GameFront's Scores

  • Games
For 154 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 95 Monaco: What's Yours Is Mine
Lowest review score: 21 Citadels
Score distribution:
  1. Positive: 95 out of 154
  2. Negative: 9 out of 154
154 game reviews
    • 69 Metascore
    • 65 Critic Score
    There’s a great game buried in the code of Lightning Returns, and if you’re the sort that’s willing to dig through a seemingly endless amount of mind numbing sidequests, then you might be able to find it. For me though, Lightning Returns was a draining gauntlet of fetch quests and gathering missions that occasionally allowed me to have fun with its deep combat and customization options. Unfortunately, occasional fun is not something I can recommend for a game that lasts upwards of 40 hours, especially when the rest of time spent playing feels like running errands.
    • 77 Metascore
    • 65 Critic Score
    Its best moments feel like flashes of brilliance rather than sustained genius. Its weakest moments are formulaic, repetitious and banal — a reminder that the next generation is a lot like the old one, but with more gimmicks.
    • 58 Metascore
    • 63 Critic Score
    At its heart, Space Hulk is still a classic board game highly recommended by a legion of fans and well worth playing, but this adaptation is littered with thorny little issues, from superficial graphical glitches and incorrect text on the main menu to occasional UI quirks–like incorrectly calculating the optimal movement paths for marines, forcing you to do it square-by-square, and even a few exploits involving being able to re-roll or undo actions that really shouldn’t be allowed.
    • 60 Metascore
    • 62 Critic Score
    Other rickety spots aside, How To Survive’s biggest issue is that it doesn’t do enough to keep you engaged across its short, repetitive campaign.
    • 66 Metascore
    • 60 Critic Score
    With dodgy controls and a compendium of worn platforming conventions, Oozi: Earth Adventure just doesn’t pack a lot of punch. It’s by no means a terrible game or a terrible platformer, but my time with it ultimately amounted to more irritation than elation.
    • 54 Metascore
    • 60 Critic Score
    Rush Bros is a thoroughly mediocre platformer. The best reason to purchase it is, in fact, the soundtrack, which is probably worth the price of admission. If you buy it looking for an innovative platformer or exciting music game, you will be disappointed.
    • 66 Metascore
    • 60 Critic Score
    When firing on all cylinders, MWO is an enjoyable sim-shooter, but for all the overheating energy weapons in the world, the current product still feels a little half-baked.
    • 60 Metascore
    • 60 Critic Score
    Ryse has the look and feel of a stellar AAA action game, and it even has the makings of a combat system that can be positively compared to the highly regarded Batman games. Unfortunately that combat system remains underdeveloped as the game goes on, and as a result, the game becomes a repetitive trudge through its brief 6 hour campaign.
    • 54 Metascore
    • 60 Critic Score
    A wobbly title that misses the mark on both sides — keeping the wrong things of a bygone era while failing to introduce much of anything exciting to go with a new console generation.
    • 72 Metascore
    • 60 Critic Score
    There just wasn’t enough here to warrant a standalone purchase.
    • 64 Metascore
    • 55 Critic Score
    Defiance is a game that actively flaunts bad gunplay in the player’s face, has no real progression to speak of, lacks cohesion of design in both mechanics and art, and is missing the most important part of an MMO: variety.
    • 70 Metascore
    • 55 Critic Score
    In Beyond: Two Souls, Quantic Dream had the tools necessary to make something great out of its quirky game design philosophy. But having the tools and using them are two different things. A game like this lives and dies by its story, and unfortunately for Beyond: Two Souls, the story was fatal.
    • 58 Metascore
    • 55 Critic Score
    There’s a fun game to be had with the right mix of these elements — ghosts, crime-solving, a troubled cop and a serial killer — but Murdered: Soul Suspect just isn’t really it.
    • 45 Metascore
    • 50 Critic Score
    It does nothing particularly well – in fact, a number of mechanics are an active detriment to the experience, like food – but it also doesn’t do anything particularly poorly. The best way to describe it is tepid.
    • 66 Metascore
    • 50 Critic Score
    Awakened is a thin piece of DLC that really only subsists on what made Dead Space 3 good to begin with, and offers little else. It also sells you the real ending to a game you already bought, and the big cliffhanger setup for Dead Space 4, at the rate of $10 — and that kind of sucks.
    • 72 Metascore
    • 50 Critic Score
    When at its best, Amnesia: A Machine for Pigs is every bit as capable of scaring the pants off of horror-seeking players as its predecessor. But uneven pacing, a nonsensical story, and a general lack of danger or risk breeds a sense of detachment that by the end didn’t give me chills–it just left me cold.
    • 70 Metascore
    • 50 Critic Score
    Burial at Sea is a DLC package that trades on the fan love for Rapture and little else, with nothing new to add to that place — and what’s more, it feels a bit lazy and a bit messy. Maybe it’s time this undersea city was left buried, finally.
    • 71 Metascore
    • 50 Critic Score
    Nothing feels like it matters. Freedom Cry has an interesting protagonist with an interesting perspective in an interesting time and place, and reduces it all to numbers on a sheet and repetitive tasks, all while playing it incredibly safe with gameplay or storytelling.
    • 55 Metascore
    • 50 Critic Score
    Monochroma is a flawed but beautiful game that has a few shining moments, but for the most part struggles with the two most important aspects of a puzzle platformer: the puzzles and the platforming.
    • 33 Metascore
    • 47 Critic Score
    To top off a growing tower of gripes, navigation around space in Rebirth is an astounding hassle.
    • 45 Metascore
    • 40 Critic Score
    What’s most shocking is that it’s also a complete failure when it comes to basic game design. The gunplay is unconvincing, weightless, and repetitive. AI allies are literally bulletproof; AI enemies engage in a litany of truly bizarre behavior. Thanks to a long development cycle, the game arrives feeling and looking dated, offering ugly animations, textures, and cutscenes, cover-shooting with no cover, and lifeless, obsolete character models.
    • 76 Metascore
    • 40 Critic Score
    In time, it may well become a great strategy game to stand alongside the franchise’s true classics. But for now, it’s a bloated mess, and it’s unfair for the developers and publishers to take everyone’s money and then give them a game that has so many obvious problems. Maybe Creative Assembly and SEGA will learn a lesson. Maybe Total War fans will. Unfortunately, I’m not optimistic.
    • 45 Metascore
    • 40 Critic Score
    There’s just no reason to play Deus Ex: The Fall, even for big-time Deus Ex and Deus Ex: Human Revolution fans. You can get the same experience out of reading a Wiki entry online. Better yet, if you must play the game, grab it on a mobile device, where it will actually work.
    • 50 Metascore
    • 35 Critic Score
    Updating an old game is always something of a balancing act as developers work to maintain what made the original game great, while bringing it up to speed with modern conventions. Unfortunately, Flashback HD fails on both accounts.
    • 52 Metascore
    • 32 Critic Score
    Not content with being the most mediocre and generic shooter I’ve played all year, Alien Rage makes its way into terrible territory. Countless bugs and a brutally unnecessary difficulty curve help artificially lengthen the game’s four hour campaign, while simultaneously ruining any chance that Alien Rage had to be enjoyable.
    • 41 Metascore
    • 30 Critic Score
    A strange thing happens when you review a game as bad as DARK. You get really, really good at it. So desperate was I to be done, to not think about it again, to not deal with the save system, that by the end I fashioned myself into a kind of DARK savant, flitting around levels with as much ease as the game would permit and a certain kind of Dark Souls-powered, no-room-for-error concentration. So far that reason, I’m sort of glad I played it. And for one other reason: so I can tell everyone else to never, ever play DARK.
    • 39 Metascore
    • 30 Critic Score
    Just like the island of Montague’s Mount is empty, so too is this game. There’s no substance — just darkness, rain, and the airy affectation of what “emotional” games should be like. But emotions are more than sad-looking photos, plodding pace, quiet narration and soft violin music. In Montague’s Mount, just like that ethereal mountain, emotion is decidedly absent. All that’s left is boredom.
    • 20 Metascore
    • 21 Critic Score
    Put it back in the oven; this game is not ready. Citadels is simply tedious to play. I never once found myself having any semblance of fun. Not only is Citadels not worth the $40 price tag it is somehow selling for, I couldn’t recommend this game even if it were free-to-play.