Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 Mario Kart DS
Lowest review score: 5 Charlie and the Chocolate Factory
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 81 Metascore
    • 80 Critic Score
    I can't help but shake the feeling that Nintendo cut corners on this game – with both the engine and the storyline already made – and this drags the score down.
    • 70 Metascore
    • 80 Critic Score
    Could have been brilliant, the plot makes it merely great.
    • 83 Metascore
    • 80 Critic Score
    In terms of a port, this is pretty poor. A two year old game and what advancements do we get? A high PC requirement and a few new weapons. Hardly worth it if you’ve already played the Xbox original.
    • 92 Metascore
    • 80 Critic Score
    Atmospheric, challenging and flawless – a recipe for success.
    • 56 Metascore
    • 80 Critic Score
    This is one for the collection, deftly using it’s emphasis on character to make it stand out from the crowd.
    • 90 Metascore
    • 80 Critic Score
    Ratchet and Clank 2 has taken every aspect of its predecessor and given it a firm kick up the behind. All the worlds, colours, polygons and details have been increased for our pleasure.
    • 81 Metascore
    • 80 Critic Score
    I can't help but shake the feeling that Nintendo cut corners on this game – with both the engine and the storyline already made – and this drags the score down.
    • 73 Metascore
    • 80 Critic Score
    You need this game. Trust me on this; it'll be one of the best adventure games you can get.
    • 71 Metascore
    • 80 Critic Score
    Others, and I include myself in this group, will love it for being new, unique, different, and just a wholly enjoyable experience that offers something original every time you come back to it.
    • 77 Metascore
    • 80 Critic Score
    Striking the balance between playability and originality is one of the hardest things to achieve and I’m pleased to say Arena Wars performs with distinction.
    • 72 Metascore
    • 80 Critic Score
    Our advice is this - snap up this underrated little racer, because you won't regret it. It might not offer a billion options and a trillion tracks, but for the time it lasts you'll be playing with a ruddy great big grin on your face.
    • 95 Metascore
    • 80 Critic Score
    Bungie have succeeded in creating a world of characters that are impossible to care about. It turns from "Star Wars" into "Battlefield Earth" far too quickly, and even John Travolta would pass up on this one...The dominating storyline robs from what should have been a fantastic title, the atmosphere gets bogged down with drawn out cutscenes and then ultimately peters out. [Offline review only - includes multiplayer]
    • 81 Metascore
    • 80 Critic Score
    It's nice to see a revamp of a true classic that's been handled so well though.
    • 79 Metascore
    • 80 Critic Score
    All in all then, if you love the premise, you'll love the game - assuming you have the stamina to have a fair whack at it. If you don't like what the game represents, you'll be wondering why you've bought what appears to be a stuttering interactive cartoon and probably be put off RPGs for life.
    • 70 Metascore
    • 80 Critic Score
    Although the levels have been extremely well designed, and variety has been added, there's only so much variety that you can add to an arcade style air shooter and sometimes playing one mission feels very similar to the last, save for the difficulty and the added storyline.
    • 81 Metascore
    • 80 Critic Score
    There are no elements that stand out as revolutionary, however it’s rare something goes wrong. It’s impossible not to enjoy this title but those looking for a new challenge should board another tank.
    • 81 Metascore
    • 80 Critic Score
    It's the best copy out there. High praise, but damning with it; like the kid from the rich neighbourhood with the gold chains and stupid trainers who thinks he can rap, it might look the part but it's just not the real deal.
    • 86 Metascore
    • 80 Critic Score
    The only real problem with this expansion is finding the time to play it.
    • 92 Metascore
    • 80 Critic Score
    It's a bit of a shame that a game such as this has a flaw so crippling as a lack of tracks.
    • 83 Metascore
    • 80 Critic Score
    Even if you don’t intend to switch from playing some other MMO, you owe it to yourself to take advantage of a seven day stint in Faydwer.
    • 77 Metascore
    • 80 Critic Score
    It's surprisingly tactical and entertaining, but keep in mind you can't design your own plays, create an awe inspiring franchise or even win the Superbowl.
    • 86 Metascore
    • 80 Critic Score
    The attention to detail is amazing and combat animation has been given top priority.
    • 77 Metascore
    • 80 Critic Score
    Overall the differences between the two versions are slight and other than the inclusion of achievement points - usually rewarded for the successful completion of each level, as well as the completion of time trials and the collection of scattered artefacts – it’s literally the same game in a higher resolution with a few tagged on graphical effects.
    • 94 Metascore
    • 80 Critic Score
    The new interface may throw a few of the more institutionalised players off the scent, but it won’t be long before they settle down for another few years.
    • 61 Metascore
    • 80 Critic Score
    The multiplayer offers one of the most addictive and accessible experience since the EyeToy, everyone can play and have fun doing so.
    • 84 Metascore
    • 80 Critic Score
    Darwinia’s action can get repetitive, though no less addictive, and its AI issues can drag it down, but on the whole this is a refreshing game created with a pure love of gaming. Its unique interface and gameplay design set is apart from anything out there. The game’s appeal will no doubt be greatest with retro fans but its reach stretches to every gamer.
    • 74 Metascore
    • 80 Critic Score
    It’s not failing to reach dizzying heights of sophistication or refinement; it’s just going straight for the jugular and makes no excuses for doing that – so it can’t really be criticized for not being sophisticated or refined as a result.
    • 61 Metascore
    • 80 Critic Score
    It makes a welcome change from all the overcooked WWII games that just won’t stop coming out of the factories, although disappointingly enough, I didn’t catch a single whiff of Napalm. Probably not a good idea in the city. Probably.
    • 69 Metascore
    • 75 Critic Score
    Trimming the unnecessary features and focusing on a very specific style of gameplay, it appears to be aimed at a slightly more sophisticated audience than GTA - the oft mentioned "we know what we want" crowd.
    • 74 Metascore
    • 75 Critic Score
    There are a few bugs (of the game engine kind) and it’s far from perfect (it’s very short and slightly repetitive), but to experience something completely different that hasn’t been tried before or since is always worth the asking price.

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