GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Prince of Persia: The Sands of Time
Lowest review score: 0 Shrek: Super Party
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 97 Metascore
    • 100 Critic Score
    It doesn't matter if you've never played a Metroid game before - Prime will kick your ass and unrelentingly own you. [A+; Jan 2003, p.62]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    The reason why you bought an Xbox. It's dark, it's loaded with depth, and it's absolutely gorgeous. [Jan 2003, p.56]
    • GameNow
    • 84 Metascore
    • 100 Critic Score
    It's nice to see an enhanced port that exceeds the original PC game in every way... A "Halo" beater? Definitely close - and definitely worth picking up. [July 2003, p.60]
    • 92 Metascore
    • 100 Critic Score
    If you don't enjoy Mario Sunshine, your GameCube should be taken away. [Oct 2002, p.70 - A+]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    The variety this setup offers is unprecedented. [August 2002, p.50]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    One of the best handheld Castlevania games ever produced. Enthralling from start to finish, it's easily on par with "Castlevania SotN" for the PSOne. [Oct 2002, p.52]
    • GameNow
    • 90 Metascore
    • 100 Critic Score
    A plethora of ultrasweet unlockables. [Feb 2003, p.45]
    • 84 Metascore
    • 100 Critic Score
    A brilliantly executed first-person adventure. [Oct 2003, p.64]
    • GameNow
    • 85 Metascore
    • 100 Critic Score
    You can play this game for more than 80 hours before you find everything, and more important, you'll actually want to play it for that long. [Dec 2003, p.48]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    The most well-rounded, option-rich football game in history. [A+: Sept 2002, p.51]
    • GameNow
    • 65 Metascore
    • 100 Critic Score
    A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.
    • 89 Metascore
    • 100 Critic Score
    Cooler still, you can fire a weapon called a sticky bomb that plants itself on a wall and detonates when you hit your GBA's A button. [June 2003, p.42]
    • GameNow
    • 81 Metascore
    • 100 Critic Score
    Even the addition of crazy new Social moves like Break Dance and Booty Tease make interactions with other Sims much more fun than they were in previous titles.
    • 80 Metascore
    • 100 Critic Score
    The best Sims expansion and a must-have for any Sims fan. [Jan 2004, p.66]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    The games (more than 200 total) are extraordinarily simple yet extremely fun... Wario Ware is so good, I get giddy just thinking about it. [June 2003, p.46]
    • GameNow
    • 82 Metascore
    • 100 Critic Score
    Takes what was cool about the first installment and builds a gorgeous, challenging, and satisfying game around it. [Apr 2003, p.47]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    A brilliant fighting game, perhaps second only to "Soul Calibur II." [Sept 2003, p.53]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    This third game in the snowboarding series features a complete overhaul, dropping the whole race-circuit idea and taking a more open-ended, Grand Theft Auto–like approach to snowboard competition.
    • 78 Metascore
    • 100 Critic Score
    To my shock, Nightfire is every bit as good as "Goldeneye." [Dec 2002, p.56]
    • GameNow
    • 83 Metascore
    • 100 Critic Score
    Voice chat makes this the best version of PSO by far. [July 2003, p.61]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    This is the kind of game that literally makes you forget you're playing a game, leaving you barely aware of your body and just totally consumed by the action onscreen.
    • 93 Metascore
    • 100 Critic Score
    SCII is a rare thing. It has expertly designed fighting mechanics, a gorgeous graphical presentation, and a magnitude of features and play modes... The fighting still feels perfect. [Grade = A+ ; Sept 2003, p.48]
    • GameNow
    • 85 Metascore
    • 100 Critic Score
    What sets this game apart from every other is the obscene amount of tweakage you can do to your character. [Dec 2003, p.70]
    • GameNow
    • 92 Metascore
    • 100 Critic Score
    The most well-rounded, option-rich football game in history. [A+: Sept 2002, p.51]
    • GameNow
    • 88 Metascore
    • 100 Critic Score
    The battles are as chaotic and dynamic as "Halo's," but they're in the air... A must-play game. [Jan 2004, p.64]
    • GameNow
    • 72 Metascore
    • 100 Critic Score
    From the incredible visual presentation to the frenetic action to the jaw-dropping effects and pulse-pounding music, XIII is where it's at.
    • 85 Metascore
    • 100 Critic Score
    With 71 freakin' songs, you'll be playing for months. [Dec 2002, p.70]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    I couldn't stop playing F-Zero GX. It's refreshing to see a racing game ditching the sim elements that seem to be a prerequisite nowadays in favor of more arcadey gameplay. [Oct 2003, p.46]
    • GameNow
    • 83 Metascore
    • 100 Critic Score
    A wealth of multiplayer modes and minigame-like challenges give Murray the replay value of 10 lesser titles. [July 2003, p.58]
    • GameNow

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