GamePro's Scores

  • Games
For 4,571 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mario Golf
Lowest review score: 10 NBA Unrivaled
Score distribution:
4,571 game reviews
    • 55 Metascore
    • 40 Critic Score
    Ninjamurai's sense of speed doesn't last long enough to get you through the waiting room at the doctor's office, nor does it compare to other offerings on the PSP Mini lineup.
    • 44 Metascore
    • 40 Critic Score
    There's no exclusive content, just a new way to struggle with already poor combat.
    • 62 Metascore
    • 40 Critic Score
    Even without the camera and control problems, Chantelise struggles to stand out amidst other similar games. It's disappointing, because you can tell there's a lot of heart and personality poured into the game, but it's just not that enjoyable to play.
    • 25 Metascore
    • 40 Critic Score
    If you're looking for light-hearted racing action that's not only affordable but fun, you've come to the wrong place. A disappointing title that doesn't reach its minimal potential, Monochrome Racing is a game best avoided.
    • 52 Metascore
    • 40 Critic Score
    Alpha Polaris may drive you mad, but not for the right reasons.
    • 55 Metascore
    • 40 Critic Score
    Crazy Machines Elements gives me a similar feeling where I just want to play with the pieces and see what can be built. But, like a parent worried their child will choke on the board game's tiny pieces, Crazy Machines Elements doesn't trust players with all of its tools from the start, preventing many from ever finding the fun lurking just beneath the surface.
    • 53 Metascore
    • 40 Critic Score
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
    • 50 Metascore
    • 40 Critic Score
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
    • 54 Metascore
    • 40 Critic Score
    King Arthur: Fallen Champions needs what it simply won't get -- varied units, improved AI, and some more thought placed into tactics and the utility of formations. I can't speak to the rest of the series, but unless you're a diehard fan, feel free to skip this one.
    • 54 Metascore
    • 40 Critic Score
    You could also research a serviceable AI aid that would organize units into groups and automate functions like repair. Teleportation was a significant travel mode for many of the units. But unfortunately, cool ideas don't sell games until they're implemented into cool games.
    • 54 Metascore
    • 40 Critic Score
    If the game had been as unique as the controls, and it didn't just try to directly map first-person action gameplay onto a less responsive format, Rise of Nightmares could have been something pretty special. This game may not be that great, but it shows that the Kinect itself has potential.
    • 54 Metascore
    • 40 Critic Score
    Deluxe has some decent ideas, but they're badly marred by unbalanced, frustrating gameplay. As far as retro revivals go, this is probably for fans only.
    • 77 Metascore
    • 40 Critic Score
    The combination of puzzles, exploring, and Phoenix Wright-style point-counterpoint gameplay is honestly an interesting concept along with the attractive art, but the production is mired in soulless English dialogue, badly looping music, and awkward navigation controls.
    • 57 Metascore
    • 40 Critic Score
    If you're hardcore about your angling, Sega Bass Fishing may whet your appetite, but for everyone else, turn your motorboat around and avoid this game.
    • 59 Metascore
    • 40 Critic Score
    Overall, Okabu just doesn't feel like a finished game.
    • 45 Metascore
    • 40 Critic Score
    It's too bad, because Cursed Crusade has fleetingly interesting ideas, like forcing you to push a very slow-moving mantlet towards an enemy's defensive line, or the way the timing of tapping out combo strings actually encourages thoughtful player response. Co-op can actually be fun in short bursts with a friend, and even the detailed aesthetic is surprisingly competent.
    • 39 Metascore
    • 40 Critic Score
    It's too bad, because Cursed Crusade has fleetingly interesting ideas, like forcing you to push a very slow-moving mantlet towards an enemy's defensive line, or the way the timing of tapping out combo strings actually encourages thoughtful player response. Co-op can actually be fun in short bursts with a friend, and even the detailed aesthetic is surprisingly competent.
    • 55 Metascore
    • 40 Critic Score
    For someone interested in videogame design or history, The War of the Worlds is an interesting case study. But is it fun? Dear god, no. Just, no.
    • 47 Metascore
    • 40 Critic Score
    Stronghold might have been great once, but that castle has long since crumbled. Spend your ducats elsewhere.
    • 38 Metascore
    • 35 Critic Score
    In truth, the biggest mystery here isn't how vampires evolved and rose to power, but how any publisher could justify a $60 price tag for a tiresome exercise in imitation and slipshod execution.
    • 58 Metascore
    • 35 Critic Score
    A young fan of the TV show could theoretically search out a modicum of fun from this game, and perhaps they would find the puzzles more brow-furrow worthy. Maybe. I have a feeling, though, that this one will make its way swiftly to the bargain bins.
    • 59 Metascore
    • 35 Critic Score
    It probably would have been best if the PSP version of Untamed were kept in its cage.
    • 53 Metascore
    • 35 Critic Score
    Even with the odd original game in the mix, these still aren't the type of things you want to do everyday - especially with the lame scoring system.
    • 47 Metascore
    • 35 Critic Score
    The worst part is that Jake Hunter had a lot of potential. [July 2008, p.84]
    • 59 Metascore
    • 30 Critic Score
    The flaccid sounds are joined by dreadful physics—it’s like driving a balloon. The fighting game-style combo system is unwieldy, and a sense of speed would have been a good idea, too.
    • 27 Metascore
    • 30 Critic Score
    Though the game’s gliding feature is an inspired concept, trying to execute it, as well as most other moves, can be incredibly irritating due to extremely temperamental and unresponsive controls.
    • 48 Metascore
    • 30 Critic Score
    You’ll often spot limbs and objects poking through solid surfaces, but you’ll almost never see your opponent properly framed—the camera angles are simply dreadful and rarely offer a decent view of the combat (or even the immediate surroundings).
    • 46 Metascore
    • 30 Critic Score
    With sloppy production values, insane load times, sub-par graphics and sound, and gameplay that irrevocably evolves into: grapple, counter, super, grapple, counter, super, this game isn't even worth the rental fee.
    • 57 Metascore
    • 30 Critic Score
    With horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
    • 58 Metascore
    • 30 Critic Score
    Sucks no matter what game you compare it to. [Sept 2005, p.80]