GamesBeat's Scores

  • Games
For 293 reviews, this publication has graded:
  • 58% higher than the average critic
  • 4% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Persona 4 Golden
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 17 out of 293
293 game reviews
    • 78 Metascore
    • 85 Critic Score
    All That Remains is short, roughly two hours long. Yet Telltale Games has done a good job in setting up future episodes by asking tantalizing questions about its plot and cast.
    • 77 Metascore
    • 84 Critic Score
    The challenges will please more core gamers while the comprehensible level design will likely attract new players attracted to the art style and refreshingly different gameplay mechanics. I recommend it heartily to fans of Portal (either version) as well as gamers who may be suffering from shooter fatigue.
    • 84 Metascore
    • 84 Critic Score
    In spite of its uninspiring story, Splinter Cell: Blacklist creates a sense of urgency that few games can match. It gives you the tools — the guns, the high-tech devices, the goggles — to accomplish your mission and then lets you use them as you see fit.
    • 75 Metascore
    • 84 Critic Score
    Nostalgic WWE enthusiasts will love the enormous roster of modern and classic superstars, and the 30 Years of Wrestlemania mode is the most entertaining single-player campaign the series has seen.
    • 89 Metascore
    • 83 Critic Score
    Fez
    It's a neat trick for a game to dish out a real challenge without inflicting a lot of stress in the process. This is not something we see very often, and it would be nice if developers could replicate this experience more frequently.
    • 86 Metascore
    • 83 Critic Score
    Max Payne shoots more rockets out of the air than Nathan Drake falls off of stuff.
    • 84 Metascore
    • 83 Critic Score
    Sound Shapes is not the best platformer you'll ever play, but it deserves your attention for its accessible level editor and playful visualizations of sound.
    • 85 Metascore
    • 83 Critic Score
    While Forza Horizon can feel like demographic-mongering, interactive junk food, you'll find a deeply engaging racing experience below its overly gaudy candy-paint top coat. The game truly shines when it lets you live out your childhood fantasies, driving that car from the poster on your bedroom wall down a meandering motorway toward the sunset-soaked … well, horizon.
    • 84 Metascore
    • 83 Critic Score
    Carries the standard proudly, offering all the smart level design, split-second escapes, and tight gameplay that creates (and deserves) such devotion. But it's not a system seller, and it lacks inspiration. Mario U is comfort food … warm, filling, and delicious but not particularly remarkable. And Mario should be.
    • 82 Metascore
    • 83 Critic Score
    Delivers huge value at a generous price: $40. If all you want is racing, you might be disappointed when you learn everything that awaits you, but it's easy to appreciate the wealth of multiplayer options, the smart gameplay and design, and how well it all comes together.
    • 81 Metascore
    • 83 Critic Score
    It's hard and unfair in the campaign, but that keeps it challenging. Beyond the gameplay, it's just nice to look at. The battlefields are crisp, and the characters are interesting and colorful.
    • 87 Metascore
    • 83 Critic Score
    It’s a fun, efficient, and rewarding way to play baseball, and it’s the closest most of us will come to achieving our big league dreams.
    • 82 Metascore
    • 83 Critic Score
    As strong as the writing is for the background conversations, the main story is confusing, and, at the end, predictable.
    • 79 Metascore
    • 83 Critic Score
    A funny, entertaining, and deeply satisfying experience well worth the $10 price. Zen Studios has proved that it has more to offer than pinball, and gamers who enjoy building and destroying in equal measure owe it to themselves to check it out.
    • 62 Metascore
    • 83 Critic Score
    Deadpool won’t win any awards for innovation, and it won’t really stick with you, but you’ll have a hard time not enjoying its self-aware humor and action. Fans of Deadpool the character will have a great time with Deadpool the game. As far as super hero games go, this is definitely one of the better ones.
    • 69 Metascore
    • 82 Critic Score
    In a time when most games want to baby us with giant "go here!" waypoints, regenerating health, and an overabundance of save and checkpoints, I Am Alive kicks us in the ass with heart-pounding, intense, and unforgiving gameplay. It takes a lot of chances, and as a result, it's one that will stick in my memory for a long time to come.
    • 76 Metascore
    • 82 Critic Score
    I actually enjoyed arcade mode much more than the story, and that is the main reason why users can have hours and hours of fun with this game.
    • 92 Metascore
    • 82 Critic Score
    Xenoblade Chronicles is genuinely fun to play. It's an RPG with an extra-capital G, a gameplay-driven game. That's a sign of real progress from Monolith Soft, and hopefully promise of even better games to come.
    • 68 Metascore
    • 82 Critic Score
    The Gunstacker system offers an impressive variety of ways to throw bits of metal around at incredible speeds, and the enemy and level designs are (mostly) as creative as you’re going to see this year. It’s not too big on plot, but you’ll probably be too busy using ridiculous guns to mow down waves of grotesque enemies to care.
    • 76 Metascore
    • 82 Critic Score
    It’s nice to get back to basics with ShootMania Storm and recall a time when we played for the joy of playing...And while the creation tools offer a potential for unlimited greatness, the truth is that ShootMania is fun today.
    • 69 Metascore
    • 82 Critic Score
    I’m shocked. The Fall works. Bringing an experience as complicated as Deus Ex’s to a touchscreen should have been a mess, but I was easily sneaking, hacking, and headshotting my way through the short campaign. I don’t know if I’m ready to call myself a mobile gaming convert, but this is definitely one of the deeper experiences I’ve had on an iOS platform.
    • 78 Metascore
    • 82 Critic Score
    Ibb and Obb is not the most creative or visually striking platformer, but it’s one of the more satisfying and challenging cooperative experiences you’ll find.
    • 87 Metascore
    • 82 Critic Score
    Pokémon X and Y might mark a big visual jump for the series, but the structure remains steadfast in its dedication to tradition.
    • 88 Metascore
    • 82 Critic Score
    X and Y may not surprise you, but Pokéfans will still revel in another chance to catch them all.
    • 86 Metascore
    • 82 Critic Score
    For a multiplayer-only game, Titanfall should have some amazing options and ways to play. But it doesn’t. It has a very healthy number of maps (15), but the lack of interesting new modes will make you feel shortchanged for not getting a single-player campaign. Hell, even shooters like Halo 2 from two console generations ago offer more in the multiplayer-options department...But what is there is so incredible.
    • 78 Metascore
    • 82 Critic Score
    Island-hopping in a fantasy world felt new to me, and this builds upon the already engaging strategy that exits in Warlock.
    • 68 Metascore
    • 81 Critic Score
    Like Crashmo, I'd rather play Tokyo Crash Mobs than just about any smartphone game.
    • 77 Metascore
    • 80 Critic Score
    Critics praised this series for its unique campaigns like Weapon Master that feature a variety of challenges and weapons with different properties, but SC5's offerings feel limited and rushed.
    • 82 Metascore
    • 80 Critic Score
    Super Stardust Delta does not reinvent the genre, but it does offer a few new tricks on top of an already immensely enjoyable package, all for an extremely reasonable price.
    • 79 Metascore
    • 80 Critic Score
    While it's hard to control, Anomaly is still playable and enjoyable as long as you take the time to really master the interface first.
    • 78 Metascore
    • 80 Critic Score
    The game's focus is on refining classic gameplay that worked rather than attempting something different to attract new fans, and some may be put off by the limited roster. At $15, however, Skullgirls is still a quality experience that deserves time in the spotlight.
    • 82 Metascore
    • 80 Critic Score
    Like its source material, Minecraft: Xbox 360 Edition has no shortage of flaws, but it also provides a wholly unique gaming experience that can last for untold hours, whether you're mining alone into the deepest depths of your randomly-generated world or crafting a giant Starship Enterprise replica with a crew of up to seven other players.
    • 75 Metascore
    • 80 Critic Score
    Though lacking polish from a mechanics standpoint, it nevertheless presents an awesomely addicting cornucopia of exploration, epic combat, and loot-chasing for hours upon hours of fun.
    • 79 Metascore
    • 80 Critic Score
    Sadly, in this unforgiving age of Metacritic and the rest of the score-aggregation mafia, one number it's going to have to be. Just keep in mind, if all you're about to do is read this introduction and then scroll all the way down to see the score, that the multiplayer game deserves a better grade and the single-player missions don't.
    • 76 Metascore
    • 80 Critic Score
    NCAA Football has always struggled to find its own place on the pigskin pecking order. While EA Sports has continued its quantity-over-quality approach with this latest entry, the title still provides a solid college football experience.
    • 68 Metascore
    • 80 Critic Score
    The satisfaction of solving well-designed puzzles set in a visually interesting post-apocalyptic version of an alternate-history Seattle is worth it. The tone and excellent aesthetic design of the title only increases its value as a gaming piece of art.
    • 72 Metascore
    • 80 Critic Score
    Papo & Yo is a welcome addition to the growing library of creative indie games whose purpose is greater than just engineering fun gameplay, but minor technical issues turn into major woes for Minority Media's debut release.
    • 80 Metascore
    • 80 Critic Score
    Do you want full-blown sequels with all the changes that we usually see between major releases in the series? Then you'll be disappointed...But if you think of the games as a substitute to a hypothetical Pokémon Gray Version (like what Platinum Version was to Diamond and Pearl), then you'll be impressed with just how much Game Freak has added to this second trip around the Unova region.
    • 80 Metascore
    • 80 Critic Score
    While it's cool to see characters return and discover what's become of them since the last game, the plot feels like an unnecessary retread. The narrative takes a step back, especially when Black and White's story actually had me interested to see what would happen beyond the next gym badge.
    • 76 Metascore
    • 80 Critic Score
    With an art style that easily won over this English major's heart and battles that keep you guessing until the end, it's certainly one of the most action-packed word games you'll find on your mobile device.
    • 82 Metascore
    • 80 Critic Score
    Dragonborn is a creepy descent into madness set in a mini Morrowind that isn't quite as epic as Dawnguard, but it compensates for that with a wealth of new items, shouts, and spells.
    • 67 Metascore
    • 80 Critic Score
    If you're looking for a fun distraction and you're a fan of the series, then Fight for Fortune will tickle your treasure-hunting fancy. Besides, it's not exactly a risky purchase at $5.
    • 80 Metascore
    • 80 Critic Score
    A frenetically fun, albeit flawed, experience set in a beloved universe — a sexy, slash-soaked side story worth playing for franchise fans and newcomers alike.
    • 80 Metascore
    • 80 Critic Score
    Ascension isn’t a reinvention of God of War; it’s a refinement. It plays on its strengths – exciting combat, great visuals, and huge levels — even when those strengths might overshadow some of the new things it tries to accomplish (like adding emotional depth to its lead hero).
    • 86 Metascore
    • 80 Critic Score
    No one expected the single-player campaign to be a milestone in video game literature, so I can excuse its meandering tone and appreciate it as a window into StarCraft’s development.
    • 86 Metascore
    • 80 Critic Score
    Luigi’s Mansion: Dark Moon is a puzzle-rich wonderland full of irreverent humor and clever level design, but it cannot overcome the 3DS’s limitations. Tilt controls and the lack of a second analog stick really tarnishes an otherwise amazing game.
    • 84 Metascore
    • 80 Critic Score
    Cut the Rope: Time Travel is the type of time-wasting game that mobile devices excel at.
    • 83 Metascore
    • 80 Critic Score
    Monaco is an amazing co-op game. It works both as an arcade-style romp and as strategic game that rewards deep thinkers...If you don’t want to play with others, however, I would skip it.
    • 80 Metascore
    • 80 Critic Score
    Company of Heroes 2 builds on the formula and adds new mechanics with interesting gameplay ramifications. Unfortunately, Relic does a poor job of easing new players into the rules systems.
    • 76 Metascore
    • 80 Critic Score
    Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to.
    • 68 Metascore
    • 80 Critic Score
    The Bureau is Enemy Unknown’s hyperactive younger sibling who delivers something different while still fitting in well with its predecessors.
    • 78 Metascore
    • 80 Critic Score
    It’s a polished shooter, and it’s undeniably fun to play. Still, set up against console shooters, it’s really nothing special. But as a portable game, it offers an unrivaled experience for anyone looking to get their FPS thrills away from their PC or TV.
    • 73 Metascore
    • 80 Critic Score
    After nine successful titles (though No. 3 was pretty weak), Activision has finally delivered a Call of Duty game that is a disappointment for me. I’ll play it. I’ll enjoy the multiplayer. But I thought that the multiplayer modes for Black Ops II were great. I don’t know why Infinity Ward couldn’t borrow more from those modes and just build upon them.
    • 73 Metascore
    • 80 Critic Score
    Unfortunately, the weird pricing structure and noticeable depth of features holds back the screaming, rage-filled “Powerthirst” of fighting games from really making a statement. It’s no Street Fighter competitor this time around, but it’s good enough to measure up against the rest.
    • 80 Metascore
    • 80 Critic Score
    It’s a promising step toward those good intentions.
    • 77 Metascore
    • 80 Critic Score
    Mechanically, Peggle 2 is just as good as the previous Peggle titles, and once you get into a groove, it’s really hard to put down the controller.
    • 82 Metascore
    • 80 Critic Score
    It has a beautiful world populated by a colorful cast of characters and an alluring mystery that doesn’t unfold in the way you expect it to. This is Double Fine Productions at its finest, and it’s on track to finish strong with Act 2.
    • 73 Metascore
    • 80 Critic Score
    Smoke and Mirrors has plenty to like, but it doesn’t quite live up to its impressive prequel. I miss the first part’s abundance of action sequences, but the dialogue and storytelling are still among the best around. And I would still like to turn off those annoying notifications.
    • 63 Metascore
    • 80 Critic Score
    MercurySteam has taken out most of the problem sections inside the original Lords of Shadow’s design document, specifically the loose patch work of several different action genre ideas, and has given Lords of Shadow 2 a much tighter focus.
    • 85 Metascore
    • 80 Critic Score
    Square Enix has been known to rerelease subpar versions of its Final Fantasy games — just look at the old PlayStation port of Final Fantasy VI. It’s clear that the publisher put plenty of care into this version, giving those of us in the New World the complete package for the first time and no doubt pleasing fans with TV-like episodes that run with the credits.
    • 81 Metascore
    • 79 Critic Score
    Its colorful visuals and retro-symphonic soundtrack are easy on the eyes and ears, while its minimalistic design ensures gamers of all skill levels can immediately jump in and enjoy saving the galaxy.
    • 82 Metascore
    • 79 Critic Score
    Joe Danger 2: The Movie is a good game, but even with the Hollywood theme, it doesn't innovate enough on what Hello Games did two years ago.
    • 84 Metascore
    • 79 Critic Score
    Assassin's Creed III capitalizes on its historical setting in ways few other games do, hitting several perfect notes and even throwing the best curveball in recent memory. As a crescendo piece, it misses the mark completely. Occasionally iffy controls and a few mystifying design choices also knock down an otherwise solid effort.
    • 73 Metascore
    • 79 Critic Score
    United Front Games has done a phenomenal job of re-creating the look and feel of the Craftworld while applying its kart racing expertise with imaginative tracks and responsive controls. And the Create mode is nothing short of stunning, even if I don't have the patience for it. Depending on how the community of players respond, it might be the only kart racing game you'll ever need.
    • 79 Metascore
    • 79 Critic Score
    For the sequel to one of the most successful mobile games in recent memory, the developers of Temple Run 2 took a safe approach: more of the same. Sure, it has better graphics and a new power-up system, but at its core, it's a lot like the original.
    • 78 Metascore
    • 79 Critic Score
    Of the new additions, the weapon crafting feature makes it worthwhile to stick around. Even the cooperative mode injects some fresh blood (and sorely missed horror elements) back into the formula. The essential ingredients of what makes a Dead Space game great keeps changing from one iteration to the next, but at least Visceral Games always finds a way to make it enjoyable.
    • 76 Metascore
    • 79 Critic Score
    Camouflaj better have a lot of new mechanics and twists planned if it hopes players will see this prison escape to its end.
    • 80 Metascore
    • 78 Critic Score
    If the game had started with the second half and then proceeded to get better from there, I would've liked it much more. But as is, the execution of this game is a bit of a setback for the previously unblemished Uncharted brand, and the full potential of the PlayStation Vita is as yet unrealized.
    • 83 Metascore
    • 78 Critic Score
    An immediately accessible yet infinitely deep puzzle game where Korobeiniki has been replaced with dozens of uptempo car commercial anthems. While Electronic Symphony is a tad expensive for the limited content "on-disc," you're getting the same solid music-fueled experience you've come to expect with some exclusive new bells and whistles.
    • 67 Metascore
    • 78 Critic Score
    As team-carnage games go, you'll get some mileage out of this one. Grab a few of your drinkin' buddies, and have yourselves a fun (and cheap) night of gratuitous hillbilly firepower and richly deserved robo-death. Preferably with your beer goggles on.
    • 80 Metascore
    • 78 Critic Score
    I haven't played a game to completion twice in a single sitting since Portal 2, which should roughly hint at the quality of experience that awaits: It's short and sweet, with a decent cooperative multiplayer side-story for added value. And by "sweet," I mean you can hang a thug upside-down and rip their intestines out through their ass.
    • 82 Metascore
    • 78 Critic Score
    I can forgive The Walking Dead: A New Day's weak puzzles and occasional technical issues because of all the other things it gets right. By focusing on moral choice and character relationships, Telltale has managed to remain faithful to the source material while simultaneously crafting a zombie game that feels fresh compared to its more action-oriented brethren.
    • 82 Metascore
    • 78 Critic Score
    Tekken doesn't need more stuff. It needs more focus. Like the archetypical weathered warrior, the franchise needs to look within to find inspiration.
    • 77 Metascore
    • 78 Critic Score
    Just Dance 4 gives you the illusion of dancing with its flashy backgrounds, brightly dressed dancers, and high-scoring gold stars. But it does this by sacrificing accuracy and feedback: You probably won't become a better dancer after playing this game. If you can accept these limitations (or just want a decent fitness routine to do at home), you'll find a lot to like here.
    • 63 Metascore
    • 78 Critic Score
    Making a group of enemies disappear in a chain of miniature black holes with your Warp Rifle is ridiculous. More important, it’s ridiculously entertaining.
    • 78 Metascore
    • 78 Critic Score
    Although you’ll need at least Episode One to play 400 Days, this is a good standalone title that expands The Walking Dead universe and pushes the story forward. The situation it sets up for Season Two is intriguing.
    • 78 Metascore
    • 78 Critic Score
    Inazuma Eleven took a sport I didn’t care for and managed to make it exciting. My 30-hour adventure did drag a bit with the constant, and ultimately useless, random battle system, but the strategic matches and compelling story made it hard to put down.
    • 62 Metascore
    • 77 Critic Score
    A good but safe debut from the three-man team at Boomlagoon. Aside from its cute premise and racing-inspired gameplay, everything else feels like something we've seen dozens of times before on the App Store. Hopefully, the team will flex their creative muscles a little more in future titles.
    • 73 Metascore
    • 76 Critic Score
    Technical issues already dampened its prospects since its debut, and long matchmaking times are only compounding the problem. But with rock solid mechanics and genuinely interesting ideas behind it, 5th Cell's innovative shooter still has a fighting chance of bouncing back.
    • 93 Metascore
    • 75 Critic Score
    I was equally exhilarated and disappointed by Mass Effect 3, and while I mostly enjoyed Commander Shepard's final chapter at the time, I'm now left pondering everything that it could have been, yet sadly never will be.
    • 76 Metascore
    • 75 Critic Score
    Developer Clap Hanz has produced a thoroughly enjoyable and addictive game, filled with a simplicity that makes it accessible for players of all abilities.
    • 79 Metascore
    • 75 Critic Score
    A comforting portable companion for fans of the sport. It sits between the slickness of FIFA 11 and grit of FIFA 12, forging a simple experience that acts as a welcoming introduction to Vita's capabilities.
    • 74 Metascore
    • 75 Critic Score
    Some corners were cut in terms overall production values and the gameplay may be too watered down for fans of more technical fighters, but if you're still on the fence about Naruto, this is the game that will make it or break it for you.
    • 71 Metascore
    • 75 Critic Score
    A solid mixture of polish, inventiveness, and just plain fun. Its blended style of fantasy and authenticity supplements its accessibility with pleasing flair.
    • 79 Metascore
    • 75 Critic Score
    Being able to play so many iconic DC heroes and villains is a refreshing change of pace and offers fans of more obscure characters a chance to see them in action.
    • 72 Metascore
    • 75 Critic Score
    Pid
    Pid is just as atmospheric as Fez and as grueling as Braid, but it's the little details of its execution that keep it from flawlessness.
    • 79 Metascore
    • 75 Critic Score
    Drifts too far from the franchise's sweet spot. A lengthy campaign offers plenty of opportunities for diabolical fun, but the stealth mechanics feel like a string of bad decisions, and a lack of pure assassination missions - exactly what the franchise built its fame on - doesn't help. Most telling, this isn't the Hitman I'll revisit for years to dig out all its secrets.
    • 54 Metascore
    • 75 Critic Score
    For all the great amount of detail put into the experience, the lack of real, permanent consequences and a fully simulated opponent is a huge letdown. Scripted missions just aren't enticing enough to warrant repeated plays.
    • 61 Metascore
    • 75 Critic Score
    I admire Game and Wario’s charm and creativity. After playing it, I can definitely say I’m more sold on the Wii U’s tablet controller than I was before. I just want to see these features implemented in meatier experiences.
    • 77 Metascore
    • 75 Critic Score
    This year, NCAA’s lack of novelty is more evident. Yeah, it now has Infinity Engine physics — which Madden NFL got last year — and Ultimate Team — which FIFA has had for a while. It does play a better game of college football, however, and that’s important. But ultimately, NCAA Football 14 is like your friend who showed up to the first class of the fall semester with the same haircut, shirt, and summer story to tell. Maybe he lost a few pounds, and you’re happy to see him, but he hasn’t really changed.
    • 76 Metascore
    • 75 Critic Score
    I actually enjoyed the story in Origins more than the wildly implausible (even by comic book standards) Arkham City, but my fun was constantly interrupted by bugs and questionable design decisions. While this is arguably still the third-best Batman game ever made, WB Games Montréal unfortunately dropped the high bar set by Rocksteady down a few notches.
    • 74 Metascore
    • 75 Critic Score
    Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.
    • 80 Metascore
    • 75 Critic Score
    Solving a homicide can be a lot of fun when it’s alongside an idiot clairvoyant, Lolita gambler, and psychotic robo-teddy bear (“Puhuhuhuhuhuhuhu!”). Countering contradictions with metaphorical lead is an amusing attempt to giving a courtroom a more action-packed edge, and it’s a strong enough mechanic to survive some frivolously tacked-on gameplay extensions and hazy road bumps in the translation.
    • 64 Metascore
    • 72 Critic Score
    As an introduction to flight simulation, Microsoft Flight does a sterling job. It is immediately accessible and offers a gentle but genuine challenge. Veteran pilots may find its leaning towards arcade-type challenges a bit of a turn off at first, but flight stick compatibility, a versatile free flight mode, and aerocache hunting all indicate the presence of a deeper game with lasting appeal.
    • 71 Metascore
    • 72 Critic Score
    Despite the awful A.I and dull locations, this game offers an enjoyable challenge. Each mission is so finely poised that pre-planning and scouting ahead is an absolute must.
    • 68 Metascore
    • 72 Critic Score
    It offers nothing outside of mindless shooting and gun-looting. But that's also why I admire it. It's a throwback to an era when technology limited storytelling and games were simpler. EDF 2017 is not a deep experience, but it's a very pure one.
    • 85 Metascore
    • 72 Critic Score
    A video game that’s stunning to behold — one that can take players to unexpected emotional places and make them eager to push through the story to see the next brilliant cinematic. And we also get an experience that’s a bit too rooted in old Japanese role-playing traditions.
    • 59 Metascore
    • 72 Critic Score
    It’s only when I fought with a corporation that I truly feel like a part of the Dust 514 narrative. I fear that many players may never even get that far due to how overwhelming the menu-heavy interface can seem.
    • 64 Metascore
    • 71 Critic Score
    With limited multiplayer options (and no single-player modes other than bot training), long waits for matches to start, boring weapons, and a carrot-on-a-stick progression system that is way more stick than carrot, Nexuiz is doomed to obscurity.
    • 66 Metascore
    • 71 Critic Score
    Sure, some of the objective design really bogs down the progression, but that's just a facade. The real progression happens with a fully maxed out character and a player that's willing to engage with the design. That's when THPS HD is at its best.