GamesBeat's Scores

  • Games
For 181 reviews, this publication has graded:
  • 55% higher than the average critic
  • 4% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score:
Critic Score 98
Lowest review score:
Critic Score 13
Score distribution:
  1. Negative: 15 out of 181
181 game reviews
    • Metascore: 84
    • Critic Score 83
    Carries the standard proudly, offering all the smart level design, split-second escapes, and tight gameplay that creates (and deserves) such devotion. But it's not a system seller, and it lacks inspiration. Mario U is comfort food … warm, filling, and delicious but not particularly remarkable. And Mario should be.
    • Metascore: 82
    • Critic Score 83
    Delivers huge value at a generous price: $40. If all you want is racing, you might be disappointed when you learn everything that awaits you, but it's easy to appreciate the wealth of multiplayer options, the smart gameplay and design, and how well it all comes together.
    • Metascore: 81
    • Critic Score 83
    It's hard and unfair in the campaign, but that keeps it challenging. Beyond the gameplay, it's just nice to look at. The battlefields are crisp, and the characters are interesting and colorful.
    • Metascore: 87
    • Critic Score 83
    It’s a fun, efficient, and rewarding way to play baseball, and it’s the closest most of us will come to achieving our big league dreams.
    • Metascore: 82
    • Critic Score 83
    As strong as the writing is for the background conversations, the main story is confusing, and, at the end, predictable.
    • Metascore: 69
    • Critic Score 82
    In a time when most games want to baby us with giant "go here!" waypoints, regenerating health, and an overabundance of save and checkpoints, I Am Alive kicks us in the ass with heart-pounding, intense, and unforgiving gameplay. It takes a lot of chances, and as a result, it's one that will stick in my memory for a long time to come.
    • Metascore: 76
    • Critic Score 82
    I actually enjoyed arcade mode much more than the story, and that is the main reason why users can have hours and hours of fun with this game.
    • Metascore: 92
    • Critic Score 82
    Xenoblade Chronicles is genuinely fun to play. It's an RPG with an extra-capital G, a gameplay-driven game. That's a sign of real progress from Monolith Soft, and hopefully promise of even better games to come.
    • Metascore: 67
    • Critic Score 82
    The Gunstacker system offers an impressive variety of ways to throw bits of metal around at incredible speeds, and the enemy and level designs are (mostly) as creative as you’re going to see this year. It’s not too big on plot, but you’ll probably be too busy using ridiculous guns to mow down waves of grotesque enemies to care.
    • Metascore: 76
    • Critic Score 82
    It’s nice to get back to basics with ShootMania Storm and recall a time when we played for the joy of playing...And while the creation tools offer a potential for unlimited greatness, the truth is that ShootMania is fun today.
    • Metascore: 68
    • Critic Score 81
    Like Crashmo, I'd rather play Tokyo Crash Mobs than just about any smartphone game.
    • Metascore: 77
    • Critic Score 80
    Critics praised this series for its unique campaigns like Weapon Master that feature a variety of challenges and weapons with different properties, but SC5's offerings feel limited and rushed.
    • Metascore: 82
    • Critic Score 80
    Super Stardust Delta does not reinvent the genre, but it does offer a few new tricks on top of an already immensely enjoyable package, all for an extremely reasonable price.
    • Metascore: 79
    • Critic Score 80
    While it's hard to control, Anomaly is still playable and enjoyable as long as you take the time to really master the interface first.
    • Metascore: 78
    • Critic Score 80
    The game's focus is on refining classic gameplay that worked rather than attempting something different to attract new fans, and some may be put off by the limited roster. At $15, however, Skullgirls is still a quality experience that deserves time in the spotlight.
    • Metascore: 82
    • Critic Score 80
    Like its source material, Minecraft: Xbox 360 Edition has no shortage of flaws, but it also provides a wholly unique gaming experience that can last for untold hours, whether you're mining alone into the deepest depths of your randomly-generated world or crafting a giant Starship Enterprise replica with a crew of up to seven other players.
    • Metascore: 75
    • Critic Score 80
    Though lacking polish from a mechanics standpoint, it nevertheless presents an awesomely addicting cornucopia of exploration, epic combat, and loot-chasing for hours upon hours of fun.
    • Metascore: 79
    • Critic Score 80
    Sadly, in this unforgiving age of Metacritic and the rest of the score-aggregation mafia, one number it's going to have to be. Just keep in mind, if all you're about to do is read this introduction and then scroll all the way down to see the score, that the multiplayer game deserves a better grade and the single-player missions don't.
    • Metascore: 76
    • Critic Score 80
    NCAA Football has always struggled to find its own place on the pigskin pecking order. While EA Sports has continued its quantity-over-quality approach with this latest entry, the title still provides a solid college football experience.
    • Metascore: 68
    • Critic Score 80
    The satisfaction of solving well-designed puzzles set in a visually interesting post-apocalyptic version of an alternate-history Seattle is worth it. The tone and excellent aesthetic design of the title only increases its value as a gaming piece of art.
    • Metascore: 72
    • Critic Score 80
    Papo & Yo is a welcome addition to the growing library of creative indie games whose purpose is greater than just engineering fun gameplay, but minor technical issues turn into major woes for Minority Media's debut release.
    • Metascore: 80
    • Critic Score 80
    Do you want full-blown sequels with all the changes that we usually see between major releases in the series? Then you'll be disappointed...But if you think of the games as a substitute to a hypothetical Pokémon Gray Version (like what Platinum Version was to Diamond and Pearl), then you'll be impressed with just how much Game Freak has added to this second trip around the Unova region.
    • Metascore: 80
    • Critic Score 80
    While it's cool to see characters return and discover what's become of them since the last game, the plot feels like an unnecessary retread. The narrative takes a step back, especially when Black and White's story actually had me interested to see what would happen beyond the next gym badge.
    • Metascore: 76
    • Critic Score 80
    With an art style that easily won over this English major's heart and battles that keep you guessing until the end, it's certainly one of the most action-packed word games you'll find on your mobile device.
    • Metascore: 82
    • Critic Score 80
    Dragonborn is a creepy descent into madness set in a mini Morrowind that isn't quite as epic as Dawnguard, but it compensates for that with a wealth of new items, shouts, and spells.
    • Metascore: 67
    • Critic Score 80
    If you're looking for a fun distraction and you're a fan of the series, then Fight for Fortune will tickle your treasure-hunting fancy. Besides, it's not exactly a risky purchase at $5.
    • Metascore: 80
    • Critic Score 80
    A frenetically fun, albeit flawed, experience set in a beloved universe — a sexy, slash-soaked side story worth playing for franchise fans and newcomers alike.
    • Metascore: 80
    • Critic Score 80
    Ascension isn’t a reinvention of God of War; it’s a refinement. It plays on its strengths – exciting combat, great visuals, and huge levels — even when those strengths might overshadow some of the new things it tries to accomplish (like adding emotional depth to its lead hero).
    • Metascore: 86
    • Critic Score 80
    No one expected the single-player campaign to be a milestone in video game literature, so I can excuse its meandering tone and appreciate it as a window into StarCraft’s development.
    • Metascore: 86
    • Critic Score 80
    Luigi’s Mansion: Dark Moon is a puzzle-rich wonderland full of irreverent humor and clever level design, but it cannot overcome the 3DS’s limitations. Tilt controls and the lack of a second analog stick really tarnishes an otherwise amazing game.