GamesBeat's Scores

  • Games
For 529 reviews, this publication has graded:
  • 59% higher than the average critic
  • 4% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Undertale
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 22 out of 529
530 game reviews
    • 87 Metascore
    • 90 Critic Score
    Crypt of the NecroDancer has reminded me how creative, original, and fun video games can be. I’ve switched it off at 2 a.m. more than once this week, forcing myself to break from a dangerously addictive “one more go” loop as I tried in vain to beat the damn thing.
    • 86 Metascore
    • 90 Critic Score
    Twilight Princess succeeds largely because of its fantastic dungeons, and the HD enhancements are enough to give fans an excuse to go riding through the plains of Hyrule once more.
    • 86 Metascore
    • 90 Critic Score
    Xenoblade Chronicles 3D is one of the biggest and best games available for any handheld game system, and it still stands as one of the best role-playing games in recent years, handheld or otherwise.
    • 78 Metascore
    • 90 Critic Score
    People who got into the fighting game community with Street Fighter IV may not want to hear this, but from a base design, Street Fighter V is by far the superior game. Capcom has paved over and smoothed out a lot of the things I didn’t like about Street Fighter IV’s design. A lot of those issues created poor play habits, which makes it feels like Capcom is making small steps to mature the game, and in turn is trying to mature how the player base plays fighting games.
    • 80 Metascore
    • 90 Critic Score
    Children deserve massive, explorable worlds just as much as adults. It’s wonderful that TT Fusion took that concept and made a fully functioning and largely non-violent world without sacrificing action. You won’t miss firing guns or swinging lightsabers in Lego City — not when you’re scouring the landscape for super builds and smashing everything in sight.
    • 71 Metascore
    • 90 Critic Score
    Enough defining design elements of the Elder Scrolls single-player RPGs have been successfully grafted onto the traditional MMO template to make The Elder Scrolls Online feel like what an Elder Scrolls massively multiplayer online game ought to be.
    • 80 Metascore
    • 90 Critic Score
    Disney Infinity 3.0 is an improvement over its predecessors in nearly every conceivable way. While it is still features a cartoony style that doesn’t quite push the limits of modern consoles, it is an enjoyable game (especially if you have children to share it with) with as much content as the Death Star has destructive power.
    • 86 Metascore
    • 90 Critic Score
    It is a rare title that all generations or genders of players can enjoy. I heartily recommend it, as there are no rotten vegetables in this game.
    • 77 Metascore
    • 90 Critic Score
    The story is quite elaborate, the human character animations are outstanding, the performances are great, and there are some real moving moments in the game
    • tbd Metascore
    • 90 Critic Score
    Golem Arcana bills itself as a “digitally enhanced miniatures war game,” and it certainly excels at what it sets out to do.
    • 77 Metascore
    • 90 Critic Score
    Kingdom Hearts 1.5 HD Remix offers old fans a great excuse to play some of the series’ older installments while also giving curious newcomers the best way to get their first fix.
    • 88 Metascore
    • 90 Critic Score
    Fire Emblem: Fates is a fantastic turn-based strategy game. If you’re worried about the multiple versions, you don’t need to be. You’ll get a full experience with a single campaign, but it’s great to know that you can keep going and discover new content long after beating a single path.
    • 73 Metascore
    • 90 Critic Score
    Act 1 was just an appetizer. Act 2 is the meaty main course that defines Broken Age — and not just because it finishes the story. It’s where Double Fine let loose and went crazy with the puzzles (and the complex train of thought you need to solve them).
    • 82 Metascore
    • 90 Critic Score
    Smashing baddies, exploring dungeons, and scrounging for as much money and items as you can find is a satisfying departure from many strategy-heavy games coming out these days. Dragon’s Crown is a nostalgic return to classic side-scrolling brawlers found in arcades in the early ’90s, complete with flashing “go” arrows and food that falls out of villains and chests.
    • 83 Metascore
    • 90 Critic Score
    It’s even more remarkable that all of this exists in a browser-based game.
    • 79 Metascore
    • 90 Critic Score
    If you can get past that stereotype and your usual reaction to Hollywood horror, you’ll find that Until Dawn is one of the most original and polished games in the interactive horror genre...The game really lives up to its promise and vision, and that’s a rarity in an age of hype.
    • 64 Metascore
    • 90 Critic Score
    It’s a joy to see SimCity return in a better form than it has ever been. It is wonderfully complex, but very easy to play. The title is a massive undertaking and it has come together beautifully overall.
    • 71 Metascore
    • 90 Critic Score
    Tomodachi Life reminds me what I love about Nintendo. Another developer might try an experience like this on iOS or Android, but it’s unlikely they would leave it unsullied by in-game purchases. I also doubt that many other studios could nail the effortless humor that makes this so refreshing to play.
    • 64 Metascore
    • 90 Critic Score
    It brings real innovation to a genre that’s seen little significant deviation from 1989’s Populous.
    • 61 Metascore
    • 90 Critic Score
    Some core players might find the puzzle elements and on-rails battle sequences too easy, but I'm definitely not one of them. As a story-focused motion control offering, Fable: The Journey shows off the Kinect's potential while still existing as far more than a technology demo; this is a true Fable in all senses of the word.
    • 89 Metascore
    • 90 Critic Score
    Destiny finally feels like the big deal that Bungie wanted us to think it was last year.
    • 92 Metascore
    • 90 Critic Score
    The game evokes an incredible amount of emotion from you, and it is the kind of game that its fans will play over and over.
    • 86 Metascore
    • 90 Critic Score
    With its addition of 45 more tracks and routines to the franchise's repertoire, and its suite of new multiplayer modes that push the genre in new and interesting ways, the series is stronger than ever.
    • 77 Metascore
    • 90 Critic Score
    After the ever-so-slightly lackluster Smoke and Mirrors, A Crooked Mile brings the series back up to its promising beginnings. The plot is increasingly dire and bleak, but it’s also one of the most sharply written games in recent memory.
    • 83 Metascore
    • 89 Critic Score
    The common thread of all of the subgames is that they are very hard to master. Most of them are easy to pick up and start playing, with the exception of Strike Force. But you'll want to play them over and over again until you finally conquer a mission. Once you get that mastery, you'll feel great.
    • 75 Metascore
    • 89 Critic Score
    Sly Cooper: Thieves is Time is a fantastic addition to the series and a great entry point for newcomers. Most of my gripes are minor, but the aggressive load times present the biggest detriment to the game, and the need for a PS Vita might irritate anyone who wants to collect everything these time periods have to offer. The rest is just a few hiccups in history, but they shouldn’t stop you from enjoying the latest chapter in the Cooper story.
    • 82 Metascore
    • 89 Critic Score
    The characters are interesting, the writing is sharp, and the story switches effortlessly between thoughtful investigation sequences and more action-heavy scenes featuring some of the most effective quick-time events I’ve seen in a while.
    • 84 Metascore
    • 89 Critic Score
    This is a polished, well constructed gaming experience with few glaring errors.
    • GamesBeat
    • 80 Metascore
    • 89 Critic Score
    It’s stressful and terrifying in a way that most recent horror games can’t match... I say play it in a brightly lit room surrounded by pictures of kittens. The heart can only take so much.
    • 94 Metascore
    • 89 Critic Score
    Infinite’s biggest issue is that the stiff nonplayer characters really dampen the impact of the social themes. Irrational worked so hard building this world filled with terrible racial imagery, but it’s difficult to feel the effects of that when I can’t relate to the mechanical mannequins that populate Columbia...It’s actually a minor complaint, but it’s very noticeable in a product that is otherwise so exquisitely put together.
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In Progress & Unscored

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    • 79 Metascore
    • Critic Score
    But overall, Stellaris wows, not just with the gameplay, but in the tiny details that make it so freaking enjoyable to play. Kudos to Paradox for the overall design and feel of this game; it felt as if they put a team of user experience analysts on the case.