GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Rumble Racing
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 71 Metascore
    • 70 Critic Score
    Fox vs. Duck is almost a misnomer when you consider how big a part of the game the fish is. Maybe they should've called the game "Mother Nature Vs. Duck," or "Everybody Hates Ducks."
    • 70 Metascore
    • 70 Critic Score
    Despite Rayne’s new abilities, you’re still doing pretty much the same thing as before—slashing up wimpy guys, defeating bosses, and then doing it all over again after the next save point. (Even worse, the old camera problems are still there—you’ll get blindsided by enemies all the time simply because you had no advance warning of their presence.)
    • GamePro
    • 74 Metascore
    • 70 Critic Score
    Even with the clever new “missions” and spruced-up visuals that make watching a ball go back and forth worthwhile, control is the most important part in tennis; and in this game, Smash Court faults once again.
    • 59 Metascore
    • 70 Critic Score
    While two buddies playing each other can certainly appreciate FIFA Street, competitions against the computer can quickly turn into a repetitious chore.
    • 76 Metascore
    • 70 Critic Score
    "Minor" would be the best way to describe the changes in Nightlife, and only fans will likely lay hands on this copy. Hopefully the career-based third expansion will be Sim Revolution we've all been waiting for.
    • 86 Metascore
    • 70 Critic Score
    Okay, so maybe a re-release/upgrade of racing games from five years ago isn't something to cheer about -- but it sure is a slick retrospective, and a fun one at that. Daytona USA is an arcade classic, perfectly preserved.
    • 77 Metascore
    • 70 Critic Score
    An interesting minimalist art style and full voice acting makes the game feel like an interactive cartoon at times, and overall fantastic writing supports a genuinely engaging story.
    • 74 Metascore
    • 70 Critic Score
    The game runs a bit sluggishly as of right now, so unless you're a FarmVille addict who absolutely has to have access to your farm all the time, this app isn't going to satisfy you until it gets a second pass under the debug machine at Zynga.
    • 74 Metascore
    • 70 Critic Score
    Despite the pick-up-and-play allure, Fight Night Round 3 can quickly tire out of frustration. The PSP's limited number and close-proximity of its buttons don't do this boxer justice--fitting jabs, hooks, uppercuts, blocks, clinches, special moves, taunts, etc. for fast access just doesn't work well on the system.
    • 73 Metascore
    • 70 Critic Score
    A totally passable platformer that's fun to pull out and play if you only have a few minutes on your hands.
    • 57 Metascore
    • 70 Critic Score
    While not as deep or fine-tuned as it could have been, Endgame is quite fun in a low-budget action movie kind of way.
    • 66 Metascore
    • 70 Critic Score
    While the game's aesthetics and design is spot on to the franchises distinct style, gameplay teeters between fluidly fast-pace action and insanely difficult and tedious game segments.
    • 86 Metascore
    • 70 Critic Score
    It's hard not to draw the comparison between Fragger and Angry Birds, but the similarities are obvious. Fragger has arguably better level design than Angry Birds, but Angry Birds has a bit more variety because of its different types of birds, so the two coexist well and are certainly not clones.
    • 80 Metascore
    • 70 Critic Score
    The same frustrating, albeit unique controls remain intact—resulting in the same inconsistent shot making that was felt last year.
    • 67 Metascore
    • 70 Critic Score
    Sticking to a basic and virtually flawless RPG format isn't necessarily a bad way to introduce X and his frieinds to a turn-based style of gameplay. [Nov 2004, p.156]
    • GamePro
    • 78 Metascore
    • 70 Critic Score
    Confusing level design, repetitive action, and the vile villain called slowdown eventually start to grate on the nerves. [Apr 2004, p.86]
    • 66 Metascore
    • 70 Critic Score
    While the quirky game play and novelty of random content may not keep younger gamers coming back for dungeon runs, Izuna will certainly entice old-school RPG fans simply as a challenge to their gamer's ego.
    • 71 Metascore
    • 70 Critic Score
    Killer force powers and intense action can't fully save an otherwise inconsistent effort. Still, it has its moments.
    • 65 Metascore
    • 70 Critic Score
    Espionage action games have evolved beyond the standards this series helped establish, but Syphon Filter's combat and accompanying controls remain too old-school for their own good. [June 2004, p.65]
    • 71 Metascore
    • 70 Critic Score
    An adequate entry into the emerging Vietnam-sub genre that offers plenty of simplistic shooting fun, but fails to capture the depth and grandeur of similar titles like "Battlefield Vietnam" or even "Call of Duty" despite the obvious inclusion of so much historical information.
    • 72 Metascore
    • 70 Critic Score
    Slick, detailed visuals are marred by inane camera work, and while the creature, explosion, and limb-whacking sound effects are all boffo, developer High Voltage should have jettisoned the dance beats and synthetic guitar strains for something more along the lines of Slayer.
    • 73 Metascore
    • 70 Critic Score
    For its $20 PSN price tag, I'd definitely recommend My Lord 2 to hardcore SRPG fanatics in search of a good (yet brutal) challenge.
    • 61 Metascore
    • 70 Critic Score
    I recommend the paddle controller. If you're up the import, Arkanoid DS becomes quite interesting, but otherwise it's a well-done, extremely casual affair.
    • 80 Metascore
    • 70 Critic Score
    If the satisfying melee combat was tied into a better game with a compelling story, I'd praise Red Steel 22 as the next step in the Wii's evolution. But the nonsensical narrative, the repetitive nature of the gameplay, and the poor pacing keeps it from being anything more than a promising glimpse at the future of FPS games on the Wii.
    • 63 Metascore
    • 70 Critic Score
    The actual fighting is simplistic and repetitive, and takes place in only a handful of non-interactive environments. Worse, truly horrendous load times plague every last element of play, making even something as simple as cruising by the shop a thumb-twiddling chore.
    • 60 Metascore
    • 70 Critic Score
    But the frustrations of the game, including its limited replay value and annoying sound and controls, keep this game from being a "must-own" for all action addicts.
    • 64 Metascore
    • 70 Critic Score
    By far, the best part of Micro Machines v4 is the level design. There are oodles of levels to speed through, such as a butcher's shop, a pool table, and a hair salon.
    • tbd Metascore
    • 70 Critic Score
    Compared to the price of the console game, for 3 dollars, Battlefield 2: Bad Company HD is a bargain, yet one banking heavily on its multiplayer for replayability.
    • 72 Metascore
    • 70 Critic Score
    It's obvious a game is unpolished when you have to sit through a patch download each time you want to play. Auto Assault may be fun for the hardcore Mad Max fans, but the steep learning curve and frustrating controls are red flags for the casual gamer.
    • 79 Metascore
    • 70 Critic Score
    For those faithfully dedicated to Mega Man, such affronts will be perfectly forgivable, but for anyone else Maverick Hunter X proves to be a pretty, if rather pedestrian first outing on Sony's handheld.

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