GamePro's Scores

  • Games
For 4,559 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dark Nebula - Episode Two
Lowest review score: 10 NBA Unrivaled
Score distribution:
4,559 game reviews
    • 39 Metascore
    • 40 Critic Score
    It's too bad, because Cursed Crusade has fleetingly interesting ideas, like forcing you to push a very slow-moving mantlet towards an enemy's defensive line, or the way the timing of tapping out combo strings actually encourages thoughtful player response. Co-op can actually be fun in short bursts with a friend, and even the detailed aesthetic is surprisingly competent.
    • 61 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 50 Metascore
    • 40 Critic Score
    Those who have been waiting for a quality role-playing will be sorely disappointed, and anyone brave enough to search for the positive aspects in Two Worlds may find something to satiate their appetite, but finding those good aspects takes far too much effort than it should.
    • 45 Metascore
    • 40 Critic Score
    MLE: The Game is extremely shallow in both gameplay and modes available. The only people who would have any fun with this game are youngsters who cannot stop laughing at bathroom humor.
    • 64 Metascore
    • 40 Critic Score
    It's like every other mission-based helicopter shooter, except that it lacks a personality. Fireblade? Firebland.
    • 55 Metascore
    • 40 Critic Score
    The slow, unintuitive controls underlie awful, slapped-together graphics and a bargain-bin soundtrack that features MIDI-rock sound-alikes of the wrestlers’ classic themes.
    • 44 Metascore
    • 40 Critic Score
    Add in tired and repetitive level designs, a lackluster story and the general absence of fun and you have a title that isn't worth playing. [Dec 2008, p.95]
    • GamePro
    • 55 Metascore
    • 40 Critic Score
    Ninjamurai's sense of speed doesn't last long enough to get you through the waiting room at the doctor's office, nor does it compare to other offerings on the PSP Mini lineup.
    • 66 Metascore
    • 40 Critic Score
    Overall, Air Traffic Chaos's controls are simple enough, but that doesn't mean that they're not a pain to navigate.
    • 58 Metascore
    • 40 Critic Score
    If you needed an excuse to pick up another Wii Remote and you have an extra Hamilton in the wallet, then by all means pick up Wii Play. Just don't expect to fully get your money's worth.
    • 36 Metascore
    • 40 Critic Score
    Double D Dodgeball should be skipped. Certain gimmicks like skill shots and a variety of arenas do not add enough to warrant a purchase.
    • 71 Metascore
    • 40 Critic Score
    Moon is a decent time killer and is great for anyone looking for an interesting sci-fi adventure for their DS handheld.
    • 69 Metascore
    • 40 Critic Score
    I was amused by Bloons TD 4 at first, but after a while the game's nagging balancing issues became more and more apparent.
    • 47 Metascore
    • 40 Critic Score
    Games shouldn't reach retail in this condition, and while I'd love to give Venetica a higher score, Atari should've never allowed Venetica to reach the market in its current state; if I wasn't required to finish the game for my review, I would've put it back in the box after a few hours because of the save bugs.
    • 45 Metascore
    • 40 Critic Score
    Fans hoping for a worthwhile update to one of gaming's most revered hack-and-slash franchises will be sorely disappointed by this poorly designed and utterly mediocre title.
    • 69 Metascore
    • 40 Critic Score
    Unfortunately, Kya is a very difficult game to play as the controls are not particularly intuitive and the camera seems to delight in going haywire during delicate jumping situations.
    • 59 Metascore
    • 40 Critic Score
    This sickly 3D adventure is plagued by endless repetition, frustrating controls, bland graphics, and just plain boring level design.
    • 61 Metascore
    • 40 Critic Score
    The gameplay mantra of advance, stop, button mash, advance, stop, button mash (think "Final Fight" minus the fun) gets crushingly repetitive.
    • 56 Metascore
    • 40 Critic Score
    Carnival Games may look cute, but it doesn't translate into gameplay you'll come back to, and in the end, is just a novelty Wii game that wears out it's welcome way too fast to be worth any price.
    • 53 Metascore
    • 40 Critic Score
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
    • 50 Metascore
    • 40 Critic Score
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
    • 68 Metascore
    • 40 Critic Score
    The dance floor has never looked so dismal.
    • 56 Metascore
    • 40 Critic Score
    Repetitive to the point of brain damaging; and a few giant leaps in enemy difficulty will have you cursing the fact that save points are at the beginning of each area.
    • 53 Metascore
    • 40 Critic Score
    You would have to be an insanely devoted fan of the action-figure line from which the characters originate and a fan of repetitive level exploration to gain any type of enjoyment from Cy Girls. [Apr 2004, p.74]
    • 52 Metascore
    • 40 Critic Score
    And let’s not forget the "What th-?!" reaction you'll have when you complete the fourth level and the game’s credits start rolling!
    • 39 Metascore
    • 40 Critic Score
    Most of the casual crowd, even word search fans, would likely rather buy a book of puzzles for 99 cents or just find a free flash version. The rest would probably prefer to carry it around with them for long waits at the doctor's office.
    • 47 Metascore
    • 40 Critic Score
    Destined only to be forgotten.
    • 34 Metascore
    • 40 Critic Score
    Even if you're a diehard fan of the series, there is absolutely nothing to love about Act Zero.
    • 48 Metascore
    • 40 Critic Score
    Even with improved graphics and a large character roster, Dragon Ball Z: Infinite World ends the DBZ series on PS2 with a bust instead of a bang.
    • 60 Metascore
    • 40 Critic Score
    Simply a rather dull experience, which could be the worst thing you could say for any piece of entertainment. From my time with it, James Cameron's Avatar: The Video Game only furthers the point, rather than dispels it, that the movie-to-video game genre is as treacherous as the planet of Pandora itself.
    • 42 Metascore
    • 40 Critic Score
    It's a shame, too, because had it hemmed in the play time and polished the combat, it could have provided a lean and mean eight hours of satisfying God of War-like, gore-fueled fun.
    • 59 Metascore
    • 40 Critic Score
    Overall, Okabu just doesn't feel like a finished game.
    • 53 Metascore
    • 40 Critic Score
    The visual and music portion of the game offer up little to no innovation, it all seems very plain and lacking, almost like a rejected Warner Bros. cartoon.
    • 50 Metascore
    • 40 Critic Score
    Yawn-inducingly generic level designs and poopy graphics would have been forgivable had Griptonite Games implemented this neat little invention called collision detection that most games use today.
    • 67 Metascore
    • 40 Critic Score
    Despite this unique premise, Dark Summit sadly fails in every category.
    • 70 Metascore
    • 40 Critic Score
    Maybe it's not the developers' fault that this just isn't much fun. Perhaps the formula for a Sonic game simply no longer holds up in the 21st century.
    • 49 Metascore
    • 40 Critic Score
    The creepy lifelessness of it all can be mitigated somewhat with the addition of up to three human opponents in a barebones multiplayer mode, but otherwise, the most fun you'll have with V.I.P. Casino Blackjack is in watching Mr. Paradise slowly clap his hands like one of those cymbal-playing toy monkeys whenever he wins a hand.
    • 62 Metascore
    • 40 Critic Score
    Even without the camera and control problems, Chantelise struggles to stand out amidst other similar games. It's disappointing, because you can tell there's a lot of heart and personality poured into the game, but it's just not that enjoyable to play.
    • 75 Metascore
    • 40 Critic Score
    A classic case of unrealized potential, Forsaken fails to make significant use of its excellent control and four-player split-screen capability by thrusting you into an endless maze of frustration.
    • 51 Metascore
    • 40 Critic Score
    If you manage to actually stick it out through those early, mind-numbing games, you'll eventually be able to take part in some fairly enjoyable tournaments en route to making it big as an And 1 Streetball star. But really, when the game makes it so darn miserable to play in the beginning, is holding out for that content even worth it? The answer is a resounding "no."
    • 65 Metascore
    • 40 Critic Score
    It has some slick production values, and Acclaim goes all out on dreamy visuals, gorgeously detailed architecture, a Vikingly heroic score, and juicy sound effects, but skimps on any kind of depth and rewarding gameplay.
    • 58 Metascore
    • 40 Critic Score
    While Samurai Western is a somewhat standard hack-and-slash with a quirky setting, it doesn't hold up for two main reasons: lack of polish and much-needed variety.
    • 54 Metascore
    • 40 Critic Score
    King Arthur: Fallen Champions needs what it simply won't get -- varied units, improved AI, and some more thought placed into tactics and the utility of formations. I can't speak to the rest of the series, but unless you're a diehard fan, feel free to skip this one.
    • 58 Metascore
    • 40 Critic Score
    Unfortunately, the stunts which are normally hilarious and cringe worthy on the show come off as dull and uninteresting in the game.
    • 36 Metascore
    • 40 Critic Score
    By far, The Sum of All Fears for the GameCube is the most disappointing, if not one of the worst, first-person shooters on any system.
    • 51 Metascore
    • 40 Critic Score
    Blade is a kick-ass hero in the comics and movies, but take away the "kick" and what you're left with adequately describes this game.
    • 46 Metascore
    • 40 Critic Score
    Despite the improved character roster and so-bad-it's-funny decapitations, Samurai Showdown Sen has very little to offer you except easy Achievement Points.
    • 65 Metascore
    • 40 Critic Score
    As for the game itself, I like to call it "Band Hero: Abridged." The set list is varied, fun and up to date, with tunes from Avril Lavigne to The Rolling Stones. However, without a career mode, you have access to all 30 songs from the start.
    • 40 Metascore
    • 40 Critic Score
    Mamodo Fury suffers from a variety of problems, among them a frustrating camera, an overly complicated combat system, cheap enemies who'll have you tearing your hair out, and repetitive gameplay that just doesn't get any better. The game also screams "value title" with its mediocre graphics and sound production.
    • 50 Metascore
    • 40 Critic Score
    One of the most frustrating games in the entire PlayStation 2 library, thanks to a few design flaws that could've been easily avoided.
    • 54 Metascore
    • 40 Critic Score
    Its bargain-basement visuals, vapid enemy A.I., and flaccid controls ensure that the game could stand accused of lameness in a court of law.
    • 43 Metascore
    • 40 Critic Score
    What's most frustrating is that I know Gameloft can do better than this. Hell, they have done better with Asphalt 6 and even Asphalt 5 -- mobile alternatives that are much cheaper (and more fun) for anyone with an iPhone, iPad, or Android device. In fact, just buy one of those games instead. Even if you just don't want to play Ridge Racer, Asphalt 3D isn't the better option by any stretch.
    • 47 Metascore
    • 40 Critic Score
    This game might be worth a rent for a diehard Indy fan who is not an experienced gamer.
    • tbd Metascore
    • 40 Critic Score
    I tired of it quickly; there's literally no brainpower required to excel at Thick Lips. Even in the harder levels, it's only a matter of being able to rub your stomach while patting your head.
    • 40 Metascore
    • 40 Critic Score
    Taiketsu's button-mashing gameplay is shallow and simplistic, even for a kid's fighting title.
    • 49 Metascore
    • 40 Critic Score
    Sloppy controls, meandering pace, Ginsu-choppy frame rates, generic environments, and beat collision detection.
    • 52 Metascore
    • 40 Critic Score
    Better yet, just avoid it altogether. [Feb 2008, p.74]
    • GamePro
    • 51 Metascore
    • 40 Critic Score
    Looks aren't everything, and the game falls directly on its noble ass. [August 2002, p.78]
    • 44 Metascore
    • 40 Critic Score
    No matter how many bonuses are unlocked or how many special guests show up, the core gameplay of Superman: The Man of Steel is boring.
    • 44 Metascore
    • 40 Critic Score
    Darkest of Days' best missions come right at the end (with closer-quarters action and a fantastic original weapon), but by that point, it's too little, too late. An entire game built in that mold might've been able to overcome the numerous problems, but unlike with time travel, there are no do-overs in game development.
    • tbd Metascore
    • 40 Critic Score
    This is a title made for a specific type of gamer -- someone who views an unbalanced game as a challenge and not as a flaw. For the rest of us, Overflow's poor gameplay mechanics and inaccurate controls will remind us how fun this game could have been.
    • 39 Metascore
    • 40 Critic Score
    The scariest thing about this game is how awful it is.
    • 67 Metascore
    • 40 Critic Score
    Frustratingly difficult, and even knowing what you need to do to succeed doesn’t mean you will, thanks to a horrible in-game map and unintuitive and difficult controls.
    • 47 Metascore
    • 40 Critic Score
    Without even a hint of fun multiplayer competition, you and your friends will certainly catch an unfavorable fever caused by a dismal showing of Pac-Man Fever.
    • 54 Metascore
    • 40 Critic Score
    You could also research a serviceable AI aid that would organize units into groups and automate functions like repair. Teleportation was a significant travel mode for many of the units. But unfortunately, cool ideas don't sell games until they're implemented into cool games.
    • 55 Metascore
    • 40 Critic Score
    But boring combat is just one half of the misery pie that this game serves up, with half-baked role-playing elements comprising the rest.
    • 49 Metascore
    • 40 Critic Score
    In this case, "RC" stands for "really crappy." Unless you truly enjoy subpar courses, low-grade weapons, ho-hum racing, and pre-Newtonian physics, you should probably avoid the lifeless RC Revenge Pro.
    • 47 Metascore
    • 40 Critic Score
    The game itself lacks heart. [July 2005, p.74]
    • GamePro
    • 46 Metascore
    • 40 Critic Score
    The game itself lacks heart. [July 2005, p.74]
    • GamePro
    • 64 Metascore
    • 40 Critic Score
    Aero Elite’s true failure, though, is its boring gameplay. Dog fighting and attacking ground forces just isn’t entertaining.
    • 34 Metascore
    • 40 Critic Score
    Unfortunately, the graphics just aren't up to snuff, the character models, aside from being horrendous, repeat often and your character moves with all the zip of a drugged elephant.
    • 55 Metascore
    • 40 Critic Score
    Crazy Machines Elements gives me a similar feeling where I just want to play with the pieces and see what can be built. But, like a parent worried their child will choke on the board game's tiny pieces, Crazy Machines Elements doesn't trust players with all of its tools from the start, preventing many from ever finding the fun lurking just beneath the surface.
    • 73 Metascore
    • 40 Critic Score
    Utter frustration. Every part of the controller is used, including both analog sticks, which have dual functions. It's nearly impossible to master these controls.
    • 55 Metascore
    • 40 Critic Score
    For someone interested in videogame design or history, The War of the Worlds is an interesting case study. But is it fun? Dear god, no. Just, no.
    • 69 Metascore
    • 40 Critic Score
    Graphics and sound alone can't save sub-par gameplay, however, and even the most staunch WWII shooter fan won't find much to enjoy with Heroes 2.
    • 77 Metascore
    • 40 Critic Score
    The combination of puzzles, exploring, and Phoenix Wright-style point-counterpoint gameplay is honestly an interesting concept along with the attractive art, but the production is mired in soulless English dialogue, badly looping music, and awkward navigation controls.
    • 60 Metascore
    • 40 Critic Score
    Wii Play: Motion offers a better balance of quality to questionable content than the original release, with more total games and play variations in the package, but in this day and age the experience feels very insignificant. Along with Mario Sports Mix, Nintendo's Wii offerings to date in 2011 seem content to mine past concepts with middling success, which may be fine to the dwindling number of new console owners -- but it's tough to believe existing Wii owners will feel the urge to rush out for another unremarkable mini-game medley.
    • 72 Metascore
    • 40 Critic Score
    Corridor-shooter gamers in general should be pleased with Blood II, but bloodthirsty fans of the original game may be disappointed. Spilling Blood is still a thrill, but it was more fun the first time around.
    • 48 Metascore
    • 40 Critic Score
    While there are some cheap thrills to be found in the title's rail-shooter segments and hardcore Terminator fans will no doubt want to rent the title just for the chance to go toe-to-toe with a T-600, I can't recommend Salvation as anything more than exactly that: a rental.
    • 77 Metascore
    • 40 Critic Score
    You like nice graphics? Go and buy it. Otherwise, stick with your current copy of "SimCity 3000"... and save your kopeks for the new crop of exciting releases scheduled to hit stores in the next couple of months.
    • 39 Metascore
    • 40 Critic Score
    A neck-stabbingly frustrating bore. [Apr 2004, p.86]
    • 53 Metascore
    • 35 Critic Score
    Even with the odd original game in the mix, these still aren't the type of things you want to do everyday - especially with the lame scoring system.
    • 47 Metascore
    • 35 Critic Score
    The worst part is that Jake Hunter had a lot of potential. [July 2008, p.84]
    • 38 Metascore
    • 35 Critic Score
    In truth, the biggest mystery here isn't how vampires evolved and rose to power, but how any publisher could justify a $60 price tag for a tiresome exercise in imitation and slipshod execution.
    • 59 Metascore
    • 35 Critic Score
    It probably would have been best if the PSP version of Untamed were kept in its cage.
    • 58 Metascore
    • 35 Critic Score
    A young fan of the TV show could theoretically search out a modicum of fun from this game, and perhaps they would find the puzzles more brow-furrow worthy. Maybe. I have a feeling, though, that this one will make its way swiftly to the bargain bins.
    • 48 Metascore
    • 30 Critic Score
    You’ll often spot limbs and objects poking through solid surfaces, but you’ll almost never see your opponent properly framed—the camera angles are simply dreadful and rarely offer a decent view of the combat (or even the immediate surroundings).
    • 42 Metascore
    • 30 Critic Score
    An evil off-road ATV racer that will sap the happiness and energy out of all who play it.
    • 61 Metascore
    • 30 Critic Score
    A watered down racing title that won't do much for even the most dedicated dirt bike or ATV enthusiast.
    • 30 Metascore
    • 30 Critic Score
    The mind numbs along with your thumbs. Though the streets fill with indistinguishable enemies, clogging the frame rate, you'll never find the excitement you crave amid the mechanical melee, only a dull realization that you can't tell which thug is yours, and that you don't much care.
    • 59 Metascore
    • 30 Critic Score
    The flaccid sounds are joined by dreadful physics—it’s like driving a balloon. The fighting game-style combo system is unwieldy, and a sense of speed would have been a good idea, too.
    • 52 Metascore
    • 30 Critic Score
    It's not at all surprising to play a franchise launch game that lacks polish and precision, but The Sims 3 comes off as careless -- especially for a series with such strong cultural and consumer cachet. Even the much cheaper iPhone version offers a richer portable take on the series, and that came out in 2009!
    • 44 Metascore
    • 30 Critic Score
    Combat of Giants might work great as an early technical showcase of the 3DS' power, but there's really not much game -- or value -- here to speak of.
    • 58 Metascore
    • 30 Critic Score
    If it weren't for the torrid pace at which you're required to gather edibles, Lost in Blue 2 would be an enjoyable game. The developers obviously wanted to instill a sense of urgency, but really, all they did was rob the game of its fun.
    • 51 Metascore
    • 30 Critic Score
    From its terrible graphics to its awkward controls, Mercenaries is a complete and utter disaster. The iPhone version of Mercenaries is not the version you want to play.
    • 46 Metascore
    • 30 Critic Score
    There is just so much wrong with this title that it is crazy to think that this passed the focus testing from Nintendo.
    • 39 Metascore
    • 30 Critic Score
    Thor: God of Thunder looks terrible, plays poorly, and was obviously rushed out to market with no fine-tuning whatsoever. Considering that the DS version is so much better by comparison (along with the vastly superior free Flash title from Marvel Studios), I'm saddened that this game had to ever exist.
    • 38 Metascore
    • 30 Critic Score
    Thor: God of Thunder looks terrible, plays poorly, and was obviously rushed out to market with no fine-tuning whatsoever. Considering that the DS version is so much better by comparison (along with the vastly superior free Flash title from Marvel Studios), I'm saddened that this game had to ever exist.
    • 35 Metascore
    • 30 Critic Score
    The problem with Star Raiders is that it feels too bland.
    • 28 Metascore
    • 30 Critic Score
    Kung Fu Funk has a fantastic style, pulling from the craziness found in '70s era kung-fu action movies; however, none of the fun found in its art has translated into its gameplay.