GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Pokemon Pinball: Ruby & Sapphire
Lowest review score: 0 Crazy Taxi: Catch a Ride
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 56 Metascore
    • 67 Critic Score
    A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.
    • 54 Metascore
    • 67 Critic Score
    Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]
    • GameNow
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 80 Metascore
    • 67 Critic Score
    A great collection of classics, but not inventive enough to win over non-puzzle fans. [July 2003, p.49]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    The Xbox release is the best of the three console editions by far. [June 2002, p.59]
    • GameNow
    • 64 Metascore
    • 67 Critic Score
    You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]
    • GameNow
    • 57 Metascore
    • 67 Critic Score
    You know what's really weak, though? There are four Turtles—and they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.
    • 66 Metascore
    • 67 Critic Score
    Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Ultimately entertaining but also jarringly frustrating. [Apr 2003, p.49]
    • GameNow
    • 78 Metascore
    • 67 Critic Score
    Without the MLS license, it's hard for a casual fan like me to get into. [Mar 2003, p.50]
    • GameNow
    • 71 Metascore
    • 67 Critic Score
    SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]
    • GameNow
    • 65 Metascore
    • 67 Critic Score
    There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]
    • GameNow
    • 51 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. [Dec 2003, p.54]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]
    • GameNow
    • 65 Metascore
    • 67 Critic Score
    What it lacks in curves and naughty bump-mapping, it makes up for in sheer gameplay. [Sept 2003, p.54]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Expect Gladius to suck time in the manner of a Hoover sucking dirt - the turn-based battles are slow and poorly paced, often making a gladiator's life a wearisome one. [Dec 2003, p.66]
    • GameNow
    • 75 Metascore
    • 67 Critic Score
    Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.
    • 67 Metascore
    • 67 Critic Score
    Slick cut-scenes. [Feb 2003, p.38]
    • 68 Metascore
    • 67 Critic Score
    Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]
    • GameNow
    • 59 Metascore
    • 67 Critic Score
    Slick enough to make wading through oceans of thugs, robots, and enemy ninjas a pleasure. [Nov 2003, p.46]
    • 85 Metascore
    • 67 Critic Score
    Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]
    • GameNow
    • 77 Metascore
    • 67 Critic Score
    The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]
    • 67 Metascore
    • 67 Critic Score
    A solid yet basic and dated RTS. [Jan 2004, p.67]
    • GameNow
    • 62 Metascore
    • 67 Critic Score
    Since there are no multiplayer options, replay value is kept to a bare minimum once the ride's all over. [Aug 2003, p.35]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Patience is required to get through this game. [Jan 2004, p.60]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
    • GameNow
    • 81 Metascore
    • 67 Critic Score
    The levels often feel flat and uninspired. [Nov 2003, p.62]
    • GameNow