Gamereactor Denmark's Scores

  • Games
For 698 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Dungeon Keeper
Score distribution:
  1. Negative: 41 out of 698
698 game reviews
    • 64 Metascore
    • 60 Critic Score
    Amazingly fun game shoe-horned into an annoying freemium model with timers, limits on gas and endless dialogue. What could easily be the most fun Trials yet disappoints. I will be racing on with Bike Baron and Motoheroz HD, at least there I can play whenever I feel like it.
    • 59 Metascore
    • 60 Critic Score
    It is worth taking a trip to Salem. You might not be blown away by the mechanics or length of the game, but you will get a good story with interesting characters and some fun ideas. Recommended if you want a good thriller with tons of atmosphere in game form.
    • 70 Metascore
    • 60 Critic Score
    A series of odd and unfathomable design choices means this is a game strictly for those, who live, eat and breathe UFC. Everyone else is better off waiting for the next iteration.
    • 64 Metascore
    • 60 Critic Score
    Framerate issues and miniature texts bordering on the unreadable indicates that this is (sadly) just a quick and cheap port that’s a far cry from the majesty of the full-fledged versions of the game.
    • 71 Metascore
    • 60 Critic Score
    Enjoyable recycling of a known concept, but held back by numerous bugs.
    • 53 Metascore
    • 60 Critic Score
    The first few hours are hysterical, but then frustration begins to set in, and in the end, Surgeon Simulator doesn’t manage to become more than a prolonged party trick.
    • 62 Metascore
    • 50 Critic Score
    Simple gameplay, insane story, and over-the-top characters makes this an absurd purchase. After 5 minutes you have seen everything the game has to offer, but it is cheap and a good laugh.
    • 40 Metascore
    • 50 Critic Score
    Flawed in so many ways, this feels like a rushed product, and even though the voice acting is by most of the actors from the show, it feels as uninspired as the rest of the game.
    • 73 Metascore
    • 50 Critic Score
    A well-done graphical update that stays true to the classic platformer. Sadly, the original game isn't very good, and the update doesn't change that. Co-op is a nice addition, though.
    • 57 Metascore
    • 50 Critic Score
    Ferrying stuff between islands in a home built helicopter that uses real physics is a novel concept, but Landit Bandit sadly ends up feeling like a game that didn't get the development time or resources it really needed. The physics engine is very unforgiving, meaning that you'll crash your helicopter tons of times while attempting to land, and the missions are tedious and lack variation. The bar for indie releases is very high these days, and Landit Bandit just falls short.
    • 61 Metascore
    • 50 Critic Score
    The psychedelic skateboarding premise is fairly interesting, but the actual skating mechanincs are bland and boring. The game quickly becomes more about navigating the terrain than actually pulling off tricks, so skateboarding fans are better off sticking with Skate 3.
    • 74 Metascore
    • 50 Critic Score
    An odd little puzzle platformer that can be fun for short periods, but doesn't offer anything that hasn't been done better before. There are too few surprises along the way, and so you'll quickly feel that you've seen all the game has to offer.
    • 68 Metascore
    • 50 Critic Score
    A simplified version of the usual Pokemon games, though it is so simplistic that it quickly gets boring. There's not enough variety, and while it's certainly charming, it's hard not to see Guardian Signs as anything else but an introduction to the Pokemon universe for those who have yet to play any other game in the series.
    • 40 Metascore
    • 50 Critic Score
    Zombie-filled races is a nice if not exactly original idea, but the developers haven't managed to turn it into an interesting game. The gameplay quickly becomes tedious, the car physics feel too light, the difficulty lacks challenge and frequent slowdowns mar the experience. If you're hurting for a Carmageddon sequel, this might sate you for a while, but it's no replacement.
    • 77 Metascore
    • 50 Critic Score
    Old-school adventure game with obvious inspiration from Indiana Jones. Most of the puzzles are weak, and you will quickly grow to feel like a helpless tourist being carted around between digital holiday resorts as the story isn't very engaging. Kudos for trying to streamline the genre by easing the difficulty level and setting a high pace, but the end result just isn't very fun.
    • 66 Metascore
    • 50 Critic Score
    Kingdom Hearts: Re:coded is the latest release in a series that looks worse with every releases, as it simply refuses to keep up with the times and fix long-standing and fundamental problems. The camera needs a ton of work, the controls are overly complex, and everything feels recycled in a way that makes us wonder why we should still spend time with this failed adventure.
    • 61 Metascore
    • 50 Critic Score
    If we were feeling incredibly generous, we might have given Sengoku Basara: Samurai Heroes a reserved recommendation based entirely on its uncompromising madness. As it is, however, there's not enough to pull this brawler out of its overshadowing tediousness.
    • 69 Metascore
    • 50 Critic Score
    Despite its obvious parallels to the classic Lemmings games, Swarm disappoints. In spite of cool ideas and some nice design, the actual execution is hugely lacking. With a stronger focus and most of the technical issues ironed out, it could be worth another look, but at the moment it's just not worth its price tag. A new Lemmings it ain't.
    • 53 Metascore
    • 50 Critic Score
    Sony lumps a bunch of their popular characters together in this collection of mini-games that doesn't do any of its stars justice. The mini-games offer little challenge and have seemingly been picked at random, and makes no attempt at utilizing the vast background of the characters. Fine for kids, but just barely acceptable for the rest of us.
    • 39 Metascore
    • 50 Critic Score
    Battle: Los Angeles is a typical movie licensed game. Built and released in a hurry to coincide with the release of the movie, while throwing all notions of good craftsmanship out the window. It's not entirely bad, though, and had this been an iPhone game at the usual price range, it would have been a steal. But with so many strong shooters on offer these days, there's no real reason to play this game.
    • 67 Metascore
    • 50 Critic Score
    As a tactical shooter, it starts out rather well, but quickly goes down hill. The AI is bad, the level design disappoingly linear and overly reliant on scripted events, the story is entirely forgettable. And as for the gameplay, it quickly devolves into a mediocre cover-based shooter rather than tactical variant it claims to be.
    • 61 Metascore
    • 50 Critic Score
    Despite solid handling, MX vs ATV Alive feels like an oddly incomplete game. There's little structure to the singleplayer mode, only a small handfull of maps available when you start, and it's a long repetitive grind to unlock the remaining small handfulls of maps. Quickly becomes tedious due to lack of content.
    • 54 Metascore
    • 50 Critic Score
    A playable spy B-movie for the handheld that doesn't quite live up to the standard Gameloft usually presents. Check out 9mm instead.
    • 49 Metascore
    • 50 Critic Score
    If it weren't for technical issues, such as the troubled controls and occassional coughs from the graphical engine, Garshasp could have been a decent copy of games like God of War, which we rarely see on the PC. But the game is filled with beginners mistake, and feels like a developer's first attempt at making a game, which is exactly what it is.
    • 54 Metascore
    • 50 Critic Score
    It's a shame that a title that actually tries out some new ideas for Kinect doesn't manage to leave a better impression. For once though, the blame shouldn't be put on the motion sensor, but rather a lack of attention to graphics, sound and story.
    • 60 Metascore
    • 50 Critic Score
    Only two out of the six games in this collection is worth your attention and not even the newest versions, and that's just not good enough. Only for the biggest fans of the pill-eating yellow glutton.
    • 39 Metascore
    • 50 Critic Score
    Despite a decent combat system and some surprisingly good animations, the many issues hold the game back from anything more than an average score.
    • 80 Metascore
    • 50 Critic Score
    The many layers of mechanics are simply too obscure if you haven't played the predecessors to death. Possibly the most complex game in the tactical RPG genre to date, but we just wish the developers had spent as much energy on introducing and explaining the mechanics as they did tailoring the game to existing fans.
    • 59 Metascore
    • 50 Critic Score
    The Adventures of Tintin has its ups and downs, and reminds us at times of Another World and Prince of Persia, but in the end it doesn't have enough on offer to really recommend.
    • 76 Metascore
    • 50 Critic Score
    If you think both Battlefield and Call of Duty are too exaggerated and unrealistic, and feel Counter-Strike is too soft, Red Orchestra 2 might be the game for you. It doesn't appeal to us, though.