GameCritics' Scores

  • Games
For 1,511 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Portal 2
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,511 game reviews
    • 89 Metascore
    • 90 Critic Score
    Dropping a dollar or two on this title is an absolute no-brainer-and while you're at it, and pick up the original at the same time. On the iPhone, they rarely come better than this.
    • 86 Metascore
    • 90 Critic Score
    Not only was I treated to a fine fighting game worth playing, but I got the chance to spend more time with beloved characters who I never guessed I'd ever be revisiting. My compliments to both Atlus and Arc System Works for producing a superb game that far exceeded my expectations.
    • 88 Metascore
    • 90 Critic Score
    In any event, my quibbles with this series are quite small, and easy to forgive when compared to the overall experience that Telltale is crafting. There's nothing else available today able to affect me to a similar degree, or that can resonate with me as a human being. That's the sort of thing that carries a great deal of weight, and it makes The Walking Dead easily one of 2012's best.
    • 83 Metascore
    • 90 Critic Score
    It's easy to learn, it's got a sexy design, and it's entertaining alone and with friends. Without a doubt, this has been one of the best iPhone games I've come across so far.
    • 88 Metascore
    • 90 Critic Score
    Thirty Flights of Loving is precisely as long as it needs to be, and contains exactly what it needs to contain. This efficiency makes it a richer experience, not a poorer one, because it insists that the player engage with the story and piece it together himself, rather than sitting back and absorbing an endless train of cinematics.
    • 85 Metascore
    • 90 Critic Score
    Rather than preaching, Hotline Miami asks the questions and forces the player to confront the answers himself, without exculpating its own creators. That's the real mark of maturity.
    • 88 Metascore
    • 90 Critic Score
    Sure, it might not reinvent the wheel as built by Diablo II over a decade ago, but Runic deserves props for perfectly recreating the formula. Many others have tried to bring their own take on Diablo to the market-and failed. Runic didn't, which makes Torchlight II an essential purchase for anyone who loves to crawl through dungeons while scoring phat loot.
    • 86 Metascore
    • 90 Critic Score
    The slightly disappointing storyline aside, it's impressive just how well the whole thing gels together, and DmC: Devil May Cry succeeds on pretty much every level imaginable.
    • 68 Metascore
    • 90 Critic Score
    Double D was one of 2012's most pleasant surprises, a budget-priced promotional title that managed the unthinkable and outdid the game it was designed to get people excited about. Normally I'd be in favour of leaving well enough alone, but Mommy's Best Games has taken everything that worked about Double D and built something even more spectacular on top of it.
    • 85 Metascore
    • 90 Critic Score
    For fans of titles like Final Fantasy Tactics and Advance Wars, Ravenmark will certainly scratch that strategy game itch.
    • 71 Metascore
    • 90 Critic Score
    With its edges and corners firmly creased, Paper Galaxy deserves to sit among the most recognized titles in the mobile gaming space.
    • 84 Metascore
    • 90 Critic Score
    For fans of the dungeon-crawl genre or for those who just want their Nintendo 3DS to host something a little off the beaten path, Etrian Odyssey IV: Legends of the Titan is at the top of its class, and guaranteed to be one of 2013's best.
    • 60 Metascore
    • 90 Critic Score
    Now that this great title is available with high definition graphics, it's a great way for fans of 3D platformers to spend ten bucks.
    • 87 Metascore
    • 90 Critic Score
    Everything about it is finely-tuned and dripping with polish—the bright, stylized visuals, the rock-solid handling, the smart decisions in its core design, use of its Mexican themes, and so on.
    • 77 Metascore
    • 90 Critic Score
    Aside from that though, the original Dragon's Dogma was one of the better role-playing games to come along in quite some time when it originally debuted last year. Dragon's Dogma: Dark Arisen is the very same game, only better, stuffed with even more content, and cheaper to boot. Now's a perfect time to dive in for new players, and those who've beaten it already will find a nice new challenge in Bitterblack Isle alongside some additional goodies for carrying over their save as a loyalty bonus. It's a game that keeps on giving, only with a bit less Dangan.
    • 74 Metascore
    • 90 Critic Score
    Atelier Meruru is brilliant, and only a coal-hearted misanthrope could fail to be utterly charmed by it. This entry cements my opinion that the Atelier Series may well be the best-kept secret in the entire JRPG genre.
    • 91 Metascore
    • 90 Critic Score
    As a title that miraculously manages to be accessible to newcomers, challenging to veterans, rewarding to explorers, detail-rich for the lore-lovers, and able to be completed by the dedicated, Dark Souls 2 is an intriguing, well-designed title that should not be missed.
    • 81 Metascore
    • 90 Critic Score
    Although the sadistically-steep challenge will crush anyone expecting a simple platformer, players who press on into the meatgrinder that is 1001 Spikes will find a top-tier production worthy of respect despite the fact that it makes absolutely no allowances for anything less than perfection.
    • 85 Metascore
    • 90 Critic Score
    Shovel Knight's greatest feat is disguising itself as "old school" when it's design philosophy couldn't be any further from it. While at first glance it may seem like just another 8-bit homage, the quality and polish make it so much more. Rather than a spirited look at the past, Shovel Knight instead reminds us just how far game design has come
    • 83 Metascore
    • 90 Critic Score
    It's a must-play for Visual Novel fans, and those who enjoyed the first year of the deadliest high school ever will find that the return trip is even better.
    • 88 Metascore
    • 88 Critic Score
    NHL 10 could very well be one of best hockey video games since the immortal NHL 95, and that in my books is a great comparison.
    • 67 Metascore
    • 85 Critic Score
    There's a lot of content here, and the game strikes a great balance between cute novelty personality satisfying technical elements.
    • 93 Metascore
    • 85 Critic Score
    A player shouldn't have to slog through command list after command list before fighting a particularly challenging AI or human opponent. Patience may be a virtue, but it can also mean really stubborn.
    • 91 Metascore
    • 85 Critic Score
    Kojima is both retro and eccentric, and unless you're willing to accept that, his work won't fly for you. But if you are, if you are on his wave-length and able to appreciate all the witty touches that make his games sing, his work becomes rewarding in ways almost no other games are.
    • 92 Metascore
    • 85 Critic Score
    I have no hesitation in stating that this is without a doubt the best control system of its kind ever created. With impossible grace pulling off complex and fantastic maneuvers and never sacrificing the precision so crucial for true ease of play, this is how it should be done.
    • 93 Metascore
    • 85 Critic Score
    SSX
    Load times are also an issue. I spent too much time waiting, whether it's waiting to go through menus or for each level to load and reload.
    • 88 Metascore
    • 85 Critic Score
    The game's executions of different standards in platforming are almost mathematical in a sense that it's measured with surgical precision... The best the platforming genre has to offer right now.
    • 65 Metascore
    • 85 Critic Score
    Instead of being a series savior, Dead Aim is more like Pete Rose finally admitting he bet on baseball. Too little. Too late.
    • 79 Metascore
    • 85 Critic Score
    Even without the open-ended level design, it was every bit as absorbing as the first game was at its very best and then some. And because of its mission-based structure that allows for quick access to all unlocked levels, it became a very hard game to put down.
    • 83 Metascore
    • 85 Critic Score
    The PS2 port certainly lacks the metamorphic quality of original PC version, but its reach and scope are far greater than many of the current titles available to the console crowd.