GamesBeat's Scores

  • Games
For 190 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score:
Critic Score 98
Lowest review score:
Critic Score 13
Score distribution:
  1. Negative: 15 out of 190
190 game reviews
    • Metascore: 93
    • Critic Score 98
    A beautiful and content-rich bundle of joy for Vita owners looking to dust off their woefully undersupported handhelds. The subtle incorporation of new characters, scenarios, and even online connectivity takes full advantage of the new hardware without compromising content or story quality.
    • Metascore: 92
    • Critic Score 94
    Fire Emblem: Awakening completely engaged me while I was playing it, whether I was connecting with its well-written characters or taxing my (limited) intellect as I tried to win a difficult battle while keeping everyone alive. It's hard to ask for much more from a strategy game, but Awakening goes beyond that by supporting its great mechanics with immersion and beautiful art.
    • Metascore: 84
    • Critic Score 94
    I’ll keep going back for more punishment because Kingdom Rush: Frontiers is just that damn good. It’s not only worthy of carrying the title of “sequel to Kingdom Rush,” it’s one of the finest tower-defense games you’ll find anywhere, regardless of platform.
    • Metascore: 83
    • Critic Score 93
    One of the best open-world games available, portable or otherwise. The atmospheric world, likable cast, and clever, entertaining mechanics make it a title that you can easily sink many joyous hours into, even if you spend a lot of them just flying around the city and hunting for gems.
    • Metascore: 90
    • Critic Score 93
    Even if you've never liked a stealth game, you shouldn't miss Mark of the Ninja. It redefines the silent assassin.
    • Metascore: 88
    • Critic Score 93
    Being able to use my fingers to manage items onscreen in both story and creation environments is a significant upgrade in the playability of the title.
    • Metascore: 89
    • Critic Score 92
    Borderlands 2 is everything fans of the original could have hoped for. No, it doesn't mess with a formula that already proved itself. Instead it supports the framework for a great role-playing game with a bigger world, while offering more customization options for its players. It's also one of the funnier games you're likely to play this year.
    • Metascore: 82
    • Critic Score 92
    Antichamber is the film "Cube" sans horror, the threat of death, and poor acting. It's insanely hard and painfully simple, just like any expertly crafted puzzle. Bruce has created one of the finest and most challenging puzzle games I have ever experienced.
    • Metascore: 92
    • Critic Score 90
    The game evokes an incredible amount of emotion from you, and it is the kind of game that its fans will play over and over.
    • Metascore: 90
    • Critic Score 90
    The quintessential pick-up-and-play party game, especially now that multiplayer has been added. Anyone can "get it" within seconds of grabbing the controller, and the difficulty ramps up much more smoothly than in the original.
    • Metascore: 88
    • Critic Score 90
    FIFA 13 is irritating and painful yet wonderful and nuanced, just like the sport it so painstakingly emulates.
    • Metascore: 61
    • Critic Score 90
    Some core players might find the puzzle elements and on-rails battle sequences too easy, but I'm definitely not one of them. As a story-focused motion control offering, Fable: The Journey shows off the Kinect's potential while still existing as far more than a technology demo; this is a true Fable in all senses of the word.
    • Metascore: 86
    • Critic Score 90
    With its addition of 45 more tracks and routines to the franchise's repertoire, and its suite of new multiplayer modes that push the genre in new and interesting ways, the series is stronger than ever.
    • Metascore: 87
    • Critic Score 90
    It's unfortunate that 343 didn't stretch past the standard Halo playbook instead of falling back to so many recognizable gameplay beats (and I do wonder if that was a conscious decision meant to counter the "Will it be Halo?" doubters), but the gameplay itself offsets those issues. The level design is a precision instrument. Above and beyond that, Halo 4 expertly folds an intimate story into an epic scope, taking risks with iconic characters and sticking the landing every time.
    • Metascore: 73
    • Critic Score 90
    It's a cute, easy-to-play, innovative brawler presented with humor and a well-developed sense of fun. It's even more fun played through with a partner or two, and though the vs. multiplayer isn't to my taste, I'm sure many gamers will like it.
    • Metascore: 74
    • Critic Score 90
    This game offers a potential for endless hours of fun...We all expected a knock-off, but this fighter has an identity that's completely unique.
    • Metascore: 89
    • Critic Score 90
    Thanks to Episode 5: No Time Left, I spent nearly three hours sitting at my computer with a knot in my stomach and a few unshed tears in my eyes. It's rare to play a game that moves you emotionally, makes you care about its characters, and causes you to gasp out loud as it shocks and disgusts you.
    • Metascore: 64
    • Critic Score 90
    It’s a joy to see SimCity return in a better form than it has ever been. It is wonderfully complex, but very easy to play. The title is a massive undertaking and it has come together beautifully overall.
    • Metascore: 80
    • Critic Score 90
    Children deserve massive, explorable worlds just as much as adults. It’s wonderful that TT Fusion took that concept and made a fully functioning and largely non-violent world without sacrificing action. You won’t miss firing guns or swinging lightsabers in Lego City — not when you’re scouring the landscape for super builds and smashing everything in sight.
    • Metascore: 95
    • Critic Score 90
    The pacing becomes somewhat sluggish right before you hit the final act, but from there it moves at a 100 miles an hour. I didn’t leave my couch until well after the credits rolled.
    • Metascore: 81
    • Critic Score 89
    The game's best narrative trick - again borrowed from Silent Hill - is its mystery, leaving itself open to interpretation and examination. Who was the Man Who Wears A Box? The Seated Figure? The White-faced Man? Who was the brown-haired girl I held hands with in my dreams? The answers aren't overtly clear, but I can't wait to play again to find out.
    • Metascore: 84
    • Critic Score 89
    This is a polished, well constructed gaming experience with few glaring errors.
    • Metascore: 86
    • Critic Score 89
    Staggeringly beautiful and provides just enough fan service for the RPG players while ramping up the challenge for the fighting game guys.
    • Metascore: 79
    • Critic Score 89
    If Fall of Cybertron has one lesson that it's trying to convey, it's the same thing that players will quickly learn upon trying out the multiplayer mode: Keep moving, adapt, and be willing to change. Otherwise, you'll probably blow up.
    • Metascore: 83
    • Critic Score 89
    The common thread of all of the subgames is that they are very hard to master. Most of them are easy to pick up and start playing, with the exception of Strike Force. But you'll want to play them over and over again until you finally conquer a mission. Once you get that mastery, you'll feel great.
    • Metascore: 86
    • Critic Score 89
    Crashmo is a fine example of what a talented developer can do with a solid gameplay mechanic. It's also a great argument for separating business from play.
    • Metascore: 91
    • Critic Score 89
    Far Cry 3 executes beautifully on its promises, rolling together a massive open world, excellent stealth, smartly designed RPG elements, and tense gunfights into one smooth whole. The multiplayer fails to distinguish itself in any meaningful way, and a slightly smarter A.I. would've been nice, but those are the only things robbing Ubisoft of an uncontested victory.
    • Metascore: 75
    • Critic Score 89
    Sly Cooper: Thieves is Time is a fantastic addition to the series and a great entry point for newcomers. Most of my gripes are minor, but the aggressive load times present the biggest detriment to the game, and the need for a PS Vita might irritate anyone who wants to collect everything these time periods have to offer. The rest is just a few hiccups in history, but they shouldn’t stop you from enjoying the latest chapter in the Cooper story.
    • Metascore: 87
    • Critic Score 89
    Did you miss the part where this is Star Wars Pinball? If you like both of those things, and you have a device capable of playing video games, you really have no excuse not to pick this up.
    • Metascore: 94
    • Critic Score 89
    Infinite’s biggest issue is that the stiff nonplayer characters really dampen the impact of the social themes. Irrational worked so hard building this world filled with terrible racial imagery, but it’s difficult to feel the effects of that when I can’t relate to the mechanical mannequins that populate Columbia...It’s actually a minor complaint, but it’s very noticeable in a product that is otherwise so exquisitely put together.
    • Metascore: 83
    • Critic Score 88
    It's not only the best-looking 2D fighter ever created, but in my opinion, it's also one of the best and most feature-laden fighting games period - a statement I do not make lightly.
    • Metascore: 79
    • Critic Score 88
    It is astounding to me that such a small team can create a game that is as moving and inspiring as The Unfinished Swan. It is the kind of game that big game studios won't make, to their loss.
    • Metascore: 63
    • Critic Score 88
    A delightful, engaging, and clever tribute to one of Mickey's greatest games. In many ways, it surpasses the original Castle of Illusion. In fact, this is the best title starring Mickey in years.
    • Metascore: 77
    • Critic Score 88
    The seamless integration of the GamePad hardware with the atmospheric gameplay is nothing short of a triumph, and Ubisoft deserves full credit for not only seeing the possibilities but capitalizing on them.
    • Metascore: 86
    • Critic Score 88
    A number of minor gaffes, an uninspired multiplayer, and a severe drop in tension defuse Tomb Raider somewhat, but nothing stops it from living up to Lara’s legacy.
    • Metascore: 88
    • Critic Score 88
    New Leaf is a delightful way to spend a lazy afternoon. It does have stagnation issues — this is basically the same thing we played on GameCube, Nintendo DS, and Wii — but the magic is still real.
    • Metascore: 82
    • Critic Score 87
    Few console games in recent years are as special as Dyad. It can captivate with its beautiful synthesis of visuals and audio while delivering a gameplay experience that grabs hold of you and simply won't let go.
    • Metascore: 89
    • Critic Score 86
    Dishonored nails the Thief-style gameplay while missing the BioShock-quality story that would've elevated it into something truly special. It'll have to settle for amazingly cool instead. The impressive depth, range, and balance earn this one an easy recommendation despite a few hiccups and one dreary, excessively long level.
    • Metascore: 78
    • Critic Score 86
    The Attitude Era mode is what really makes WWE '13 worth purchasing, especially for long-time fans of professional wrestling. I had a nostalgic blast playing through many of my favorite moment from WWE history, and it's great to see half of the game's huge roster filled with classic grapplers from the late '90s.
    • Metascore: 83
    • Critic Score 85
    The entire game is surprisingly replayable after some time to unlock hidden characters and weapon combinations.
    • Metascore: 73
    • Critic Score 85
    Bethesda went the extra mile to tweak existing quests in order to fully integrate the experience, and their effort shows. The constant treks across Skyrim do get a bit old after a while, but the wealth of new powers, information, and intrigue you'll find along the way more than makes up for the long walks.
    • Metascore: 80
    • Critic Score 85
    Like the celluloid explosion-and-exploitation fests that inspired it, Sleeping Dogs isn't about defying convention. It's about silly, stupendous entertainment.
    • Metascore: 85
    • Critic Score 85
    As the midway point of the series, it could've easily become a filler episode, but the shocks, twists, and character revelations keep the story's momentum trundling along as steadily as the train Lee and company now ride on.
    • Metascore: 70
    • Critic Score 85
    A clever, fun, and challenging Nintendo 3DS game well worth your time.
    • Metascore: 74
    • Critic Score 85
    The lack of polish in some areas and questionable design decisions in others can overshadow Tokyo Jungle's moments of brilliance. As I finished the story, however, I realized I couldn't stop smiling: It knows how absurd it is, but it doesn't care. The developers takes the ridiculous concept and runs with it all the way, mainstream tastes be damned. That's something you really have to admire.
    • Metascore: 88
    • Critic Score 85
    While two big draws are definitely the affordable price and flexible multiplayer options, the game also earns its place among the other top action-RPGS of the year. It's well made and fun, just not revolutionary.
    • Metascore: 83
    • Critic Score 85
    The depth of puzzles and creative building aspect will keep players hungrily coming back for more.
    • Metascore: 89
    • Critic Score 85
    The scope of Enemy Unknown is immense, both thematically and mechanically...In these ways, Enemy Unknown is peerless in modern game design.
    • Metascore: 81
    • Critic Score 85
    Offers almost everything a Borderlands 2 fan might want in their DLC, but it all ends up being a little too expected to truly achieve ground-breaking status. Thankfully, some hilarious new characters and an impressive setting hoist the add-on content up to a level that makes it hard not to recommend to anyone looking for a little bit more of that sweet, sweet loot.
    • Metascore: 80
    • Critic Score 85
    Despite all the advances, Giants suffers from poor video quality and characters who jabber incessantly. Younger players might not notice, but new gamers coming to the franchise could find it grating to listen to the same line of dialogue over and over only to get a cheesy-looking cutscene as a reward for their patience.
    • Metascore: 84
    • Critic Score 85
    Need for Speed: Most Wanted wishes it was a Burnout game. It has the right developer, the right approach to open-world racing design, and the right gameplay to make it a worthy sequel to 2008's Paradise. Unfortunately, it's not a Burnout game. It lacks the punch and thrill of that series, replacing it with something that can't fairly be called "blandness" but is still too generic to set it apart from other games in the genre.
    • Metascore: 74
    • Critic Score 85
    The game's cast and gameplay are just as inventive as they were in the past, and I had trouble controlling that "one more match" urge while playing. The content available is comparable to most modern games, and this should be required playing for any fan of the genre.
    • Metascore: 88
    • Critic Score 85
    Angry Birds Star Wars is far from the most original game you'll play, but the addicting formula still works great, and fans of the classic movies will love seeing this silly take on Luke Skywalker's adventures.
    • Metascore: 86
    • Critic Score 85
    The original Devil May Cry paved new roads in action gaming. As a remake, DmC: Devil May Cry largely repaves the same road, but a gleefully brutal combat system and the patented bad attitude bring the sexy back to mass demon extermination. Even better, the action endures throughout a lengthy campaign with few drops in the tempo - no small feat, that.
    • Metascore: 76
    • Critic Score 85
    Crysis 3 is the strongest entry in the franchise. The puzzle-like combat scenarios have never been better with its suite of gameplay options and opportunities while the engaging narrative urges you to see Prophet’s journey through to the end. And if you’re a console owner, you can rest easy knowing that it still looks great on seven-year-old hardware.
    • Metascore: 81
    • Critic Score 85
    Injustice’s greatest strength is that it makes you feel powerful regardless of your skill level. Even when you are struggling to overcome a series of grueling attacks, breaking through that with a well-placed combo or ridiculous supermove brings out the wonder in controlling an iconic hero or villain.
    • Metascore: 78
    • Critic Score 85
    It’s not the system’s best puzzle game — that’s still probably Crashmo — but it is its most varied.
    • Metascore: 77
    • Critic Score 85
    It’s been so long since I could say, without any second guessing or qualifiers, that I like a Resident Evil game. I don’t just like Revelations — I adore it. Slower mechanics, scrounging for items, and marching headlong into the unknown are features not entirely lost in new RE games, but they’re rarely expressed as well as they were in pre-RE4 titles.
    • Metascore: 77
    • Critic Score 84
    The challenges will please more core gamers while the comprehensible level design will likely attract new players attracted to the art style and refreshingly different gameplay mechanics. I recommend it heartily to fans of Portal (either version) as well as gamers who may be suffering from shooter fatigue.
    • Metascore: 89
    • Critic Score 83
    Fez
    It's a neat trick for a game to dish out a real challenge without inflicting a lot of stress in the process. This is not something we see very often, and it would be nice if developers could replicate this experience more frequently.
    • Metascore: 86
    • Critic Score 83
    Max Payne shoots more rockets out of the air than Nathan Drake falls off of stuff.
    • Metascore: 84
    • Critic Score 83
    Sound Shapes is not the best platformer you'll ever play, but it deserves your attention for its accessible level editor and playful visualizations of sound.
    • Metascore: 85
    • Critic Score 83
    While Forza Horizon can feel like demographic-mongering, interactive junk food, you'll find a deeply engaging racing experience below its overly gaudy candy-paint top coat. The game truly shines when it lets you live out your childhood fantasies, driving that car from the poster on your bedroom wall down a meandering motorway toward the sunset-soaked … well, horizon.
    • Metascore: 84
    • Critic Score 83
    Carries the standard proudly, offering all the smart level design, split-second escapes, and tight gameplay that creates (and deserves) such devotion. But it's not a system seller, and it lacks inspiration. Mario U is comfort food … warm, filling, and delicious but not particularly remarkable. And Mario should be.
    • Metascore: 82
    • Critic Score 83
    Delivers huge value at a generous price: $40. If all you want is racing, you might be disappointed when you learn everything that awaits you, but it's easy to appreciate the wealth of multiplayer options, the smart gameplay and design, and how well it all comes together.
    • Metascore: 81
    • Critic Score 83
    It's hard and unfair in the campaign, but that keeps it challenging. Beyond the gameplay, it's just nice to look at. The battlefields are crisp, and the characters are interesting and colorful.
    • Metascore: 87
    • Critic Score 83
    It’s a fun, efficient, and rewarding way to play baseball, and it’s the closest most of us will come to achieving our big league dreams.
    • Metascore: 82
    • Critic Score 83
    As strong as the writing is for the background conversations, the main story is confusing, and, at the end, predictable.
    • Metascore: 80
    • Critic Score 83
    A funny, entertaining, and deeply satisfying experience well worth the $10 price. Zen Studios has proved that it has more to offer than pinball, and gamers who enjoy building and destroying in equal measure owe it to themselves to check it out.
    • Metascore: 69
    • Critic Score 82
    In a time when most games want to baby us with giant "go here!" waypoints, regenerating health, and an overabundance of save and checkpoints, I Am Alive kicks us in the ass with heart-pounding, intense, and unforgiving gameplay. It takes a lot of chances, and as a result, it's one that will stick in my memory for a long time to come.
    • Metascore: 76
    • Critic Score 82
    I actually enjoyed arcade mode much more than the story, and that is the main reason why users can have hours and hours of fun with this game.
    • Metascore: 92
    • Critic Score 82
    Xenoblade Chronicles is genuinely fun to play. It's an RPG with an extra-capital G, a gameplay-driven game. That's a sign of real progress from Monolith Soft, and hopefully promise of even better games to come.
    • Metascore: 68
    • Critic Score 82
    The Gunstacker system offers an impressive variety of ways to throw bits of metal around at incredible speeds, and the enemy and level designs are (mostly) as creative as you’re going to see this year. It’s not too big on plot, but you’ll probably be too busy using ridiculous guns to mow down waves of grotesque enemies to care.
    • Metascore: 76
    • Critic Score 82
    It’s nice to get back to basics with ShootMania Storm and recall a time when we played for the joy of playing...And while the creation tools offer a potential for unlimited greatness, the truth is that ShootMania is fun today.
    • Metascore: 68
    • Critic Score 81
    Like Crashmo, I'd rather play Tokyo Crash Mobs than just about any smartphone game.
    • Metascore: 77
    • Critic Score 80
    Critics praised this series for its unique campaigns like Weapon Master that feature a variety of challenges and weapons with different properties, but SC5's offerings feel limited and rushed.
    • Metascore: 82
    • Critic Score 80
    Super Stardust Delta does not reinvent the genre, but it does offer a few new tricks on top of an already immensely enjoyable package, all for an extremely reasonable price.
    • Metascore: 79
    • Critic Score 80
    While it's hard to control, Anomaly is still playable and enjoyable as long as you take the time to really master the interface first.
    • Metascore: 78
    • Critic Score 80
    The game's focus is on refining classic gameplay that worked rather than attempting something different to attract new fans, and some may be put off by the limited roster. At $15, however, Skullgirls is still a quality experience that deserves time in the spotlight.
    • Metascore: 82
    • Critic Score 80
    Like its source material, Minecraft: Xbox 360 Edition has no shortage of flaws, but it also provides a wholly unique gaming experience that can last for untold hours, whether you're mining alone into the deepest depths of your randomly-generated world or crafting a giant Starship Enterprise replica with a crew of up to seven other players.
    • Metascore: 75
    • Critic Score 80
    Though lacking polish from a mechanics standpoint, it nevertheless presents an awesomely addicting cornucopia of exploration, epic combat, and loot-chasing for hours upon hours of fun.
    • Metascore: 79
    • Critic Score 80
    Sadly, in this unforgiving age of Metacritic and the rest of the score-aggregation mafia, one number it's going to have to be. Just keep in mind, if all you're about to do is read this introduction and then scroll all the way down to see the score, that the multiplayer game deserves a better grade and the single-player missions don't.
    • Metascore: 76
    • Critic Score 80
    NCAA Football has always struggled to find its own place on the pigskin pecking order. While EA Sports has continued its quantity-over-quality approach with this latest entry, the title still provides a solid college football experience.
    • Metascore: 68
    • Critic Score 80
    The satisfaction of solving well-designed puzzles set in a visually interesting post-apocalyptic version of an alternate-history Seattle is worth it. The tone and excellent aesthetic design of the title only increases its value as a gaming piece of art.
    • Metascore: 72
    • Critic Score 80
    Papo & Yo is a welcome addition to the growing library of creative indie games whose purpose is greater than just engineering fun gameplay, but minor technical issues turn into major woes for Minority Media's debut release.
    • Metascore: 80
    • Critic Score 80
    Do you want full-blown sequels with all the changes that we usually see between major releases in the series? Then you'll be disappointed...But if you think of the games as a substitute to a hypothetical Pokémon Gray Version (like what Platinum Version was to Diamond and Pearl), then you'll be impressed with just how much Game Freak has added to this second trip around the Unova region.
    • Metascore: 80
    • Critic Score 80
    While it's cool to see characters return and discover what's become of them since the last game, the plot feels like an unnecessary retread. The narrative takes a step back, especially when Black and White's story actually had me interested to see what would happen beyond the next gym badge.
    • Metascore: 76
    • Critic Score 80
    With an art style that easily won over this English major's heart and battles that keep you guessing until the end, it's certainly one of the most action-packed word games you'll find on your mobile device.
    • Metascore: 82
    • Critic Score 80
    Dragonborn is a creepy descent into madness set in a mini Morrowind that isn't quite as epic as Dawnguard, but it compensates for that with a wealth of new items, shouts, and spells.
    • Metascore: 67
    • Critic Score 80
    If you're looking for a fun distraction and you're a fan of the series, then Fight for Fortune will tickle your treasure-hunting fancy. Besides, it's not exactly a risky purchase at $5.
    • Metascore: 80
    • Critic Score 80
    A frenetically fun, albeit flawed, experience set in a beloved universe — a sexy, slash-soaked side story worth playing for franchise fans and newcomers alike.
    • Metascore: 80
    • Critic Score 80
    Ascension isn’t a reinvention of God of War; it’s a refinement. It plays on its strengths – exciting combat, great visuals, and huge levels — even when those strengths might overshadow some of the new things it tries to accomplish (like adding emotional depth to its lead hero).
    • Metascore: 86
    • Critic Score 80
    No one expected the single-player campaign to be a milestone in video game literature, so I can excuse its meandering tone and appreciate it as a window into StarCraft’s development.
    • Metascore: 86
    • Critic Score 80
    Luigi’s Mansion: Dark Moon is a puzzle-rich wonderland full of irreverent humor and clever level design, but it cannot overcome the 3DS’s limitations. Tilt controls and the lack of a second analog stick really tarnishes an otherwise amazing game.
    • Metascore: 84
    • Critic Score 80
    Cut the Rope: Time Travel is the type of time-wasting game that mobile devices excel at.
    • Metascore: 83
    • Critic Score 80
    Monaco is an amazing co-op game. It works both as an arcade-style romp and as strategic game that rewards deep thinkers...If you don’t want to play with others, however, I would skip it.
    • Metascore: 81
    • Critic Score 79
    Its colorful visuals and retro-symphonic soundtrack are easy on the eyes and ears, while its minimalistic design ensures gamers of all skill levels can immediately jump in and enjoy saving the galaxy.
    • Metascore: 82
    • Critic Score 79
    Joe Danger 2: The Movie is a good game, but even with the Hollywood theme, it doesn't innovate enough on what Hello Games did two years ago.
    • Metascore: 84
    • Critic Score 79
    Assassin's Creed III capitalizes on its historical setting in ways few other games do, hitting several perfect notes and even throwing the best curveball in recent memory. As a crescendo piece, it misses the mark completely. Occasionally iffy controls and a few mystifying design choices also knock down an otherwise solid effort.
    • Metascore: 73
    • Critic Score 79
    United Front Games has done a phenomenal job of re-creating the look and feel of the Craftworld while applying its kart racing expertise with imaginative tracks and responsive controls. And the Create mode is nothing short of stunning, even if I don't have the patience for it. Depending on how the community of players respond, it might be the only kart racing game you'll ever need.