GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 95 Super Smash Bros. for Wii U
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • tbd Metascore
    • 75 Critic Score
    Its HD add-ons make it inviting, but it’s important to keep in mind that there’s no shame in tracking down a friendly FAQ to get through this one: it takes players to another world, and the game is certainly from another time.
    • 80 Metascore
    • 75 Critic Score
    The star is the multiplayer mode, and it’s often inventive and fun to play if you’re willing to stick with it. And single-player is no slouch either, packing around eight or so hours of play, but it’s both not as polished or engaging as earlier titles, and not as exciting a story to work through — even though I don’t hate Kratos this time out.
    • 78 Metascore
    • 75 Critic Score
    Sure, it’d be nice to see the kind of PC support title such as Battlefield 3 and Crysis 3 are getting, but Dead Space 3 is more than a straight port and still quite a bit of fun.
    • 74 Metascore
    • 75 Critic Score
    Where The Raven excels is in the portrayal of its characters, its game world and its mystery.
    • 66 Metascore
    • 75 Critic Score
    The Witcher Adventure Game is very flexible in how much players want to interact with each other.
    • 70 Metascore
    • 75 Critic Score
    Magrunner does scratch an important itch, though: it gets the first-person puzzler genre, and it provides a new and dynamic set of mechanics that feel just different enough from other games in the genre.
    • 80 Metascore
    • 75 Critic Score
    The mystery of Proteus continues and the game world created there is worth a visit, despite the inability to touch it or alter it. But at the same time, the game made me want to take an actual hike in the real world; and it’s a tough sell at $10 for anyone but those who enjoy thinking about video games as art, and wandering around an intriguing place without doing anything.
    • 76 Metascore
    • 75 Critic Score
    If you are fine with the grind, you’ll find a game with plenty of charm, wit, and character. Co-op is a blast, the visual style is the most fluid and detailed you’ll get short of Metal Slug, and the core concept of “shoot dudes a lot” is executed extremely well.
    • 73 Metascore
    • 75 Critic Score
    It’s a solid action/RPG that stumbles on the execution of several of its fantastic ideas, but nevertheless provides a great entry point for those looking to get into the type of deep, challenging, and rewarding experiences that games like Dark Souls and Demon’s Souls provide.
    • 72 Metascore
    • 75 Critic Score
    Hammerwatch is good fun if you can looks past its armor chinks, and especially if you dig the kind of old school challenges it dishes out on the later levels.
    • 79 Metascore
    • 75 Critic Score
    Good, but not fantastic. It has all the necessary starting elements for a good survival game – hunting and gathering, base-building, and even a final objective – but it lacks the end-game intricacies and interests of similar titles. It is, in essence, half-finished.
    • 80 Metascore
    • 75 Critic Score
    Luftrausers is a very good time and it’s nice that it shakes up the genre of arcade shooters by making creatively escaping death and blasting away at bad guys carry the same weight. But it’s also mostly a momentary distraction, a game you come back to for a few minutes when you’ve got time to kill, and for that, Luftrausers feels like its asking price is a bit too high for what’s on offer.
    • 51 Metascore
    • 75 Critic Score
    If horror games are to be judged by their scares, then Daylight gives players their money’s worth. The game never failed to hit me with numerous jump-inducing moments, and smartly keeps the tension ratcheted through its mazes, only to let it out slowly in between — but just barely. Though short, the procedural generation adds replay value to the overall package, as does the Twitch functionality that makes streaming a bit more than just an experience in watching someone else scream like an idiot.
    • 65 Metascore
    • 75 Critic Score
    It’s a deeper, much more beautiful take on what remains a brilliant and simple concept. The additions are good, but there could stand to be more of them.
    • 79 Metascore
    • 75 Critic Score
    Memoria unfolds in an engaging, expertly paced way, and that, coupled with smart puzzles and the depth of the world, makes Memoria a worthy investment for both fans of adventure games, and the more casual player in the genre.
    • 85 Metascore
    • 75 Critic Score
    The one thing The Stick of Truth was meant to do more than anything else — capture South Park in game form — the title does incredibly well. As a licensed property, it may well stand alone in that sense; you’ll never get closer to headin’ on down to South Park than in The Stick of Truth.
    • 80 Metascore
    • 75 Critic Score
    There’s a lot about Far Cry 4 to like: it’s beautiful and huge, and little additions like elephants to ride and helicopters to fly can make it great. But it’s less than a sum of its parts, and often is bloated and confused. For as big a world as Kyrat is, it lacks life and cohesion; it’s fun as long as you don’t think too much about the wheel beneath your feet.
    • 70 Metascore
    • 75 Critic Score
    I think it is a better foundation to build on than The Sims 3 had at launch.
    • 83 Metascore
    • 75 Critic Score
    This War of Mine is a great counterpoint to the yearly influx of war games, and uses the language of video games to present a harrowing real-life experience in a way that’s often particularly engaging. It’s dark, it’s sad, it’s often crushing and difficult. It might not be fun, but it’s definitely worth experiencing.
    • 70 Metascore
    • 75 Critic Score
    Papo & Yo deals in some fundamental truths about abuse, addiction, and maturity, and I certainly didn’t expect it. It may be short and easy, but it uses games to convey a psychological message that would be otherwise impossible without interaction.
    • 70 Metascore
    • 75 Critic Score
    Operating from the shadows should feel great, and it does. It’s just a shame that the great sneaking gameplay has been wedded to a story that doesn’t quite feel like it fits the classic character you’re cast as. It doesn’t ruin the game, but it definitely keeps it from living up to its potential.
    • 66 Metascore
    • 75 Critic Score
    While the setting of Among The Sleep is different, the cogs and gears underneath are a bit too familiar, and that stops Among The Sleep from being quite as scary as it could be.
    • 76 Metascore
    • 75 Critic Score
    The trouble is that, stapled onto what is a good game at the core, are a number of mishandled features that don’t add anything and occasionally detract from the experience. Co-op is a take-it-or-leave-it gesture that is only sometimes really interesting (in some missions, Carver hallucinates things the player controlling Isaac can’t see at all), but crafting can get fun, and many of the missions and a lot of the lore are stellar reasons to play the game. It is a fun time, despite a few failings.
    • 75 Metascore
    • 75 Critic Score
    Despite some missteps common to the adventure game genre, and a third act that loses itself in the details and machinations of its fantasy world, The Night of the Rabbit is a journey adventure game fans won’t regret or soon forget.
    • 73 Metascore
    • 75 Critic Score
    A Story About My Uncle accomplishes its goal of creating a feeling through controls that many games aspire to, but fail to grasp. My biggest takeaway from the game was wishing there was more of it; the game does a phenomenal job of making it exciting merely to be present in and move about its world, if only for a fleeting visit.
    • 78 Metascore
    • 74 Critic Score
    You might expect Call of Duty: Ghosts to play it safe and lean heavily on past formulas. Instead, it goes in the complete opposite direction and crafts its own path. In some areas, like the Campaign and Extinction, that works exceptionally well, but in others, such as the Squads mode, it falls woefully flat.
    • 70 Metascore
    • 73 Critic Score
    Ultimately, the big contrast in excitement between Origin’s overt craziness and the more ho-hum moments that frequently pop-up throughout the four new multiplayer maps makes Apocalypse an uneven experience.
    • 66 Metascore
    • 72 Critic Score
    The Novelist asks you questions about your own life through the lens of Dan and his family, and shows well the ways that games can challenge their players, and be more than the sum of their parts.
    • 54 Metascore
    • 70 Critic Score
    Even with its crap boss fights, the good things in No Time to Explain manage to outweigh the bad. As a major fan of time travel, I had a solidly fun time with it.
    • 79 Metascore
    • 70 Critic Score
    Despite its shortcomings – strange animations, goofy characterizations, and stitched-together game mechanics – I liked Sang-Froid. It has a lot of charm, and it’s clear that the developers wanted to make a game that captured the dark, mysterious nature of North American mythos. For the most part, they succeeded.