Gamer.no's Scores

  • Games
For 1,007 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Divinity: Original Sin II
Lowest review score: 20 Prison Break: The Conspiracy
Score distribution:
1007 game reviews
    • 81 Metascore
    • 40 Critic Score
    NBA 2K18 is an example of everything that is wrong with the modern game industry, and can only be recommended for people who love to give game companies all of their money. The game itself is good, but ruined by micro transactions.
    • 77 Metascore
    • 40 Critic Score
    Dragon Quest Heroes offers very little in terms of enjoyment. While the combat is the only thing keeping its head slightly above water, the story is forgettable at best, the soundtrack is dull, and the dialogue is embarrassingly overdramatic.
    • 75 Metascore
    • 40 Critic Score
    El Shaddai: Ascension of the Metatron could have been a well executed mix of action and platforming, with a unique and artistic look. The combat system is interesting at first, but turns out to be too monotone and simple. With better combat mechanics and a more interesting story, it would have more to offer than simply good looks.
    • 74 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 40 Critic Score
    Tokyo Jungle initially comes across as an original, fast paced game with some fun ideas and a quirky environment. However, its freshness quickly wears off and reveals game play mechanics that feel simple, shallow and repetitive.
    • 73 Metascore
    • 30 Critic Score
    Expectations are always high when one of Nintendo’s mascots is featured in a new game. Unfortunately Kirby and the Rainbow Paintbrush fails to live up to the expectations, due to some tortuous control mechanics. The graphics are colorful and cute, but gets overshadowed by the mechanics that doesn’t seem to be properly thought through.
    • 72 Metascore
    • 40 Critic Score
    A game that tries present itself as a serious "eco thriller" but fails completely due to stupid, illogical puzzles, moronic characters and poor dialogues. Fans of puzzle-heavy Euro-adventures might find something to enjoy here, but most gamers should steer clear.
    • 72 Metascore
    • 40 Critic Score
    Final Fantasy Tactics is one of the deepest, most engrossing strategy RPGs of all time, but the iPhone is far and away the worst device to experience it on. The sluggish performance and blurry visuals of Square's iOS port make the steep price tag very hard to swallow.
    • 72 Metascore
    • 40 Critic Score
    Never Alone is a game overflowing with history, but its strong focus on storytelling sadly impacts negatively on the gameplay. Several mechanics feel frustrating and unpolished, however the overall impression is somewhat lifted by the thorough introduction into the traditions and culture of the Iñupiat people.
    • 70 Metascore
    • 40 Critic Score
    Sundered is undeniably beautiful to look at, but loses its visual charm in repetitive and boring areas, and while the combat system is fun, the fighting always bogs down into chaotic melee situations when hordes of enemies jump you out of nowhere. It's sad that the game itself is so frustrating when its bosses and overall visual style are so well made.
    • 70 Metascore
    • 30 Critic Score
    Hyrule Warriors Legends is a game too big for the 3DS. What should be a fun and simple brawler gets bogged down by glaring technical flaws, terrible framerate and blurry, downgraded graphics.
    • 70 Metascore
    • 40 Critic Score
    A rushed license game in the Lego-series that tarnishes an otherwise enjoyable series. The maps are confusing with limited interaction and a frustrating amount of locked content. Its attempts at humor are limited to tired slapsticks and unedited references to the source material.
    • 69 Metascore
    • 40 Critic Score
    Mario Tennis Open is a more pure tennis experience than it's predecessors, giving you a sense of control on the court. Unfortunately the game is still plagued with elements that leave you at the mercy of chance all too often.
    • 69 Metascore
    • 30 Critic Score
    The new innovative controls using the GamePad's touchscreen are more tortuous than convenient. And behind lies the gameplay and mechanics of FIFA 12. The lack of functions and online modes that has been in the competing consoles' versions for years makes this a no-go.
    • 69 Metascore
    • 40 Critic Score
    Snake Pass tries something new, and to slither around with Noodle is fun to begin with. Sadly, the steep and weird difficulty and strange mechanics related to the controllers make for an experience that quickly gets bogged down in a sea of annoyance and tediousness.
    • 68 Metascore
    • 40 Critic Score
    Pro Cycling Manager is the best cycling game on the market, not for being a great game, but because of the lack of competition. The 2012 edition makes a lot of small changes that actually makes the game worse. Even if the new multiplayer is innovative, I would rather stick with last year's version.
    • 66 Metascore
    • 40 Critic Score
    With it's over the top package and lighthearted gameplay, this arcade/puzzler succeeds in implementing the Burnout feel we all know and love. Sadly, it's plagued by shallow, repetitive and all to random gameplay that even EA's ingenius Autolog feature fails to make rewarding. Despite all it's promise and potential, this is little but a failed Criterion-funded experiment.
    • 65 Metascore
    • 40 Critic Score
    UEFA Euro 2012 is a rather disappointing expansion to FIFA 12. National teams and a few new and rather boring modes is not enough to justify this as good representation of this summers biggest football event.
    • 65 Metascore
    • 40 Critic Score
    With such an uninspired story and shockingly bad combat, the glimpses of entertaining side quests drown in misery and frustration. Filled with clichés and outdated mechanics, Risen is stuck in the quagmire of RPG development and screams out for innovation.
    • 64 Metascore
    • 40 Critic Score
    The lack of in tactical options and base building, together with an a unbalanced experience system and bad storytelling makes this game a naked and weak ending to the franchise.
    • 63 Metascore
    • 30 Critic Score
    Yonder is a beautiful and cute game that sadly lacks almost every aspect of a good sandbox role-playing game. The quests are tedious, the farming is undercooked, and the constant gathering of resources - without a compelling combat system or a peaceful equivalent - makes for a title that is fun for about half an hour before it grinds itself into forgetfulness.
    • 63 Metascore
    • 40 Critic Score
    Striking visuals and catchy music aside, there's not much fun to be had with Sonic Lost World. The clunky controls leave much to be desired, and the game seems to work much better overall when everything is allowed to run its course automatically. Sonic Lost World proves that Sega's blue hedgehog, in spite of his speed, has trouble keeping pace with the better, more modern platforms out there.
    • 62 Metascore
    • 40 Critic Score
    New engine, new developer and hundreds of experts are, apparently, not enough. Kylotonn Games does not deliver what should be the best rally game in 2015. Full licenses and good graphics, but the physics are totally off. Combining annoying co-drivers and crashing into objects that aren't there makes this the most disappointing WRC yet.
    • 61 Metascore
    • 40 Critic Score
    The original was a classic, but this plattformer is more or less worn out. Ad a bad camera and a lacking sound design, and you have a very forgettable Rayman title.
    • 61 Metascore
    • 30 Critic Score
    It is obvious that the team behind this game had some sort of crazy fun vision, but the execution is lacking to say the least. Sometimes you just have to accept that some games are genuinely bad.
    • 61 Metascore
    • 40 Critic Score
    Hunted: The Demon's Forge suffers from an identity crisis. It can't quite figure out if it is a thirdperson shooter or a action RPG. The combat tendens towards being boring and the level design is less than inspirational. Some of the side quests are good, but that's just not enough for this game.
    • 61 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 40 Critic Score
    Lionhead tried to use the Kinect controls in an unconventional way, and succeeds in doing that. You'll spend a lot of time grooming and taking care of your horse, the one installment which kind of works. But with broken controls and mediocre graphics The Journey ends up a disappointing addition to the Fable series.
    • 61 Metascore
    • 40 Critic Score
    Game & Wario is a poor mix of many bad concepts, half-assed ideas and a boring gameplay. There are a few great minigames in play here, but they are not enough to carry the game above it’s mediocrity.
    • 60 Metascore
    • 20 Critic Score
    The Shoot is a rail-shooter that will soon be forgotten. It´s overly casual style and rotten gameplay is an abysmal addition to a genre haunted by bad titles. It´s Playstation Move integration feels like a bad gimmick, and you much rather want to poke your eye out with the controller than point it at the screen.
    • 60 Metascore
    • 40 Critic Score
    MicroBot is ultimately a game with a somewhat fresh idea executed poorly. I quickly grew tired exploring the different areas of the body, and sadly the repetitive shooting offers no variation or real challenge throughout the game.
    • 59 Metascore
    • 30 Critic Score
    In spite of being the sixth game in the series, Gates to Infinity shows little to no improvement over its predecessors. Dungeons are straight forward and lacking in content, and the story itself takes ages to really get going. The mechanic of creating a Pokémon paradise seems like a good idea at first, but it fails to add any significant impact to the overall gameplay.
    • 59 Metascore
    • 40 Critic Score
    Dull football matches and uninspired minigames make up Inazuma Eleven Strikers and there's never much incentive to play on. Your team mates are anonymous and interchangeable, and the arcade inspired gameplay is not enough to make this a great sports game experience.
    • 59 Metascore
    • 40 Critic Score
    Lifeless Planet is, unfortunately, a little too lifeless. It starts off well, but the story is boring, the locations are bland and the platforming just frustrates.
    • 59 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 58 Metascore
    • 30 Critic Score
    Although based on a neat idea, this movie tie-in is hampered by a severe lack of content. A broken battle system and some extremely tedious gathering of items make How to Train Your Dragon hard to recommend to anyone.
    • 58 Metascore
    • 40 Critic Score
    Space Hulk: Deathwing could have been a thriller of a first person shooter, but instead sticks to mediocrity in terms of somewhat archaic mechanics and its boring focus on horde-killing.
    • 58 Metascore
    • 40 Critic Score
    A massive disappointment. It tells a confusing and uninteresting story in a bloated game that works against you at every angle. The combat can be fun at times, and reaches its high points during the various boss fights.
    • 57 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 56 Metascore
    • 30 Critic Score
    While Verdun is a relatively intriguing experience on a computer, the same cannot be said of the newly released console version of the game. It is a downgrade in every was possible, be it visuals, audio, gameplay, or even the amount of players present. Verdun is an example of the worst console ports have to offer.
    • 56 Metascore
    • 30 Critic Score
    Cooking Mama has grown stale. Both older and younger players deserve something better than this.
    • 56 Metascore
    • 40 Critic Score
    Inversion is the epitome of uninspired game design, as even it's core elements never manage to be anything but mediocre. On top of that it does nothing to set itself apart from every other third person shooter on the market, and even the slightly entertaining gravity-powers doesn't do it much good.
    • 55 Metascore
    • 40 Critic Score
    Kinect Star Wars is a double edged sword. On one side, using the force with the Kinect sensor is immensely satisfying. On the other side, Kinect is just what is holding this game back. All in all, it's just another shallow and lacking tech demo from Microsofts admittingly impressive motion sensor.
    • 55 Metascore
    • 40 Critic Score
    A decent looking sandbox builder of the Minecraft school whose attempts at storytelling and cinematic loudness do not cover up its slow pace, unintuitive button mapping and contrived hardware mechanics. It does however come at a generous price and is currently the only block builder available on the Wii U.
    • 55 Metascore
    • 40 Critic Score
    Fable Heroes looks charming and quirky, but sadly has monotonous, boring gameplay that relies solely on button-mashing. This might be a good investment for fans of the Fable games, mainly because the gold collected in-game can be transferred to the upcoming Fable: The Journey.
    • 54 Metascore
    • 40 Critic Score
    Knack is ultimately disappointing, and often straight out boring. With its non-engaging encounters and lacking exploration, it’s simply put not very good. There is some charming potential to be found, but it is not helped at all by the lacking mechanics.
    • 54 Metascore
    • 40 Critic Score
    While attempting to be innovative, Dream Trigger 3D fails to keep me engaged. Its horribly steep learning curve, combined with repetitive gameplay when you finally master it, makes this a game I'd rather avoid.
    • 54 Metascore
    • 40 Critic Score
    The third adventure of Army of Two is the weakest of the series, sending the player on a cliche-ridden journey through a boring Mexican landscape. Even in co-op, the gameplay is often monotone, focusing on all to familiar action with weak AI.
    • 53 Metascore
    • 40 Critic Score
    Dreamcast Collection is an odd hodge-podge of games. Sonic Adventure is nearly unplayable, while Sega Bass Fishing is simply boring. The remaining games, Space Channel 5: Part 2 and Crazy Taxi, are not strong enough elevate this collection by themselves.
    • 53 Metascore
    • 40 Critic Score
    This remake of Chaos Theory is not very impressive. The camera leaves a lot to be desired, and the controls in general makes you wish you had the original game in front of you, Sam Fisher would be embarassed.
    • 53 Metascore
    • 30 Critic Score
    Bodycount isn't entertaining, it looks awful and fast forwards through a story that is irrelevant in the first place. Bulletstorm did this concept ten times better, and wasn't haunted by imbecile artificial intelligence or major, game-breaking bugs.
    • 52 Metascore
    • 40 Critic Score
    Sniper: Ghost Warrior 2 is a mediocre shooter where the shooting actually isn’t all that bad. It’s just all the useless stuffing that comes with it that really makes it bad, like the clichéd story, the poor graphics, the linear fashion with which you take every single shot throughout the campaign and the complete lack of polish.
    • 50 Metascore
    • 20 Critic Score
    If you're not tired of zombies yet you will be by the time you've survived this game. It provides its cheap thrills, and building traps is fun at times, but the ridiculously slow speed and the boring weapon selection suck this dead corpse dry before you've even started.
    • 48 Metascore
    • 40 Critic Score
    Homefront: The Revolution is not a very good game. It could have been an okay game if it weren't for the atrocious technical performance on consoles and the forgettable plot, which is filled to the brim with unironic and extremely patriotic nonsense from beginning to end. It's almost a parody of itself.
    • 47 Metascore
    • 40 Critic Score
    The PlayStation version of the game not only fails to improve upon the problems of the original release, it adds several new technical problems. Texture delays, blurry graphics and sound issues combines with the horrid combat system to make this a frustrating experience. Risen 2 should be considered a "PC-only" game.
    • 47 Metascore
    • 20 Critic Score
    Prison Break: The Conspiracy should never have been published. It fails to deliver as a stealth game, and the fighting system is riddled with shortcomings. It doesn't help that the story feels washed up and boring.
    • 46 Metascore
    • 40 Critic Score
    Dungeons & Dragon's: Daggerdale starts off well enough, but you quickly discover that this games is a collection of infinite loops. The gameplay, story and setting is unimpressive in what really is an unremarkable action RPG.
    • 46 Metascore
    • 40 Critic Score
    Frozen Hearth is an overambitious RTS game, with several good ideas such as specialization of your army, and focus on battles instead of base management. The lack of Internet support in a game designed for cooperation, as well as many glitches and unpolished features are major drawbacks.
    • 45 Metascore
    • 30 Critic Score
    Playing Tank! Tank! Tank! feels like wasting time better spent elsewhere. The game is uninspired, tiresome and boring. Perhaps the concept works better at the arcade halls, but it's pointless as a console game.
    • 45 Metascore
    • 30 Critic Score
    There are good ideas in this attempt at a dungeon simulator, but the execution is poor. The constant micro management becomes a chore, and the lack of any meaningful interaction with both units and dungeon ensures the highs are few and far between.
    • 45 Metascore
    • 40 Critic Score
    The game is suffering from an identity crisis as it cannot decide wether to be a standard first person shooter or a game that focuses on sniping and stealth combat. Low production values and sloppy design doesn´t exactly help either.
    • 45 Metascore
    • 30 Critic Score
    The sheer realism of the combat might make you fall a little bit in love at first, but as enemies never seem to die, and the controls never seem to respond well to what you do, you quickly lose interest.
    • 45 Metascore
    • 40 Critic Score
    I'm sure the X-Fighters tournament is an impressive affair in real life. It's virtual counterpart, however, is not. The game has some initial appeal, but a complete lack of content, outdated graphics and frustrating controls ruin the experience. This might have worked as a promotional freebie, but it's not something you'd want to pay for.
    • 44 Metascore
    • 30 Critic Score
    Quotation forthcoming.
    • 44 Metascore
    • 30 Critic Score
    Le Tour de France fails at the very core of its concept. Controlling both a team and a rider does not work, and the game is neither realistic nor entertaining. It fails in every aspect and cannot be recommended for anyone.
    • 43 Metascore
    • 30 Critic Score
    Devil's Third, the newest brainchild of Japanese game developer Tomonobu Itagaki, is a pretty terrible video game that tries to combine a frenetic third person character action game with a first person shooter. It fails at doing both, and ends up being just another uninspired mess that feels more like a regurgitation of genre tropes rather than a creative effort from a well known developer.
    • 43 Metascore
    • 40 Critic Score
    Hatred is quite simply a less than mediocre game that has received way too much attention.
    • 43 Metascore
    • 30 Critic Score
    Slow and unexciting firefights with never-ending waves of enemies, a general lack of variation and a horrible form of storytelling resides at the top of a long list of problems.
    • 43 Metascore
    • 30 Critic Score
    The developers deserve praise for creating a different kind of movie game, and the kids can have fun with it for a short while. Sadly it still quickly becomes incredibly boring from the lack of any challenge what so ever.
    • 43 Metascore
    • 40 Critic Score
    Ben 10: Omniverse is first and foremost a disappointing game, with a developer apparently afraid to take any gameplay or story risks with one of Cartoon Network's most popular franchises. The fun and colourful visual design does little to make up for the uninspired, brawler based gameplay and wholly uninteresting story.
    • 43 Metascore
    • 40 Critic Score
    Rise of the Dark Spark isn't completely hopeless. The shooting mechanic is alright, the weapons are creative and running around on Cybertron is relatively fun. Unfortunately everything wrapped around the main mechanic is a huge letdown, and the final product feels generic and without any distinguishing features.
    • 42 Metascore
    • 20 Critic Score
    Prison Break: The Conspiracy should never have been published. It fails to deliver as a stealth game, and the fighting system is riddled with shortcomings. It doesn't help that the story feels washed up and boring.
    • 41 Metascore
    • 30 Critic Score
    Rome wasn't built in a day, but Iron Man 2 might have been. The game had potential, but a rushed production and poor craftsmanship diminishes the joy of controlling Iron Man.
    • 41 Metascore
    • 30 Critic Score
    Rome wasn't built in a day, but Iron Man 2 might have been. The game had potential, but a rushed production and poor craftsmanship diminishes the joy of controlling Iron Man.
    • 41 Metascore
    • 30 Critic Score
    Rome wasn't built in a day, but Iron Man 2 might have been. The game had potential, but a rushed production and poor craftsmanship diminishes the joy of controlling Iron Man.
    • 40 Metascore
    • 30 Critic Score
    Guns, cars and zombies are apparently not enough. The lack of the all important fun factor ruins most of the fun you could have had running down zombies with your fancy muscle cars.
    • 39 Metascore
    • 30 Critic Score
    Rollercoaster Tycoon 3D does little to capture the magic and joy of Chris Sawyer's original theme park simulator. Everything's been dumbed down and compacted to fit onto a 3DS game card, and the game ends up feeling severely stunted because of this.
    • tbd Metascore
    • 20 Critic Score
    Spongebob's Boating Bash on the DS is nothing short of abysmal. Poor players get rewarded and the randomness takes away all joy that might be hidden somewhere withing its otherwise frustrating gameplay.
    • 36 Metascore
    • 30 Critic Score
    Pure garbage is one way to put it, but it would be strict. This ridiculous racer has it's moments, deeply hidden in between terrible controls that will make you test if the Move controllers can destroy a TV.
    • 33 Metascore
    • 30 Critic Score
    Playing this game is quite simply a pain, thanks to an entire armada of bugs and flaws. It's hard to imagine how Egosoft will be able to fix this mess.
    • 32 Metascore
    • 20 Critic Score
    Survival Instinct is a major disappointment with its brainless story and buggy, repetitive and lazy gameplay. This game provides neither chills, thrills or challenges for the player. Do yourself a favor and stay as far away from this cash grab as possible. What a terrible waste of a license.

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