GameCritics' Scores

  • Games
For 2,041 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Portal 2
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
2041 game reviews
    • 78 Metascore
    • 65 Critic Score
    While by no means a terrible game, and not even a bad one, this is a game designed to increase the overall amount of sadness in the world, and for that reason alone, and despite its many high points, I can't recommend that anyone play it. Ever.
    • tbd Metascore
    • 65 Critic Score
    While the visuals are appealing and the bots are full of life, I find myself a bit let down by the gameplay. It’s not precise enough to be a true ballet of blades as the title implies, and really, it’s too bad since the market has room for a top-down Nidhogg. On the other hand, it’s too precise to be a wacky laugh-with-your-mates brawler like Gang Beasts, which it could have done equally well. As is, it is a decent game within reach (in either direction) of being something much greater.
    • 88 Metascore
    • 65 Critic Score
    Crimson Skies does so much to propel itself above mediocrity that it seems strange that, though it succeeds, it doesn't capture the robust energy of its larger-than-life story in its gameplay.
    • 82 Metascore
    • 65 Critic Score
    A New Frontier doesn’t fail completely as a narrative experience — Javier and his makeshift family aren’t unlikeable as far as characters go — but the story that’s being told in these first two episodes just doesn’t command the player’s investment like it used to. The gameplay aspects are superfluous, the story beats are overly familiar, and and not even seeing Clementine again can save the moaning, ambling corpse this series has unfortunately become.
    • 40 Metascore
    • 65 Critic Score
    My only real complaint about the game is that there aren't any bonuses or historical materials giving props to the original game.
    • 58 Metascore
    • 65 Critic Score
    Hawken may not make the grade as a mech title, but when stacked up next to other free-to-play FPSs, it doesn’t have anything to be ashamed of. The combat is faster and less impactful than I would have liked, but it’s still solid, and I spent more time with it than any other online FPS since the first Titanfall. While there’s not much chance I’ll eventually unlock everything in the game, Hawken has me thinking about going back and spending more time with an F2P FPS, which has never happened before.
    • 77 Metascore
    • 65 Critic Score
    Of course, all of these problems are present in other games where I have not minded them so much, but Metro 2033 is such a short, focused experience that the cumulative impact of its flaws is significant.
    • 82 Metascore
    • 65 Critic Score
    It may not be flashy, the gameplay might be incredibly unsophisticated and repetitive, and the whole game is certainly showing its age-but it's still fun.
    • 69 Metascore
    • 65 Critic Score
    Those niggles aside, I do want to praise Akimi Village and NinjaBee for again delivering a game without any negative dynamics to contend with: no enemies to defend against, no hurricanes or earthquakes to ruin urban development, and no penalties of any sort.
    • 86 Metascore
    • 65 Critic Score
    After I'd seen the plot play out and was able to mentally put it aside, it became clear that the lion's share of the pleasure I derived from Bastion was of the technical, hack-'em-up kind. In that regard, I salute it. On the other hand, while my hands enjoyed the time I spent with Bastion, my brain and my heart were left untouched.
    • 70 Metascore
    • 65 Critic Score
    For newer players who'll likely have an experience similar to mine, Dynasty Warriors 8: Empires is not a place I'd recommend they start.
    • 63 Metascore
    • 65 Critic Score
    Tokyo Twilight tells a good story and I did like the characters and scenarios, but when it deviates from the standard visual novel format with these awkward diversions, it stumbles pretty hard. Rather than being exciting additions, they feel like unfriendly barriers to what should be the focus: continuing the story.
    • 76 Metascore
    • 65 Critic Score
    As it stands it's just a good game with a few very awkward parts.
    • 84 Metascore
    • 65 Critic Score
    Oh, and one final message to the developers, a little note for next time-if you're not going to bother making your characters able to climb stairs, a good way to disguise this massively unrealistic shortcoming is to not put any stairs in the game! Something to keep in mind.
    • 66 Metascore
    • 65 Critic Score
    Despite all my misgivings, Operation Abyss still comes fairly recommended to anyone looking for a dungeon crawler that doesn't mind occasionally hurling its audience to the wolves. Apart from some severely questionable design flaws, the core game that lurks within is a strangely enjoyable and rewarding experience, and a lengthy one at that. It's just not one that's for the faint of heart or short on patience.
    • 66 Metascore
    • 65 Critic Score
    With just seven levels-three of which have serious problems working with the current control scheme-it's not like the game has a wealth of content, and its hostility to new players prevents me from recommending it to any but the hardcore.
    • 79 Metascore
    • 65 Critic Score
    It represents somewhat of a mixed bag, a mass of good and bad ideas that vie for dominance as the experience alternates between genuine fun and genuine tedium.
    • 78 Metascore
    • 65 Critic Score
    It's not a great game by any means, but there are much worse ways to spend an afternoon than making jets explode.
    • 77 Metascore
    • 65 Critic Score
    The Dungeons & Dragons titles were some of the most evolved side-scrolling fighters of their day, with design and gameplay concepts that made them stand out from their contemporaries. However, a $15 price-tag makes it tough to recommend the package to anyone who wasn't already a big fan back in the day.
    • 86 Metascore
    • 65 Critic Score
    Looking solely at the gameplay, Great Big War Game delivers. On the other hand, there is more to a game than just the gameplay itself-appearances do matter. From that perspective, it's in need of a little help.
    • 70 Metascore
    • 65 Critic Score
    Despite its crazy name, Nitroplus Blasterz: Heroines Infinite Duel is actually a solid little brawler, though it definitely lacks the depth, fine tuning and good looks that would give it a shot at being competitive with more established series in the genre.
    • 58 Metascore
    • 65 Critic Score
    While the game suffers from minor technical flaws and repetitive gameplay, it does something legitimately new with its TV show concept.
    • 65 Metascore
    • 65 Critic Score
    The Godfather II's failure is that, outside of the most utilitarian sense in which it is a smoothly-playable game, it doesn't accomplish anything at all.
    • 89 Metascore
    • 65 Critic Score
    In closing, L.A. Noire's ambitions far outstrip its abilities, and it's a frustrating failure most of the running time. That being said, the shooting is exceptional, the occasional fistfighting is functional, and the foot chases are endearingly dynamic.
    • 76 Metascore
    • 65 Critic Score
    The greatest strength of Wii Sports—its unparalleled accessibility—ends up being its greatest weakness. Although the game initially feels like a breath of fresh air, the failure of its novel control scheme to provide the sensitivity needed for continued growth and mastery ultimately sucks much of that air right back out.
    • 75 Metascore
    • 65 Critic Score
    Shantae: Half-Genie Hero is pleasant but shallow. The initial “wow” factor of the wonderful aesthetics wears off once the backtracking starts, and the game never recovers. It looks wonderful, but no amount of prettiness can cover up gameplay that can’t come close to the quality of the visuals.
    • 88 Metascore
    • 65 Critic Score
    A fun game. But it is not as good a simulation of soccer as it could be. Too much of the gameplay feels scripted, and although you can pull off some beautiful moves, the unexpected occurs far too seldom.
    • 69 Metascore
    • 65 Critic Score
    This kind of thing seems like a perfect fit for squeezing in a few minutes on a portable system, not to mention that it's a brand-new game and not a spin off or sequel to something found on the PS2.
    • 68 Metascore
    • 65 Critic Score
    The second half's ridiculous difficulty hampers its full potential and causes it to lose significant points... [but] if the idea of a bloodthirsty, darkly violent version of "Marble Madness" sounds like your idea of a good time, check it out.
    • 72 Metascore
    • 65 Critic Score
    The high stakes created by The Wise Monkey's first scenes propel the player through the rest of the episode. Although the game stumbles mechanically in a few spots, it manages for the most part to maintain the tension that The Hangman lacked.