GamerArchive's Scores

  • Games
For 91 reviews, this publication has graded:
  • 23% higher than the average critic
  • 7% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Half-Life 2
Lowest review score: 40 DRIV3R
Score distribution:
  1. Positive: 41 out of 91
  2. Negative: 3 out of 91
91 game reviews
    • 83 Metascore
    • 80 Critic Score
    The game still doesn’t do anything technically new. THUG 2 is what the first Underground game should have been. But, the Underground tag is nothing more than the Emperor’s new skateboard.
    • 83 Metascore
    • 60 Critic Score
    In the end the game gets a slightly better than average review score on gaming merits, but if you love high octane cinema, prefer ‘the getaway’ to ‘vice city’, or just plain want to be a British secret service agent and pull Shannon Elizabeth, then this is for you.
    • 81 Metascore
    • 90 Critic Score
    There’s an eerie absence of a whole lot of noise sans the atmospheric sounds in each level; another sinister part of the game to keep your interest in what is going on.
    • 81 Metascore
    • 80 Critic Score
    Yes, it's stupendously attractive. Yes it helps draw you into the theme parks that you create. No, the development of this 3D engine seems to have brought its own problems in the shape of quite a few bugs still easy to spot in the final full retail game.
    • 80 Metascore
    • 80 Critic Score
    For those who’d see this as their first foray into the world of virtual wrestling, the surprisingly addictive, and much improved story mode is quite the draw. All in all, highly recommended.
    • 80 Metascore
    • 80 Critic Score
    Massive Entertainment have once again upped the bar for RTS graphics, as Ground Control 2 is one of the most astonishingly gorgeous titles around at the moment.
    • 80 Metascore
    • 80 Critic Score
    But there are still niggles that stop the game for reaching the height of a classic. The repetition and the frustrating boss battles are the worst offenders. Despite this, Spider-Man 2 is heartily recommended.
    • 80 Metascore
    • 80 Critic Score
    The battle system, the storyline, and even the aesthetics manage to impress, culminating in a game that’s quite highly thought of by Gamer Archive.
    • 79 Metascore
    • 70 Critic Score
    The combination of quality visuals, excellent game play, and the mass of unlock able content makes R-Type Final a truly pleasurable experience.
    • 79 Metascore
    • 60 Critic Score
    The actual in ring fighting is solid, if unspectacular, it's very much pleasing on the eye, and the story mode is of a slightly lower quality than we could have hoped for. However, the package as a whole does come together quite well.
    • 79 Metascore
    • 70 Critic Score
    If Capcom wanted to create a real anniversary package, they should have put in Street Fighter Alpha 1, 2, 3, as well as these two games, to give the full chronology of the 2D masterpiece. Instead, this is a pricey, if undeniably fun stab at nostalgia.
    • 79 Metascore
    • 70 Critic Score
    Great, if you can’t afford a real music-editing package.
    • 79 Metascore
    • 70 Critic Score
    Quite simply the greatest humour since the good old days of the first two "Monkey Island" titles.
    • 79 Metascore
    • 80 Critic Score
    A return to simplicity that deserves mention for its unique qualities, no matter how quirky the mainstream gamer may find them to be.
    • 79 Metascore
    • 70 Critic Score
    Whereas the previous Sonic Advance titles have seemed to miss that little bit of soul that made the series' first appearance's on the humble Sega Mega Drive, Sonic Advance 3 has it in abundance.
    • 78 Metascore
    • 70 Critic Score
    You’ll all be no doubt happy to hear the comic book stylised cut scenes make a triumphant return, again showing that you don’t need heavily detailed, highly expensive sequences to keep the story trundling along at a hectic pace.
    • 77 Metascore
    • 80 Critic Score
    The biggest problem in need of improvement would have to be in the soundtrack. Don’t get me wrong, the music is well composed and fitting for the game, but too often in the mission you get this repeat atmospheric type music that is about a five-second long (if that) affair that then repeats itself in total constancy.
    • 77 Metascore
    • 70 Critic Score
    An enjoyable, tense, and if anything one of the most surprisingly playable games of the year so far.
    • 77 Metascore
    • 80 Critic Score
    Is it complicated? Yes of course. Is it too much for a generation of strategists brought up on the shallow nature of "Command and Conquer" to handle? Most definitely. But, is it still one of the most innovative and important strategy titles of recent times? Of that there’s no doubt.
    • 77 Metascore
    • 50 Critic Score
    Fundamentally this game just probably wasn’t a plausible idea, and I don’t think that anyone beyond a Law & Order watching point-and-click enthusiast who happens to be entranced by the mystery of a good storyline will become that excited about this game.
    • 77 Metascore
    • 70 Critic Score
    Here we have a great game, purely let down by the genre it’s representing so well. A delight to play, but just cant beat the real thing.
    • 76 Metascore
    • 70 Critic Score
    If "Metal Gear Solid" and Second Sight were at school with eachother, Second Sight would dress the same way, dress the same way, and wear the same clothes, which is a great shame.
    • 76 Metascore
    • 90 Critic Score
    If you find yourself trying to poke criticism at the game then you're probably best sticking with a game of chess. The rest of us with be on our Gamecubes, having the best party this side of drunken Twister.
    • 75 Metascore
    • 70 Critic Score
    The high difficulty level in particular manages to cause immense frustration as your intricately laid out plans are once again foiled and you’re forced to start all over again.
    • 75 Metascore
    • 70 Critic Score
    The main bulk of the gameplay, which mainly consists of battles in fairly unattractive dungeons is clichéd, and highly repetitive. The graphics as a whole fall a little below average, and for a standalone game, it’s fairly short.
    • 75 Metascore
    • 70 Critic Score
    To actually control your Transformer, you’ll be feeling a very sluggish and irritating way of moving your character around. Some seem to think this is intentional in order to portray the image that your in control of a huge machine. I on the other hand see it more as a purely poorly implemented part of the game.
    • 74 Metascore
    • 60 Critic Score
    Praise does have to go to Namco for trying a new idea, and one that will surely be copied across all sports games in the coming years, but it unfortunately isn’t implemented quite as well as we could have all hoped for.
    • 74 Metascore
    • 60 Critic Score
    If you’re like me and you’re obsessed with gaming, you may find that playing Massive Assault Network is like being a chain smoker on a nicotine patch.
    • 74 Metascore
    • 70 Critic Score
    If you manage to look past the extreme gore and violence overkill, there’s a pretty good game hidden away in there.
    • 74 Metascore
    • 50 Critic Score
    It's under a pound a game, although it is more like five pounds each for the three titles you will play almost exclusively over time. Given the amount of cash you put into these things as a kid (multiplied up by a million times because of inflation and interest lost) it's a steal.

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