GamePen's Scores

  • Games
For 251 reviews, this publication has graded:
  • 37% higher than the average critic
  • 4% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score:
Lowest review score:
Critic Score 10
Score distribution:
  1. Negative: 34 out of 251
251 game reviews
    • Metascore: 90
    • Critic Score 80
    Replay value and game length should not and can not be interpreted from how many times it takes you to get through a mission because of the insane difficulty level. By the last few missions you are literally ready to tear your hair out.
    • Metascore: 87
    • Critic Score 80
    If you don’t mind unique ideas and simple game play, then you can’t go wrong with Super Monkey Ball.
    • Metascore: 91
    • Critic Score 80
    While it's certainly pretty, its basic strengths and weaknesses still come through, just like other surgical enhancements in southern California.
    • Metascore: 84
    • Critic Score 80
    Even though the game isn’t much of a challenge for me, I still find it incredibly addictive and fun.
    • Metascore: 76
    • Critic Score 80
    I’ve had a lot of fun with Beach Spikers and if you have 3 friends, you can really have a blast with hot 2-on-2 action, if you know what I mean.
    • Metascore: 70
    • Critic Score 70
    An incredibly linear story, limited save points, and slightly behind-the-curve graphics move Grandia 2 as a PC RPG to the category of merely "pretty good."
    • Metascore: 61
    • Critic Score 70
    A good game, if a little behind the technology curve, but who cares. The story is entertaining, the gameplay solid, and the voices funny.
    • Metascore: 53
    • Critic Score 70
    While hardly earthshattering, it does give a "fuller" feel to the game board.
    • Metascore: 89
    • Critic Score 70
    It pains me to give Jedi Knight II such a low rating but I don’t think I’ve ever been this bored with a game in my entire life.
    • Metascore: 70
    • Critic Score 70
    The game excels as an extremely addictive arcade racing game filled with variety, but light on the depth and originality … or in other words, a guilty pleasure.
    • Metascore: 81
    • Critic Score 70
    The shortcomings in getting the player involved in the league mode are easily offset by the driving itself, which is strangely addicting even though it can be difficult and repetitive at times.
    • Metascore: 76
    • Critic Score 70
    If I could give a guilty pleasure award, I’d definitely place Blitz as one of the frontrunners.
    • Metascore: 56
    • Critic Score 70
    The gameplay is strong, and entertaining.
    • Metascore: 53
    • Critic Score 70
    It’s a simple game, with simple controls that give a simple pleasure.
    • Metascore: 84
    • Critic Score 70
    I really don’t think I’ve been this disappointed with a game since the day I first laid eyes on "Black and White." I’ve been looking forward to this one for a very long time and I feel it in my heart that it should have been so much more.
    • Metascore: 81
    • Critic Score 70
    Unfortunately, there is one area in Arcanum that truly fails to hold up with the rest of the game—the combat engine. Combat is overly simplified and feels a lot like it was added on as an afterthought.
    • Metascore: 72
    • Critic Score 70
    It is unfortunately short.
    • Metascore: 77
    • Critic Score 70
    No matter how you stack it, Kinetica plays like "F-Zero" and "SSX"’s evil offspring. Taking the best of both games, Sony has made a great genre slightly better.
    • Metascore: 71
    • Critic Score 70
    Where the Clone Campaigns really excels is in multiplayer mode.
    • Metascore: 80
    • Critic Score 70
    Music is a mixed bag, ranging from tolerable to downright painful. Music should enhance the mood set by the game, or, at worst, should fade into the background.
    • Metascore: 81
    • Critic Score 70
    The campaigns, especially the economic one, can be insanely difficult. Much of it begins to resemble a puzzle to be solved than a castle to be built.
    • Metascore: 80
    • Critic Score 70
    If you’re a gamer looking for some simple, fast-paced auto action then look no further because it just doesn’t get any faster—or simpler—than this.
    • Metascore: 83
    • Critic Score 70
    While it's probably true that 99% of PS2 owners have never played "Tennis 2K2" for the Dreamcast, Sega should still have given them something more than an almost direct port.
    • Metascore: 64
    • Critic Score 70
    The frustrating part is it’s out and out lack of a configurable control set up, a feature that would have been so easy to implement, and would have improved this game ten fold.
    • Metascore: 69
    • Critic Score 70
    If you’re looking for an adventure game with familiar characters, some pretty funny jokes, and a laugh track, well, there’s just no where else to turn.
    • Metascore: 64
    • Critic Score 70
    Maybe it’s because I’m such a big fan of the series but I absolutely love this game.
    • Metascore: 84
    • Critic Score 70
    It's difficult to remember which tricks you’ve performed in a race, and which ones have yet to be done... It would have been nice to have stunts “reset” after a while.
    • Metascore: 78
    • Critic Score 70
    It all works pretty well, but there are a few hitches here and there that prevent it from being truly great.
    • Metascore: 78
    • Critic Score 70
    Rez
    Something that really bothered me was the fact that the player’s field of view is limited to about 150 degrees throughout the duration of the levels while the boss battles were in 360 degrees. That means that not only could you not move, you aren’t able to look behind you and shoot objects that have happened to pass by you.
    • Metascore: 71
    • Critic Score 70
    Feels stale in this day and age. It does have a different feel, and holds up compared to a few of the platformers I’ve seen on the system, so I do recommend it.