Games Master UK's Scores

  • Games
For 3,039 reviews, this publication has graded:
  • 63% higher than the average critic
  • 5% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Grand Theft Auto V
Lowest review score: 3 Blood Beach
Score distribution:
3,039 game reviews
    • 68 Metascore
    • 60 Critic Score
    One of 2008's biggest disappointments. [Nov 2008, p.67]
    • 65 Metascore
    • 60 Critic Score
    Shops everlow with great stealth and shooting options. Bond fluffs both. [Christmas 2008, p.72]
    • 58 Metascore
    • 60 Critic Score
    An inoffensive stroll through a dull park. Buy a ticket to the zoo instead. [Apr 2009, p.74]
    • 71 Metascore
    • 60 Critic Score
    We like what's on offer, but the clueless AI turns a crisis into a drag. [Nov 2008, p.85]
    • 70 Metascore
    • 60 Critic Score
    Sprites and comic violence make up for technical shortcomings. [Christmas 2008, p.84]
    • 68 Metascore
    • 60 Critic Score
    With "Mario Kart Wii" boasting the quality it does, there's little need for MySims Racing. [Aug 2009, p.60]
    • 70 Metascore
    • 60 Critic Score
    Brings nothing new to action/RPGs other than another excuse for time-consuming level grinding. [July 2009, p.75]
    • 63 Metascore
    • 60 Critic Score
    Not dreadful. [June 2009, p.80]
    • 66 Metascore
    • 60 Critic Score
    Not dreadful. [June 2009, p.80]
    • 42 Metascore
    • 60 Critic Score
    An enjoyable if throwaway action game that weighs in at a not so throwaway price. [Sept 2009, p.81]
    • 78 Metascore
    • 60 Critic Score
    You'll need to really love your 'Vania to get the most out of this. [Mar 2010, p.72]
    • 43 Metascore
    • 60 Critic Score
    A little dry perhaps, but anyone with a love of logic puzzles will certainly get their kicks from this. [May 2010, p.83]
    • 77 Metascore
    • 60 Critic Score
    It's challenging but hardly deep. [June 2010, p.85]
    • 79 Metascore
    • 60 Critic Score
    It's challenging but hardly deep. [June 2010, p.85]
    • 63 Metascore
    • 60 Critic Score
    Average fare, but the core Elite concept dazzles. [Aug 2010, p.93]
    • 61 Metascore
    • 60 Critic Score
    We only wish the cutscene silliness had been allowed to mutate the mundane central idea. [Oct 2010, p.87]
    • 54 Metascore
    • 60 Critic Score
    A cool gothic look and soundtrack help this stand out from all the other bear-tossing puzzlers. [Oct 2010, p.87]
    • 58 Metascore
    • 60 Critic Score
    A different take on the LOTR license but it won't do much for older fans. [Issue#232, p.95]
    • 74 Metascore
    • 60 Critic Score
    Random flailing with little hint of rhyme or reason. That's the game and our dancing. [Issue#232, p.93]
    • 70 Metascore
    • 60 Critic Score
    The emphasis is on easy enjoyment. Never mind if you die - coins will bring you back. [Issue#232, p.94]
    • 66 Metascore
    • 60 Critic Score
    Funky it may be, Racers is simply too hard on the eyes. [Issue#231, p.93]
    • 70 Metascore
    • 60 Critic Score
    A nonsensical score for a nonsensical rerelease. We would have loved a remake. [Jan 2011, p.95]
    • 75 Metascore
    • 60 Critic Score
    It's stupidly moreish, and we're kind of recommending it, despite the fact that there's not really much of a game here. [Aug 2010, p.100]
    • 62 Metascore
    • 60 Critic Score
    You're really going to have to make an effort to get much fun out of Odama. [June 2006, p.76]
    • 55 Metascore
    • 60 Critic Score
    Years of waggling has softened Sega's touch. They need to relight that arcade fire.
    • 71 Metascore
    • 60 Critic Score
    The Udraw tablet is a good leveller. [May 2011, p.84]
    • 53 Metascore
    • 60 Critic Score
    If this is your only Dreamcast experience, you'll wonder what all the fuss was about. [May 2011, p.93]
    • 72 Metascore
    • 60 Critic Score
    Other than updating the teams and riders, MotoGP 10/11 seems to have stalled on the line. [May 2011, p.96]
    • 58 Metascore
    • 60 Critic Score
    True, it could have been tedious, but there's still not enough for us to want to take the plunge. [July 2011, p.88]
    • 65 Metascore
    • 60 Critic Score
    Shallow, but with a winning charm. [July 2011, p.89]
    • 69 Metascore
    • 60 Critic Score
    It's one-note stuff. [July 2011, p.91]
    • 74 Metascore
    • 60 Critic Score
    Too gentle for bullet hell fans and too rigid for the Geometry Wars crowd. [Aug 2011, p.91]
    • 74 Metascore
    • 60 Critic Score
    A kiddie puzzler with a mean streak. [Sept 2011, p.89]
    • 69 Metascore
    • 60 Critic Score
    Don't expect much driving - the aim here is simply to cause the biggest pile-up. [Christmas 2011, p.87]
    • 59 Metascore
    • 60 Critic Score
    It's a budget outing for sure - the art is pretty lifeless - but it's jolly enough fun for 500 points. [Feb 2012, p.95]
    • 36 Metascore
    • 60 Critic Score
    Get past the obtuse mechanics and there's a unique retro charm here. [Feb 2012, p.97]
    • 73 Metascore
    • 60 Critic Score
    Alright for a quick blast, but nothing more. [March 2012, p.98]
    • 44 Metascore
    • 60 Critic Score
    Disturbing lack of content impedes the score, but what is here is streamlined, speedy fun. [March 2012, p.75]
    • 74 Metascore
    • 60 Critic Score
    Despite lush visuals Syndicate doesn't have what it takes to compete with modern shooters. [Apr 2012, p.82]
    • 61 Metascore
    • 60 Critic Score
    Softies: avoid. [Apr 2012, p.89]
    • 54 Metascore
    • 60 Critic Score
    The licence and authenticity is in place but the gameplay is too lightweight for real fans. [June 2012, p.78]
    • 52 Metascore
    • 60 Critic Score
    Nearly half-decent, this is let down by messy visuals and a lack of polish. [June 2012, p.78]
    • 58 Metascore
    • 60 Critic Score
    Unsure of its own direction, this is interesting but a missed opportunity. [Christmas 2012, p.85]
    • 73 Metascore
    • 60 Critic Score
    Not as fun as LittleBigPlanet's platform offerings, but the track editor impresses. [Jan 2013, p.71]
    • 59 Metascore
    • 60 Critic Score
    Visually underwhelming. [Jan 2013, p.81]
    • 71 Metascore
    • 60 Critic Score
    Pretty much good for local multiplayer only. [Feb 2013, p.85]
    • 80 Metascore
    • 60 Critic Score
    Once you solve the core puzzles - you shunt blocks to reach criminals - replaying the solutions becomes a chore. [Feb 2013, p.89]
    • 65 Metascore
    • 60 Critic Score
    Learning by rote isn't our idea of fun, but masochists will find plenty of stages and passable presentation to keep them occupied. [March 2013, p.87]
    • 70 Metascore
    • 60 Critic Score
    A beautiful but disappointingly shallow exercise in self back-patting. [Aug 2013, p.70]
    • 61 Metascore
    • 60 Critic Score
    Mental visuals and fun melee combat, but too weird for its own good. [Aug 2013, p.74]
    • 50 Metascore
    • 60 Critic Score
    One-track, funny and very rough around the edges. [Oct 2013, p.75]
    • 68 Metascore
    • 60 Critic Score
    It doesn't feel fresh anymore. [Oct 2013, p.75]
    • 64 Metascore
    • 60 Critic Score
    Brilliantly mad and visually striking, but the combat can feel repetitive. [Nov 2013, p.64]
    • 57 Metascore
    • 60 Critic Score
    Essentially SSX for kids but without the snowboard. [Dec 2013, p.63]
    • 70 Metascore
    • 60 Critic Score
    Great lead performance and tech, wasted on a lacklustre story. [Dec 2013, p.64]
    • 62 Metascore
    • 60 Critic Score
    A mix of weapon-focused race types add to the gimmickry in an otherwise technically sound offering. [Dec 2013, p.69]
    • 60 Metascore
    • 60 Critic Score
    A typical launch game: gloriously pretty, but shallower than an evaporated puddle. [Jan 2014, p.60]
    • 54 Metascore
    • 60 Critic Score
    A competent throwback to the golden age of platforming, but not a giant leap forward. [Jan 2014, p.68]
    • 57 Metascore
    • 60 Critic Score
    It's passable, if lightweight, stuff. [May 2014, p.78]
    • 63 Metascore
    • 59 Critic Score
    It's just not up to the pace of the competition. [Aug 2006, p.82]
    • 48 Metascore
    • 59 Critic Score
    Sweet sprites and backdrops really aren't enough to hide a pretty bog standard RPG. [Aug 2006, p.72]
    • 73 Metascore
    • 59 Critic Score
    A once enjoyable wilid west shooter gone bad on the PSP. [Jan 2007, p.69]
    • 72 Metascore
    • 59 Critic Score
    Too many flaws here. And so the wait for the ultimate next-gen co-op shooter continues. [Apr 2008, p.74]
    • 58 Metascore
    • 59 Critic Score
    Another console port shoddily shoehorned to fit the poor DS. [Christmas 2006, p.62]
    • 52 Metascore
    • 59 Critic Score
    Conflict is a by-the-numbers first-person shooter that just never gets going. [Mar 2008, p.66]
    • 61 Metascore
    • 59 Critic Score
    Perversely appealing. [July 2007, p.70]
    • 62 Metascore
    • 59 Critic Score
    With brand new controls they had a chance to reinvigorate the franchise. They didn't. [Aug 2007, p.65]
    • 52 Metascore
    • 59 Critic Score
    Repetitive, tedious, and full of annoyances - a rushed game if ever we saw one. [Sept 2007, p.72]
    • 67 Metascore
    • 59 Critic Score
    A fun retro reminder but nothing here has much sustained longevity. [May 2008, p.85]
    • 64 Metascore
    • 59 Critic Score
    Decent, but it looks, feels and plays like a budget game - a meaty price tag is cheeky. [Sept 2007, p.77]
    • 49 Metascore
    • 59 Critic Score
    Good controls and occasionally thrilling, but more often it's frustrating. [Apr 2008, p.82]
    • 59 Metascore
    • 59 Critic Score
    Hasn't changed much since 2 and still needs an overhaul of the partner AI. [June 2008, p.71]
    • 69 Metascore
    • 59 Critic Score
    Stock car racing is an acquired taste; we like corners, track variety and racing intensity. [Sept 2008, p.81]
    • 57 Metascore
    • 59 Critic Score
    Simple, soothing. [Sept 2008, p.84]
    • 56 Metascore
    • 59 Critic Score
    Could have been special, given time. [Jan 2009, p.71]
    • 76 Metascore
    • 59 Critic Score
    History buffs might like this but it fails to capture the excitement of other WW2 games. [July 2009, p.81]
    • 57 Metascore
    • 59 Critic Score
    Less thinking more stroking (steady now!) of blurry static visuals with a stylus in search of the vital clues. [Aug 2009, p.84]
    • 54 Metascore
    • 59 Critic Score
    A reasonably entertaining athletics title that wins by being the only one of its type for PSP. [Oct 2008, p.73]
    • 55 Metascore
    • 59 Critic Score
    A brilliant bit of fun for an hour or two. [Feb 2009, p.86]
    • 47 Metascore
    • 59 Critic Score
    Curiously, some of the gore has been toned down for the game, so it's lost some of what made the books and cartoons so popular. [Oct 2009, p.80]
    • 70 Metascore
    • 59 Critic Score
    It's just a shame that it's not as good as it so clearly should be. [July 2010, p.98]
    • 61 Metascore
    • 59 Critic Score
    Extra content is spread very thinly but voracious Naruto fans will lap this up. [Aug 2010, p.103]
    • 58 Metascore
    • 59 Critic Score
    Everything's charmlessly contrived and shamelessly (but poorly) ripped from PoP.
    • 58 Metascore
    • 59 Critic Score
    Numbingly ordinary. [Jan 2011, p.86]
    • 67 Metascore
    • 59 Critic Score
    Laborious. [May 2011, p.95]
    • 55 Metascore
    • 59 Critic Score
    Not the varied Rabbids game we wanted. [June 2011, p.88]
    • 58 Metascore
    • 59 Critic Score
    The gameplay tweaks might not win a new audience but should please existing fans. [June 2011, p.89]
    • 57 Metascore
    • 59 Critic Score
    Inconsistent but interesting. [Sept 2011, p.91]
    • 47 Metascore
    • 59 Critic Score
    We expected so much more. [Christmas 2011, p.65]
    • 53 Metascore
    • 59 Critic Score
    Dated visuals and an awkward interface don't help a rather boring PC RTS. [Christmas 2011, p.92]
    • 53 Metascore
    • 59 Critic Score
    You end up waiting an age for some action. [July 2012, p.90]
    • 58 Metascore
    • 59 Critic Score
    Unlockable skills and a slapdash leveling system do little to help, while immovable virtual controls add salt to the gaping Batarang wound. [Nov 2012, p.92]
    • 57 Metascore
    • 59 Critic Score
    Serviceable co-op romp which goes out of its way to irritate. [July 2013, p.72]
    • 65 Metascore
    • 59 Critic Score
    Not quite ready to take over the world. [Nov 2013, p.79]
    • 67 Metascore
    • 59 Critic Score
    There's precious little substance. [Apr 2014, p.78]
    • 44 Metascore
    • 58 Critic Score
    Although there's an attempt to get everyone involved in the action - via a very basic command system - it really just feels like a third-person shooter full of headless chickens. [June 2006, p.80]
    • 45 Metascore
    • 58 Critic Score
    Aims to be smart and slick, but comes across as dumb and crude. [Dec 2006, p.94]
    • 61 Metascore
    • 58 Critic Score
    A very basic, simplistic shooter with over-forgiving auto-targetting and linear levels. And the controls don't translate that well to PSP, either. [June 2006, p.79]
    • 66 Metascore
    • 58 Critic Score
    As pricey as eating a golden chocobo egg and as fun as being pecked to death by its mother. [July 2006, p.82]
    • 68 Metascore
    • 58 Critic Score
    Unfortunately, though, the game's controls turn out to be more effective at slowing you down than all of its eerie enemies and devilish puzzles. [June 2007, p.74]