Games Radar's Scores

  • Games
For 1,002 reviews, this publication has graded:
  • 58% higher than the average critic
  • 4% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 3.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Madden NFL 2001
Lowest review score: 0 WCW Backstage Assault
Score distribution:
1,002 game reviews
    • 82 Metascore
    • 45 Critic Score
    Slow, tiresome and, fundamentally, a bit broken. [PC Gamer UK]
    • 80 Metascore
    • 0 Critic Score
    Imagine taking a swig from a can of beer, only to find that, not only is it flat and warm, but some git's been using it as an ashtray. Prepare to experience Vanishing Point.
    • 79 Metascore
    • 30 Critic Score
    Sadly, the result is more Benny Hill than Silent Hill, there's no claustrophobia or tension, it's just hack-shoot-hackshoot- sod-this-where's-Halo. [XGamer]
    • 79 Metascore
    • 40 Critic Score
    TreyArch has excelled itself, not just failing to get [the camera] right, but setting mind-blowing new standards in incomprehensibility. [Edge]
    • 78 Metascore
    • 0 Critic Score
    A mess of half-arsed ideas, evil loading times, and a pace that's shockingly sedate.
    • 78 Metascore
    • 46 Critic Score
    Put simply in automotive terms, this latest NFS is (naturally) a Porsche where "GT2" is a McLaren F1 - more fun, better looking and ultimately every driver's fantasy.
    • 72 Metascore
    • 46 Critic Score
    Inevitably, you have to compare this to "Final Fantasy VIII." While Septerra Core has a reasonable story behind it, it just doesn't match up in any other way. So, if you only want to buy one RPG then "FFVIII" has to be the number one choice. Sadly, Septerra Core is rather disappointing.
    • 71 Metascore
    • 0 Critic Score
    A pale Star Wars-based imitation of "Mario Kart." Just plain bad.
    • 70 Metascore
    • 47 Critic Score
    Not a terrible game as such - it tries to be entertaining - but it's a repetitive and technically poor use of a license. [NGC]
    • 68 Metascore
    • 20 Critic Score
    The way forward is to embrace the future, and let the games of old contained on this disc finally Rest In Peace. [Xbox World]
    • 67 Metascore
    • 30 Critic Score
    Guilty Gear's opponent AI isn't so much bad as utterly non-existent. [Edge]
    • 67 Metascore
    • 40 Critic Score
    It's virtually identical to the mono-screened GBA version and, given that the SP is a significantly smaller and cheaper machine, The Urbz' DS incarnation is all but redundant. [NGC Pocket]
    • 66 Metascore
    • 41 Critic Score
    Batman Begins feels more like work than fun. Look at Spider-Man 2 to see how superhero games should be done. [NGC]
    • 66 Metascore
    • 37 Critic Score
    There's abundant animated cleavage for the truly desperate. However, the heart of the game - the actual driving - is outclassed in every aspect. Don't bother. [PSM2]
    • 65 Metascore
    • 0 Critic Score
    Donald Duck isn't only lacking in ambition and ideas, it's lacking in any standout features at all. Worst of all, it's tedious and endlessly irritating. Avoid at all costs.
    • 64 Metascore
    • 49 Critic Score
    All a bit pointless, really. We've no love for something as simple as this while Ratchet and Jak just get increasingly complex. Let Crash die with some dignity. [PSM2]
    • 63 Metascore
    • 48 Critic Score
    Perhaps the most stinging criticism we could hurl at Ridge Racer DS is that it makes Need for Speed Underground 2 look half-decent - and that is just plain wrong. [GamesMaster]
    • 62 Metascore
    • 48 Critic Score
    Too dull to make much of a splash. All you really do is run through the levels again and again, without feeling any sense of achievement when you unlock something new or win a race. [Playstation Max]
    • 62 Metascore
    • 0 Critic Score
    Please would Red Storm kindly take their hands off this poor knackered cash-cow's red-raw udders and do something new? Tango down.
    • 62 Metascore
    • 40 Critic Score
    If you have 127 friends who also hunger for 2D fighters trapped in a 3D world, perhaps you can all play Neowave together. You won't have to worry about the rest of us interfering.
    • 61 Metascore
    • 40 Critic Score
    The new isometric view makes even the simplest of tasks extremely annoying, judging jumps is painfully tricky, Rayman has strangely forgotten how to swim and combat is, frankly, a mess. [NGC Pocket]
    • 61 Metascore
    • 40 Critic Score
    Even for kids, Over the Hedge is absurdly frustrating with its busted camera and indoctrinating logo-storm.
    • 61 Metascore
    • 40 Critic Score
    Even for kids, Over the Hedge is absurdly frustrating with its busted camera and indoctrinating logo-storm.
    • 60 Metascore
    • 25 Critic Score
    If the "Streets of Rage" / "Dynamite Cop" genre of game is your thing, you'll love it, but if not, it'll simply leave you cold.
    • 60 Metascore
    • 20 Critic Score
    The AI of the opposing race cars is laughable (they often get flummoxed by simple things like passing other vehicles), as is the behaviour of the rest of traffic, with vehicles seemingly stranded in the middle of the road. [NGC Pocket]
    • 59 Metascore
    • 46 Critic Score
    Graphics are heavily influenced by "The Sims" but with fewer animations, while the repetitive gameplay makes playing the missions unlikely despite bosoms. The exposed pixels do not make up for a simplistic and tedious game - invest in the real thing instead. [GamesMaster]
    • 59 Metascore
    • 37 Critic Score
    Looks terrible, plays worse. Ageing side-scrolling combat and dour mission objectives create something truly worthless. Like the peasants, its revolting. [PSM2]
    • 58 Metascore
    • 35 Critic Score
    It's hard to imagine anyone splashing their moolah on Ninty's new handheld and being happy to entertain themselves with pedestrian ports of antique titles such as Rayman DS.
    • 58 Metascore
    • 49 Critic Score
    The whole look and feel of the game suggests that most of the budget was splurged on the licence alone, leaving very little left in the kitty for production values or a solitary new idea. [PSM2]
    • 58 Metascore
    • 22 Critic Score
    It's not the worst game we've played and it certainly looks pretty. But Ribbit King is tedious with a capital Tee. Anyone with a brain need not apply. [PSM2]
    • 58 Metascore
    • 47 Critic Score
    The levels are barren, boring and repetitive, and the character animation is poor. [GamesMaster Magazine]
    • 56 Metascore
    • 40 Critic Score
    The cities are huge and beautiful, with country-appropriate cars, and while the gameplay is muddy, it's easy to see how it could have been better. But as it is, DRIV3R is all flash and little substance.
    • 55 Metascore
    • 35 Critic Score
    There's something about a sweaty slapfest that so far only really works with the big boys of the console world. [GamesMaster]
    • 55 Metascore
    • 0 Critic Score
    Blurred, standard visuals, limited circuit choice, atrocious handling, weak engine note, unforgivable loading times, undemanding structure, highly irritating. What else would you like to know?
    • 55 Metascore
    • 40 Critic Score
    The Great Escape is saved by a few good set-pieces and the licence, but it's hard not to feel hard done by. Those willing to endure yet another stealth game could find their morale ebbing away by the end of this. [Edge]
    • 54 Metascore
    • 40 Critic Score
    If not for the board game pain, this would have been OK. But as it is, it's just another lifeless Mario Party to sling on to the slowly growing pile. [NGC Pocket]
    • 54 Metascore
    • 0 Critic Score
    Don't approach Battle For Naboo at all. Just walk away. Please.
    • 53 Metascore
    • 40 Critic Score
    To its credit, WarPath does contain some of the cheesiest weapon and vehicle names this side of an '80's Dolph Lundgren flick-we're guessing this is the only game where you'll arm yourself with the Tyrant, Judge, Violator or Wolverine before driving off in your Maverick, Hornet or Razorback.
    • 53 Metascore
    • 40 Critic Score
    With such a drastic difference in features and entertainment value between Stewie and the rest of his kin, one wonders why he didn't just get his own game. As it stands, you'll have to play through some pretty irritating nonsense just to get to the good stuff, and it's just not worth the effort.
    • 53 Metascore
    • 0 Critic Score
    A damning indictment of how sickeningly money-minded the industry can be. More than that, it's a munting great dog-egg of a game. Avoid.
    • 52 Metascore
    • 40 Critic Score
    The actors (not from the film cast) sound utterly bored throughout their lengthy speeches; the only thing that trumps the highly questionable French accents is a guy who actually says "woof woof" on behalf of a virtual dog.
    • 52 Metascore
    • 30 Critic Score
    The Hustle might aim to be an affordable budget diversion, but even a bargain price can't make this deeply flawed game worth buying.
    • 51 Metascore
    • 0 Critic Score
    One of the worst driving titles ever to have graced a videogame platform.
    • 51 Metascore
    • 40 Critic Score
    A mosh-pit of quality ideas thrown apart with little or no regard. The result? A frustrating and near-unplayable missed opportunity of a gem of a survival horror game. [Xbox Gamer]
    • 51 Metascore
    • 40 Critic Score
    You know the drill: games based on movies tend to bite.
    • 51 Metascore
    • 40 Critic Score
    With the failure of its flagship story mode, Super Monkey Ball Adventure becomes a rather dull product that has little reason to exist.
    • 51 Metascore
    • 42 Critic Score
    A game that will appeal to easily-impressed foetuses, but alienate the rest of us by being incredibly simple and simply unfulfilling. [PSM2]
    • 50 Metascore
    • 45 Critic Score
    We like guns, we like city envirnments, and we like laughable drugs and violence references. AND we like arresting people. But we don't like Narc. No. Sorry. [PSM2]
    • 49 Metascore
    • 0 Critic Score
    All in all, the nasty, pixellated graphics, lax controls, repetitive enemies, slim variation and frustrating, leaden gameplay make for an effort that reeks like a maggot-infested corpse.
    • 48 Metascore
    • 30 Critic Score
    Shallow and void of any kind of challenge, if you like games, steer well clear of Sprung - it's one date that you definitely want to stand up.
    • tbd Metascore
    • 47 Critic Score
    A run of the mill platformer that does nothing we haven't seen a thousand times before. It also makes little effort to take advantage of DS's unique interface.
    • 47 Metascore
    • 30 Critic Score
    Don't let the Live Enabled packaging fool you - there's no online racing, only a few limp content downloads and local four-player split-screen.
    • 46 Metascore
    • 46 Critic Score
    A shoddily stitched together beat-'em-up which is appealing for minutes. Quite frankly we'd rather have our backyard occupied by the Groundforce team. [PSM2]
    • 45 Metascore
    • 30 Critic Score
    Plays more like a kind of arcade light-gun shooter with legs, and feels like it needed a better script and about six more months of development time.
    • 44 Metascore
    • 40 Critic Score
    If you love the idea of playing an interactive commercial for Ford Motors and own both an Xbox and a PS2, then go with the PS2 version. The graphics are about the same and the slightly longer load time on the PS2 will give you a much needed break from this monotonous racer.
    • 44 Metascore
    • 30 Critic Score
    Even if the show itself is a little chaotic and random, the game is so unclear about whom you're battling next and why the heck you are, we're scared to think just how much the developers knew about the show in the first place.
    • 43 Metascore
    • 0 Critic Score
    Dull, unenjoyable and incredibly shoddy, failing to deliver even the most basic of racing thrills.
    • 42 Metascore
    • 30 Critic Score
    One more thing: the swearing. Normally we don't mind, but the script for Streetwise sounds like it was written by a grade-schooler who'd just discovered cursing. Foul language is overused to the point where the effect isn't gritty at all. In fact, it's just laughable.
    • 40 Metascore
    • 23 Critic Score
    Atari should be shamed and ashamed for having the sheer gall to release something this broken. To do it twice is inexplicable. [PC Gamer UK]
    • 40 Metascore
    • 30 Critic Score
    Xiaolin Showdown is a bad game, plain and simple. In a genre where speed and chaos is an important part of gameplay, Xiaolin Showdown's fights are out and outright tedious.
    • 40 Metascore
    • 0 Critic Score
    In attempting to make its mark by trying to be something a bit different, WCW Backstage Assault has instead ended up being the lamest thing since Long John Silver.
    • 39 Metascore
    • 40 Critic Score
    Totally devoid of fun for any age. Non-existent level design and about three ideas repeated endlessly. Steer clear. [NGC]
    • 36 Metascore
    • 25 Critic Score
    The first rule of Fight Club is - don't buy Fight Club. The second rule of Fight Club is - DO NOT BUY FIGHT CLUB. Do you need to hear the other six? [GamesMaster]
    • 35 Metascore
    • 40 Critic Score
    If you're a fan with your heart set on a dragging video game (in whatever sense of the word), you'll probably find enough to keep yourself amused for a short time, even as you hope for something a whole of lot better in the future.
    • 34 Metascore
    • 20 Critic Score
    Maybe it's a good thing that there's no online play - it's best to keep these ugly player models, awkward animations and irritatingly short sound loops away from the internet, where they might breed and multiply.
    • 25 Metascore
    • 0 Critic Score
    Atrociously inept, this is the perfect example to illustrate just how bad games can get. Utterly without merit.
    • 24 Metascore
    • 0 Critic Score
    Even Batman himself can't resurrect the extinct gameplay this game features. Dreadful stuff indeed.