GamePen's Scores

  • Games
For 248 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Eternal Darkness: Sanity's Requiem
Lowest review score: 10 Operation Blockade
Score distribution:
  1. Negative: 33 out of 248
248 game reviews
    • 89 Metascore
    • 80 Critic Score
    Graphically it is almost impossible to notice any difference between the PC and the XBox version. While the PC can obviously run at higher (and prettier) resolutions, the XBox version seems to move along at a much more constant frame-rate and with a lot less stuttering.
    • 71 Metascore
    • 80 Critic Score
    Even in split screen with 4 players, the graphics and frame-rate are top notch and don’t seem to suffer with all the added chaos.
    • 86 Metascore
    • 80 Critic Score
    The Diablo games don't have the weird imbalances and ambiguities Dungeon Siege does, where you're stuck trying to figure out if you want to keep an item or not. In Diablo, it was always easy to tell which items were the best and its class system, if more restrictive, is also more focused.
    • 85 Metascore
    • 80 Critic Score
    As fun as the game is, it is devilishly hard.
    • 80 Metascore
    • 80 Critic Score
    Excellent level and mission variety leads to an experience that ranks among the best seen this year.
    • 61 Metascore
    • 70 Critic Score
    This is one game where it would be absolutely cool to have a co-op mode where you and a buddy – even just one other buddy – could join forces to blast monsters. Considering the difficulty of the game, it’s almost a missing necessary feature.
    • 89 Metascore
    • 70 Critic Score
    Solving the challenges was rewarding enough, but the steps one needs to take to achieve these goals become far too tedious.
    • 64 Metascore
    • 70 Critic Score
    The frustrating part is it’s out and out lack of a configurable control set up, a feature that would have been so easy to implement, and would have improved this game ten fold.
    • 61 Metascore
    • 70 Critic Score
    A good game, if a little behind the technology curve, but who cares. The story is entertaining, the gameplay solid, and the voices funny.
    • 85 Metascore
    • 70 Critic Score
    Although it features perhaps the most impressive visuals to appear in a baseball game to date, there are too many flaws in the infrastructure that prevent it from reaching the upper echelons of baseball gaming.
    • 76 Metascore
    • 70 Critic Score
    If I could give a guilty pleasure award, I’d definitely place Blitz as one of the frontrunners.
    • 78 Metascore
    • 70 Critic Score
    It all works pretty well, but there are a few hitches here and there that prevent it from being truly great.
    • 53 Metascore
    • 70 Critic Score
    It’s a simple game, with simple controls that give a simple pleasure.
    • 70 Metascore
    • 70 Critic Score
    The game excels as an extremely addictive arcade racing game filled with variety, but light on the depth and originality … or in other words, a guilty pleasure.
    • 74 Metascore
    • 70 Critic Score
    If you’ve played "Metropolis Street Racer" or "Project Gotham Racing," or even "Grand Theft Auto 3," you still haven’t seen anything yet with the detail of Wreckless.
    • 53 Metascore
    • 70 Critic Score
    While hardly earthshattering, it does give a "fuller" feel to the game board.
    • 70 Metascore
    • 70 Critic Score
    A fun game that’s worth getting for the kids in the house. I would’ve liked to see some multiplayer options thrown in.
    • 66 Metascore
    • 70 Critic Score
    It's those two Saturn World Series Baseball games that All–Star Baseball 2002 is most like. However, it too is missing that special ingredient, and falls on its face more than it succeeds.
    • 81 Metascore
    • 70 Critic Score
    The shortcomings in getting the player involved in the league mode are easily offset by the driving itself, which is strangely addicting even though it can be difficult and repetitive at times.
    • 80 Metascore
    • 70 Critic Score
    Music is a mixed bag, ranging from tolerable to downright painful. Music should enhance the mood set by the game, or, at worst, should fade into the background.
    • 80 Metascore
    • 70 Critic Score
    If you’re a gamer looking for some simple, fast-paced auto action then look no further because it just doesn’t get any faster—or simpler—than this.
    • 84 Metascore
    • 70 Critic Score
    It's difficult to remember which tricks you’ve performed in a race, and which ones have yet to be done... It would have been nice to have stunts “reset” after a while.
    • 78 Metascore
    • 70 Critic Score
    With a combination of good characters, good graphics, good sound and good levels I think it’s safe to say that this is a good game.
    • 77 Metascore
    • 70 Critic Score
    The whole ‘look’ of the game is superb, from the metal clanking of the menus to the fireworks and confetti that erupt when you score, everything is crisp and vibrant.
    • 81 Metascore
    • 70 Critic Score
    Unfortunately, there is one area in Arcanum that truly fails to hold up with the rest of the game—the combat engine. Combat is overly simplified and feels a lot like it was added on as an afterthought.
    • 81 Metascore
    • 70 Critic Score
    The campaigns, especially the economic one, can be insanely difficult. Much of it begins to resemble a puzzle to be solved than a castle to be built.
    • 84 Metascore
    • 70 Critic Score
    I really don’t think I’ve been this disappointed with a game since the day I first laid eyes on "Black and White." I’ve been looking forward to this one for a very long time and I feel it in my heart that it should have been so much more.
    • 78 Metascore
    • 70 Critic Score
    Rez
    Something that really bothered me was the fact that the player’s field of view is limited to about 150 degrees throughout the duration of the levels while the boss battles were in 360 degrees. That means that not only could you not move, you aren’t able to look behind you and shoot objects that have happened to pass by you.
    • 71 Metascore
    • 70 Critic Score
    Feels stale in this day and age. It does have a different feel, and holds up compared to a few of the platformers I’ve seen on the system, so I do recommend it.
    • 89 Metascore
    • 70 Critic Score
    It pains me to give Jedi Knight II such a low rating but I don’t think I’ve ever been this bored with a game in my entire life.