GameNow's Scores

  • Games
For 446 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Phantasy Star Online Episode I & II
Lowest review score: 0 Shrek: Super Party
Score distribution:
  1. Negative: 64 out of 446
446 game reviews
    • 50 Metascore
    • 42 Critic Score
    You'll be wishing for some gameplay variety after just a few minutes of play. [Sept 2002, p.32]
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    • 56 Metascore
    • 42 Critic Score
    Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]
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    • 65 Metascore
    • 42 Critic Score
    Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]
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    • 46 Metascore
    • 42 Critic Score
    There's nothing new here, which means the games get boring quickly. [Apr 2003, p.52]
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    • 71 Metascore
    • 42 Critic Score
    Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]
    • 60 Metascore
    • 42 Critic Score
    Control also lags, as the players here feel more like they're skating around an ice rink tha[n] running around a football field. [Sept 2002, p.50]
    • GameNow
    • 67 Metascore
    • 42 Critic Score
    This game may be deep and technical, but playing it is almost as fun as getting beat up. [Aug 2003, p.34]
    • GameNow
    • 59 Metascore
    • 42 Critic Score
    Flat, uninspired, and generally unenjoyable. [Mar 2003, p.47]
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    • 66 Metascore
    • 42 Critic Score
    If only it were more polished, this could've been a fantastic sleeper hit. [Mar 2003, p.46]
    • 64 Metascore
    • 42 Critic Score
    The graphics are muddy and blocky, making it difficult to tell what's happening, even with the brightness turned all the way up. [June 2002, p.86]
    • GameNow
    • 75 Metascore
    • 42 Critic Score
    What sort of waste of time is this vulgar mediocrity? [Sept 2003, p.55]
    • GameNow
    • 40 Metascore
    • 42 Critic Score
    The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]
    • GameNow
    • 33 Metascore
    • 42 Critic Score
    I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.
    • 51 Metascore
    • 42 Critic Score
    Capcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]
    • GameNow
    • 66 Metascore
    • 42 Critic Score
    The game doesn't control very well; sluggish fighting mechanics spoil what would otherwise be a worthwhile package. [Sept 2002, p.40]
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    • 58 Metascore
    • 42 Critic Score
    It's more like FFF thanks to the language. [Feb 2003, p.46]
    • GameNow
    • 72 Metascore
    • 42 Critic Score
    Just doesn't make the cut. [Oct 2002, p.51]
    • GameNow
    • 62 Metascore
    • 42 Critic Score
    Aside from its lousy story, poorly designed levels, and uninspired character design, Alter Echo does have some good points - tight control, pretty visuals, decent cameras, and smart A.I. [Nov 2003, p.58]
    • GameNow
    • 65 Metascore
    • 42 Critic Score
    Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]
    • GameNow
    • 61 Metascore
    • 42 Critic Score
    Most combos can be executed by repeatedly pressing either Punch or Kick, and special moves are ridiculously simply to perform. [July 2003, p.62]
    • GameNow
    • 73 Metascore
    • 42 Critic Score
    Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]
    • GameNow
    • 63 Metascore
    • 42 Critic Score
    The game's one saving grace is the hand-to-hand fighting. It feels good to beat the crap out of people, straight up. [Aug 2003, p.27]
    • GameNow
    • 59 Metascore
    • 42 Critic Score
    A great concept, but it's not worth a purchse. [Feb 2003, p.51]
    • GameNow
    • 63 Metascore
    • 42 Critic Score
    Tries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]
    • GameNow
    • 57 Metascore
    • 42 Critic Score
    This version isn't as good as the original. There's a lot of choppiness going on, most of the lighting effects have been dialed down, and the soundtrack is scratchy and distracting. [June 2003, p.39]
    • GameNow
    • 53 Metascore
    • 33 Critic Score
    Just a notch below "GameDay" as one of the year's most disappointing football titles. [Sept 2002, p.52]
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    • 65 Metascore
    • 33 Critic Score
    While the online component is nice, actual gameplay is where things really fall apart. [Nov 2003, p.53]
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    • 49 Metascore
    • 33 Critic Score
    The problem is that the interface used to control the eye is so unintuitive, your invisible assailant will most likely kill you before you can see him get off a shot. [Aug 2003, p.36]
    • GameNow
    • 67 Metascore
    • 33 Critic Score
    FMX is crippled by a trick-modifier system that makes big combos too irritating to complete. [Aug 2003, p.34]
    • GameNow
    • 69 Metascore
    • 33 Critic Score
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
    • 73 Metascore
    • 33 Critic Score
    You practically need a magnifying glass to spot your tiny units on the map. [Jan 2004, p.67]
    • GameNow
    • 67 Metascore
    • 33 Critic Score
    Boring... If you didn't dress up as Yugi for Halloween, don't bother with this one. [May 2003, p.37]
    • GameNow
    • 53 Metascore
    • 33 Critic Score
    It's just too bad fate dropped its pants and crapped on this one. [Nov 2002, p.66]
    • GameNow
    • 64 Metascore
    • 33 Critic Score
    Cheap play mechanics and absurd difficulty level totally sink the experience. [Sept 2003, p.58]
    • GameNow
    • 70 Metascore
    • 33 Critic Score
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
    • 66 Metascore
    • 33 Critic Score
    For all their visual individuality, the 14 fighters play exactly the same. [Apr 2003, p.42]
    • GameNow
    • 49 Metascore
    • 33 Critic Score
    Repetitiveness and poor controls ruin the girlie goodness. [Mar 2003, p.53]
    • GameNow
    • 59 Metascore
    • 33 Critic Score
    The opponent A.I. is just so incredibly bad that only the most spectacularly untalented gamers will ever have to worry about coming in any worse than third. [Sept 2003, p.55]
    • GameNow
    • 66 Metascore
    • 33 Critic Score
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
    • 50 Metascore
    • 25 Critic Score
    Too short, too easy, and too tedious. [Oct 2002]
    • GameNow
    • 50 Metascore
    • 25 Critic Score
    Why can't the hero run in a straight line? Is he drunk? [Mar 2003, p.43]
    • GameNow
    • 55 Metascore
    • 25 Critic Score
    A plodding, tiresome bore. [July 2003, p.59]
    • GameNow
    • 49 Metascore
    • 25 Critic Score
    The PC version has better visuals, more comfortable control, and fewer bugs. And online patches might stamp out the bugs that do exist. [Sept 2003, p.51]
    • GameNow
    • 49 Metascore
    • 25 Critic Score
    Don't waste your money. Wacky Worlds offers very little new to the RollerCoaster Tycoon franchise, and it's simply not worth your time. [Aug 2003, p.39]
    • GameNow
    • 58 Metascore
    • 25 Critic Score
    The combo-heavy action sequences are tedious, the stealth controls are sloppy. [June 2003, p.54]
    • GameNow
    • 57 Metascore
    • 25 Critic Score
    Anytime there are more than a couple cars onscreen, the game chugs and stutters like crazy. That's unforgivable on hardware this powerful. [Sept 2003, p.60]
    • GameNow
    • 56 Metascore
    • 25 Critic Score
    The games controls are clunky, the camera is spazzy, and the action stutters like crazy. [May 2003, p.41]
    • GameNow
    • 58 Metascore
    • 25 Critic Score
    All told, I wouldn't wish this game on my worst enemy. [Jan 2003, p.61]
    • GameNow
    • 57 Metascore
    • 16 Critic Score
    The longer you play, the worse this RPG gets... After a few hours, the hate sets in. [Nov 2003, p.64]
    • GameNow
    • 52 Metascore
    • 16 Critic Score
    The sloppiest major game release I've ever played... an inexcusable mess. [Sept 2003, p.50]
    • GameNow
    • 48 Metascore
    • 16 Critic Score
    What could have been an exciting and graceful fighting system instead feels dull and stilted. [Nov 2003, p.51]
    • GameNow
    • 56 Metascore
    • 16 Critic Score
    Oh, and "thumbs up" to the completely inane grappling system, awkward control, and megabuggy "visuals." [Jan 2004, p.59]
    • GameNow
    • 25 Metascore
    • 16 Critic Score
    About as simplistic a fighting game as you can get, with round after round of extremely bland, strategy-free brawling. [June 2003, p.47]
    • GameNow
    • 68 Metascore
    • 16 Critic Score
    One of the ugliest, sloppiest, silliest games I've ever played. [Nov 2002, p.60]
    • GameNow
    • 65 Metascore
    • 16 Critic Score
    The physics are off, the referee makes questionable calls, the line changes are ridiculous, and the gameplay is too sluggish to be fun. [Jan 2004, p.63]
    • GameNow
    • 49 Metascore
    • 16 Critic Score
    Rookies and vets alike will become annoyed at the tiny area of each lake and river they're actually allowed to fish in, as well as the fact that they get absolutely no hints as to where they should cast their lines for the best chance at catching the fish. [Sept 2003, p.56]
    • GameNow
    • 66 Metascore
    • 16 Critic Score
    A boring, repetitive snoozefest that can't decide if it's for kids or adults. [Jan 2004, p.64]
    • GameNow
    • 30 Metascore
    • 16 Critic Score
    There's almost no sense of strategy once you learn that bum-rushing the opposition is the best (and sometimes only) course of action. [July 2003, p.62]
    • GameNow
    • 30 Metascore
    • 0 Critic Score
    The mini-games. Lame. Totally lame. [Feb 2003, p.44]
    • GameNow
    • 45 Metascore
    • 0 Critic Score
    The gameplay experience never becomes even remotely fun... An excruciating bore. I've never had less fun playing a videogame. [July 2003, p.55]
    • GameNow
    • 53 Metascore
    • 0 Critic Score
    About the only way Dance Beat could be any worse is if it were poisonous to the touch, which, thankfully, it is not. [June 2002, p.87]
    • GameNow
    • 48 Metascore
    • 0 Critic Score
    The whole thing is so choppy, it's almost impossible to play... A total mess. [May 2003, p.41]
    • GameNow
    • 25 Metascore
    • 0 Critic Score
    A mind-numbing combination of awkward combat, mediocre visuals, and a camera that wouldn't be out of place in a Greco-Roman torture chamber, Dark Tomorrow fails on nearly every level imaginable. [June 2003, p.56]
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    • 63 Metascore
    • 0 Critic Score
    What a horrible disappointment... Worst of all, BG is a difficult game; I mean, it's hella hard...The first level alone was nearly impossible and there's no training mode! [Jan 2004, p.64]
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