GamerFeed's Scores

  • Games
For 955 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 5.5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Project Gotham Racing 2
Lowest review score: 20 Final Fight: Streetwise
Score distribution:
  1. Negative: 98 out of 955
955 game reviews
    • 66 Metascore
    • 70 Critic Score
    Grasshopper Manufacture, best known for its work on the underappreciated "Killer 7," has done a great job capturing the essence of the show while incorporating its own signature elements, and the result is an entertaining hack and slash adventure that serves up plenty of action that's been marinated in tasty Samurai Champloo shenanigans.
    • 62 Metascore
    • 70 Critic Score
    The presentation hits the mark in terms of humor, and there are quite a few things to try in the game. However, it lacks in long-term enjoyment, and repetition sets in quickly. In the end, Leisure Suit Larry is like a one-night stand. You'll enjoy it, but the party ends a bit too soon.
    • 66 Metascore
    • 70 Critic Score
    Fans will absolutely love it, while newcomers will wonder what all the fuss is about.
    • 62 Metascore
    • 70 Critic Score
    This is far and away the best Pokemon DS game out there. It's just not the full-fledged sequel that I'm still anticipating.
    • 79 Metascore
    • 70 Critic Score
    I think Criterion could've done so much more with this game to turn it into an instant classic. As is, it's a great sugar rush that's worth a few hours of your time, but doesn't really justify the full $40 price tag like it should.
    • 73 Metascore
    • 70 Critic Score
    The lack of a couple of significant entries in the series, namely Sonic CD, hurts, and the inclusion of such lame, obscure titles like Sonic Spinball and The Ooze doesn't help.
    • 77 Metascore
    • 70 Critic Score
    While this DDR is solid, some of songs are repeats from past versions, and the use of the EyeToy comes off as more of a gimmick than a real extension of the gameplay. Still, fans of this series will be pleased at what Konami's put together.
    • 57 Metascore
    • 70 Critic Score
    The game isn't perfect, and suffers from some oddities here and there, like some "stuck" moments in level design, lack of originality, and, uh, Vanessa Carlton, but otherwise, it's definitely worth checking out.
    • 77 Metascore
    • 70 Critic Score
    This is definitely a genre that needs some serious reinventing.
    • 70 Metascore
    • 70 Critic Score
    If you haven't played the series before, I would recommend getting the older titles first.
    • 77 Metascore
    • 70 Critic Score
    The music selection could've used more work, and some parts of the game drag when they shouldn't. Still, this is a great sequel.
    • 81 Metascore
    • 70 Critic Score
    It's simply that the fighting aspects of the game remain very similar to "MK: Deadly Alliance," which caters to a casual market. The extra modes of Puzzle Kombat, Chess Kombat, online play, and Konquest certainly add a great deal to the title, but if you didn't like Deadly Alliance, chances are you won't like Deception either.
    • 73 Metascore
    • 70 Critic Score
    It's sour grapes of sorts because it's a tease at what we really want: An online version where thousands of players can explore the world and battle each other.
    • 66 Metascore
    • 60 Critic Score
    SRS may be as shallow as some twenty-twos, but you may be having too much fun to care.
    • 78 Metascore
    • 60 Critic Score
    The game isn't quite on a level with EA's "MVP Baseball 2004," but it does compete (which is saying a lot when you look at last year's installment) and it's fully capable of providing you with hours of entertainment.
    • 66 Metascore
    • 60 Critic Score
    While many will still enjoy its timeless shooting gameplay, it's a little disappointing to find that it offers no frills. This is, pure and simple, the arcade game, with the addition of online leaderboards and unlockable achievements.
    • 56 Metascore
    • 60 Critic Score
    The gameplay is fairly lackluster when compared to non-licensed games in the genre. The ability to transmute objects is a nice addition, but it simply doesn't add enough to keep non-fans interested.
    • 70 Metascore
    • 60 Critic Score
    I can't help but be a bit bored by this formula as I've seen it in countless other titles.
    • 71 Metascore
    • 60 Critic Score
    But the game certainly hasn't aged well, and what worked ten years ago (ink ribbons, that zany control scheme) isn't so attractive these days.
    • 76 Metascore
    • 60 Critic Score
    Gun
    Blocky characters, stiff movement, clipping issues and a generally dated look that makes this game look like it was developed in the 1800's, detracts from what could have been a very influential game.
    • 79 Metascore
    • 60 Critic Score
    Long-time players will appreciate the changes, such as mission instancing, more-so than anyone who is new to the series.
    • 41 Metascore
    • 60 Critic Score
    Boring, boring, boring. It's like a life sentence unto itself...only you can control when it ends by hitting the power button.
    • 60 Metascore
    • 60 Critic Score
    It's far from a disappointing cavalcade of games, as they'll keep you busy for hours, but it almost feels like a speedy effort through development, without actually delving into Namco's history. It's like walking into an arcade for five minutes instead of staying a couple of hours.
    • 72 Metascore
    • 60 Critic Score
    While mildly entertaining, the GBA library is far too impressive for Shrek 2 to make a name for itself.
    • 62 Metascore
    • 60 Critic Score
    The game has poor touch screen recognition (as in when I write 2 the game thinks it's 8) and the presentation is drier than Death Valley.
    • 46 Metascore
    • 60 Critic Score
    The collection's mostly a success, although when it falls backward, it falls hard, particularly with the miserable remake of "Golden Axe."
    • 69 Metascore
    • 60 Critic Score
    Would've been a great game had it come out three years ago, but this is 2005, and its gameplay mechanics just aren't acceptable. There's just so much wasted potential it's ridiculous, and the graphics are so average that I'm very surprised at Volition.
    • 77 Metascore
    • 60 Critic Score
    Not only does it feature addictively simple pick up and play gameplay, but the stage-oriented design allows players to either go through a few stages or a few playthroughs at time.
    • 65 Metascore
    • 60 Critic Score
    Had the graphics been retouched a bit, the pace been picked up, the sound been reworked, and multiplayer been considered, this could've been the luxury yacht of war games.
    • 70 Metascore
    • 60 Critic Score
    The game still plays incredibly well and manages to capture the manic energy of college hoops, and the Legacy mode is recommended for dunk-alites, but the presentation is clearly in second place behind NBA 2K6, thanks to fuzzy graphics and a lame commentary duo.

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