GamePro's Scores

  • Games
For 4,571 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 ESPN NBA 2K5
Lowest review score: 10 NBA Unrivaled
Score distribution:
4,571 game reviews
    • 52 Metascore
    • 45 Critic Score
    Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
    • 52 Metascore
    • 45 Critic Score
    Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
    • 55 Metascore
    • 45 Critic Score
    If you took a "Dynasty Warriors" game and stripped away every redeeming quality, you would more or less end up with March to Glory.
    • 52 Metascore
    • 45 Critic Score
    Hopefully someone will take the concepts that Conflict gets right and crafts a better game around them. [May 2008, p.81]
    • 46 Metascore
    • 45 Critic Score
    What's most disappointing, however, is how pitifully the game's "attitude" falls on its face. Every last unfunny quip issued by the traffic chopper, every painful Arnold Schwarzenegger impression, every ham-fisted racial stereotype is so poor that you can't help but wonder "what were they thinking?"
    • 37 Metascore
    • 45 Critic Score
    Coupled with the terrible combat, the game is only 2 hours long.
    • 60 Metascore
    • 45 Critic Score
    Unfortunately, Gas Powered Games forget all the elements that make the games in this genre so damn fun and addictive. It's really a shame because had they done it right, it would have made the wait for Diablo III that much more bearable. But as it stands, this is without a doubt the worst addition to the Siege series yet.
    • 46 Metascore
    • 45 Critic Score
    Controls aside, the gameplay itself is nothing to be excited about. The courses are clumsily designed, the races are repetitive, and the characters are unmemorable. In short, Barrel Blast is offensive to all the senses. It feels wrong, looks awful, and it isn't a treat for the ears, either.
    • 65 Metascore
    • 45 Critic Score
    An even larger frustration, though, is everyone's inability to recover lobs. In most tennis games, if you hustle you can often find some way to smack the ball back over the net, even if it's behind you. Here your characters just give up even if you are clearly within a reasonable rescue range.
    • 54 Metascore
    • 45 Critic Score
    Boogie Bunnies isn't so much bad as it is unimaginative, derivative, and just plain boring.
    • 45 Metascore
    • 45 Critic Score
    Any way you cut it, it's just not worth the aggravation to play through what is just another botched licensed movie game. [June 2008, p.81]
    • 68 Metascore
    • 40 Critic Score
    The dance floor has never looked so dismal.
    • 77 Metascore
    • 40 Critic Score
    You like nice graphics? Go and buy it. Otherwise, stick with your current copy of "SimCity 3000"... and save your kopeks for the new crop of exciting releases scheduled to hit stores in the next couple of months.
    • 49 Metascore
    • 40 Critic Score
    In this case, "RC" stands for "really crappy." Unless you truly enjoy subpar courses, low-grade weapons, ho-hum racing, and pre-Newtonian physics, you should probably avoid the lifeless RC Revenge Pro.
    • 69 Metascore
    • 40 Critic Score
    Oni
    Oni looks bad, sounds bad, and plays even worse -- all of the anticipation for this game is left unfulfilled.
    • 55 Metascore
    • 40 Critic Score
    The slow, unintuitive controls underlie awful, slapped-together graphics and a bargain-bin soundtrack that features MIDI-rock sound-alikes of the wrestlers’ classic themes.
    • 59 Metascore
    • 40 Critic Score
    This sickly 3D adventure is plagued by endless repetition, frustrating controls, bland graphics, and just plain boring level design.
    • 70 Metascore
    • 40 Critic Score
    Airblade’s story-based gameplay, however, vacillates between too simple and ridiculously hard—some levels you’ll breeze through, while others you’ll have to repeatedly restart because of stupid mistakes.
    • 50 Metascore
    • 40 Critic Score
    One of the most frustrating games in the entire PlayStation 2 library, thanks to a few design flaws that could've been easily avoided.
    • 64 Metascore
    • 40 Critic Score
    It's like every other mission-based helicopter shooter, except that it lacks a personality. Fireblade? Firebland.
    • 69 Metascore
    • 40 Critic Score
    Unfortunately, Kya is a very difficult game to play as the controls are not particularly intuitive and the camera seems to delight in going haywire during delicate jumping situations.
    • 64 Metascore
    • 40 Critic Score
    Aero Elite’s true failure, though, is its boring gameplay. Dog fighting and attacking ground forces just isn’t entertaining.
    • 47 Metascore
    • 40 Critic Score
    Without even a hint of fun multiplayer competition, you and your friends will certainly catch an unfavorable fever caused by a dismal showing of Pac-Man Fever.
    • 51 Metascore
    • 40 Critic Score
    Looks aren't everything, and the game falls directly on its noble ass. [August 2002, p.78]
    • 49 Metascore
    • 40 Critic Score
    Sloppy controls, meandering pace, Ginsu-choppy frame rates, generic environments, and beat collision detection.
    • 46 Metascore
    • 40 Critic Score
    The kiddie treatment here is both disturbing and annoying, and the games themselves aren’t all that fun.
    • 53 Metascore
    • 40 Critic Score
    With rough textures and flat prerendered backgrounds, Portal Runner looks like a late-generation PlayStation title rather than a second-generation PS2 effort. It plays even worse.
    • 51 Metascore
    • 40 Critic Score
    NFL GameDay is the Detroit Lions of the league.
    • 67 Metascore
    • 40 Critic Score
    Despite this unique premise, Dark Summit sadly fails in every category.
    • 58 Metascore
    • 40 Critic Score
    The video game equivalent of a local theater production—it aspires to be professional but just can’t deliver a high-quality experience. Trouble is, the ticket still costs just as much.
    • 53 Metascore
    • 40 Critic Score
    You would have to be an insanely devoted fan of the action-figure line from which the characters originate and a fan of repetitive level exploration to gain any type of enjoyment from Cy Girls. [Apr 2004, p.74]
    • 34 Metascore
    • 40 Critic Score
    Unfortunately, the graphics just aren't up to snuff, the character models, aside from being horrendous, repeat often and your character moves with all the zip of a drugged elephant.
    • 47 Metascore
    • 40 Critic Score
    The game itself lacks heart. [July 2005, p.74]
    • 57 Metascore
    • 40 Critic Score
    Oh yeah, if you can motivate yourself enough to finish both characters' stories, a secret, you unlock a chess game and secret character. Whoop-dee-doo.
    • 72 Metascore
    • 40 Critic Score
    Corridor-shooter gamers in general should be pleased with Blood II, but bloodthirsty fans of the original game may be disappointed. Spilling Blood is still a thrill, but it was more fun the first time around.
    • 61 Metascore
    • 40 Critic Score
    The most prominent problem Spider-Man 2 suffers from is its convoluted indoor levels. Oftentimes, you need to search areas for a set number of criminals to bop or hostages to free. But without a map to consult, too much time is spent frustratingly backtracking and combing through every nook and cranny you've already visited.
    • 58 Metascore
    • 40 Critic Score
    While Samurai Western is a somewhat standard hack-and-slash with a quirky setting, it doesn't hold up for two main reasons: lack of polish and much-needed variety.
    • 47 Metascore
    • 40 Critic Score
    Destined only to be forgotten.
    • 45 Metascore
    • 40 Critic Score
    For all the consternation about a gun-toting enigma invading a kid-friendly video-game series, the only thing to fear in Sega's Shadow the Hedgehog is the game's slap-dash excution. [Mar 2006, p.80]
    • 47 Metascore
    • 40 Critic Score
    What we have in Mage Knight is a poor attempt to hop on the "WoW" gravy train. The developer clearly flayed all the depth and nuance out of the formula that made WoW such a huge commercial success, delivering instead a soulless husk stuffed with empty promises and features that you wouldn't want anyway.
    • 51 Metascore
    • 40 Critic Score
    If you manage to actually stick it out through those early, mind-numbing games, you'll eventually be able to take part in some fairly enjoyable tournaments en route to making it big as an And 1 Streetball star. But really, when the game makes it so darn miserable to play in the beginning, is holding out for that content even worth it? The answer is a resounding "no."
    • 55 Metascore
    • 40 Critic Score
    But boring combat is just one half of the misery pie that this game serves up, with half-baked role-playing elements comprising the rest.
    • 44 Metascore
    • 40 Critic Score
    Add in tired and repetitive level designs, a lackluster story and the general absence of fun and you have a title that isn't worth playing. [Dec 2008, p.95]
    • 45 Metascore
    • 40 Critic Score
    Fans hoping for a worthwhile update to one of gaming's most revered hack-and-slash franchises will be sorely disappointed by this poorly designed and utterly mediocre title.
    • 34 Metascore
    • 40 Critic Score
    Even if you're a diehard fan of the series, there is absolutely nothing to love about Act Zero.
    • 40 Metascore
    • 40 Critic Score
    Mamodo Fury suffers from a variety of problems, among them a frustrating camera, an overly complicated combat system, cheap enemies who'll have you tearing your hair out, and repetitive gameplay that just doesn't get any better. The game also screams "value title" with its mediocre graphics and sound production.
    • 39 Metascore
    • 40 Critic Score
    Also disappointing was the lack of any head-to-head or multi-player functionality; there's no unlockable content, either. The games themselves are monotonous and don't really instill you with a need to play them repeatedly.
    • 40 Metascore
    • 40 Critic Score
    Also disappointing was the lack of any head-to-head or multi-player functionality; there's no unlockable content, either. The games themselves are monotonous and don't really instill you with a need to play them repeatedly.
    • 58 Metascore
    • 40 Critic Score
    Even dedicated role-players are better off with a pencil and some paper.
    • 54 Metascore
    • 40 Critic Score
    I can only see this game having use as a cheap and definitely non habit forming method of sleep aid with nightmares as a possible side effect. Or a coaster.
    • 58 Metascore
    • 40 Critic Score
    If you needed an excuse to pick up another Wii Remote and you have an extra Hamilton in the wallet, then by all means pick up Wii Play. Just don't expect to fully get your money's worth.
    • 42 Metascore
    • 40 Critic Score
    Coupled with the terrible combat, the game is only 2 hours long.
    • 50 Metascore
    • 40 Critic Score
    Those who have been waiting for a quality role-playing will be sorely disappointed, and anyone brave enough to search for the positive aspects in Two Worlds may find something to satiate their appetite, but finding those good aspects takes far too much effort than it should.
    • 52 Metascore
    • 40 Critic Score
    Better yet, just avoid it altogether. [Feb 2008, p.74]
    • 56 Metascore
    • 40 Critic Score
    Carnival Games may look cute, but it doesn't translate into gameplay you'll come back to, and in the end, is just a novelty Wii game that wears out it's welcome way too fast to be worth any price.
    • 58 Metascore
    • 40 Critic Score
    Unfortunately, the stunts which are normally hilarious and cringe worthy on the show come off as dull and uninteresting in the game.
    • 69 Metascore
    • 40 Critic Score
    Graphics and sound alone can't save sub-par gameplay, however, and even the most staunch WWII shooter fan won't find much to enjoy with Heroes 2.
    • 56 Metascore
    • 40 Critic Score
    Repetitive to the point of brain damaging; and a few giant leaps in enemy difficulty will have you cursing the fact that save points are at the beginning of each area.
    • 47 Metascore
    • 40 Critic Score
    This game might be worth a rent for a diehard Indy fan who is not an experienced gamer.
    • 42 Metascore
    • 40 Critic Score
    Throw in some very uneven game presentation - nice graphics, poor instruction manual and plug-your-ears-annoying soundtrack - and gamers are presented with a title that not even the in-game appearance of Wesley Snipes could make appealing.
    • 56 Metascore
    • 40 Critic Score
    If anything, I can't help but see We Cheer as a missed opportunity. The game is filled to the brim with personality and has something for everyone on its rather impressive track list, but the gameplay itself is simply exhaustive trial and error routines that leave you with a sour taste in your mouth.
    • 49 Metascore
    • 40 Critic Score
    The creepy lifelessness of it all can be mitigated somewhat with the addition of up to three human opponents in a barebones multiplayer mode, but otherwise, the most fun you'll have with V.I.P. Casino Blackjack is in watching Mr. Paradise slowly clap his hands like one of those cymbal-playing toy monkeys whenever he wins a hand.
    • 61 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 45 Metascore
    • 40 Critic Score
    MLE: The Game is extremely shallow in both gameplay and modes available. The only people who would have any fun with this game are youngsters who cannot stop laughing at bathroom humor.
    • 36 Metascore
    • 40 Critic Score
    Double D Dodgeball should be skipped. Certain gimmicks like skill shots and a variety of arenas do not add enough to warrant a purchase.
    • 41 Metascore
    • 40 Critic Score
    While many maps have some great design choices, Things on Wheels feels like a dated and out of place title that may have been more accepted in the earlier stages of Microsoft's Arcade platform.
    • 66 Metascore
    • 40 Critic Score
    Overall, Air Traffic Chaos's controls are simple enough, but that doesn't mean that they're not a pain to navigate.
    • 48 Metascore
    • 40 Critic Score
    Even with improved graphics and a large character roster, Dragon Ball Z: Infinite World ends the DBZ series on PS2 with a bust instead of a bang.
    • 71 Metascore
    • 40 Critic Score
    Moon is a decent time killer and is great for anyone looking for an interesting sci-fi adventure for their DS handheld.
    • 41 Metascore
    • 40 Critic Score
    The PSP version, however, has this incredibly unfun, dual-pronged fork-in-the-eye problem of too many pokey load breaks paired with one...h-ell of a...won---ky, fra-me...rate. There were so many times until I got used to it that I thought the game was just going to crash altogether.
    • 48 Metascore
    • 40 Critic Score
    While there are some cheap thrills to be found in the title's rail-shooter segments and hardcore Terminator fans will no doubt want to rent the title just for the chance to go toe-to-toe with a T-600, I can't recommend Salvation as anything more than exactly that: a rental.
    • 43 Metascore
    • 40 Critic Score
    While there are some cheap thrills to be found in the title's rail-shooter segments and hardcore Terminator fans will no doubt want to rent the title just for the chance to go toe-to-toe with a T-600, I can't recommend Salvation as anything more than exactly that: a rental.
    • 49 Metascore
    • 40 Critic Score
    Since the game is fairly reasonably priced, players shouldn't be too discouraged that they are basically purchasing a Wii tech-demo.
    • 53 Metascore
    • 40 Critic Score
    The visual and music portion of the game offer up little to no innovation, it all seems very plain and lacking, almost like a rejected Warner Bros. cartoon.
    • 60 Metascore
    • 40 Critic Score
    Simply a rather dull experience, which could be the worst thing you could say for any piece of entertainment. From my time with it, James Cameron's Avatar: The Video Game only furthers the point, rather than dispels it, that the movie-to-video game genre is as treacherous as the planet of Pandora itself.
    • 65 Metascore
    • 40 Critic Score
    As for the game itself, I like to call it "Band Hero: Abridged." The set list is varied, fun and up to date, with tunes from Avril Lavigne to The Rolling Stones. However, without a career mode, you have access to all 30 songs from the start.
    • 35 Metascore
    • 40 Critic Score
    At 500 Wii Points, it's hard to recommend the title to anyone. Sexy Poker is one of those games that would be better served as a 99-cent iPhone app reserved for no more than novelty purposes.
    • 44 Metascore
    • 40 Critic Score
    Darkest of Days' best missions come right at the end (with closer-quarters action and a fantastic original weapon), but by that point, it's too little, too late. An entire game built in that mold might've been able to overcome the numerous problems, but unlike with time travel, there are no do-overs in game development.
    • 36 Metascore
    • 40 Critic Score
    The game is also easy, and you will have no problem rushing through the eight skimpy levels in a matter of hours. Add in the simplistic combat that becomes repetitious very quickly, level designs devoid of creativity and the fact that you can't level up or gain new moves and you have one disaster worth skipping.
    • 39 Metascore
    • 40 Critic Score
    Most of the casual crowd, even word search fans, would likely rather buy a book of puzzles for 99 cents or just find a free flash version. The rest would probably prefer to carry it around with them for long waits at the doctor's office.
    • 46 Metascore
    • 40 Critic Score
    Despite the improved character roster and so-bad-it's-funny decapitations, Samurai Showdown Sen has very little to offer you except easy Achievement Points.
    • 42 Metascore
    • 40 Critic Score
    It's a shame, too, because had it hemmed in the play time and polished the combat, it could have provided a lean and mean eight hours of satisfying God of War-like, gore-fueled fun.
    • 48 Metascore
    • 40 Critic Score
    It's almost not Sonic's fault -- 3D games just don't age well -- but this lazy port makes the Blue Blur look slower than ever.
    • 46 Metascore
    • 40 Critic Score
    It's not that the idea of pushing Ghost Recon into on-rails territory to make good use of the Wii's control setup is without merit -- other franchises have gone a similar route with great success. The problem is that it's executed so poorly that it feels like a cheap cash-in on the Ghost Recon name rather than an innovative twist that brings something new and exciting to the series.
    • 53 Metascore
    • 40 Critic Score
    Lord of Arcana is one of those games where the amount of fun you're having is directly proportional to how many people you play with. But there's the catch: if you're playing by yourself, you'll have little to no fun at all, and the lack of online play makes getting a party together unnecessarily difficult. Online play should be standard for this kind of experience, and the game suffers immensely for it.
    • 57 Metascore
    • 40 Critic Score
    That's pretty much Breach's biggest issue: Even if it's a cheaper XBLA alternative, everything it does has been done better elsewhere. If it had contributed something new to the FPS landscape, I'd forgive its attempt at imitation, but most folks interested in it already have immediate access to great games such as Halo, Black Ops and Battlefield.
    • 69 Metascore
    • 40 Critic Score
    I was amused by Bloons TD 4 at first, but after a while the game's nagging balancing issues became more and more apparent.
    • 47 Metascore
    • 40 Critic Score
    Games shouldn't reach retail in this condition, and while I'd love to give Venetica a higher score, Atari should've never allowed Venetica to reach the market in its current state; if I wasn't required to finish the game for my review, I would've put it back in the box after a few hours because of the save bugs.
    • 70 Metascore
    • 40 Critic Score
    Maybe it's not the developers' fault that this just isn't much fun. Perhaps the formula for a Sonic game simply no longer holds up in the 21st century.
    • 58 Metascore
    • 40 Critic Score
    The game's graphics are murky, blocky, and uninspired, while the soundtrack, filled with monster groans and quiet music, is just as bad. Controls are thumb-numbing and plain.
    • 28 Metascore
    • 40 Critic Score
    It seems to be nearly devoid of any sort of fun whatsoever.
    • 72 Metascore
    • 40 Critic Score
    Could have been a bit better, had the control been tighter and the tracks more interesting, but as it is, you're better off playing any of the myriad mascot kart-racers out there.
    • 47 Metascore
    • 40 Critic Score
    Despite some impressive world-map graphics and extremely catchy anime-style music, Digimon World 3 disappoints in countless ways.
    • 51 Metascore
    • 40 Critic Score
    Blade is a kick-ass hero in the comics and movies, but take away the "kick" and what you're left with adequately describes this game.
    • 39 Metascore
    • 40 Critic Score
    The scariest thing about this game is how awful it is.
    • 61 Metascore
    • 40 Critic Score
    The gameplay mantra of advance, stop, button mash, advance, stop, button mash (think "Final Fight" minus the fun) gets crushingly repetitive.
    • 50 Metascore
    • 40 Critic Score
    Yawn-inducingly generic level designs and poopy graphics would have been forgivable had Griptonite Games implemented this neat little invention called collision detection that most games use today.
    • 59 Metascore
    • 40 Critic Score
    Mind-numbingly simplistic. [Oct 2004, p.92]
    • 40 Metascore
    • 40 Critic Score
    Taiketsu's button-mashing gameplay is shallow and simplistic, even for a kid's fighting title.
    • 39 Metascore
    • 40 Critic Score
    A neck-stabbingly frustrating bore. [Apr 2004, p.86]