GamesBeat's Scores

  • Games
For 181 reviews, this publication has graded:
  • 55% higher than the average critic
  • 4% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score:
Critic Score 98
Lowest review score:
Critic Score 13
Score distribution:
  1. Negative: 15 out of 181
181 game reviews
    • Metascore: 94
    • Critic Score 89
    Infinite’s biggest issue is that the stiff nonplayer characters really dampen the impact of the social themes. Irrational worked so hard building this world filled with terrible racial imagery, but it’s difficult to feel the effects of that when I can’t relate to the mechanical mannequins that populate Columbia...It’s actually a minor complaint, but it’s very noticeable in a product that is otherwise so exquisitely put together.
    • Metascore: 93
    • Critic Score 98
    A beautiful and content-rich bundle of joy for Vita owners looking to dust off their woefully undersupported handhelds. The subtle incorporation of new characters, scenarios, and even online connectivity takes full advantage of the new hardware without compromising content or story quality.
    • Metascore: 93
    • Critic Score 75
    I was equally exhilarated and disappointed by Mass Effect 3, and while I mostly enjoyed Commander Shepard's final chapter at the time, I'm now left pondering everything that it could have been, yet sadly never will be.
    • Metascore: 92
    • Critic Score 94
    Fire Emblem: Awakening completely engaged me while I was playing it, whether I was connecting with its well-written characters or taxing my (limited) intellect as I tried to win a difficult battle while keeping everyone alive. It's hard to ask for much more from a strategy game, but Awakening goes beyond that by supporting its great mechanics with immersion and beautiful art.
    • Metascore: 92
    • Critic Score 90
    The game evokes an incredible amount of emotion from you, and it is the kind of game that its fans will play over and over.
    • Metascore: 92
    • Critic Score 82
    Xenoblade Chronicles is genuinely fun to play. It's an RPG with an extra-capital G, a gameplay-driven game. That's a sign of real progress from Monolith Soft, and hopefully promise of even better games to come.
    • Metascore: 91
    • Critic Score 89
    Far Cry 3 executes beautifully on its promises, rolling together a massive open world, excellent stealth, smartly designed RPG elements, and tense gunfights into one smooth whole. The multiplayer fails to distinguish itself in any meaningful way, and a slightly smarter A.I. would've been nice, but those are the only things robbing Ubisoft of an uncontested victory.
    • Metascore: 90
    • Critic Score 90
    The quintessential pick-up-and-play party game, especially now that multiplayer has been added. Anyone can "get it" within seconds of grabbing the controller, and the difficulty ramps up much more smoothly than in the original.
    • Metascore: 90
    • Critic Score 93
    Even if you've never liked a stealth game, you shouldn't miss Mark of the Ninja. It redefines the silent assassin.
    • Metascore: 89
    • Critic Score 92
    Borderlands 2 is everything fans of the original could have hoped for. No, it doesn't mess with a formula that already proved itself. Instead it supports the framework for a great role-playing game with a bigger world, while offering more customization options for its players. It's also one of the funnier games you're likely to play this year.
    • Metascore: 89
    • Critic Score 83
    Fez
    It's a neat trick for a game to dish out a real challenge without inflicting a lot of stress in the process. This is not something we see very often, and it would be nice if developers could replicate this experience more frequently.
    • Metascore: 89
    • Critic Score 90
    Thanks to Episode 5: No Time Left, I spent nearly three hours sitting at my computer with a knot in my stomach and a few unshed tears in my eyes. It's rare to play a game that moves you emotionally, makes you care about its characters, and causes you to gasp out loud as it shocks and disgusts you.
    • Metascore: 89
    • Critic Score 86
    Dishonored nails the Thief-style gameplay while missing the BioShock-quality story that would've elevated it into something truly special. It'll have to settle for amazingly cool instead. The impressive depth, range, and balance earn this one an easy recommendation despite a few hiccups and one dreary, excessively long level.
    • Metascore: 89
    • Critic Score 85
    The scope of Enemy Unknown is immense, both thematically and mechanically...In these ways, Enemy Unknown is peerless in modern game design.
    • Metascore: 88
    • Critic Score 85
    While two big draws are definitely the affordable price and flexible multiplayer options, the game also earns its place among the other top action-RPGS of the year. It's well made and fun, just not revolutionary.
    • Metascore: 88
    • Critic Score 93
    Being able to use my fingers to manage items onscreen in both story and creation environments is a significant upgrade in the playability of the title.
    • Metascore: 88
    • Critic Score 90
    FIFA 13 is irritating and painful yet wonderful and nuanced, just like the sport it so painstakingly emulates.
    • Metascore: 88
    • Critic Score 85
    Angry Birds Star Wars is far from the most original game you'll play, but the addicting formula still works great, and fans of the classic movies will love seeing this silly take on Luke Skywalker's adventures.
    • Metascore: 87
    • Critic Score 90
    It's unfortunate that 343 didn't stretch past the standard Halo playbook instead of falling back to so many recognizable gameplay beats (and I do wonder if that was a conscious decision meant to counter the "Will it be Halo?" doubters), but the gameplay itself offsets those issues. The level design is a precision instrument. Above and beyond that, Halo 4 expertly folds an intimate story into an epic scope, taking risks with iconic characters and sticking the landing every time.
    • Metascore: 87
    • Critic Score 83
    It’s a fun, efficient, and rewarding way to play baseball, and it’s the closest most of us will come to achieving our big league dreams.
    • Metascore: 87
    • Critic Score 89
    Did you miss the part where this is Star Wars Pinball? If you like both of those things, and you have a device capable of playing video games, you really have no excuse not to pick this up.
    • Metascore: 87
    • Critic Score 70
    I really do hate Spelunky. It is frustrating in a way that few console games ever are. It's audio-visual trappings don't really help the matter for me, but the sense of discovery has me intrigued to find out what happens next. That doesn't make Spelunky a good game, but I can't wait to get back to playing it.
    • Metascore: 86
    • Critic Score 89
    Crashmo is a fine example of what a talented developer can do with a solid gameplay mechanic. It's also a great argument for separating business from play.
    • Metascore: 86
    • Critic Score 88
    A number of minor gaffes, an uninspired multiplayer, and a severe drop in tension defuse Tomb Raider somewhat, but nothing stops it from living up to Lara’s legacy.
    • Metascore: 86
    • Critic Score 80
    No one expected the single-player campaign to be a milestone in video game literature, so I can excuse its meandering tone and appreciate it as a window into StarCraft’s development.
    • Metascore: 86
    • Critic Score 85
    The original Devil May Cry paved new roads in action gaming. As a remake, DmC: Devil May Cry largely repaves the same road, but a gleefully brutal combat system and the patented bad attitude bring the sexy back to mass demon extermination. Even better, the action endures throughout a lengthy campaign with few drops in the tempo - no small feat, that.
    • Metascore: 86
    • Critic Score 83
    Max Payne shoots more rockets out of the air than Nathan Drake falls off of stuff.
    • Metascore: 86
    • Critic Score 80
    Luigi’s Mansion: Dark Moon is a puzzle-rich wonderland full of irreverent humor and clever level design, but it cannot overcome the 3DS’s limitations. Tilt controls and the lack of a second analog stick really tarnishes an otherwise amazing game.
    • Metascore: 86
    • Critic Score 90
    With its addition of 45 more tracks and routines to the franchise's repertoire, and its suite of new multiplayer modes that push the genre in new and interesting ways, the series is stronger than ever.
    • Metascore: 85
    • Critic Score 89
    Staggeringly beautiful and provides just enough fan service for the RPG players while ramping up the challenge for the fighting game guys.