GamesBeat's Scores
- Games
For 190 reviews, this publication has graded:
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54% higher than the average critic
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5% same as the average critic
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41% lower than the average critic
On average, this publication grades 1.7 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: |
Critic Score
98
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| Lowest review score: |
Critic Score
13
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Score distribution:
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Positive: 123 out of 190
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Mixed: 52 out of 190
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Negative: 15 out of 190
190
game reviews
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Critic Score 79
For the sequel to one of the most successful mobile games in recent memory, the developers of Temple Run 2 took a safe approach: more of the same. Sure, it has better graphics and a new power-up system, but at its core, it's a lot like the original.- Posted Jan 18, 2013
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Critic Score 79
Of the new additions, the weapon crafting feature makes it worthwhile to stick around. Even the cooperative mode injects some fresh blood (and sorely missed horror elements) back into the formula. The essential ingredients of what makes a Dead Space game great keeps changing from one iteration to the next, but at least Visceral Games always finds a way to make it enjoyable.- Posted Feb 5, 2013
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Critic Score 78
If the game had started with the second half and then proceeded to get better from there, I would've liked it much more. But as is, the execution of this game is a bit of a setback for the previously unblemished Uncharted brand, and the full potential of the PlayStation Vita is as yet unrealized.- Posted Mar 12, 2012
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Critic Score 78
An immediately accessible yet infinitely deep puzzle game where Korobeiniki has been replaced with dozens of uptempo car commercial anthems. While Electronic Symphony is a tad expensive for the limited content "on-disc," you're getting the same solid music-fueled experience you've come to expect with some exclusive new bells and whistles.- Posted Mar 12, 2012
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Critic Score 78
As team-carnage games go, you'll get some mileage out of this one. Grab a few of your drinkin' buddies, and have yourselves a fun (and cheap) night of gratuitous hillbilly firepower and richly deserved robo-death. Preferably with your beer goggles on.- Posted Mar 14, 2012
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Critic Score 78
I haven't played a game to completion twice in a single sitting since Portal 2, which should roughly hint at the quality of experience that awaits: It's short and sweet, with a decent cooperative multiplayer side-story for added value. And by "sweet," I mean you can hang a thug upside-down and rip their intestines out through their ass.- Posted Apr 11, 2012
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Critic Score 78
I can forgive The Walking Dead: A New Day's weak puzzles and occasional technical issues because of all the other things it gets right. By focusing on moral choice and character relationships, Telltale has managed to remain faithful to the source material while simultaneously crafting a zombie game that feels fresh compared to its more action-oriented brethren.- Posted Apr 29, 2012
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Critic Score 78
Tekken doesn't need more stuff. It needs more focus. Like the archetypical weathered warrior, the franchise needs to look within to find inspiration.- Posted Sep 11, 2012
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Critic Score 78
Just Dance 4 gives you the illusion of dancing with its flashy backgrounds, brightly dressed dancers, and high-scoring gold stars. But it does this by sacrificing accuracy and feedback: You probably won't become a better dancer after playing this game. If you can accept these limitations (or just want a decent fitness routine to do at home), you'll find a lot to like here.- Posted Oct 24, 2012
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Critic Score 78
Making a group of enemies disappear in a chain of miniature black holes with your Warp Rifle is ridiculous. More important, it’s ridiculously entertaining.- Posted May 28, 2013
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Critic Score 77
A good but safe debut from the three-man team at Boomlagoon. Aside from its cute premise and racing-inspired gameplay, everything else feels like something we've seen dozens of times before on the App Store. Hopefully, the team will flex their creative muscles a little more in future titles.- Posted Jan 10, 2013
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Critic Score 76
Technical issues already dampened its prospects since its debut, and long matchmaking times are only compounding the problem. But with rock solid mechanics and genuinely interesting ideas behind it, 5th Cell's innovative shooter still has a fighting chance of bouncing back.- Posted Aug 13, 2012
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Critic Score 75
I was equally exhilarated and disappointed by Mass Effect 3, and while I mostly enjoyed Commander Shepard's final chapter at the time, I'm now left pondering everything that it could have been, yet sadly never will be.- Posted Mar 12, 2012
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Critic Score 75
Developer Clap Hanz has produced a thoroughly enjoyable and addictive game, filled with a simplicity that makes it accessible for players of all abilities.- Posted Mar 12, 2012
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Critic Score 75
A comforting portable companion for fans of the sport. It sits between the slickness of FIFA 11 and grit of FIFA 12, forging a simple experience that acts as a welcoming introduction to Vita's capabilities.- Posted Mar 12, 2012
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Critic Score 75
Some corners were cut in terms overall production values and the gameplay may be too watered down for fans of more technical fighters, but if you're still on the fence about Naruto, this is the game that will make it or break it for you.- Posted Apr 11, 2012
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Critic Score 75
A solid mixture of polish, inventiveness, and just plain fun. Its blended style of fantasy and authenticity supplements its accessibility with pleasing flair.- Posted May 10, 2012
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Critic Score 75
Being able to play so many iconic DC heroes and villains is a refreshing change of pace and offers fans of more obscure characters a chance to see them in action.- Posted Jun 22, 2012
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Critic Score 75
Pid is just as atmospheric as Fez and as grueling as Braid, but it's the little details of its execution that keep it from flawlessness.- Posted Oct 31, 2012
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Critic Score 75
Drifts too far from the franchise's sweet spot. A lengthy campaign offers plenty of opportunities for diabolical fun, but the stealth mechanics feel like a string of bad decisions, and a lack of pure assassination missions - exactly what the franchise built its fame on - doesn't help. Most telling, this isn't the Hitman I'll revisit for years to dig out all its secrets.- Posted Nov 18, 2012
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Critic Score 75
For all the great amount of detail put into the experience, the lack of real, permanent consequences and a fully simulated opponent is a huge letdown. Scripted missions just aren't enticing enough to warrant repeated plays.- Posted Jan 31, 2013
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Critic Score 72
As an introduction to flight simulation, Microsoft Flight does a sterling job. It is immediately accessible and offers a gentle but genuine challenge. Veteran pilots may find its leaning towards arcade-type challenges a bit of a turn off at first, but flight stick compatibility, a versatile free flight mode, and aerocache hunting all indicate the presence of a deeper game with lasting appeal.- Posted Mar 12, 2012
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Critic Score 72
Despite the awful A.I and dull locations, this game offers an enjoyable challenge. Each mission is so finely poised that pre-planning and scouting ahead is an absolute must.- Posted Mar 12, 2012
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Critic Score 72
It offers nothing outside of mindless shooting and gun-looting. But that's also why I admire it. It's a throwback to an era when technology limited storytelling and games were simpler. EDF 2017 is not a deep experience, but it's a very pure one.- Posted Jan 15, 2013
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Critic Score 72
A video game that’s stunning to behold — one that can take players to unexpected emotional places and make them eager to push through the story to see the next brilliant cinematic. And we also get an experience that’s a bit too rooted in old Japanese role-playing traditions.- Posted Feb 4, 2013
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Critic Score 72
It’s only when I fought with a corporation that I truly feel like a part of the Dust 514 narrative. I fear that many players may never even get that far due to how overwhelming the menu-heavy interface can seem.- Posted May 31, 2013
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Critic Score 71
With limited multiplayer options (and no single-player modes other than bot training), long waits for matches to start, boring weapons, and a carrot-on-a-stick progression system that is way more stick than carrot, Nexuiz is doomed to obscurity.- Posted Mar 12, 2012
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Critic Score 71
Sure, some of the objective design really bogs down the progression, but that's just a facade. The real progression happens with a fully maxed out character and a player that's willing to engage with the design. That's when THPS HD is at its best.- Posted Jul 18, 2012
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Critic Score 71
NSMB2 begins as just another night of nostalgic anecdotes. It eventually overcomes that on the strength of its world-class gameplay and level design, but pieces of that awkwardness remain.- Posted Aug 6, 2012
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Critic Score 71
As a modern video game, a few things hold it back from being truly great, but as a nod to the days when developers created characters just to have more 'tude than that fat plumber, it's a lot of fun.- Posted Sep 25, 2012
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Critic Score 70
The writing in the main story put me to sleep. And the Kinect controls are so inaccurate that they take you out of what should be a magical fantasy experience. Clearly, more time wouldn't have helped this game. Better writers might have salvaged it, but it amazes me that no one told the team to start over and get it right.- Posted Apr 2, 2012
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Critic Score 70
It's worth 10 bucks, plus the trouble of getting enough friends together to ensure a properly chaotic loot-grabbing experience.- Posted Apr 30, 2012
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Critic Score 70
Virtua Fighter 5 is a very good game, and Final Showdown makes it better in many ways…but it could have been even better than that with just a few reasonable changes.- Posted Jun 13, 2012
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Critic Score 70
I really do hate Spelunky. It is frustrating in a way that few console games ever are. It's audio-visual trappings don't really help the matter for me, but the sense of discovery has me intrigued to find out what happens next. That doesn't make Spelunky a good game, but I can't wait to get back to playing it.- Posted Jul 2, 2012
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Critic Score 70
Everything in Resident Evil 6 is bigger, louder, and prettier than its predecessors, but that does not necessarily make it a better game. While it finally embraces the adrenaline-fueled action the series has slowly moved toward for so long, the rest is a schizophrenic mess.- Posted Oct 1, 2012
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Critic Score 70
There's minimal pressure to spend any money, the AI-controlled bots are intelligent enough to fool particularly stupid game reviewers, and the battles manage to be adorable and epic at the same time. Unfortunately, the repetitiveness in the sound design and gameplay makes the excitement level drop too quickly.- Posted Oct 15, 2012
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Critic Score 70
Nintendo Land epitomizes the minigame-compilation genre - occasional flashes of brilliance surrounded by things you just don't want to exist.- Posted Nov 15, 2012
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Critic Score 70
I'm a fan of more King's Bounty, yet the magic is missing with this latest expansion. The Viking faction isn't as fun to play as other groups. The tweaks to combat, though, give players more tactical options, something any player of a strategy-RPG can appreciate.- Posted Nov 26, 2012
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Critic Score 70
Fun and endearing, and it advances a game long lost to thoughtless rereleases and troubled mechanics. But it doesn't quite know how to solve all of Zelda II's problems, and where it succeeds, it also struggles.- Posted Nov 28, 2012
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Critic Score 70
Guardians of Middle-earth sacrifices a lot of complexity to work as a console game. Hardcore MOBA fans will disapprove of the changes, but genre newbies looking for some team-based, Tolkien-inspired fun will happily take these heroes and villains to war.- Posted Dec 10, 2012
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Critic Score 70
While Omega has its good parts, it doesn't bring enough of that signature storytelling to the forefront. I love pulling the right trigger to shoot dudes, but I enjoy using the same button to interrupt a cutscene even more. This DLC doesn't understand that.- Posted Dec 17, 2012
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Critic Score 70
Although it's not as funny as past Ron Gilbert games, The Cave still manages to charm through its visuals and honey-tongued narrator, but it falls flat when it comes to storytelling.- Posted Jan 22, 2013
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Critic Score 70
Judgment just might be the game that drops Gears of War out of the triple-A tier. It is competently done and no more. The rock-solid gameplay returns intact — virtually identical, in fact — and the Declassified options bump the entertainment value up a few notches, but the epic scope and precision level designs that elevated the franchise beyond its mechanics simply aren’t here.- Posted Mar 17, 2013
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Critic Score 70
It’s sometimes frustrating and sometimes monotonous, but it also transports you to an amazing world with striking designs, a deep culture, and interesting characters.- Posted Jun 3, 2013
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Critic Score 70
You’ll find some great ideas here, and players who prefer Diablo 2 to its sequel will certainly love Helsing’s emphasis on character customization. But the story fails to elevate the familiar action to anything special. Mechanically, this is a great action RPG, but it lacks heart.- Posted Jun 3, 2013
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Critic Score 69
Do you like to hack, do you like to slash, do you like to chop heads, do you like sharp fantasy artwork? Then you might like to spend a few hours inside Crom's skull.- Posted Apr 24, 2012
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Critic Score 68
With its bright, cartoony visuals and easy-to-grasp concepts, Awesomenauts serves as a good introduction to the MOBA genre. While it might not have the longevity of a game like League of Legends, it's sure to provide hours of entertainment for anyone with the patience to endure some initial butt-kicking.- Posted May 8, 2012
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Critic Score 68
I can overlook a lot because of Paper Mario's charm. I really enjoyed a lot of it in spite of it committing the terrible sin of wasting my time.- Posted Nov 6, 2012
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Critic Score 67
Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.- Posted Apr 11, 2012
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Critic Score 65
While Zone mode is damn near worth the price of admission alone, it's time for Studio Liverpool to refresh the franchise with some big ideas or hand it over to someone who will.- Posted Mar 15, 2012
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Critic Score 65
I found myself mostly thrilled with Kid Icarus: Uprising right up until the very end of the ninth chapter. It's almost impressive how quickly this game goes from being a great, well-rounded experience to a total narrative disaster that drags on for far too long.- Posted Apr 1, 2012
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Critic Score 65
It's an uninspiring distraction from games like Pure and Nail'd. The lack of congruency between the level design and control scheme definitely doesn't help.- Posted Jun 1, 2012
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Critic Score 65
Global happiness just doesn't work, and I don't know if fixing this is even possible, considering that so many other gameplay systems depend on the mechanic. The A.I. still doesn't provide an adequate challenge in combat, nor does it appear to even understand the rules.- Posted Jun 18, 2012
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Critic Score 65
Dust: An Elysian Tail is a pleasure to look at. The combat is deep and highly kinetic, but the rest of the game can't keep up with that energy. What's left is an inconsistent and sometimes boring product that doesn't live up to its potential.- Posted Aug 13, 2012
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Critic Score 65
While Epic Mickey is a treat to look at and provides some delight - mostly in the visual nods to older, more forgotten Disney character and environmental design - it finally falls far short of the wondrous, creative, simply magical experience it promises.- Posted Nov 21, 2012
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Critic Score 65
While its story and graphics are uninspired, its sci-fi setting and skill-based combat are a refreshing change from its pointy-eared, min-maxing, level-grinding brethren.- Posted Apr 19, 2013
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Critic Score 65
While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.- Posted Apr 22, 2013
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Critic Score 60
I'm surprised to see Sony celebrate the return of one of its few exclusive franchises with outdated visuals, watered-down content, obsolete gameplay, and a buffet of technical issues, yet that's exactly what this $60 retail package consists of, albeit with a smattering of fun to be had when things go right.- Posted Mar 12, 2012
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Critic Score 60
ORC is defective in ways I've never seen before. To their credit, Slant 6 has invented new methods to creating a faulty game.- Posted Mar 20, 2012
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Critic Score 60
While there is a competent fighter to be had, the woeful way in which Capcom has blatantly stripped out significant chunks and promised features, or locked away vital content that already exists on the disc, all with the vile intent of having you pay for it again, makes this a hard game to recommend.- Posted Apr 11, 2012
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Critic Score 60
Sonic Adventure 2 HD isn't terrible, it's just a relic from an unpleasant era. All of its problems are the sort of thing that plagued countless games back when Sega originally put it out, but they're also the sort of thing that people figured out how to fix in the years since.- Posted Oct 5, 2012
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Critic Score 60
Many people will like the repetitive challenge and the racing-styled, score-based progression. Others will enjoy playing a game from their past, reliving the sights and sounds of a revered, almost mythical console, the Saturn.- Posted Oct 8, 2012
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Critic Score 60
While this globetrotting, tier-one engagement has some fun beneath its gritty fingernails, it fails as the category flag-bearer it wants to be. And that's unfortunate, because Medal of Honor innovated in its gunplay-friendly space so many years ago. Now, it stands as a bastion of blasé.- Posted Oct 30, 2012
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Critic Score 60
It's a good-looking game with a unique style that screams Goichi Suda's name, but the gameplay is rarely rewarding. So much is working against you that you feel like the only reason you're making any progress at all is because of pure luck rather than skill.- Posted Dec 17, 2012
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Critic Score 60
Anarchy Reigns tries to be many things, but what kills it is that it is too often the one thing it never should be: boring.- Posted Jan 10, 2013
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Critic Score 60
Colonial Marines comes off as too much fan service with few (if any) ideas of its own. It provides a tired narrative with an unsatisfactory conclusion that opens more questions than it attempts to answer.- Posted Feb 12, 2013
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Critic Score 59
The ultimate knock against Spirit Camera is that it just doesn't have very much content. It's well-produced while it lasts, but it doesn't last long.- Posted Apr 11, 2012
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Critic Score 59
As much as I enjoy some of the oddball strategy games available, I can't bring myself to recommend this to even the most ardent grognards.- Posted Apr 30, 2012
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- Posted May 6, 2013
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Critic Score 55
Liberation feels like an unimportant side story in a far more ambitious tale, one that you don't really need to hear. If you've never played an Assassin's Creed game before, then this is a terrible place to start.- Posted Oct 30, 2012
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Critic Score 55
Survival Instinct left me feeling empty. It’s less of a story arc and more of a montage of “Here’s what Daryl and Merle did before Season One.” Unfortunately, technical problems and frustrating design decisions prevent its one redeeming feature — the survival gameplay — from reaching its potential.- Posted Mar 22, 2013
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Critic Score 51
Dollar Dash isn’t great. It’s sometimes pretty OK but only after you get your head around the obtuse controls and are playing with real humans. It’s probably a bit better with people you know, but that would require your friends to all purchase the game as well.- Posted Mar 6, 2013
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Critic Score 50
A lack of interesting commands ensures Reality Fighters is a shallow and forgettable experience, even with the addition of weapons after 30 minutes of play.- Posted Mar 12, 2012
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Critic Score 48
A glossier coat of paint can't hide Bugbear's signature unbalanced gameplay and defective physics. At worst, I barely had any fun no matter how hard I tried to. At best, this game makes me wish I was playing the vastly superior Split/Second instead.- Posted Apr 11, 2012
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Critic Score 45
Whether your favorite was SSX Tricky or SSX 3, this latest entry, simply titled "SSX," has virtually nothing to do with the franchise fans fell in love. Voiceovers from DJ Atomika have been slapped on top to reassure you that yes, you're playing an SSX game, but the gameplay, courses, and overall quality are saying something else entirely.- Posted Apr 11, 2012
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Critic Score 45
A frustrating experience for Sonic fans. You can sense the old, creaky bones of what once made the franchise so much fun, but they're surrounded by chewy, rancid meat.- Posted May 19, 2012
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Critic Score 45
With a laborious combat system, sterile mission designs, and a weak retelling of the storyline crippling it, TDKR game is an entirely skippable experience.- Posted Jul 30, 2012
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Critic Score 45
Legasista isn't fun. If you desperately need a new JRPG to play, pick up Tales of Graces F, Eternal Sonata, or even NIS's Atelier series. All of those games are infinitely better than this mediocre adventure full of annoying, stereotypical characters and needlessly frustrating mechanics.- Posted Sep 3, 2012
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Critic Score 40
Even Apple will feel aggrieved, as Little Deviants traces over various templates for iPhone games and submits the result as something to be proud of. The copycat tactics fail every time.- Posted Mar 12, 2012
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Critic Score 40
If there has ever been a grimmer, more depressing story in a game, we don't want to play it. Our heroes can find their way to four different endings, and they range in tone from "bleak and uncertain" to "horrific and hateful." Leading up to those endings, every awful thing that can possibly happen does.- Posted May 14, 2012
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Critic Score 40
A weak attempt to make its homicidal bear more interesting after the fairly negative reception of the first game.- Posted Oct 10, 2012
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Critic Score 40
Declassified is brief, boring, and bland. It should have stayed locked up in the filing cabinet.- Posted Nov 26, 2012
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Critic Score 40
Middle Manager of Justice goes on and on and on. Playing feels like walking a treadmill on the slowest speed with the best option being to just buckle down and pay for gastrointestinal surgery. But then, what's the point? You're paying to not play the game.- Posted Dec 17, 2012
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Critic Score 35
Asura's Wrath commits the cardinal sin of video games: It's not fun. I genuinely commend Capcom for backing such an ambitious, experimental project; I just wish they had read the script first. This was not a story worth telling, and it sure as hell isn't a story worth paying extra for to see how it "really" ends.- Posted Apr 11, 2012
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Critic Score 25
Even if the series had never existed, and this was hypothetically the first game in a new franchise, it would still be a boring mess. This coaster deserves to rust.- Posted Oct 16, 2012
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Critic Score 25
Seduce Me isn't the first erotic video game, but it is far from an inventive or adventurous one. Fragmented images acting as cutscenes and hardly any direct character interaction combined with a series of annoying and often unfair-feeling card battles turn a title selling itself as an erotic adventure into a barely tantalizing mess.- Posted Jan 7, 2013
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Critic Score 25
Castlevania isn’t brutish — it is a test of your agility and your willingness to overcome nearly impossible odds. Mirror of Fate really wants to dazzle you with clever puzzles and name dropping fan-favorite characters, but it can’t emulate the soul of the series.- Posted Mar 5, 2013
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Critic Score 13
Defenders of Ardania is so bad, it's bad - and I don't make that statement lightly. It's filled with idiotic design decisions and gameplay imbalance. I had an utterly miserable time with it, and I never, ever want to touch it again.- Posted Mar 16, 2012
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