Gamer.no's Scores

  • Games
For 961 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Red Dead Redemption
Lowest review score: 20 The Walking Dead: Survival Instinct
Score distribution:
  1. Negative: 76 out of 961
961 game reviews
    • 64 Metascore
    • 50 Critic Score
    Shadow of the Beast's best moments are to be found in its introduction, which says something about a game that is only a few hours long. The combat system, which starts out strong, turns into a button mashing nightmare, while a confusing story and weirdly designed boss battles cements its standing as a mediocre experience.
    • 62 Metascore
    • 50 Critic Score
    Deadpool fits in neatly with the rest of the game titles by developer High Moon Studios. It's a good tribute to a well established character, but the gameplay itself feels clunky and isn't all that satisfying to play. Switching between swordplay and gunplay has been done much better in other action titles.
    • 54 Metascore
    • 50 Critic Score
    It is obvious Platinum Games know their Avatar/Korra universe, but the game feels too constricted by its own fictional setting to really let itself go a bit crazy. Combat works fine, but lacks depth, and the length of the game incredibly short.
    • 67 Metascore
    • 50 Critic Score
    A good foundation doesn't always make a very good game. LEGO Star Wars on the 3DS feels a bit lonely and it gets a bit boring after a while. The 3D effect is purely cosmetic.
    • 51 Metascore
    • 50 Critic Score
    Murdered: Soul Suspect is often interesting, with a clever story and cool characters. Other times it’s a messy affair, with pale graphics, boring gameplay and confusing mechanics.
    • 49 Metascore
    • 50 Critic Score
    The Amazing Spider-Man 2 is not as amazing as it sets out to be. Your neighborhood webslinger deserves a better game.
    • 63 Metascore
    • 50 Critic Score
    The game shoves and commands me around as if I'm some mindless observer, while continuously bragging about the stunning but hollow-feeling visuals. The simple do-as-you're-told mechanics make no leeway for anything, and despite the game's alright shooting action, the result is overall quite forgettable.
    • 71 Metascore
    • 50 Critic Score
    Tomodachi Life tries to be fun, and it sorta is. The problem is that it only lasts for an hour or three, and then the magic’s gone forever.
    • 71 Metascore
    • 50 Critic Score
    While the overall setting and characters are both delightfully stupid and unironically bizarre, there's little else in the game's narrative that's much to write home about. The story itself is rather bland and melodramatic, and the single player campaign is frought with repetitive missions and fights. The multiplayer doesn't fare better, with interchangeable characters and game modes that leave something to be desired.
    • 73 Metascore
    • 50 Critic Score
    It's lovely and beautiful, and the attention to detail is wonderul. Sadly the game is wrecked by the terrible camera that will ruin some of it's finest moments.
    • 71 Metascore
    • 50 Critic Score
    Citizen Brown is like a mediocre sitcom. There's loads of talk and not much else. The puzzles are dull and simple, the scope is extremely limited and the situations are silly at best. But at least it'll make you laugh from time to time.
    • 70 Metascore
    • 50 Critic Score
    Disney Universe plays well, has got a lot of charm and welcomes you into the world of six great, classic movies. Still, the game is way too easy to beat, especially when playing on your own. Disney Universe stands out more as a children's game than an actual challenge for more experienced gamers.
    • 70 Metascore
    • 50 Critic Score
    Although Homefront has a compelling multiplayer and a interesting story, its singleplayer campaign storytelling and lack of player involvement is no short of being awkward. With its average game mechanics and bad design choices, it really isn´t a game one could recommend except for the most action-hungry FPS-players.
    • 49 Metascore
    • 50 Critic Score
    This massively unbalanced game manages to produce tears of joy and tears of pain pretty much all at the same time. An awesome combat system can't quite fight off the vast army of frustrating annoyances.
    • 51 Metascore
    • 50 Critic Score
    This massively unbalanced game manages to produce tears of joy and tears of pain pretty much all at the same time. An awesome combat system can't quite fight off the vast army of frustrating annoyances.
    • 68 Metascore
    • 50 Critic Score
    Despite being quite enjoyable at its best, this maritime strategy game is scuttled by a very slow start and a lack of depth.
    • 53 Metascore
    • 50 Critic Score
    A mediocre wargame that fails to impress. A short, 6-hour-long story which is hard to follow, does not hit any emotional buttons or give enough adrenalin-pumping moments. A decent multiplayer, but nothing that has not been done before in the genre.
    • 78 Metascore
    • 50 Critic Score
    The campaign is too short, even for an arcade game. The gameplay is repetitive, and you'll probably be tired long before you've played all 100 levels. The multiplayer can be good fun with some friends, but don't expect the fun to last all night.
    • 68 Metascore
    • 50 Critic Score
    The third expansion to the Men of War universe suffers by being one of the most difficult realtime strategy games out there. Combine this with a rather high amount of bugs, and you got the recipe for the least entertaining and most frustrating game of the series.
    • 60 Metascore
    • 50 Critic Score
    Heavily inspired by the likes of Dungeon Keeper, this base building game fails to achieve the greatness of it's ancestor. There's some fun here, but outside of trying to navigate your increasingly complex dungeons, it's not challenging enough.
    • 69 Metascore
    • 50 Critic Score
    Yooka-Laylee simply doesn't live up to todays standards. Especially when compared to the well designed games we've been served lately.
    • 77 Metascore
    • 50 Critic Score
    Call of Duty: Infinite Warfare brings a fun single player campaign to the table, despite the lackluster characters and the shallow storyline. The multiplayer is what keeps me coming back, but with the latest maps being awkwardly designed, I'm spending most - if not all - of my time on Terminal, a map from Modern Warfare 2, which basically sums up the problem of the series. Call of Duty is in dire need of a gameplay revolution, and it shows from the most basic of movement patterns to how I'm shooting my gun.
    • 73 Metascore
    • 50 Critic Score
    Eagle Flight leaves me with mixed feelings. The first time you play it will knock your socks off, but you soon find a game with a lack of depth.
    • 71 Metascore
    • 50 Critic Score
    There can be no doubt that Hello Games set out on a journey of extreme ambition with No Man's Sky. Unfortunately, too much of a good thing can turn into something bad, which sadly reflects the reality of this never-ending game. While it is a beautiful, inspiring and gigantic title, No Man's Sky lacks the depth, the polish and the substance of a truly great adventure.
    • 73 Metascore
    • 50 Critic Score
    Making courses in a streamlined editor on the 3DS is a joy, but the unexplained absence of sharing courses online takes away any interest in continued building and playing.
    • 58 Metascore
    • 50 Critic Score
    It has its moments but this trek through rooms and corridors quickly becomes tiresome and uninspired. The multiplayer brings it up a notch, but not enough to make this truly worth your time.
    • 76 Metascore
    • 50 Critic Score
    The fusing of puzzles, Metroidvania and a the film noir aesthics create a very alien, yet familiar world to travel in. It becomes a bit boring in places, but overall the journey is a fascinating one.
    • 67 Metascore
    • 50 Critic Score
    Most twin stick shooters are good fun for a while, and this is no exception. Cutting down orks with constant streams of bullets is definitely entertaining, especially with a friend. It provides terribly little variation though, and you won't be sad when it's over.
    • 71 Metascore
    • 50 Critic Score
    Steep looks good, and offers a lot to do, but does not provide good reasons to keep on playing.
    • 70 Metascore
    • 50 Critic Score
    The tense atmosphere and fascinating setting makes this a highly interesting installment in the series. Sadly it is all brought down by a long list of technical issues and annoyances that makes this sometimes very enjoyable game a very trying experience.
    • 76 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 70 Metascore
    • 50 Critic Score
    Despite some nifty enhancements to teamplay and a great western setting, Lead and Gold somewhat falls through with sloppy weapon physics, lag issues and weird design choices.
    • 77 Metascore
    • 50 Critic Score
    As a means to tell stories based on actual events Valiant Hearts: The Great War works fairly well. The plot is engaging, the characters compelling and the use of World War One as a backdrop is a bold, but ultimately good decision by Ubisoft Montpellier. The beautiful, hand drawn graphics are stunning to look at, and manage to underscore how difficult life in the trenches was. Unfortunately Valiant Hearts isn't able to justify itself as a game. The gameplay is, ultimately, not very interesting and completely without challenge.
    • 77 Metascore
    • 50 Critic Score
    Not pretty to look at, has a horrible story and a long walk from the spirit of the original game. The mechanism makes good multiplayer games and the technology system offers different playing techniques, but the game struggles to stand out from other average titles.
    • 74 Metascore
    • 50 Critic Score
    Master of Orion is a visually appealing game, but for a strategy title that tries to impress, it's not enough to sport a pretty face. The wonder of a space exploration strategy is severely lacking, partly due to the arcade-like game design, and partly due to the lack of any real depth.
    • 73 Metascore
    • 50 Critic Score
    Tri Force Heroes isn't a bad game, but it's not a great one either. It feels more like an apology from Nintendo for delaying Zelda Wii U to 2016. A lack of polish and depth holds the experience back and there's very little reason to replay anything once you're done the first time around.
    • 80 Metascore
    • 50 Critic Score
    Look past the industry veterans standing behind it, and The Last Story fails to garner any sense of wonder. The new gameplay and combat mechanics are a refreshing addition to the genre, but doesn't hold up under much scrutiny. Clichéd characters and trite storytelling grind the experience down to a mediocre one.
    • 64 Metascore
    • 50 Critic Score
    Gods Will Be Watching is a test of patience told in six violent acts. What could have been a fascinating glimpse into a cool sci fi universe is unfortunately sabotaged by mechanics that give the illusion of control but often makes you feel like a helpless bystander. Whether this is by design or by accident, it ends up being a frustrating experience.
    • 62 Metascore
    • 50 Critic Score
    Magic The Gathering Tactics offers a fresh and original take on the collectible card game. The new elements make the game both tactically challenging and very entertaining. But unfortunately the game is plagued by bugs, mismangement and a severe lack of communication from the developers, making it still an unfinished product.
    • 69 Metascore
    • 50 Critic Score
    Ghost Recon Wildlands offers a stunningly beautiful open world – and little else. The awful storytelling leaves much to be desired, and the mediocre shooting and driving.
    • 64 Metascore
    • 50 Critic Score
    Gat out of Hell feels like a sequel that was turned into a downloadable side story. It's jam packed with enough collectibles and side missions to fill an entire new Saints Row game, but is sorely lacking in story content. What's there is as funny as always, but it still leaves much to be desired.
    • 63 Metascore
    • 50 Critic Score
    The Youtube-style presentation is a success, but the rest of the game is just plain mediocre. The story is boring and the action feels far too generic. Might be worth buying for the coop.
    • 62 Metascore
    • 50 Critic Score
    The Youtube-style presentation is a success, but the rest of the game is just plain mediocre. The story is boring and the action feels far too generic. Might be worth buying for the coop.
    • 58 Metascore
    • 50 Critic Score
    Tron: Evolution suffers from the original movie's main affliction: Monotony. While initially interesting, the gameplay feels repetitive, and an inconsistent control system causes additional frustration. The soundtrack is, on the other hand, awesome – but that's sadly not enough to make this game a classic.
    • 52 Metascore
    • 50 Critic Score
    Blades of Time is a lazy patchwork of already exhausted mechanics and ideas which Gajin has stolen from most of the hack and slash games seen this millenium. The result is a lot of uncreative, badly executed nonsense wrapped around some fairly decent fighting mechanics.
    • 76 Metascore
    • 50 Critic Score
    There's no reason why a Dynasty Warriors game wearing a Legend of Zelda costume can't work, and at first Hyrule Warriors is surprisingly entertaining. Unfortunately the game runs out of steam after only a couple of hours. There's no depth to the combat system and slaying countless monsters becomes fairly monotonous.
    • 69 Metascore
    • 50 Critic Score
    The simple, enjoyable rail shooting of Star Fox 64 has in Star Fox Zero been replaced by contrived and obscure hardware gimmicks. A few decent levels salvage the overall experience to a small degree.
    • 52 Metascore
    • 50 Critic Score
    This highly anticipated platformer falls flat on its back, having inferior controls, level design and overall presentation compared to the game series it attempts to recreate.
    • 72 Metascore
    • 50 Critic Score
    Excellent combat aside, the boring story and cookie cutter characters drags this experience down to forgettable levels.
    • 64 Metascore
    • 50 Critic Score
    One Piece: Pirate Warriors partly unsuccessful capturing the heart and soul of the One Piece franchise. The dialogue is funny and the Straw Hat Pirates are well animated, but the gameplay is repetitive, and unless you're a true Dynasty Warriors fan this button mashing title might end up disappointing.
    • 38 Metascore
    • 50 Critic Score
    This could have been a brilliant game. The problem is that it just doesn't work. The Kinect controls work only when they want to, and most of the time they don't, something that ruins an otherwise great experience.
    • 71 Metascore
    • 50 Critic Score
    It feels like a pale copy of Rocksteadys Batman: Arkham Asylum, lacking in charm and unique features. The game is also plagued by both small and big technical issues that drop it down to a disappointing level of mediocrity. It's not all bad, but as a package it is uninspired, empty and flat.
    • 66 Metascore
    • 50 Critic Score
    It's obvious that Ghost Games and Electronic Arts are trying to build a great Need for Speed game, but they still haven't quite gotten there. This more reboot friendly Need for Speed feels incredibly shallow, resulting in a racing game that seems to be running on empty.
    • 71 Metascore
    • 50 Critic Score
    Portal Knights is a visually appealing game, but lacks the sense of wonder and awe we are used to from the likes of Minecraft. The crafting and building systems might be present, but the game lacks a world worth exploring, which makes it all fall apart fairly quickly.
    • 64 Metascore
    • 50 Critic Score
    Yoshi’s New Island is a cute and colorful game. Unfortunately the game is an almost complete copy of Super Mario Land 2: Yoshi’s Island 2. The gameplay is exactly the same, and the developer, Arzest, have barely come up with any new ideas to the game. It looks like Arzest haven’t truly put their heart and into this project.
    • 79 Metascore
    • 50 Critic Score
    If you manage to look past the large amounts of fan service and really dig deep into the game you'll quickly find just another average shooter with some interesting visuals. This is a game by fans, for fans.
    • 71 Metascore
    • 50 Critic Score
    Klang is both fun and interesting in its first half hour but from there on out, the game tries to do too much at once, asking the player to cope with incredible amounts of tasks and frustrations at the same time. The game has a unique visual style, some really cool ideas and a swell soundtrack but that's simply not enough to make this a really good experience.
    • 77 Metascore
    • 50 Critic Score
    The concept is fine in its basic form, and it emulates the Disney like conducting from the movie The Sorcerers Apprentice in an entertaining way. However, Kinect's more unpredictable elements makes for some bumpy moments at times.
    • 74 Metascore
    • 50 Critic Score
    This game would have been a lot more exciting if it either way genuinely scary or embraces its action parts a lot more. Instead it's stuck in purgatory, as a generic shooter with superficial horror elements.
    • 67 Metascore
    • 50 Critic Score
    Digimon World: Next Order is dated, empty and lacking, but with its addictive training mechanics and large variety of nostalgia-indusing digimon manages to - in some ways at least - charm old time fans of the universe.
    • 58 Metascore
    • 50 Critic Score
    The early stages is very promising, with rock solid Wanzer control, and fun customization, but the boring level design quickly puts a dampener on the fun.
    • 72 Metascore
    • 50 Critic Score
    While the Beastmen faction itself is a great one, offering new horde mechanics and fast gameplay, the campaign is lackluster and does nothing previous expansions have not already explored - and done much better.
    • 67 Metascore
    • 50 Critic Score
    A disappointing end to the trilogy. The story is often nonsensical and the puzzles tend to be to easy, while still having the kind of over-complicated solutions that wouldn't work in real life. It's mostly still fun to play, but it doesn't leave a lasting impression.
    • 58 Metascore
    • 50 Critic Score
    1-2-Switch is fun with the right group of people, there’s no doubt about it, but the steep price and current technical issues with the Joy-Con makes this a game you should hold off on until the wrinkles are out.
    • 63 Metascore
    • 50 Critic Score
    While its gorgeous visuals and 90's platforming gameplay throwback promises much, Epic Mickey: Power of Illusion ends up being no more than a simple nostalgia trip down memory lane. The paint/thinner mechanic from previous games are haphazardly implemented and completely ruins what sluggish flow the game already had.
    • 64 Metascore
    • 50 Critic Score
    An incredibly detailed and realistic experience in the world of militaristic strategy games is bogged down by an inanely sluggish sense of pacing, laughably stupid AI and a high entry threshold that explains very little.
    • 51 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 57 Metascore
    • 50 Critic Score
    Riptide is an unimaginative rerun of the predecessors few strengths and many weaknesses. Sure, the game offers moments of zombie smashing fun online, but a horrible story-line and repetitive game play quickly turns the single player into a boring gorefest.
    • 49 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 62 Metascore
    • 50 Critic Score
    Jimmy's Vendetta delivers some fun, but suffers from repetitive missions, frustrating difficulty spikes. All in all a completely average experience.
    • 62 Metascore
    • 50 Critic Score
    Despite its lovable characters, fun songs and absurd humor, PaRappa really hasn't aged all that well. The gameplay is severely imprecise, there's not really any replay value and the lack of cutscene polish is quite jarring.
    • 73 Metascore
    • 50 Critic Score
    If you're desperate for more inFamous content and can play Second Son with your eyes closed then First Light might be worth your time and money. The story being told, while familiar and unremarkable, is well told and playing around with Fetch's powers can be fun at times. Unfortunately, it's still a downscaled, smaller version of what we all did in the first game.
    • 70 Metascore
    • 50 Critic Score
    A step backwards for the series. There are some major improvements here, but they don't make up for what has been lost.