GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 58% higher than the average critic
  • 2% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 95 Super Smash Bros. for Wii U
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • 66 Metascore
    • 70 Critic Score
    The game's biggest problem, however, is the reliance on some of the very worst gaming tropes. Challenging is good, and I'm willing to argue it's not even a disaster when you can plainly feel the game cheating in the AI's favor (I'm looking your way, Civilization series). But missions that come down to either memorizing patterns or to simple luck are excruciating.
    • 70 Metascore
    • 70 Critic Score
    For the inspiration alone, it’s worth spending a little time on Dejobaan’s dead worlds.
    • 65 Metascore
    • 70 Critic Score
    There are some really cool ideas here, and given more attention and space to grow, the game might have been something truly special. But there’s a feeling that maybe Dontnod and Capcom felt they had to hedge their bets — if they were going to make a game under a new IP with a female antagonist and a fascinating future world, they also needed to bring it back to the mainstream with Batman-like combat and Tomb Raider-like climbing. And overall, Remember Me is significantly weaker for both.
    • 71 Metascore
    • 70 Critic Score
    Sniper Elite 3 gets its sniping pretty right, but all the things it gets wrong keep it from reaching its potential.
    • 63 Metascore
    • 70 Critic Score
    While Chapter 2 might have its pacing issues, it accomplishes one thing beautifully: it leaves you wanting more, and it deftly raises new questions about the mystery just as it’s answering old ones.
    • 72 Metascore
    • 70 Critic Score
    It may not have ended up being the first, but Doublebear has certainly earned its place among the zombie survival greats.
    • 82 Metascore
    • 70 Critic Score
    Perhaps when Broken Age is complete, it’ll feel like a stronger offering — it was never meant to be divided in half anyway, and the forced split feels like it comes just as the game finally hits a comfortable stride. But for a game about young people striking out on their own, made by a developer that set out to gain the financial freedom to do exactly what it wanted, Broken Age feels like it plays it safe; a cushy adventure game with some heart, but absent any sharp edges.
    • 83 Metascore
    • 70 Critic Score
    There’s a great game in Transistor, and a deceptive and strange world, and a touching character relationship between Red and the sword, even if it only makes sense once you’ve seen the ending cinematic. But Transistor won’t give you those things up front; you’ll have to earn them. That means putting up with a story that seems meaningless and a battle system that starts out feeling limited to the point of being potentially annoying.
    • 74 Metascore
    • 70 Critic Score
    In a year without high-profile, high-quality MMOs, Neverwinter is the best so far.
    • 80 Metascore
    • 70 Critic Score
    It’s a shame that it’s so often frustrating and inscrutable, and a bigger shame that some of the humor skews toward the cringe-worthy. Goodbye Deponia feels as though this trilogy never quite made it to its own comedy Elysium, even though it was capable of reaching those heights.
    • 66 Metascore
    • 70 Critic Score
    If you can look past the technical issues, the lackluster story, and some of the frustrating design decisions, there’s a pretty good chance you’ll get lost in Citizens of Earth’s beautifully bizarre world.
    • 69 Metascore
    • 70 Critic Score
    Any game that can make me haul out quotes from both a 17thcentury philosopher and a 60’s era bard is worthy of note, but the technical shortcomings (i.e. camera wrangling) of several generations ago, and the fact that it can easily be completed in one sitting, really hamstring the overall experience that Shelter offers when it comes down to the brass tacks.
    • 77 Metascore
    • 70 Critic Score
    It’s expansive and fun, delivering plenty of game for the money, but it fails to bring much more to the table than its impressive style.
    • tbd Metascore
    • 70 Critic Score
    Story might be getting a low priority in The Tyranny of King Washington, but at least The Betrayal lets you transform into invisible animals to better hunt your prey. At the very least, it makes Assassin’s Creed 3 fresh again.
    • 54 Metascore
    • 70 Critic Score
    A charming retro experience that captures the swing and swagger of the 1920s and the nostalgia of turn-based titles from the ’90s, but without incorporating anything that truly evolves the genre or that is even executed to the standards of similar games out presently.
    • 65 Metascore
    • 70 Critic Score
    As for the story of Chapter 3, it’s ultimately pretty satisfying, although there’s some narrative sleight-of-hand at work in the conclusion that felt a bit like cheating on part of the game’s writers.
    • 79 Metascore
    • 69 Critic Score
    Whether they go bigger, embracing convention, or smaller, embracing their more original ideas, they have to go somewhere, or be stuck making mediocrities, which is what Call of Juarez: Gunslinger ultimately is.
    • 81 Metascore
    • 68 Critic Score
    Blood Dragon’s distinctive concept provides some lively visuals and some funny jokes. But in its rush to cash in on the popularity of Far Cry 3 and the popularity of ’80s nostalgia in gaming in a general (and after Hotline: Miami in particular), Ubisoft released a game that lacks the cohesion between tone, art direction, and gameplay required to make it truly memorable. It’s a good gimmick — perhaps at that price point, a great one — but it’s still a gimmick.
    • 76 Metascore
    • 67 Critic Score
    Divinity: Dragon Commander oddly finds its comfort zone when it’s focused on interpersonal relationships rather than on sweeping tales of high adventure, and that’s bad news for players looking for anything resembling a truly challenging strategy experience on the battlefield.
    • 63 Metascore
    • 65 Critic Score
    For the $20 price of entry, The Dark Below provides some quality skirmishes and will keep players busy for hours, if that’s how you measure value.
    • tbd Metascore
    • 65 Critic Score
    The Redemption itself ends on a ho-hum note and, while it occasionally can be a fun time, it never reaches the point of being exceptional or even especially compelling.
    • tbd Metascore
    • 65 Critic Score
    Without a narrative that really drives the episode forward, The Infamy doesn’t feel like a real meaningful addition to Assassin’s Creed 3. It does hint that The Tyranny of King Washington will be a solid add-on as we move further into it, but this introduction mostly leaves the player confused and waiting.
    • 68 Metascore
    • 65 Critic Score
    Stripped of the excitement of finding new places and exploring them on those second and third runs through, The Cave is just an exercise in repositioning slow-moving characters. It has its high points, like a beautiful art direction and some smart dialog moments, but they're not enough to offset so much spelunking tedium.
    • tbd Metascore
    • 65 Critic Score
    What it really comes down to with Hidden Secrets is its price tag. For $5, you get maybe an hour of content and some new costumes, and that's just a little steep for content that doesn't offer much to players.
    • 53 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • GameFront
    • 82 Metascore
    • 65 Critic Score
    For players who like story and experience to trump all else, The Vanishing of Ethan Carter is a low-key journey with some interesting ideas.
    • 72 Metascore
    • 65 Critic Score
    Maybe the big lesson is that Assassin’s Creed doesn’t have much left to say, or to offer. Maybe all of us, Assassins, Templars, players and developers, need to take a break.
    • 61 Metascore
    • 65 Critic Score
    There’s a B movie in Dead Island: Riptide that entertains in that laughable B-movie sort of way: that “don’t take it so seriously, characters so bad they’re good, what ridiculous thing might happen next” sort of way. But like the B horror genre itself, Riptide can’t stand on that appeal forever. Eventually, the endless zombie head-crushing just isn’t entertaining anymore.
    • 77 Metascore
    • 65 Critic Score
    Its best moments feel like flashes of brilliance rather than sustained genius. Its weakest moments are formulaic, repetitious and banal — a reminder that the next generation is a lot like the old one, but with more gimmicks.
    • 79 Metascore
    • 65 Critic Score
    So much of the experience is locked off due to an inbalanced in-game economy and even more has just been cut entirely. Forza 5 was just good enough enough to keep me from going back to Forza 4: the addition of drivatars and the desire to compete for slots on the global leader board in particular just managed to keep me invested.

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