Gamer.nl's Scores

  • Games
For 2,231 reviews, this publication has graded:
  • 35% higher than the average critic
  • 6% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Guild Wars 2
Lowest review score: 10 Balls of Fury
Score distribution:
2231 game reviews
    • 67 Metascore
    • 55 Critic Score
    Fallout 4: Automatron could have been a brilliant part of a bigger DLC package, but just like it is now is simply not worth your money. The changeable robots are cool, but the missions are way too short and not memorable at all.
    • 67 Metascore
    • 90 Critic Score
    Nier is as awesome as it is obscure. A game that will be hated by simpletons for its bold approach to the action-rpg genre, and loved by anyone in their right mind for exactly the same reason. The oddly loveable cast, the myriad of different gameplay-concepts (ranging from old school to sheer genius) and the awesome soundtrack make Nier into a roughly hewn diamond, brilliantly shining as the surprise of the year.
    • 67 Metascore
    • 55 Critic Score
    MXGP is over excessive in its no-nonsense approach. It's a decent, even clinical racing game. It could've been way more exciting and outspoken; now it's a motocross-game without any spunk.
    • 67 Metascore
    • 70 Critic Score
    Wreckateer is a Kinect-game that actually works. That alone makes it better than most other Kinect-games. It resembles Angry Birds so much that Microsoft should give a portion of its proceeds to Rovio, but that doesn't mean that Wreckateer isn't a lot of fun to play in short sessions. Many different projectiles to shoot with and a challenging score-system can't prevent boredom from setting in after longer sessions though. Consider this a nice snack.
    • 67 Metascore
    • 75 Critic Score
    Underground is a funny Wii U-game with a serious twist as it is a serious surgery game. It makes an art out of moving as smooth as possible with robot arms, and it is fun but hard to learn, especially because of the GamePad that often gives your fingers a hard time.
    • 67 Metascore
    • 50 Critic Score
    This game won’t exactly entertain you. The bad controls result in way too much frustration and the game isn’t even that scary, which is a shame because the game pretends to be a survival-horror game. The visits to the Himalaya are interesting enough but not enough to turn Cursed Mountain into a classic.
    • 67 Metascore
    • 80 Critic Score
    This game makes a 25 year old Game Boy game relevant for current gamers. It is true to the original, which makes it a lovely blast from the past to carry around with you.
    • 67 Metascore
    • 40 Critic Score
    The first Still Life was a breath of fresh air in the old adventure genre, but the second game is a mess. The story has no tension, puzzles are confusing, the menus are disorienting and the game suffers from bad animation and terrible voice acting.
    • 67 Metascore
    • 50 Critic Score
    Rhiannon is a decent game for those who are willing to search for the story within the game, who are willing to keep roaming on the same location without a specific goal and who are willing to look past the mediocre look of the game that already was obsolete in 1996. If you answered positive on any of the above the game offers a interesting adventure. For anyone else it might be beter to wait for a new adventure.
    • 67 Metascore
    • 70 Critic Score
    Assassin's Creed Pirates is about shallow sea combat and fast boats. A simple, but entertaining snack.
    • 67 Metascore
    • 60 Critic Score
    As a motorcross game MX vs. ATV Untamed would have been nice to play. But the quality of the game has really been lowered by adding vehicles like buggies and monstertrucks. These could better have been removed from the game. When it comes to graphics this game can't cope with its competitors. It's a disappointing feeling to have a game in your possession which feels like an oldy.
    • 67 Metascore
    • 60 Critic Score
    Codename: Panzers Cold War isn't good, but isn't bad either. It will probably be overrun by the sheer quality of the other RTS games. Hardcore strategy fans will find this title too shallow, while gamers that are looking for some fast paced action will find it elsewhere.
    • 67 Metascore
    • 70 Critic Score
    Operation Flashpoint: Red River doesn't play well on its own due to its bad AI. The online mode does offer a good experience, but isn't especially unique or amazing. The addition of a splitscreen-mode could've changed that, but Codemasters chose not to include such a thing.
    • 67 Metascore
    • 70 Critic Score
    Paradox seems to publish fast multiplayer games with comical settings more often nowadays, aside from their deep strategy games. The Showdown Effect is pretty successful in that respect, but lacks finesse.
    • 67 Metascore
    • 70 Critic Score
    Bizarre Creations delivers a different kind of shooter that will attract a specific kind of gamer. The boring setting and combo-system don't bring this game to the absolute top, but the addicting gameplay makes up a lot. If they put more effort in a possible sequel, it might become a classic in this new subgenre.
    • 67 Metascore
    • 75 Critic Score
    10000000 is a grand interpretation of Puzzle Quest. The combination of the Bejeweled-game mechanic and accessible RPG-additions work pretty infectiously. If you have the option: choose the iOS-version though, it's made for swiping gestures.
    • 67 Metascore
    • 65 Critic Score
    If you look at Thief like it's a series of sneaking puzzles, it works just fine. You really do feel like a master thief when sneaking from shadow to shadow unseen and relieve every area of its valuable contents. It fails in almost every other way though.
    • 67 Metascore
    • 60 Critic Score
    Without the cliché but fitting story and the progression that reminds us of RPGs from the previous Castlevania-games, what remains is a game that doesn't feel quite like the latest entry in this series. This mostly revolves around the multiplayer and it's pretty much the only reason to get this game.
    • 67 Metascore
    • 65 Critic Score
    CounterSpy primarily relies on its looks. The use of propaganda in the dialogue, an overly communist style and countless references to spy tactics depict a Cold War atmosphere not unlike in the Bond movies with Sean Connery. The cartoony art style helps to distinguish the game from other similar titles, but its not enough to cover up a lack of complex gameplay.
    • 67 Metascore
    • 70 Critic Score
    Resident Evil 6 is the biggest ode to fans you can think of. It has four complete games in one, combines much loved gameplay and characters in one package and is more survival oriented than 1, 2, 3, 4 and 5 added together. But at the same time, Capcom completely ignores these fans in order to reach the masses with spectacular and unparalleled quick-time events. The result is a 40 hours long 'clusterf..k' of brilliant moments and frustration like you rarely see in games.
    • 67 Metascore
    • 50 Critic Score
    A good idea that turned into a bad game. The Don's View has potential, but with a very low difficulty you can take over where and whenever you like. The action itself is pretty mediocre, the graphic style even worse. The Don's View can form a good starting point for a new game, but pretty please with sugar on top, don't mess with the Don.
    • 67 Metascore
    • 70 Critic Score
    Driveclub VR is mostly a rebuild of the standard PS4-game, but the VR-part does offer a new experience. Too bad it is not an experience that you cannot miss.
    • 67 Metascore
    • 70 Critic Score
    Dungeonland is a pretty standard dungeon hack-and-slasher, but is still an original game. You can also play as an evil Dungeon Master and cause mayhem and death amongst the players. Forget the insanely unbalanced singleplayer mode, Dungeonland gets really fun when playing with others.
    • 67 Metascore
    • 50 Critic Score
    Fuel is a race game with two faces. On one hand you've got a huge and open world in which the impressive weather effects and the sheer size alone are a new milestone in it's genre. But on the other hand the game feels a little lost and lacks decent gameplay mechanics. In the end the flaws take the upper hand and giving us the feeling that Fuel could have been so much more.
    • 67 Metascore
    • 50 Critic Score
    At first, Turok places the player in a game with impressive atmosphere and basic but satisfying shoot-out moments. After cutting through another of those dinosaurs though, the feeling of repetition starts to kick in. In the end, the game restricts the player too much.
    • 66 Metascore
    • 60 Critic Score
    Third time's a charm, but also extremely predictable. We all know what to expect here because we have played it twice already.
    • 66 Metascore
    • 60 Critic Score
    This expansion of Saint's Row 4 is a bit lazy. The upbeat psychotic humor that we love in this franchise is what keeps Gat Out Of Hell a fun game to play, but the game is too slender to really be a stand-alone game.
    • 66 Metascore
    • 60 Critic Score
    Zombie Apocalypse could have been entertaining and great. In comparison to other zombie games the developers deliver a game in which you will kill more zombies than ever for less money. It's a shame Zombie Apocalypse gets repetitive very soon though, and gives you the idea you're just running in circles. The multiplayer make up for it a little, but we can't call it more than a mediocre game.
    • 66 Metascore
    • 60 Critic Score
    This is not a videogame; there is nothing challenging about it, no puzzle element and no way of doing things wrong. As a creative toy it is okay, as there is a big load of furniture to choose from, but in the long run, Happy Home Designer is simply not going to suffice as a proper Animal Crossing-game.
    • 66 Metascore
    • 50 Critic Score
    On rare occasions the game shows its potential. When making the right moves on your balance board while the finish line is in your sights there will be some form of satisfaction. However, you'll never find enough motivation to play on because of the simple fact that there is nothing to unlock. What remains is the question whether the target audience is the mainstream or the hardcore gamer. The controls feel a little bit hardcore while the game feels more casual. Family Ski, make up your mind!