GamesBeat's Scores

  • Games
For 324 reviews, this publication has graded:
  • 59% higher than the average critic
  • 4% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Persona 4 Golden
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 17 out of 324
324 game reviews
    • 70 Metascore
    • 70 Critic Score
    Although it's not as funny as past Ron Gilbert games, The Cave still manages to charm through its visuals and honey-tongued narrator, but it falls flat when it comes to storytelling.
    • 79 Metascore
    • 70 Critic Score
    Judgment just might be the game that drops Gears of War out of the triple-A tier. It is competently done and no more. The rock-solid gameplay returns intact — virtually identical, in fact — and the Declassified options bump the entertainment value up a few notches, but the epic scope and precision level designs that elevated the franchise beyond its mechanics simply aren’t here.
    • 70 Metascore
    • 70 Critic Score
    It’s sometimes frustrating and sometimes monotonous, but it also transports you to an amazing world with striking designs, a deep culture, and interesting characters.
    • 72 Metascore
    • 70 Critic Score
    You’ll find some great ideas here, and players who prefer Diablo 2 to its sequel will certainly love Helsing’s emphasis on character customization. But the story fails to elevate the familiar action to anything special. Mechanically, this is a great action RPG, but it lacks heart.
    • 74 Metascore
    • 70 Critic Score
    It may have its flaws, but Neverwinter is highly enjoyable and accessible to veteran, beginner, and casual players alike.
    • 64 Metascore
    • 70 Critic Score
    An unusual adventure with better-than-average fighting mechanics and a mostly likable cast. But it falls short nearly everywhere else.
    • 54 Metascore
    • 70 Critic Score
    The end product seems like it’ll be one of the better original titles to come out of the system’s early exclusives. It hits enough checkboxes to warrant a look, but that $60 price should call for some thought before you buy in.
    • 64 Metascore
    • 70 Critic Score
    Trading powers with scientifically enhanced critters is a ton of fun across Tiny Brains’ various puzzle rooms and combat arenas. But once the brief story campaign has been completed, there is little reason to play beyond the extra half-hour of unlocked challenges and Tiny Soccer matches.
    • 60 Metascore
    • 70 Critic Score
    It’s not as varied or exciting as a Mario Kart title, but it’ll keep you busy and entertained — especially once you mute those sound effects.
    • 81 Metascore
    • 70 Critic Score
    While the newest Cut the Rope is one of the most creative and entertaining games you’ll download on the App Store this month, you may already be bored with Om Nom and the trouble you go through to give him sweets.
    • 83 Metascore
    • 70 Critic Score
    Tropical Freeze does little to justify the Wii U’s existence, but it’s still mostly a fun, challenging platformer. Fans of the series will certainly enjoy this difficult, beautiful romp through Donkey Kong’s islands, but the game will frustrate less-enthusiastic players.
    • 67 Metascore
    • 70 Critic Score
    Despite my disappointment with Thief’s setting and story, I did enjoy my time with it. Sneaking about, pickpocketing guards, picking locks, and finding new ways to infiltrate a building are as satisfying as ever, and the game looks and sounds great (despite some janky audio mixing).
    • 64 Metascore
    • 70 Critic Score
    It’s not as good as the original game. It’s merely solid, and it is also evidence that Nintendo should probably stop trying to recapture the 19-year-old magic.
    • 69 Metascore
    • 70 Critic Score
    The career mode and realistic gameplay will gain the love of diehard UFC fans and hardcore sports gamers...However, the complicated controls and unpredictable striking mechanics will frustrate and confuse everyone else. There are also a number of bugs that need to be fixed.
    • 66 Metascore
    • 70 Critic Score
    Counterspy successfully gives you the feeling of being a powerful and deadly third wheel in a Spy vs. Spy game of one-upmanship. Moving to and removing your target of choice amounts to the most gratifying stealth since 2012’s Mark of the Ninja. But the problems start flying as soon as the bullets do.
    • 42 Metascore
    • 69 Critic Score
    Do you like to hack, do you like to slash, do you like to chop heads, do you like sharp fantasy artwork? Then you might like to spend a few hours inside Crom's skull.
    • 78 Metascore
    • 69 Critic Score
    The Wonderful 101 is a good game … at times. Once I got the hang of its combo system, the battles were nearly always exciting and challenging, but Platinum’s Wii U debut has too much filler and a busted camera.
    • 77 Metascore
    • 68 Critic Score
    With its bright, cartoony visuals and easy-to-grasp concepts, Awesomenauts serves as a good introduction to the MOBA genre. While it might not have the longevity of a game like League of Legends, it's sure to provide hours of entertainment for anyone with the patience to endure some initial butt-kicking.
    • 75 Metascore
    • 68 Critic Score
    I can overlook a lot because of Paper Mario's charm. I really enjoyed a lot of it in spite of it committing the terrible sin of wasting my time.
    • 80 Metascore
    • 67 Critic Score
    Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.
    • 73 Metascore
    • 67 Critic Score
    Killzone: Shadow Fall is a pretty game, gorgeous even. But the demand for moments to punctuate trailers or demos forced a sacrifice of story that it never quite recovers from. The OWL will find its place in history as one of the few controller-based mechanics to actually entertain, while the time spent in free fall may make players actually consider a plummet-related death.
    • 73 Metascore
    • 67 Critic Score
    I had a lot of fun playing Strike Vector. It’s a good game held back by frustrating glitches and a lack of polish.
    • 79 Metascore
    • 65 Critic Score
    While Zone mode is damn near worth the price of admission alone, it's time for Studio Liverpool to refresh the franchise with some big ideas or hand it over to someone who will.
    • 83 Metascore
    • 65 Critic Score
    I found myself mostly thrilled with Kid Icarus: Uprising right up until the very end of the ninth chapter. It's almost impressive how quickly this game goes from being a great, well-rounded experience to a total narrative disaster that drags on for far too long.
    • 64 Metascore
    • 65 Critic Score
    It's an uninspiring distraction from games like Pure and Nail'd. The lack of congruency between the level design and control scheme definitely doesn't help.
    • 80 Metascore
    • 65 Critic Score
    Global happiness just doesn't work, and I don't know if fixing this is even possible, considering that so many other gameplay systems depend on the mechanic. The A.I. still doesn't provide an adequate challenge in combat, nor does it appear to even understand the rules.
    • 83 Metascore
    • 65 Critic Score
    Dust: An Elysian Tail is a pleasure to look at. The combat is deep and highly kinetic, but the rest of the game can't keep up with that energy. What's left is an inconsistent and sometimes boring product that doesn't live up to its potential.
    • 59 Metascore
    • 65 Critic Score
    While Epic Mickey is a treat to look at and provides some delight - mostly in the visual nods to older, more forgotten Disney character and environmental design - it finally falls far short of the wondrous, creative, simply magical experience it promises.
    • 64 Metascore
    • 65 Critic Score
    While its story and graphics are uninspired, its sci-fi setting and skill-based combat are a refreshing change from its pointy-eared, min-maxing, level-grinding brethren.
    • 57 Metascore
    • 65 Critic Score
    While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.