GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Mario & Luigi: Superstar Saga
Lowest review score: 0 Crazy Taxi: Catch a Ride
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 56 Metascore
    • 67 Critic Score
    A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.
    • 54 Metascore
    • 67 Critic Score
    Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]
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    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 80 Metascore
    • 67 Critic Score
    A great collection of classics, but not inventive enough to win over non-puzzle fans. [July 2003, p.49]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    The Xbox release is the best of the three console editions by far. [June 2002, p.59]
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    • 64 Metascore
    • 67 Critic Score
    You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]
    • GameNow
    • 57 Metascore
    • 67 Critic Score
    You know what's really weak, though? There are four Turtles—and they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.
    • 66 Metascore
    • 67 Critic Score
    Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Ultimately entertaining but also jarringly frustrating. [Apr 2003, p.49]
    • GameNow
    • 78 Metascore
    • 67 Critic Score
    Without the MLS license, it's hard for a casual fan like me to get into. [Mar 2003, p.50]
    • GameNow
    • 71 Metascore
    • 67 Critic Score
    SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]
    • GameNow
    • 65 Metascore
    • 67 Critic Score
    There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]
    • GameNow
    • 51 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. [Dec 2003, p.54]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]
    • GameNow
    • 65 Metascore
    • 67 Critic Score
    What it lacks in curves and naughty bump-mapping, it makes up for in sheer gameplay. [Sept 2003, p.54]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Expect Gladius to suck time in the manner of a Hoover sucking dirt - the turn-based battles are slow and poorly paced, often making a gladiator's life a wearisome one. [Dec 2003, p.66]
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    • 75 Metascore
    • 67 Critic Score
    Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.
    • 67 Metascore
    • 67 Critic Score
    Slick cut-scenes. [Feb 2003, p.38]
    • 68 Metascore
    • 67 Critic Score
    Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]
    • GameNow
    • 59 Metascore
    • 67 Critic Score
    Slick enough to make wading through oceans of thugs, robots, and enemy ninjas a pleasure. [Nov 2003, p.46]
    • 85 Metascore
    • 67 Critic Score
    Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]
    • GameNow
    • 77 Metascore
    • 67 Critic Score
    The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]
    • 67 Metascore
    • 67 Critic Score
    A solid yet basic and dated RTS. [Jan 2004, p.67]
    • GameNow
    • 62 Metascore
    • 67 Critic Score
    Since there are no multiplayer options, replay value is kept to a bare minimum once the ride's all over. [Aug 2003, p.35]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Patience is required to get through this game. [Jan 2004, p.60]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
    • GameNow
    • 81 Metascore
    • 67 Critic Score
    The levels often feel flat and uninspired. [Nov 2003, p.62]
    • GameNow
    • 75 Metascore
    • 67 Critic Score
    Ugly. It's got a muddled battle system. [Feb 2003, p.44]
    • 80 Metascore
    • 67 Critic Score
    The games are junk, but the EyeToy itself is brillian. Pick it up. [Nov 2003, p.47]
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 69 Metascore
    • 67 Critic Score
    The game is truly at its best in two-player mode, where you'll probably be more evenly matched against your opponent.
    • 52 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. Gameplay includes straight-up action, light puzzle solving, and fast-paced racing. The variety keeps things fresh and ensures you won't become bored.
    • 79 Metascore
    • 67 Critic Score
    All of the defensive techniques are a shambles. [Nov 2002, p.76]
    • GameNow
    • 61 Metascore
    • 67 Critic Score
    A decent soccer game for kids. [August 2002, p.46]
    • GameNow
    • 68 Metascore
    • 67 Critic Score
    Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
    • GameNow
    • 71 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 76 Metascore
    • 67 Critic Score
    The game also suffers from way too many cheap hits and bizarre, maze-like levels with no basis in reality. [June 2002, p.86]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 81 Metascore
    • 67 Critic Score
    The game is awfully short (it takes only six to seven hours to complete), and the multiplayer does little to extend its replay value. [Oct 2003, p.63]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    One thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Without the hundreds of teams that the "standard" version sports, either mode can get boring. [June 2002, p.58]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It doesn't have the polish or intensity of "Midnight Club II." [Aug 2003, p.31]
    • GameNow
    • 74 Metascore
    • 58 Critic Score
    Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    Slower-paced than "Dark Alliance," and it feels a lot more soulless and generic. [Nov 2003, p.54]
    • GameNow
    • 66 Metascore
    • 58 Critic Score
    Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    A complete lack of newness. [Feb 2003, p.47]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    A solid shooter with a slick look that offers little new to the genre. [Apr 2003, p.44]
    • GameNow
    • 63 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • 61 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • tbd Metascore
    • 58 Critic Score
    Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]
    • GameNow
    • 81 Metascore
    • 58 Critic Score
    There's no sense of accomplishment on any grand scale. So it seems, in fact, that you're fighting for nothing; hence, there's no real story... It becomes tiresome rather quickly. [Aug 2003, p.38]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    I think I'm starting to (yawn) want to get my "freek" on somewhere else. [Sept 2002, p.44]
    • GameNow
    • 83 Metascore
    • 58 Critic Score
    Co-op mode didn't make the cut. This was one feature that kept the repetitive level design from showing its ugly face - between those great, open terrain stages are lots of boring back-and-forth mazes.
    • 73 Metascore
    • 58 Critic Score
    There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]
    • GameNow
    • 53 Metascore
    • 58 Critic Score
    This title is a good, solid Shemp. [June 2002, p.87]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    Not a terrible game by any stretch, but there's better stuff out there. [Sept 2002, p.48]
    • GameNow
    • 58 Metascore
    • 58 Critic Score
    Right away, you'll notice that the camera just doesn't work very well.. Promising but poorly designed 3D levels drag down the fun. [Nov. 2003, p.51]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    With a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    Feels a bit stale. [Nov 2002, p.68]
    • GameNow
    • 69 Metascore
    • 58 Critic Score
    It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]
    • GameNow
    • 61 Metascore
    • 58 Critic Score
    Although SOF2 is ultimately just disposable entertainment - the kind of game you'll forget about minutes after beating it. [Aug 2003, p.33]
    • GameNow
    • 55 Metascore
    • 58 Critic Score
    Why port a PS2 title that wasn't very good? It's like re-releasing "Cool As Ice" in theaters - no thanks. [June 2003, p.56]
    • GameNow
    • 38 Metascore
    • 58 Critic Score
    You're better off going with the pro. [Jan 2003, p.52]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    With the bugs ironed out, we'd have a good game on our hands. [Dec 2003, p.66]
    • 67 Metascore
    • 58 Critic Score
    We're talking Forrest Gump-simple, people. [August 2002, p.54]
    • GameNow
    • 66 Metascore
    • 58 Critic Score
    The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]
    • GameNow
    • 74 Metascore
    • 58 Critic Score
    It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]
    • 79 Metascore
    • 58 Critic Score
    Some weapons are not so hot, but it has some great new maps. [Oct 2003, p.65]
    • 68 Metascore
    • 58 Critic Score
    This game has an innovative battle system, but it's not much fun. [June 2003, p.40]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    As you get deeper into the game, the attack/defense system starts to make sense, and the whole play experience becomes very tense and strategic. [Mar 2003, p.40]
    • GameNow
    • 57 Metascore
    • 58 Critic Score
    A short and somewhat frustrating experience. [May 2003, p.48]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    Each level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]
    • GameNow
    • 77 Metascore
    • 58 Critic Score
    At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It's just kinda...there. [Apr 2003, p.52]
    • GameNow
    • 65 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • 69 Metascore
    • 58 Critic Score
    So-so platform elements. [Feb 2003, p.43]
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    • 59 Metascore
    • 50 Critic Score
    If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]
    • GameNow
    • 68 Metascore
    • 50 Critic Score
    A suitable distraction if you're bored. But then again, so is bird watching. [Apr 2003, p.54]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 68 Metascore
    • 50 Critic Score
    Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]
    • GameNow
    • 70 Metascore
    • 50 Critic Score
    Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]
    • GameNow
    • 71 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 79 Metascore
    • 50 Critic Score
    "VF4" puts it to shame. [Nov 2002, p.58]
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    • 67 Metascore
    • 50 Critic Score
    This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]
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    • 56 Metascore
    • 50 Critic Score
    While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.
    • 64 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 69 Metascore
    • 50 Critic Score
    Not that the missions in this game aren't good - they're just hampered by a control scheme that needs to be more intuitive. [Aug 2003, p.36]
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    • 63 Metascore
    • 50 Critic Score
    A mixed bag, providing plenty of fun action, along with some aggravation. [Nov 2003, p.60]
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    • 66 Metascore
    • 50 Critic Score
    For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]
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    • 62 Metascore
    • 50 Critic Score
    This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]
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    • 54 Metascore
    • 50 Critic Score
    Like a plate of pasta without the sauce: not bad, but missing all the flavor. [Sept 2003, p.57]
    • GameNow
    • 66 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 63 Metascore
    • 50 Critic Score
    It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]
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    • 47 Metascore
    • 50 Critic Score
    Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]
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