Gamer.no's Scores

  • Games
For 1,058 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Hearts of Iron IV
Lowest review score: 20 Prison Break: The Conspiracy
Score distribution:
1058 game reviews
    • 64 Metascore
    • 50 Critic Score
    Yoshi’s New Island is a cute and colorful game. Unfortunately the game is an almost complete copy of Super Mario Land 2: Yoshi’s Island 2. The gameplay is exactly the same, and the developer, Arzest, have barely come up with any new ideas to the game. It looks like Arzest haven’t truly put their heart and into this project.
    • 79 Metascore
    • 50 Critic Score
    If you manage to look past the large amounts of fan service and really dig deep into the game you'll quickly find just another average shooter with some interesting visuals. This is a game by fans, for fans.
    • 71 Metascore
    • 50 Critic Score
    Klang is both fun and interesting in its first half hour but from there on out, the game tries to do too much at once, asking the player to cope with incredible amounts of tasks and frustrations at the same time. The game has a unique visual style, some really cool ideas and a swell soundtrack but that's simply not enough to make this a really good experience.
    • 77 Metascore
    • 50 Critic Score
    The concept is fine in its basic form, and it emulates the Disney like conducting from the movie The Sorcerers Apprentice in an entertaining way. However, Kinect's more unpredictable elements makes for some bumpy moments at times.
    • 74 Metascore
    • 50 Critic Score
    This game would have been a lot more exciting if it either way genuinely scary or embraces its action parts a lot more. Instead it's stuck in purgatory, as a generic shooter with superficial horror elements.
    • 68 Metascore
    • 50 Critic Score
    Digimon World: Next Order is dated, empty and lacking, but with its addictive training mechanics and large variety of nostalgia-indusing digimon manages to - in some ways at least - charm old time fans of the universe.
    • 82 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 50 Critic Score
    The early stages is very promising, with rock solid Wanzer control, and fun customization, but the boring level design quickly puts a dampener on the fun.
    • 72 Metascore
    • 50 Critic Score
    While the Beastmen faction itself is a great one, offering new horde mechanics and fast gameplay, the campaign is lackluster and does nothing previous expansions have not already explored - and done much better.
    • 67 Metascore
    • 50 Critic Score
    A disappointing end to the trilogy. The story is often nonsensical and the puzzles tend to be to easy, while still having the kind of over-complicated solutions that wouldn't work in real life. It's mostly still fun to play, but it doesn't leave a lasting impression.
    • 58 Metascore
    • 50 Critic Score
    1-2-Switch is fun with the right group of people, there’s no doubt about it, but the steep price and current technical issues with the Joy-Con makes this a game you should hold off on until the wrinkles are out.
    • 63 Metascore
    • 50 Critic Score
    While its gorgeous visuals and 90's platforming gameplay throwback promises much, Epic Mickey: Power of Illusion ends up being no more than a simple nostalgia trip down memory lane. The paint/thinner mechanic from previous games are haphazardly implemented and completely ruins what sluggish flow the game already had.
    • 68 Metascore
    • 50 Critic Score
    After the wonderful I am Setsuna, Lost Sphear is a huge disappointment. Too many dull conversations, and not nearly enough action.
    • 64 Metascore
    • 50 Critic Score
    An incredibly detailed and realistic experience in the world of militaristic strategy games is bogged down by an inanely sluggish sense of pacing, laughably stupid AI and a high entry threshold that explains very little.
    • 51 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 57 Metascore
    • 50 Critic Score
    Riptide is an unimaginative rerun of the predecessors few strengths and many weaknesses. Sure, the game offers moments of zombie smashing fun online, but a horrible story-line and repetitive game play quickly turns the single player into a boring gorefest.
    • 49 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 62 Metascore
    • 50 Critic Score
    Jimmy's Vendetta delivers some fun, but suffers from repetitive missions, frustrating difficulty spikes. All in all a completely average experience.
    • 61 Metascore
    • 50 Critic Score
    Despite its lovable characters, fun songs and absurd humor, PaRappa really hasn't aged all that well. The gameplay is severely imprecise, there's not really any replay value and the lack of cutscene polish is quite jarring.
    • 73 Metascore
    • 50 Critic Score
    If you're desperate for more inFamous content and can play Second Son with your eyes closed then First Light might be worth your time and money. The story being told, while familiar and unremarkable, is well told and playing around with Fetch's powers can be fun at times. Unfortunately, it's still a downscaled, smaller version of what we all did in the first game.
    • 70 Metascore
    • 50 Critic Score
    A step backwards for the series. There are some major improvements here, but they don't make up for what has been lost.

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