GamePro's Scores

  • Games
For 4,571 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tekken 3
Lowest review score: 10 Dive to the Titanic
Score distribution:
4,571 game reviews
    • 77 Metascore
    • 40 Critic Score
    You like nice graphics? Go and buy it. Otherwise, stick with your current copy of "SimCity 3000"... and save your kopeks for the new crop of exciting releases scheduled to hit stores in the next couple of months.
    • 77 Metascore
    • 40 Critic Score
    The combination of puzzles, exploring, and Phoenix Wright-style point-counterpoint gameplay is honestly an interesting concept along with the attractive art, but the production is mired in soulless English dialogue, badly looping music, and awkward navigation controls.
    • 75 Metascore
    • 40 Critic Score
    A classic case of unrealized potential, Forsaken fails to make significant use of its excellent control and four-player split-screen capability by thrusting you into an endless maze of frustration.
    • 73 Metascore
    • 40 Critic Score
    Utter frustration. Every part of the controller is used, including both analog sticks, which have dual functions. It's nearly impossible to master these controls.
    • 72 Metascore
    • 25 Critic Score
    Endless Ocean's underwater atmosphere is soothing and relaxing but it lacks a crucial element: fun. [Feb 2008, p.84]
    • 72 Metascore
    • 40 Critic Score
    Could have been a bit better, had the control been tighter and the tracks more interesting, but as it is, you're better off playing any of the myriad mascot kart-racers out there.
    • 72 Metascore
    • 40 Critic Score
    Corridor-shooter gamers in general should be pleased with Blood II, but bloodthirsty fans of the original game may be disappointed. Spilling Blood is still a thrill, but it was more fun the first time around.
    • 71 Metascore
    • 40 Critic Score
    Moon is a decent time killer and is great for anyone looking for an interesting sci-fi adventure for their DS handheld.
    • 70 Metascore
    • 40 Critic Score
    Airblade’s story-based gameplay, however, vacillates between too simple and ridiculously hard—some levels you’ll breeze through, while others you’ll have to repeatedly restart because of stupid mistakes.
    • 70 Metascore
    • 40 Critic Score
    Maybe it's not the developers' fault that this just isn't much fun. Perhaps the formula for a Sonic game simply no longer holds up in the 21st century.
    • 70 Metascore
    • 30 Critic Score
    Killer 7 is certainly off-beat, but it's on the lonely side of mediocre, and even a rental will ultimately feel like wasted money.
    • 69 Metascore
    • 40 Critic Score
    Oni
    Oni looks bad, sounds bad, and plays even worse -- all of the anticipation for this game is left unfulfilled.
    • 69 Metascore
    • 40 Critic Score
    Graphics and sound alone can't save sub-par gameplay, however, and even the most staunch WWII shooter fan won't find much to enjoy with Heroes 2.
    • 69 Metascore
    • 40 Critic Score
    I was amused by Bloons TD 4 at first, but after a while the game's nagging balancing issues became more and more apparent.
    • 69 Metascore
    • 40 Critic Score
    Unfortunately, Kya is a very difficult game to play as the controls are not particularly intuitive and the camera seems to delight in going haywire during delicate jumping situations.
    • 68 Metascore
    • 40 Critic Score
    The dance floor has never looked so dismal.
    • 67 Metascore
    • 40 Critic Score
    Frustratingly difficult, and even knowing what you need to do to succeed doesn’t mean you will, thanks to a horrible in-game map and unintuitive and difficult controls.
    • 67 Metascore
    • 40 Critic Score
    Despite this unique premise, Dark Summit sadly fails in every category.
    • 66 Metascore
    • 40 Critic Score
    Overall, Air Traffic Chaos's controls are simple enough, but that doesn't mean that they're not a pain to navigate.
    • 65 Metascore
    • 45 Critic Score
    An even larger frustration, though, is everyone's inability to recover lobs. In most tennis games, if you hustle you can often find some way to smack the ball back over the net, even if it's behind you. Here your characters just give up even if you are clearly within a reasonable rescue range.
    • 65 Metascore
    • 40 Critic Score
    As for the game itself, I like to call it "Band Hero: Abridged." The set list is varied, fun and up to date, with tunes from Avril Lavigne to The Rolling Stones. However, without a career mode, you have access to all 30 songs from the start.
    • 65 Metascore
    • 40 Critic Score
    It has some slick production values, and Acclaim goes all out on dreamy visuals, gorgeously detailed architecture, a Vikingly heroic score, and juicy sound effects, but skimps on any kind of depth and rewarding gameplay.
    • 64 Metascore
    • 40 Critic Score
    Aero Elite’s true failure, though, is its boring gameplay. Dog fighting and attacking ground forces just isn’t entertaining.
    • 64 Metascore
    • 40 Critic Score
    It's like every other mission-based helicopter shooter, except that it lacks a personality. Fireblade? Firebland.
    • 63 Metascore
    • 30 Critic Score
    Samurai Jack is neck-and-neck with "E.T." for the Atari 2600. [Apr 2003, p.61]
    • 62 Metascore
    • 40 Critic Score
    Even without the camera and control problems, Chantelise struggles to stand out amidst other similar games. It's disappointing, because you can tell there's a lot of heart and personality poured into the game, but it's just not that enjoyable to play.
    • 61 Metascore
    • 40 Critic Score
    The gameplay mantra of advance, stop, button mash, advance, stop, button mash (think "Final Fight" minus the fun) gets crushingly repetitive.
    • 61 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 40 Critic Score
    The most prominent problem Spider-Man 2 suffers from is its convoluted indoor levels. Oftentimes, you need to search areas for a set number of criminals to bop or hostages to free. But without a map to consult, too much time is spent frustratingly backtracking and combing through every nook and cranny you've already visited.
    • 61 Metascore
    • 30 Critic Score
    A watered down racing title that won't do much for even the most dedicated dirt bike or ATV enthusiast.