Gamer.nl's Scores

  • Games
For 1,850 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Threes!
Lowest review score: 10 Fighters Uncaged
Score distribution:
1,850 game reviews
    • 72 Metascore
    • 65 Critic Score
    GoldenEye 007: Reloaded isn't as iconic as the original, but still offers some enjoyable moments. The first and last levels are the best in the game and really capture that James Bond-feeling. Splitscreen multiplayer for four people is still as much fun as ever.
    • 70 Metascore
    • 65 Critic Score
    This new Ratchet & Clank-adventure uses funny weapons, happy science fiction and lots of shooting and jumping to present the first cooperative adventure of the couple. But it lacks the magic, inspiration and creativity of the previous games.
    • 70 Metascore
    • 65 Critic Score
    Hell Yeah! Wrath of the Dead Rabbit is as strange as you'd expect it to be from reading the title. Although is offers decent platforming action, it effectively tries to prevent you from having fun with it in every way. Monotonous, illogical design choices and other annoying aspects make this rabbit jump to mediocre heights.
    • 72 Metascore
    • 65 Critic Score
    Cities in Motion 2 is a true paradise for those who love to plan everything into the smallest details. Other than that it offers too little variation to stay interesting for long, with boring graphics, drab environments and slow gameplay. Cities in Motion 2 is better than its predecessor, but no classic in the sim-genre.
    • 64 Metascore
    • 65 Critic Score
    Gods Will Be Watching could’ve been one of the best indie games of 2014. A challenging adventure about making deadly choices. A game we would’ve loved to mention in a single breath together with The Banner Saga, Papers Please and The Walking Dead. Unfortunately, the developers focused too much on a risk management game mechanic, which is more irritating than emotionally moving.
    • 70 Metascore
    • 65 Critic Score
    The capabilities of next-generation gaming and Ignite Engine can't be seen in EA Sports UFC. This has not only to do with poor qualities, but also with the lack of options and modes. This painful conclusion is only more painful because of the fact that the game is therefore a much lesser game than the nearly three-year-old UFC Undisputed 3.
    • 69 Metascore
    • 65 Critic Score
    Mario Tennis Open adds a few nice feautures, like a Super Mario Bros-minigame and online multiplayer, but in its core it doesn't utilize the chances it has. The game shines when playing with others though, because the artificial intelligence is too smart (or too stupid) to use the special strikes-system.
    • 65 Metascore
    • 65 Critic Score
    A Virus Named Tom is a nice puzzle game as a snack. It's structure is simple and it never gets very complicated. Still, there's enough challenge in this relatively short game and the multiplayer lifts it to greater heights. Unfortunately the versus and coop modes are only playable locally, and for a PC-game, that's a giant waste.
    • 71 Metascore
    • 65 Critic Score
    Styx is an entertaining stealth game with beautiful levels, but the gameplay is so frustrating that it is hard to really enjoy it.
    • 79 Metascore
    • 65 Critic Score
    Prototype 2 is mindless fun, but lacking any glimpse of intelligence. Every element of the story is undermined by simplicity and shallowness. The game excels in creating a brutal interactive playground in which you roam around as a half-god. It's just a shame that this deity doesn't get a moment to shine.
    • 69 Metascore
    • 65 Critic Score
    Burnout Crash! has some bizarre crashes, but other than that it has little to do with the franchise. It's more of a puzzle game now with a cartoon-like look, with the fun gameplay modes locked until further in the game. The birdseye view actually limits the variation in the gameplay.
    • 68 Metascore
    • 65 Critic Score
    In Deadlight you play as an ordinary man instead of an indestructible hero, who just wants to survive in a rotten world. It's one of the graphically prettiest games on Xbox Live Arcade to date, but the gameplay unfortunately doesn't reach the same heights and the length of the game is disappointingly short.
    • 77 Metascore
    • 65 Critic Score
    Apotheon has a surprisingly strong style and the levels are interesting. It is such a pity this game is sickened by loads of bugs. Plus, the controls feel a bit too loose, which keeps the fights from getting any depth.
    • 65 Metascore
    • 65 Critic Score
    UEFA Euro 2012 disappoints. Not every playable mode works, and from a technical standpoint less improvements have been made in comparison to other tournament editions like Euro 2008 or World Cup 2010. The Expedition mode is the most interesting of the bunch, but doesn't even come close compared to the Ultimate Team modes from regular Fifa-titles.
    • 64 Metascore
    • 65 Critic Score
    FarmVille 2: Country Escape does what you'd expect a social farming simulator to do. Developer Zynga has given the competition the space to introduce strong alternatives, like Hay Day. And righly so, because in the end, that's the better farming game.
    • 72 Metascore
    • 65 Critic Score
    The cheerful appearance and adult racism-metaphor suggest that The Last Tinker: City of Colors could be an intelligent piece of art. Nothing could be farther from the truth; they remain charming shells for a decent platformer.
    • 79 Metascore
    • 65 Critic Score
    The Unfinished Swan tries to touch the player with a special aesthetic and a unique gameplay concept, but it only succeeds on an average level. It loses itself too much in trying to be something special and never really grabs the player because of it. It lacks unity and continuity and therefore doesn't let its beautiful mold settle, which leaves the game with a pretty aura, instead of a soul.
    • 64 Metascore
    • 65 Critic Score
    You should ask yourself if you are satisfied with more of the same. Were the two adventures of DeathSpank enough for you? The small changes can't cover up the signs of weariness that's creeping in this series.
    • 65 Metascore
    • 65 Critic Score
    You should ask yourself if you are satisfied with more of the same. Were the two adventures of DeathSpank enough for you? The small changes can't cover up the signs of weariness that's creeping in this series.
    • 60 Metascore
    • 65 Critic Score
    Resistance: Burning Skies brings the series' strong points to a handheld with a good arsenal of weapons and lots of action. Other than that, the game achieves little.
    • 76 Metascore
    • 65 Critic Score
    After many delays Smoke and Mirrors was finally released, that visibly shows that it suffered under the haste of the developers. Besides from sitting back and watching an interesting story, there isn’t much to do in this episode, that has been shortened and has quite a few nasty bugs.
    • 73 Metascore
    • 65 Critic Score
    Knytt Underground starts of very slowly and hardly convinces with its simple gameplay and a monotonously constructed adventure. It's also quite grating that the narrative context forms a departure in style from its otherwise pretty visualized levels. But in the third chapter of the game, developer Nifflas's creation comes into its own. It turns out to offer a wonderfully balanced challenge by letting players explore a huge world filled with inventive puzzles and fun platfoming action.
    • 70 Metascore
    • 65 Critic Score
    Mega Jump 2 is mostly more of the same. Who played the first game, will undoubtedly enjoy the second, were it not for the new options, that’ll do anything to bleed you dry financially.
    • 75 Metascore
    • 65 Critic Score
    Paper Mario's first outing on a handheld device is pretty charming, but the paper is starting to tear. The lack of RPG-elements make the fights feel pointless and some strange decisions lead to frustrating moments. Despite all the stickers, his game doesn't stick.
    • 62 Metascore
    • 65 Critic Score
    Deadpool proves that he deserves his own game. It also proves that a strong character with a lot of personality can hide a number of discomforts and gameplay related frustrations. Whenever Deadpool stops making jokes, this becomes painfully obvious. But just when you're about to quit, the joker returns to keep you playing.
    • 66 Metascore
    • 65 Critic Score
    The Novelist is mostly a missed opportunity. It combines stealth and adventure in the midst of adult dilemma's, but never do its fresh ideas turn The Novelist into an exciting or emotional whole.
    • 56 Metascore
    • 65 Critic Score
    The first big DLC for Far Cry 4 is a let-down. There is not any real new content and it offers a lot of repetition. Why buy this for the full price? But, not all is negative, it still feels great to shoot everything to pieces with an interesting range of weapons.
    • 76 Metascore
    • 60 Critic Score
    Mayday! Deep Space is an unique way of telling a science-fiction mystery. The combination of excellent voice-acting and the controls work good together, but it also results in a game feeling limited: the gameplay is minimal and the game is too short.
    • 72 Metascore
    • 60 Critic Score
    Naruto: Clash of a Ninja Revolution is a very entertaining fighting game. The combat system works just fine and the storyline is pretty compelling. Too bad that the game doesn't have a lot of improvements over the last Naruto, making it a game that does little to renew the series.
    • 63 Metascore
    • 60 Critic Score
    With a beautiful, dream-like style Lucidity grabs you almost instantly. But while playing it slowly loses its grip. The concept knows too many flaws and irritations to keep you fascinated and the story is too minimal to provide a counterbalance.

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