Games Radar's Scores

  • Games
For 1,002 reviews, this publication has graded:
  • 58% higher than the average critic
  • 4% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Silent Scope
Lowest review score: 0 Vanishing Point
Score distribution:
1,002 game reviews
    • 86 Metascore
    • 100 Critic Score
    A romp to remember and a multiplayer taste to acquire and savour.
    • 83 Metascore
    • 100 Critic Score
    A gorgeous and absorbing space combat sim, but one that takes time to get to grips with.
    • 63 Metascore
    • 100 Critic Score
    A brief affair, a perfectly formed kinetic buzz. And, a long time after you've finished with it, you'll still hear the sounds. Repeat after us: Click. Thud. Buchhhhaaaaa.
    • 72 Metascore
    • 100 Critic Score
    The unstoppably addictive bastard puzzle cousin of "Missile Command," Fantavision's perfectly presented and hypnotically beautiful
    • 81 Metascore
    • 100 Critic Score
    An unconventional - hence invigorating - impetuous, inciting, and utterly, utterly playable first-person multiplaying affair.
    • 91 Metascore
    • 100 Critic Score
    Madden NFL 2001 pushes the mighty "ISS Evolution" into a two-way fight to be the greatest sports game on any system. Ever.
    • 75 Metascore
    • 100 Critic Score
    It does Sanrio Kittyness, it does scratched-up art weirdness, it does the Bust-A-Move house style, it does angled cartoon smoothness, it does colour, minimalism, random squiggles and it does it all with an enthusiasm that's so rare in all its rivals.
    • 74 Metascore
    • 100 Critic Score
    Lost man-hours this week are a solid testament to this game's gripping compulsiveness. It's one of the most addictive PS2 games yet produced. Strange, but true.
    • 87 Metascore
    • 100 Critic Score
    If you intend to play it properly, you'll discover that it's enormously complicated. Frighteningly so. And that's what makes it so good.
    • 91 Metascore
    • 100 Critic Score
    Every second drips with absolute cool and there's literally not a boring moment in the entire game, bar the over-lengthy but disposable cut-scenes.
    • 89 Metascore
    • 100 Critic Score
    If William Blake made a videogame, it would be this. If that isn't a recommendation, nothing is.
    • 91 Metascore
    • 100 Critic Score
    One of the most rewarding and downright fun games on the PC. It's gripping, addictive and quick. What more could you ask?
    • 84 Metascore
    • 100 Critic Score
    Adds nothing to the well-worn formula but wraps everything up in a glossy package which makes the previous outings look like primary school projects. This is classic Resi at it's finest.
    • 78 Metascore
    • 100 Critic Score
    Yes, it doesn't add much that's new but -- oh, let progress be damned.... Love this game. It. Is. Fun.
    • 90 Metascore
    • 100 Critic Score
    The biggest, deepest, most spectacular strategy game ever made.
    • 93 Metascore
    • 100 Critic Score
    SSX
    Combine full-on racing with a track design that should have "Wipeout's" makers hurrying back to the drawing board and then chuck in "Tony Hawk's" stupendously addictive tricks and you have PS2's finest moment to date.
    • 73 Metascore
    • 100 Critic Score
    A fine racing sim, and a fantastic F1 title. Highly recommended indeed.
    • 95 Metascore
    • 100 Critic Score
    Not the revolutionary title many had hoped, this is nonetheless as complete and professional a racer as you could wish for.
    • 85 Metascore
    • 100 Critic Score
    Alternately frantic, considered and hilarious; utterly gorgeous throughout and outstandingly innovative. Absolutely essential.
    • 80 Metascore
    • 100 Critic Score
    A stunning visual banquet, masterfully blending all the necessary ingredients for a cracking fantasy RPG. We're not likely to see many better PS2 titles this year.
    • 88 Metascore
    • 100 Critic Score
    An essential, and long-lived, purchase. This is one shooter that you're going to want to savour.
    • 87 Metascore
    • 100 Critic Score
    An essential purchase for anyone who's ever enjoyed being on the right end of a shotgun.
    • 84 Metascore
    • 100 Critic Score
    The game play is absolutely superb, with well-balanced armies and some simply brilliant new units including a new building system more akin to the WarCraft series that allows for a more efficient unit production system.
    • 90 Metascore
    • 100 Critic Score
    Near-perfect in every conceivable way, "Deus Ex" is pure gaming ambrosia. As in food of the gods, not tinned rice pudding.
    • 87 Metascore
    • 100 Critic Score
    Now you're talking perfection... incredible graphics and first-person shooter action, with one of the best, most elaborately orchestrated videogame plots ever seen.
    • 89 Metascore
    • 100 Critic Score
    The most important action game yet made for the PC. Well worth the long wait.
    • 69 Metascore
    • 100 Critic Score
    Listen: Insane works. It works because it's multiplayer, it works because it's simple, and it works because it's fun. You'd do well to remember that, but you won't, because you're so desperate to replay the cliched gaming you've already experienced on your thousand-pound calculator. Stupid. All the best...
    • 97 Metascore
    • 100 Critic Score
    Almost immediately after your first play you'll realise that underneath the cloak of controversy that will forever shadow GTA3 sits a truly special, groundbreaking and brilliant game. You'll love it.
    • 97 Metascore
    • 100 Critic Score
    The introduction of the revert is a handy addition to you stunt arsenal, but it doesn't have the same game-changing effect that the manual had in number two. Which is good, as it adds an extra touch but doesn't meddle with a beautifully balanced control system.
    • 85 Metascore
    • 100 Critic Score
    [Games Radar Rating = Direct Hit] AvP2 isn't a revolutionary game, but a collection of previously-seen elements, all put together seamlessly and balanced so well that it emerges as a rather beautiful Frankenstein's Monster.
    • 95 Metascore
    • 100 Critic Score
    The best conventional RPG -- carefully side-stepping "Deus Ex's" entirely different brilliance -- in recent years.
    • 90 Metascore
    • 100 Critic Score
    Believe the hype. The new Best Game Ever just rode into town, and it's going to be sticking around for a long time.
    • 79 Metascore
    • 100 Critic Score
    [Scoring note: "Direct Hit" = 100] A ram-jammed, brain-scrambling eye shag.
    • 92 Metascore
    • 100 Critic Score
    What saves "The Sims" from becoming an unmanageable and nightmarish mess is the incredibly intuitive and easy to use interface.
    • 92 Metascore
    • 100 Critic Score
    It's SSX's cooler, meaner, smarter brother - and still the most exhilarating game on PS2.
    • 94 Metascore
    • 100 Critic Score
    Every bit of Devil May Cry's been carefully orchestrated, and the effort pays off - there's rarely a dull moment.
    • 77 Metascore
    • 100 Critic Score
    A sensory assault of the highest calibre with gameplay to match. It's brilliant, plain and simple. Cock your leg over the saddle and forget those four wheel zimmer frames.
    • 81 Metascore
    • 100 Critic Score
    Being too uncoordinated to dare attempt one of those arcade dancing machines, it's the first game we've played that has actually made us feel light-headed. It's also exactly what DS needed after the disappointing absence of a genuine must-have title among the US launch releases. Virtually perfect. [NGC]
    • 88 Metascore
    • 100 Critic Score
    With solo modes consisting of time trials, endurance tests or battles against virtual players, and wickedly competitive multiplayer games, Meteos is the most compellingly perfect puzzler we've played in years. [NGC Pocket]
    • 86 Metascore
    • 100 Critic Score
    Touch! Kirby has replay value, it uses the touch and double screens brilliantly, it constantly plays with its own elegant control scheme, and, as the icing on the cake, is not only impeccably presented throughout (the backgrounds and soundtrack are truly magnificent) but it also comes with a nice pink stylus. You can't argue with that. [NGC Pocket]
    • 83 Metascore
    • 100 Critic Score
    It's the perfect way of working out if your flatmate's a robot - only a heartless cyborg assassin wouldn't love these fluffy little pups - but it's not for those that are easily bored of endless, patient training and failure. [NGC Pocket]
    • 83 Metascore
    • 100 Critic Score
    It's the perfect way of working out if your flatmate's a robot - only a heartless cyborg assassin wouldn't love these fluffy little pups - but it's not for those that are easily bored of endless, patient training and failure. [NGC Pocket]
    • 83 Metascore
    • 100 Critic Score
    It's the perfect way of working out if your flatmate's a robot - only a heartless cyborg assassin wouldn't love these fluffy little pups - but it's not for those that are easily bored of endless, patient training and failure. [NGC Pocket]
    • 82 Metascore
    • 100 Critic Score
    Sonic may be in a rush, but Sega clearly wasn't when they crafted this glorious game. [NGC Pocket]
    • 61 Metascore
    • 100 Critic Score
    The true magic of Alien Resurrection is that you almost always feel insecure, no matter the quantity or quality of munitions at your disposal.
    • 77 Metascore
    • 100 Critic Score
    This is as unsettling and absorbing an adventure as you could hope for.
    • 94 Metascore
    • 100 Critic Score
    Pushing the humble PSone to its absolute limits, Square have done the impossible and actually improved on FFVIII's visuals.
    • 85 Metascore
    • 100 Critic Score
    Amanda De Cadenet -- remember her? -- once said in an interview that she'd rather have five minutes of filth than half an hour of arduous bump 'n' grind and, at last, we understand what she meant.
    • 89 Metascore
    • 100 Critic Score
    Despite the split-screen, there's little discernible slowdown and the visual detail remains spot-on. Psygnosis used Sony's Performance Analyzer, which enabled them to squeeze every last drop out of the PlayStation, and the result is virtually no pop-up and the crispest visuals imaginable.
    • 82 Metascore
    • 100 Critic Score
    Ignore Harvest Moon and you'll be ignoring one of the cutest and most original RPGs you're ever likely to see. It ought to be on everyone's 'must play' list.
    • 72 Metascore
    • 100 Critic Score
    This has more invention and genuine touches of class than the majority of PS2 games have in total.
    • 90 Metascore
    • 100 Critic Score
    A fantastically comprehensive and playable wrestling sim - if it's actually possible to simulate something that isn't 'real' in the first place.
    • 88 Metascore
    • 100 Critic Score
    Despite this being the fourth UK instalment and despite the core concept being one of the simplest things since Tetris, Wario Ware Twisted feels utterly unique. [NGC Pocket]
    • 96 Metascore
    • 100 Critic Score
    GTA sells on the back of violence and lives through the unequalled freedom on offer. These are classic games for the best reason there is - they are just fantastic, almost unlimited fun. The Xbox versions are no great leap over the originals but who cares? Brilliant stuff. [Xbox Gamer]
    • 94 Metascore
    • 100 Critic Score
    Ultimately, Chaos Theory leaves the player stunned, excited and thoroughly satisfied. A landmark achievement in stealth gaming. [Xbox World]
    • 93 Metascore
    • 100 Critic Score
    What does make it great is that it actually delivers on nearly everything it promises while still being fun to just pick up and play.
    • 89 Metascore
    • 100 Critic Score
    Bungie really has outdone itself, and better than that, it's positively ushered in a glorious new era for the greatest multiplayer shooter on the planet. [Xbox World UK]
    • 89 Metascore
    • 100 Critic Score
    Another dollop of glorious GameCube genius.
    • 96 Metascore
    • 97 Critic Score
    A phenomenally high standard for survival horror, Resident Evil 4 is an intensely satisfying game of quite astounding quality. [NGC]
    • 96 Metascore
    • 100 Critic Score
    It's still the most cinematic, engrossing Zelda we've ever played, and as such, deserves nothing but the absolute highest recommendation. Flaws are present, sure, but we'll burn our entire library of games before we say Twilight Princess is anything but incredible.
    • 88 Metascore
    • 100 Critic Score
    It's tricky. Plunge in with the right attitude though and this will keep you happy for months.
    • 95 Metascore
    • 100 Critic Score
    Constantly surprising, always delightful, never less than utterly stunning, this journey through the looking glass into a new and perfectly formed world is escapism of the very highest order.
    • 97 Metascore
    • 100 Critic Score
    It's still by far the finest crafted game of its ilk on the N64 and it positively oozes class from every pore.
    • 93 Metascore
    • 100 Critic Score
    No matter what your tastes are, after just an hour in Mario's new world, we can guarantee that you?ll not want to move from your chair. Ever.
    • 91 Metascore
    • 100 Critic Score
    But don't take it that lightly: it's cute good- looks and sense of humour don't detract at all from what is an exquisitely crafted game of tennis.
    • 78 Metascore
    • 100 Critic Score
    One of the most rounded and comprehensive packages you're ever likely to see, something that makes it worthy of recommendation to all discerning Pokefans out there.
    • 81 Metascore
    • 100 Critic Score
    Far from being the cash-in we'd all expected, this is one of the best puzzlers money can buy. Excellent stuff indeed.
    • 89 Metascore
    • 100 Critic Score
    A truly relentless wrestling game that will smack your head into several metal posts before grabbing your feet, twirling you around and launching you several furlongs over empty space.
    • 81 Metascore
    • 100 Critic Score
    A great game, but it's never going to replace "Goldeneye" or "Perfect Dark." Both games do things bigger and better and more often.
    • 84 Metascore
    • 100 Critic Score
    There are so many modes, multi-player games and features that could easily have you seeing less and less daylight as time goes on.
    • 90 Metascore
    • 100 Critic Score
    The scope for customisation, combined with the excellent battle system, a beautifully drawn game world, and an engrossing (if somewhat cliche) story means that Grandia 2 easily rivals the likes of "FF."
    • 94 Metascore
    • 100 Critic Score
    If you own a Dreamcast, you really would be an unadulterated fool not to purchase this game. For JSR, quite simply, rocks.
    • 87 Metascore
    • 100 Critic Score
    Bizarre Creations haven't done much but develop Metropolis Street Racer, mapping out San Francisco, Tokyo and London in fantastic detail for what I can safely say is the best racing game that I've ever played.
    • 89 Metascore
    • 100 Critic Score
    The best console RPG since Squaresoft's "FFVII" on the PlayStation. Get ready for a monster phone bill.
    • 87 Metascore
    • 100 Critic Score
    It's in full-on four-player mode that Power Stone 2 attains genius status. As long as you've got three mates up to speed on the game, you literally won't be able to put your joypads down.
    • 89 Metascore
    • 100 Critic Score
    Quite simply fantastic. The most universally appealing Dreamcast title yet.
    • 88 Metascore
    • 100 Critic Score
    More action-packed than the original was.
    • 80 Metascore
    • 100 Critic Score
    Put simply, this is the best 2D beat-em-up that we've played on any format so if you're a fan of the genre and choose to veer away from stunning 3D fighters like "Soul Calibur," this is the game for you.
    • 98 Metascore
    • 100 Critic Score
    Polished to a piercing gleam, considered beyond mortally tangible thought, it's the best beat 'em up we've played in years.
    • 84 Metascore
    • 100 Critic Score
    The characters actually have... well... character. We know their history, their allegiances, their grudges, and even the colour of their panties in certain circumstances.
    • 88 Metascore
    • 100 Critic Score
    It's safe to say that UFC is bloody hard, in all senses of the word.
    • 92 Metascore
    • 100 Critic Score
    The only downsides are that there are no female players (come on Sega!) and in Exhibition mode you can only set up one set matches - there are no full-on grand slams.
    • 79 Metascore
    • 100 Critic Score
    It's one of those games that's simple to grasp, but bastard hard to explain.
    • 72 Metascore
    • 100 Critic Score
    The grand-duke of the soldier sims. If you have even the slightest interest in the subject matter, it's a must.
    • 79 Metascore
    • 100 Critic Score
    It's going to take something pretty damn special to knock this off the top spot. Now suit up and scramble soldier
    • 97 Metascore
    • 100 Critic Score
    More game play, more parks, more sounds and more options than you can shake a stick at - Tony Hawk's just got better.
    • 78 Metascore
    • 100 Critic Score
    A blaze of fiendish difficulty and strategic brilliance. You're about to be sorted.
    • 84 Metascore
    • 100 Critic Score
    Play it loud, on a big-assed TV, until you've mastered every character, your girlfriend's left you and the bank has repossessed the goldfish.
    • 93 Metascore
    • 100 Critic Score
    Don't expect depth, merely an ongoing rush of a pure gaming high. Bliss!
    • 93 Metascore
    • 100 Critic Score
    It would be churlish to criticise the game for a bit of net slowdown because, whether you're playing online or offline, this is without doubt the best basketball game ever. Nothing but nylon!
    • 90 Metascore
    • 100 Critic Score
    With over 40 characters taken from the Marvel comics and Capcom's past games, there's no shortage of variation either.
    • 95 Metascore
    • 99 Critic Score
    Shudderingly comprehensive, divinely paced and - despite the million of words already written in feverish anticipation - it has the ability to surprise at every turn. This is PS2's defining masterpiece – a sunspot of rare polished magic from experienced developers working at the peak of their powers. [PSM2]
    • 91 Metascore
    • 97 Critic Score
    The best of the bunch yet. If you've never indulged in tactical espionage action before, you really have no excuse to let this pass you by. Absolutely vital. [PSM2]
    • 95 Metascore
    • 97 Critic Score
    The gameplay, plot and soundtrack are all outstanding individually, but when blended together create an essential experience...What we're trying to say is this is simply the best videogame GamesMaster has played this century. [GamesMaster]
    • 96 Metascore
    • 97 Critic Score
    As close as a game has ever come to being flawless. A sublime exercise in action gaming that'll blow your mind. This is why you play videogames. [PSM2]
    • 96 Metascore
    • 96 Critic Score
    A game of a higher order of magnitude than any of the previous pretenders to the throne. The polish and the stratospheric production values mean that Half-Life 2 is a magnificent, dramatic experience that has few peers. [PC Gamer UK, Dec 2004, p.66]
    • 96 Metascore
    • 96 Critic Score
    A bit plot heavy, but that's a tiny criticism of one of the most inventive, ambitious and downright fun games to play, well, <I>ever</I>.[GamesMaster Magazine]
    • 97 Metascore
    • 96 Critic Score
    Difficult to categorise but impossible not to love. Metroid Prime is simply a fabulous gaming experience and the best on the Cube. [GamesMaster]
    • 96 Metascore
    • 90 Critic Score
    Wind Waker may copy the previous games a lot, but it's emulating some of the best ever made. As such, singing its praises is like preaching to the choir.
    • 91 Metascore
    • 95 Critic Score
    [from PC Gamer UK]: This is the most realistic AI yet seen in a first-person shooter: enemies are utterly convincing in the acquisition of intelligent cover, the picking up of fixed gun posts from dead comrades and in the decisions they make to hang back and throw grenades and intelligently split and circle rather than hide on the spot or just come running.