been used up already, the LEGO spoof series is losing its relevance, and it's not a particularly good time anymore, either.
    • 77 Metascore
    • 55 Critic Score
    Final Fantasy III was fun while I played it, but now that the world's been re-harmonized and the credits have rolled, I feel no need to dig it out of my closet again.
    • 68 Metascore
    • 55 Critic Score
    I may be a novice when it comes to playing this type of game, but even I know there's more to a good RTS than this.
    • 50 Metascore
    • 55 Critic Score
    Even if its opinion is a little simplistic ("Drugs have short-term benefits and long-term consequences") and awkwardly included in the game, at least there's an attempt at a message, which is more than most games manage.
    • 76 Metascore
    • 55 Critic Score
    The Phantasy Star games are classic RPGs (yes, even the third one…which everyone seems to hate), and they deserved at least a little updating.
    • 65 Metascore
    • 55 Critic Score
    The one glaring error in Worms Blast is the overly complicated and sluggish (or, uh, worm-ish) gameplay.
    • 73 Metascore
    • 55 Critic Score
    The setting, urban art theme, and gravity-shifting mechanics give Sideway: New York plenty of opportunities to stand out, but it squanders all of them. Instead, Nox navigates bland levels and takes out repetitive bosses with a set of generic powers. With so much potential, it's remarkable that Sideway ended up being so ordinary. Unfortunately, that's the only remarkable thing about it.
    • 84 Metascore
    • 55 Critic Score
    The Geo Mod engine provides mere window dressing to what is nothing more than your standard FPS, complete with big freaking guns and explosions.
    • 73 Metascore
    • 55 Critic Score
    Yes, the EyeToy has potential. Groove is an example that the potential has yet to be realized.
    • 66 Metascore
    • 55 Critic Score
    This is a game that could have badly used more polish. Still, it does many things I like, and if Zootfly brings this hero back for another colorful adventure, I'd be willing to give him a second chance.
    • 69 Metascore
    • 55 Critic Score
    There's enough new content in Mindgames to keep it from feeling like a shakedown, but it would have been nice if the devs had addressed The Pit’s flaws without forcing a new purchase.
    • 76 Metascore
    • 55 Critic Score
    Lego Batman represents the first real misstep from developer Traveller's Tales in their moderately popular Lego franchise.
    • 63 Metascore
    • 55 Critic Score
    While developer Cavia has done a fine job of aping what makes "Panzer Dragoon" so much fun, the "Dynasty Warriors" elements of the game are sorely lacking.
    • 71 Metascore
    • 55 Critic Score
    Much like Dr. Frankenstein's creation, this game possesses too many flaws that are hard to ignore and that prevent from appreciating the enigma it offers.
    • 65 Metascore
    • 55 Critic Score
    As average a game can get, with plenty of things going wrong for it, as enjoyable as it might be at times.
    • 63 Metascore
    • 55 Critic Score
    A lot like the middle-class, suburban kid in high school that tries to make everyone think he's cool by wearing nothing but black and listening to Metallica. It's all an act; a dark pretense put up to hide a depressingly normal game that doesn't really know what it wants to be.
    • 59 Metascore
    • 55 Critic Score
    The kinetic running and gunning is there and it has the right style, but Coded Arms in its present form seems more like the first few pieces of something larger, rather than a complete product.

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