GameCritics' Scores

  • Games
For 1,892 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1892 game reviews
    • 52 Metascore
    • 65 Critic Score
    Although it lacks polish, The First Templar makes the most of what it has, and the result is quite respectable.
    • 64 Metascore
    • 65 Critic Score
    If there's one thing that the Sonic Gems Collection taught me, it's that Sega is out of Sonic games to repackage. None of the titles here are particularly famous, nor was there any particular fan outcry for their release.
    • 83 Metascore
    • 65 Critic Score
    Overall, Project CARS is... fine. I suspect it'd be superb to anyone who's never delved into a serious racing sim before, but it brings too little new to the table for someone like me who's already gotten a bit bored with the big-name offerings in this genre. I love to see indies challenge AAA publishers like this, but it's a lost cause if I'd rather stick with the AAA games anyway.
    • 76 Metascore
    • 65 Critic Score
    For players like me who felt that City went astray, Origins is definitely worthy of attention… Just make sure it’s fully patched before starting
    • 67 Metascore
    • 65 Critic Score
    I hate to be down on a small title trying to do something different and interesting, but I just couldn't get over the fact that Kickbeat felt more like a work in progress rather than something that was ready for prime time. With a better, more varied soundtrack and a little more exploration of how the martial arts theme could be applied to expanding the current game design, a sequel should be a real knockout. I genuinely hope the dev team gets the chance to make it.
    • 64 Metascore
    • 65 Critic Score
    So, is Darksiders II: Argul's Tomb worth playing? It's only about an hour long, and the exclusive weapon contained within is a set of armblades that drain Wrath with each hit. While they're pretty effective when partnered with the scythes that drain life from opponents, running out of Wrath was a problem that never really came up in the course of the game, so-perhaps ironically-nothing in the Argul's Tomb proved more valuable than the club I acquired by dealing with Argul himself. For players who can't get enough of Death beheading monsters, Argul's Tomb will be a welcome addition, but anyone who completed the main game and set it aside without further thought won't find anything worth slotting the disk back in.
    • 44 Metascore
    • 65 Critic Score
    It's not going to be winning any awards, but it's an entertaining gameplay experience packaged alongside a virtual vault of nostalgia, and worth at least a glance for fans of the genre or the characters.
    • 32 Metascore
    • 65 Critic Score
    Apart from that absolutely baffling meat grinder at the end, I'd still recommend Escape to fans of the mid-list. 98% of it was an enjoyable spiral into insanity, and the project could certainly stand on its own even without being attached to the Dead Island franchise -- just be ready to slog through that final bit to see how it all wraps up.
    • 91 Metascore
    • 65 Critic Score
    Rather than the perfect end to a thrilling series, it seemed like the developers were afraid to take real risks with either the story or the gameplay of Gears 3.
    • 85 Metascore
    • 65 Critic Score
    Dragon Age: Inquisition is a frustrating game. I often found myself scratching and clawing through boring, MMO-like content for enough power points to progress to the next major plot event. However, the fact that I was willing to slog through it at all shows just how good this game can be when it hits its stride.
    • 76 Metascore
    • 65 Critic Score
    The Pitt doesn't offer a lot of impressive loot to score, collecting items for that last achievement is more trouble than it's worth, and the struggle-with-a-twist to free Pittsburgh's slaves (or not) is over before you know it.
    • 74 Metascore
    • 65 Critic Score
    The series that once had me completely addicted has now become so stale that it barely even registers as enjoyment.
    • 76 Metascore
    • 65 Critic Score
    Despite the huge amount of money obviously spent licensing and producing Scarface, in the end, it's nothing more than an acceptable title. Better written and designed than most, but too short and shallow to stand apart from the crowd.
    • 71 Metascore
    • 65 Critic Score
    It's not very deep or complex, but then again, I don't think that it's supposed to be. Taken for what it is, Princess Debut is a great first entry into a style of game I'd love to see more of
    • 71 Metascore
    • 65 Critic Score
    Information gaps, repetition, and camera issues aside, Gods Eater Burst remains a faster-paced and more welcoming version of Monster Hunter.
    • 79 Metascore
    • 65 Critic Score
    The mechanics of Orcs Must Die! are totally solid, the visual style is nice, and the hyper-fast-paced play is a real strength, but the game almost feels incomplete. Without much variation in the gameplay and little in the way of details, characterization and extras, the end result is too lean to be as tasty as it should be.
    • 79 Metascore
    • 65 Critic Score
    Average doesn't have to equate with mediocre or bad, though. Sphinx may not bring anything new to the table or anything gamers hadn't already seen in the Zelda series, but it is a fun game.
    • 74 Metascore
    • 65 Critic Score
    Through it can be frustrating and seem downright broken at times, there's still much to enjoy in A Pixel Story. It genuinely has all the making of a great puzzle platformer, but it's sadly kept from its full potential by poorly-executed physics.
    • 80 Metascore
    • 65 Critic Score
    As much as I like the idea of adventuring with a wooden boy on a magical stage, Puppeteer is one of those unfortunate projects that starts off in a great direction and then fails to flesh out and support the premise. It certainly looks great and the voicework is top-notch, but with a script, characters and gameplay as flat as the theatrical props the game emulates, its charm wears off long before the final act.
    • 69 Metascore
    • 65 Critic Score
    If they had trimmed all the meaningless RPG fat and reworked Enchanted Arms into something more concentrated, the experience would have played to the game's strengths and been more successful for it.
    • 79 Metascore
    • 65 Critic Score
    Anomaly Warzone Earth is an interesting take on a genre that's become painfully stale at this point, and I congratulate the developers for finding a new angle. It's solid and the reversed structure carries it through to the end, but more depth and variety are needed to make it more than a brief curiosity. It may be different than anything else in its genre, but the trip on this particular train lacks the kind of spark that would make it a memorable one.
    • 79 Metascore
    • 65 Critic Score
    It may be handsomely made, but that doesn't save Golden Sun: Dark Dawn from being a disappointment.
    • 74 Metascore
    • 65 Critic Score
    LIT
    It's recommended, but with a little more polish it could have been fantastic. As it stands, it's an interesting, yet slightly flawed effort.
    • 69 Metascore
    • 65 Critic Score
    The game's central silliness charmed me. Were the game exactly the same in every respect except for the ghosts, and I was playing some kind of a futurecop battling crooks in jetpacks, the game would have been a five—just good enough.
    • 80 Metascore
    • 65 Critic Score
    The best thing about Lilo & Stitch is the wonderful animation given to the characters.
    • 79 Metascore
    • 65 Critic Score
    When all's said and done, Race the Sun is a solid offering and I'm sure some players will undoubtedly end up hooked on the thrill of the daily leaderboard battles. On the other hand, some (including me) will come away feeling that the final product is a bit too limited to reach the potential it holds.
    • 77 Metascore
    • 65 Critic Score
    Hardcore fight fans have likely already purchased it and begun honing their skills, but for the rest of us this game won't reach its true potential for at least a few more months—and maybe longer.
    • 69 Metascore
    • 65 Critic Score
    It was entertaining, but it didn't provide much challenge or mystery—it was just more of what I'd already been doing, plus robots.
    • 73 Metascore
    • 65 Critic Score
    When the game lets its main character race through the world, bounding across chasms and flinging himself here and there with the grapple, it is really wonderful. That happens all too rarely, however, and instead the game breeds repeated frustration brought on by the difficulty of figuring out where the protagonist should grapple, why he can't, or what to do about it.
    • 83 Metascore
    • 65 Critic Score
    I support sci-fi that does more than ask people to shoot aliens with futuristic guns, but there's just not enough coherence in The Swapper to put up with the split between the intriguing premise and the contrivances that surround it.