GameNow's Scores

  • Games
For 446 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Sly Cooper and the Thievius Raccoonus
Lowest review score: 0 Batman: Dark Tomorrow
Score distribution:
  1. Negative: 64 out of 446
446 game reviews
    • 97 Metascore
    • 100 Critic Score
    It doesn't matter if you've never played a Metroid game before - Prime will kick your ass and unrelentingly own you. [A+; Jan 2003, p.62]
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    • 96 Metascore
    • 100 Critic Score
    The most exciting action-adventure title available on any current system... A masterpiece. [A+; Apr 2003, p.41]
    • GameNow
    • 95 Metascore
    • 100 Critic Score
    You simply must find a way to play it. [Jan 2003, p.44]
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    • 95 Metascore
    • 100 Critic Score
    The puzzles are still clever, the dungeons are still brilliantly laid out, the control is spot-on, and the graphics still look sweet. [Jan 2003, p.64]
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    • 95 Metascore
    • 100 Critic Score
    The most well-rounded, option-rich football game in history. [A+: Sept 2002, p.51]
    • GameNow
    • 94 Metascore
    • 100 Critic Score
    Even the simple removal of the two-minute timer brings an unrestrained joyous expression to my face. [Jan 2003, p.50]
    • GameNow
    • 94 Metascore
    • 100 Critic Score
    Nearly impossible to put down. [Aug 2003, p.37]
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    • 94 Metascore
    • 100 Critic Score
    Without question, the year's best football game...again. [Oct 2003, p.61]
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    • 94 Metascore
    • 100 Critic Score
    Pretty much perfect... The whole thing is designed to make you want to play more. [Grade = A+; Nov 2003, p.68]
    • 94 Metascore
    • 100 Critic Score
    The delicate balance of combat and exploration is done to perfection. [Sept 2003, p.61]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    This third game in the snowboarding series features a complete overhaul, dropping the whole race-circuit idea and taking a more open-ended, Grand Theft Auto–like approach to snowboard competition. [Grade = A+]
    • 93 Metascore
    • 100 Critic Score
    The reason why you bought an Xbox. It's dark, it's loaded with depth, and it's absolutely gorgeous. [Jan 2003, p.56]
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    • 93 Metascore
    • 100 Critic Score
    The best looking, most fluid portrayal of football you can find. [A: Sept 2002, p.50]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    The only possible drawback to Winning Eleven 6 is that you must be knowledgeable about real soccer to succeed. [Apr 2003, p.53]
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    • 93 Metascore
    • 100 Critic Score
    SCII is a rare thing. It has expertly designed fighting mechanics, a gorgeous graphical presentation, and a magnitude of features and play modes... The fighting still feels perfect. [Grade = A+ ; Sept 2003, p.48]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    The graphical style is truly innovative, something I haven't been able to say about a game in a long time - it truly looks like a manga come to life. [Oct 2003, p.47]
    • 93 Metascore
    • 100 Critic Score
    A brilliant fighting game, perhaps second only to "Soul Calibur II." [Sept 2003, p.53]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    SCII is a rare thing. It has expertly designed fighting mechanics, a gorgeous graphical presentation, and a magnitude of features and play modes... The fighting still feels perfect. [Grade = A+; Sept 2003, p.48]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    This is the kind of game that literally makes you forget you're playing a game, leaving you barely aware of your body and just totally consumed by the action onscreen.
    • 92 Metascore
    • 100 Critic Score
    The best looking, most fluid portrayal of football you can find. [A: Sept 2002, p.50]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    This is the kind of game that literally makes you forget you're playing a game, leaving you barely aware of your body and just totally consumed by the action onscreen.
    • 92 Metascore
    • 100 Critic Score
    The variety this setup offers is unprecedented. [August 2002, p.50]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    This third game in the snowboarding series features a complete overhaul, dropping the whole race-circuit idea and taking a more open-ended, Grand Theft Auto–like approach to snowboard competition.
    • 92 Metascore
    • 100 Critic Score
    The most well-rounded, option-rich football game in history. [A+: Sept 2002, p.51]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    The most well-rounded, option-rich football game in history. [A+: Sept 2002, p.51]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    If you don't enjoy Mario Sunshine, your GameCube should be taken away. [Oct 2002, p.70 - A+]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    This third game in the snowboarding series features a complete overhaul, dropping the whole race-circuit idea and taking a more open-ended, Grand Theft Auto–like approach to snowboard competition.
    • 92 Metascore
    • 100 Critic Score
    SCII is a rare thing. It has expertly designed fighting mechanics, a gorgeous graphical presentation, and a magnitude of features and play modes... The fighting still feels perfect. [Grade = A+ ; Sept 2003, p.48]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    This is the kind of game that literally makes you forget you're playing a game, leaving you barely aware of your body and just totally consumed by the action onscreen.
    • 92 Metascore
    • 100 Critic Score
    More consistently intense than any previous Metroid game. [Jan 2003, p.63]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    Simply said: This remake is a horror masterpiece. [June 2002, p.61]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    You won't be getting an all-new classic here, but you'll be getting a classic nonetheless. [August 2002, p.38]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    The greatest side-scrolling platform game ever made. [Dec 2002, p.75; A+]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    The writing is sharp enough to make sense of the fact that, at one point, you find yourself fighting ninjas in the middle of a tornado in Akron, Ohio. [Jan 2003, p.67]
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    • 91 Metascore
    • 100 Critic Score
    It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
    • GameNow
    • 91 Metascore
    • 91 Critic Score
    Despite its brevity and lack of good multiplayer, though, Call of Duty is easily one of the most fun shooters I've played all year. [Jan 2004, p.66]
    • GameNow
    • 90 Metascore
    • 100 Critic Score
    Hands-down the best racing game yet to hit Xbox. [Jan 2004, p.62]
    • GameNow
    • 90 Metascore
    • 100 Critic Score
    Best GBA game I've ever played. A must-have. [Jan 2003, p.46]
    • GameNow
    • 90 Metascore
    • 100 Critic Score
    It's amazing how much this game does well on top of its near-perfect controls. [Jan 2004, p.54]
    • GameNow
    • 90 Metascore
    • 100 Critic Score
    The ability to level up the hero and his weapons, RPG style, is a brilliant addition to the franchise's gameplay. [Dec 2003, p.51]
    • GameNow
    • 90 Metascore
    • 100 Critic Score
    A plethora of ultrasweet unlockables. [Feb 2003, p.45]
    • 90 Metascore
    • 83 Critic Score
    One of the best multi-player experiences you'll find on the PS2. [Dec 2002, p.66]
    • GameNow
    • 90 Metascore
    • 91 Critic Score
    You won't find a smoother hockey game. [Oct 2003, p.61]
    • GameNow
    • 89 Metascore
    • 83 Critic Score
    While AoM sports the best single-player campaign in any "Age" game, it's still no award-winner. [Jan 2003, p.66]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Speaking of realistic, the checking and board play in 2K3 is light-years beyond anything else on the market. [Jan 2003, p.54]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    It's 2K3 or bust if you're a serious hoop head. [Dec 2002, p.70]
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    • 89 Metascore
    • 100 Critic Score
    I couldn't stop playing F-Zero GX. It's refreshing to see a racing game ditching the sim elements that seem to be a prerequisite nowadays in favor of more arcadey gameplay. [Oct 2003, p.46]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Brings together all the best bits from every other driving game of the past five years. [A+; Nov 2002, p.64]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    It's an uncomfortably tense, uncannily realistic stealth game that's arguably better than "Metal Gear Solid 2." [May 2003, p.47]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Addictive, graphically polished, and full of unlockables, NBA Street Vol. 2 is a surefire hit. [May 2003, p.51]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Everything about it is totally right: The A.I. is brilliant, the graphics are hot, and the game modes are fresh and original. [June 2003, p.40]
    • GameNow
    • 89 Metascore
    • 83 Critic Score
    A great online game. [Dec 2002, p.76]
    • GameNow
    • 89 Metascore
    • 91 Critic Score
    Definitely one of the meatiest handheld games out there, and if you let it, it'll absorb you as intensely as some of its larger siblings. [July 2003, p.51]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    The games (more than 200 total) are extraordinarily simple yet extremely fun... Wario Ware is so good, I get giddy just thinking about it. [June 2003, p.46]
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    • 89 Metascore
    • 100 Critic Score
    This is the kind of game that literally makes you forget you're playing a game, leaving you barely aware of your body and just totally consumed by the action onscreen.
    • 89 Metascore
    • 100 Critic Score
    Cooler still, you can fire a weapon called a sticky bomb that plants itself on a wall and detonates when you hit your GBA's A button. [June 2003, p.42]
    • GameNow
    • 88 Metascore
    • 100 Critic Score
    It feels like a new game, so you'd better start rethinking your strategies, 'cause the old ones ain't gonna work anymore... A must for fans of "Warcraft III." [Sept 2003, p.62]
    • GameNow
    • 88 Metascore
    • 83 Critic Score
    If Ratchet had more personality, this game might've been more fun. [Dec 2002, p.68]
    • GameNow
    • 88 Metascore
    • 91 Critic Score
    The game continues to surprise you by tossing curveballs like siege weapons, random weather effects, and time-sensitive goals into the mix. [Dec 2003, p.75]
    • GameNow
    • 88 Metascore
    • 100 Critic Score
    Gone are the days when bouncing off another car to make a turn was acceptable. In Thunder 2004, you can still pull crap like that, but don't be surprised if your victim stuffs you into the wall on the next lap. [Oct 2003, p.63]
    • GameNow
    • 88 Metascore
    • 100 Critic Score
    The battles are as chaotic and dynamic as "Halo's," but they're in the air... A must-play game. [Jan 2004, p.64]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    When you venture online, newbie ensigns should have better survival rates, thanks to a crackdown on cheating and the new ranking system. [Dec 2003, p.60]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    One of the best multi-player experiences on this, or any other, system. [Oct 2002, p.36]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    One of the best handheld Castlevania games ever produced. Enthralling from start to finish, it's easily on par with "Castlevania SotN" for the PSOne. [Oct 2002, p.52]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    The most inventive, entertaining action-platform set pieces I've ever seen in a 3D world... One of the best games of 2003. [Nov 2003, p.50]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    The business, and if you even pretend to like RPGs in their purest form, you have to play it. [Oct 2003, p.51]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    An insanely well-made kart game with tight controls, great tracks, and some sweet multiplayer action...quite possibly GameCube's best game this holiday season. [Grade = A+; Dec 2003, p.72]
    • 87 Metascore
    • 75 Critic Score
    Pretty good, but don't expect a hardcore sim. [May 2003, p.49]
    • GameNow
    • 87 Metascore
    • 91 Critic Score
    It looks plain on the surface, but once you've established yourself in your new town, you won't be able to put the controller down. Not for everyone, but very good. [Oct 2002, p.38]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    Packed with so many new features, you might not pop the disc out of your machine for months. [Jan 2003, p.55]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    The game throws a seemingly endless array of activities at you - all of them fun. [Apr 2003, p.49]
    • GameNow
    • 87 Metascore
    • 83 Critic Score
    Among the fastest and most intricate 2D fighting games in existence. [Mar 2003, p.48]
    • GameNow
    • 87 Metascore
    • 91 Critic Score
    This baby runs like a dream over the Xbox's cable modem. [July 2003, p.61]
    • 86 Metascore
    • 83 Critic Score
    The brain teasers are deviously well designed and they are perfectly suited for a portable adventure. [May 2003, p.37]
    • GameNow
    • 86 Metascore
    • 91 Critic Score
    Has more technique than almost any other racing game before it. [Aug 2003, p.33]
    • GameNow
    • 86 Metascore
    • 75 Critic Score
    My only real complaints are technical: The framerate is often unacceptably choppy and load screens pop up too frequently... Still one of PS2's best adventure games. [Dec 2003, p.64]
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    • 86 Metascore
    • 75 Critic Score
    It would have been nice for Rockstar to learn from past mistakes instead of rehashing them. Still, no other game on any platform better mimics the look and feel of Hong Kong action films.
    • 86 Metascore
    • 100 Critic Score
    It's got some of the best visuals I've ever seen on the PS2. [Nov 2002, p.62]
    • GameNow
    • 86 Metascore
    • 83 Critic Score
    The biggest change - the flattening of "Frequency's" cylindrical play field - ends up as more of a curse than a blessing. [May 2003, p.49]
    • GameNow
    • 86 Metascore
    • 91 Critic Score
    The graphic detail of the levels is astounding, the sounds all have the "oomph" and there's enough variety in the game types to keep you busy. [Dec 2002, p.78]
    • GameNow
    • 85 Metascore
    • 75 Critic Score
    As a clone, this game comes far closer to its inspiration (in terms of quality and entertainment value) than any of the other wannabes on the market. [August 2002, p.40]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    One thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]
    • GameNow
    • 85 Metascore
    • 100 Critic Score
    You can play this game for more than 80 hours before you find everything, and more important, you'll actually want to play it for that long. [Dec 2003, p.48]
    • GameNow
    • 85 Metascore
    • 91 Critic Score
    This is the kind of game you'll play obsessively until you get to the end credits - and then you'll play it again to find all the godies you missed on the first go. [Oct 2002, p.46]
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    • 85 Metascore
    • 83 Critic Score
    Yes, checking is part of hockey, but it's overdone in NHL 2004. [Oct 2003, p.62]
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    • 85 Metascore
    • 83 Critic Score
    The best of the three THQ wrestling games released this year. [Jan 2004, p.57]
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    • 85 Metascore
    • 91 Critic Score
    A cool, easy-to-play space sim that lets you do whatever you want. [May 2003, p.44]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]
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    • 85 Metascore
    • 100 Critic Score
    With 71 freakin' songs, you'll be playing for months. [Dec 2002, p.70]
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    • 85 Metascore
    • 100 Critic Score
    Ikaruga owns you. It's hard as heck, but it's also a pleasure to play and watch. Don't wuss out; play it. [May 2003, p.41]
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    • 85 Metascore
    • 100 Critic Score
    The graphics are first rate, and the action is intensely frenetic. Most important, ROTK turns up the LOTR authenticity full blast. [Jan 2004, p.55]
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    • 85 Metascore
    • 83 Critic Score
    The most beautiful MMORPG currently available. Its environments are second to none, and the character models are elegant and, frankly, a pleasure to behold. The world also feels more alive than any other.
    • 85 Metascore
    • 91 Critic Score
    It's an interactive nightmare, complete with off-kilter logic and unnerving imagery, both of which are bound to stay with you for weeks. [Sept 2003, p.52]
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    • 85 Metascore
    • 100 Critic Score
    What sets this game apart from every other is the obscene amount of tweakage you can do to your character. [Dec 2003, p.70]
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    • 84 Metascore
    • 75 Critic Score
    While Disgaea sure isn't as elegant and polished a game as "FFTA," it's definitely fun. [Oct 2003, p.58]
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    • 84 Metascore
    • 83 Critic Score
    Other than the lackluster practice mode, everything in FIFA 2004 is spot-on.
    • 84 Metascore
    • 91 Critic Score
    In general, Generals is "Command & Conquer," just a lot more of it. [Apr 2003, p.45]
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    • 84 Metascore
    • 100 Critic Score
    It's nice to see an enhanced port that exceeds the original PC game in every way... A "Halo" beater? Definitely close - and definitely worth picking up. [July 2003, p.60]
    • 84 Metascore
    • 100 Critic Score
    The Skies experience is bright, poppy, and exciting. [Feb 2003, p.50]
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    • 84 Metascore
    • 83 Critic Score
    Intense. [Dec 2002, p.63]
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