GamePen's Scores

  • Games
For 248 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Eternal Darkness: Sanity's Requiem
Lowest review score: 10 Mortal Kombat Advance
Score distribution:
  1. Negative: 33 out of 248
248 game reviews
    • 88 Metascore
    • 90 Critic Score
    You’ll be glad to know that the flamethrower isn’t the only great weapon at your disposal. The venom, which is a devastatingly powerful chain-gun, is one of the most amazing guns I’ve ever had the pleasure to handle in a video game.
    • 85 Metascore
    • 60 Critic Score
    It really does not matter what difficult level you are playing on, because regardless you will find that you throw far too many interceptions and intercept too many yourself. I played several games where the total number of interceptions in the game was 10!
    • 83 Metascore
    • 80 Critic Score
    In terms of how it compares to other music games I play, Frequency is a nice little title that some people will find quite addicting. Like most music games, though, gameplay can be quite tedious.
    • 67 Metascore
    • 60 Critic Score
    The graphics and sound are incredible, and it's obvious that this game has a lot of potential, if only the developers would utilize that potential.
    • 78 Metascore
    • 70 Critic Score
    If you want beautifully rendered mountains and an awesome soundtrack, get Amped; if you want to actually have fun, get "SSX Tricky."
    • 76 Metascore
    • 60 Critic Score
    Grating commentary by announcers Michael Cole and Tazz will have you scouring to find the mute button on your remote.
    • 76 Metascore
    • 60 Critic Score
    The way NBA Live uses the controller is as maddening as watching Derrick Coleman squander enough gifts for two hall of famers.
    • 69 Metascore
    • 60 Critic Score
    Perhaps due to its arcade roots, Crazy Taxi has always had a general lack of depth. It’s no different here on the GameCube.
    • 66 Metascore
    • 70 Critic Score
    It's those two Saturn World Series Baseball games that All–Star Baseball 2002 is most like. However, it too is missing that special ingredient, and falls on its face more than it succeeds.
    • 87 Metascore
    • 80 Critic Score
    If you don’t mind unique ideas and simple game play, then you can’t go wrong with Super Monkey Ball.
    • 61 Metascore
    • 50 Critic Score
    There isn’t much depth to this game at all.
    • 97 Metascore
    • 100 Critic Score
    The graphics are amazing - as in better than what you've seen on a PC. They are just incredible to look at and you'll drool in awe.
    • 76 Metascore
    • 60 Critic Score
    It is the inability of a game of this type to compete with its spiritual predecessors that leaves us wanting for more.
    • 64 Metascore
    • 20 Critic Score
    I hate Shaun Palmer’s Pro Snowboarder, I curse the day it was conceived and I wish a horrible holiday season upon all of those who were involved in it’s production.
    • 72 Metascore
    • 70 Critic Score
    It is unfortunately short.
    • 77 Metascore
    • 80 Critic Score
    The most stunning aspect of the game, though, is the graphics and, especially, the animation. Everything is in meticulous 3D, from the map screen to the battles. In battles, though, is where the animation really shines.
    • 52 Metascore
    • 40 Critic Score
    The A.I. is one of the worst parts of the game; computer players just stand around like they’re bored, including those on your team.
    • 96 Metascore
    • 100 Critic Score
    The best part of the whole thing is, you become so comfortable with the controls that the movements feel like a natural extension of your body. You’ll find your self ducking your head every time a bullet whizzes by you during a gunfight.
    • GamePen
    • 71 Metascore
    • 80 Critic Score
    If a game’s success is measured by 4 am mornings with Red Bull leaking from your mouth, then Dark Summit is a keeper.
    • 91 Metascore
    • 90 Critic Score
    A highly engrossing story told by a set of very unique characters that come to life with witty and intriguing dialogue. If you're looking for a game that doesn't focus too much on pretty cinematics, but rather, interesting plot development and engrossing gameplay then look no further.
    • 90 Metascore
    • 80 Critic Score
    Replay value and game length should not and can not be interpreted from how many times it takes you to get through a mission because of the insane difficulty level. By the last few missions you are literally ready to tear your hair out.
    • 81 Metascore
    • 80 Critic Score
    The largest problem with this game seems to be the difficulty. The end-game bosses are seriously some of the hardest I’ve ever seen in a fighting game.
    • 92 Metascore
    • 90 Critic Score
    If you’re looking for longevity in a game, Tricky has it in spades.
    • 84 Metascore
    • 70 Critic Score
    It's difficult to remember which tricks you’ve performed in a race, and which ones have yet to be done... It would have been nice to have stunts “reset” after a while.
    • 82 Metascore
    • 90 Critic Score
    Perhaps most impressive are the stellar animations. I don’t want to exaggerate, but the animation is perhaps the best of any sports game currently on the PS2.
    • 79 Metascore
    • 80 Critic Score
    Not only is this game a veritable orgy of enjoyment, it also manages to look and feel just as appealing.
    • 53 Metascore
    • 70 Critic Score
    While hardly earthshattering, it does give a "fuller" feel to the game board.
    • 85 Metascore
    • 80 Critic Score
    Not only does AvP2 send chills down the spine, it also fuels the adrenaline with hyperkinetic action.
    • 77 Metascore
    • 40 Critic Score
    The game seems to have no structure to it whatsoever, and that’s before you begin to question why the hell you’re delivering unknown packages in the first place.
    • 70 Metascore
    • 50 Critic Score
    One part of the game that had me screaming at my players like Bobby Knight, and wanting to choke them out a la Latrell Sprewell, was that they would box out effectively maybe one out of forty times, and have no opposing player near the ball as it drops from hitting the rim.

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