GameCritics' Scores

  • Games
For 1,597 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Amnesia: The Dark Descent
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,597 game reviews
    • 60 Metascore
    • 40 Critic Score
    There are moments of brilliance, but it's tough to enjoy them while being kicked in the face at every turn. It's a genuine shame, but I can't recommend Natural Doctrine when so much of it is so terribly wrong.
    • 75 Metascore
    • 40 Critic Score
    What little the game does add to the saga is forgotten by everyone at the end. Disney fans will be most disappointed of all: Disney's characters barely put in an appearance, and Disney's worlds are just window-dressing for a killzone.
    • 71 Metascore
    • 40 Critic Score
    Though short, Swarm lasts a bit too long, if you ask me, being that it fails to expand upon its novel concept. It's a shame, too, because when you get back to what I brought up before, Hothead's marketing is enjoyably irreverent and funny. Take a look at the promotional videos on their website, and it's clear that they really love this concept, and that they're attempting to inject their products with a very particular sense of humor. If only the game matched their ads in its pizzazz and charm.
    • 52 Metascore
    • 40 Critic Score
    The characters, the story, the controls, the difficulty, and even the central premise... all of it seems to be on the right track, but none of it hits the mark. I still think there's a lot of potential here, but like any other game, the basics have to be nailed before it can start reaching for greatness.
    • 58 Metascore
    • 40 Critic Score
    Secrets of Raetikon is thoroughly unenjoyable to play, and the secret itself is a miserable discovery.
    • 70 Metascore
    • 40 Critic Score
    When it comes down to it, stripping away the gameplay, all GTA2 brings to the table is foul language, gratuitous violence, and aging 2D graphics. Once my bloodlust was quenched, GTA became a monotonous and painfully shallow game.
    • 59 Metascore
    • 40 Critic Score
    The game does offer a 4-way link for both singles and doubles matches, though finding four people with a copy of Davis Cup Tennis is likely to be the biggest challenge.
    • 72 Metascore
    • 40 Critic Score
    I'd much rather play as a horny male chauvinist in an engrossing game than as a strong woman in a bad one. Playing the part of a warrior queen should be fun, but my enthusiasm was gone by the time I beat the game's final boss. "I never have to play this again," I thought. "Thank God(dess)."
    • 85 Metascore
    • 40 Critic Score
    For all its advertising about a virtual world governed by cause and effect, Fable is really just a terribly unambitious hack and slash game in a bad marriage with a personality simulator. The hack and slash works fairly well-everything else, not so much.
    • 72 Metascore
    • 40 Critic Score
    Comic books are excessively violent. Mortal Kombat is excessively violent. Yet somehow the combination of the two has been watered-down to the point of irrelevance, all in the hopes of increasing the number of people who would play it.
    • 65 Metascore
    • 40 Critic Score
    Mazes of Fate might have had a slim chance a few years ago, but arriving alongside infinitely more capable competition renders rough, mediocre and annoying content immediately, undesirably obsolete.
    • 53 Metascore
    • 40 Critic Score
    Metallia's antics coupled with the dull gameplay was just too much to take. Even if it does get better later on, the hours I sunk into the game's unsatisfying mechanics and nasty storyline left me cold. NIS has many good titles in their library, but this isn't one of them.
    • 77 Metascore
    • 40 Critic Score
    Although there are some interesting ideas here and the Vita could benefit from a title like Soul Sacrifice, everything rides on how good the core game is, and to me, it just doesn't hold up.
    • 80 Metascore
    • 40 Critic Score
    For the most part the simplified controls work like a charm, allowing the player to zip around the map, easily locating their prey. It's the maps themselves that are the problem-they're far too small for the number of players that regularly compete on them.
    • 70 Metascore
    • 40 Critic Score
    Brink works fine, yes, and can deliver a competent multiplayer game of shoot-shoot, but as a full-priced retail title it leaves a lot to be desired. A simple, story-less downloadable game would have made much more sense.
    • 68 Metascore
    • 40 Critic Score
    Alluring pop divas…political rebels…musical party game...Unison spreads itself too thin trying to satisfy all of these criteria, and ultimately comes up short everywhere.
    • tbd Metascore
    • 40 Critic Score
    Seen through a kid’s eye this game is very cool with its full compliment of squishing sounds and gun blasts. For adults, I suggest you look elsewhere for your entertainment.
    • 44 Metascore
    • 40 Critic Score
    I still count myself as a huge fan of Dead Island, but Ryder White takes too many wrong turns and strays from what made the original game what it was. Completists will surely want to see the twist ending, but more casual fans of the game don't have much reason to take this brutal, frustrating trip.
    • 75 Metascore
    • 40 Critic Score
    But Clear Sky takes everything that I loved about Chernobyl—the mature storyline, the nerve-wracking underground laboratories and the rewarding combat—and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.
    • 53 Metascore
    • 40 Critic Score
    Ragnarok DS's problem is that decisions that are forgivable in a free MMO are really grating in a single-player game that costs money.
    • 46 Metascore
    • 40 Critic Score
    Opponents cannot be forced off balance, pressured, or intercepted. Kaktuo Chojin rarely forces players to think, react, or adapt to their opponents. Worse still is the absence of a deep grappling system.
    • 63 Metascore
    • 40 Critic Score
    Rather from the bold, unique effort I hoped it would be, it's a weak, contrived bore that never gets off the ground. A four alarm blaze? More like a soggy day-old campfire.
    • 53 Metascore
    • 40 Critic Score
    After putting my time in with Bound By Flame, I'm left with the sense that the Spiders team has badly overreached. There are some superb ideas on display here, but none feel like they even begin to tap their full potential, and the experience overall feels rushed and incomplete.
    • 70 Metascore
    • 40 Critic Score
    It's too bad that this is the only way an English version of Deadly Premonition is available on the PS3, since it absolutely should not be played.
    • 66 Metascore
    • 40 Critic Score
    I'm not exaggerating when I say that Jewel Summoner is at least half dialogue, if not three-quarters - a fatal mistake when the quality of such is so unappealing.
    • 63 Metascore
    • 40 Critic Score
    By the end of the first level, the player will have encountered every type of objective that the game has to offer, aside from the afore-mentioned "guard the thing" scenario. This depressing formula repeats itself throughout the game, with the "levels" distinguishing themselves solely through window-dressing and increasingly difficult enemies.
    • tbd Metascore
    • 40 Critic Score
    It Came from Outer Space was a good idea that just comes off poorly. The twisting, obstructed area design makes playing more difficult than it should be, the small number of buildings feels even more limited due to the palette-swapping, and the humor falls flat. Players who feel a desperate need for new Kefling action may enjoy this DLC, but nobody else should apply.
    • 64 Metascore
    • 40 Critic Score
    The core game certainly shows promise in its distinctive style and its solid procedural generation engine, and players partial to fighting games may gel with the combat more than I did. However, the difficulty spikes make the campaign more frustrating than rewarding, and the shoddy optimization on Xbox 360 nearly drives it into "unplayable" territory.
    • 65 Metascore
    • 40 Critic Score
    Everything from the graphics to the storyline feels half-baked.
    • tbd Metascore
    • 40 Critic Score
    The silver lining to this otherwise mediocre (at best) experience is found in the rich visual presentation. The giraffe is well animated, the art not unlike the average family CG animal adventure by Pixar or Dreamworks, and the backgrounds have depth and richness. Although I hate to make the lipstick-on-a-pig comparison, the graphics just don't make up for an otherwise lackluster mobile distraction.

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