GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Madden NFL 2003
Lowest review score: 0 Unlimited Saga
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 67 Metascore
    • 67 Critic Score
    A solid yet basic and dated RTS. [Jan 2004, p.67]
    • GameNow
    • 62 Metascore
    • 67 Critic Score
    Since there are no multiplayer options, replay value is kept to a bare minimum once the ride's all over. [Aug 2003, p.35]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Patience is required to get through this game. [Jan 2004, p.60]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
    • GameNow
    • 81 Metascore
    • 67 Critic Score
    The levels often feel flat and uninspired. [Nov 2003, p.62]
    • GameNow
    • 75 Metascore
    • 67 Critic Score
    Ugly. It's got a muddled battle system. [Feb 2003, p.44]
    • 80 Metascore
    • 67 Critic Score
    The games are junk, but the EyeToy itself is brillian. Pick it up. [Nov 2003, p.47]
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 69 Metascore
    • 67 Critic Score
    The game is truly at its best in two-player mode, where you'll probably be more evenly matched against your opponent.
    • 52 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. Gameplay includes straight-up action, light puzzle solving, and fast-paced racing. The variety keeps things fresh and ensures you won't become bored.
    • 79 Metascore
    • 67 Critic Score
    All of the defensive techniques are a shambles. [Nov 2002, p.76]
    • GameNow
    • 61 Metascore
    • 67 Critic Score
    A decent soccer game for kids. [August 2002, p.46]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
    • GameNow
    • 71 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 76 Metascore
    • 67 Critic Score
    The game also suffers from way too many cheap hits and bizarre, maze-like levels with no basis in reality. [June 2002, p.86]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 81 Metascore
    • 67 Critic Score
    The game is awfully short (it takes only six to seven hours to complete), and the multiplayer does little to extend its replay value. [Oct 2003, p.63]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    One thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Without the hundreds of teams that the "standard" version sports, either mode can get boring. [June 2002, p.58]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It doesn't have the polish or intensity of "Midnight Club II." [Aug 2003, p.31]
    • GameNow
    • 74 Metascore
    • 58 Critic Score
    Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    Slower-paced than "Dark Alliance," and it feels a lot more soulless and generic. [Nov 2003, p.54]
    • GameNow
    • 66 Metascore
    • 58 Critic Score
    Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    A complete lack of newness. [Feb 2003, p.47]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    A solid shooter with a slick look that offers little new to the genre. [Apr 2003, p.44]
    • GameNow
    • 63 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • 61 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.