GamesBeat's Scores

  • Games
For 622 reviews, this publication has graded:
  • 60% higher than the average critic
  • 4% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 4.6 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Super Mario Odyssey
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 22 out of 622
626 game reviews
    • 69 Metascore
    • 49 Critic Score
    A disappointing outing from a developer that has made some of Nintendo’s most exquisite games.
    • 71 Metascore
    • 48 Critic Score
    A glossier coat of paint can't hide Bugbear's signature unbalanced gameplay and defective physics. At worst, I barely had any fun no matter how hard I tried to. At best, this game makes me wish I was playing the vastly superior Split/Second instead.
    • 82 Metascore
    • 45 Critic Score
    Whether your favorite was SSX Tricky or SSX 3, this latest entry, simply titled "SSX," has virtually nothing to do with the franchise fans fell in love. Voiceovers from DJ Atomika have been slapped on top to reassure you that yes, you're playing an SSX game, but the gameplay, courses, and overall quality are saying something else entirely.
    • 64 Metascore
    • 45 Critic Score
    With a laborious combat system, sterile mission designs, and a weak retelling of the storyline crippling it, TDKR game is an entirely skippable experience.
    • 61 Metascore
    • 45 Critic Score
    A frustrating experience for Sonic fans. You can sense the old, creaky bones of what once made the franchise so much fun, but they're surrounded by chewy, rancid meat.
    • 68 Metascore
    • 45 Critic Score
    Legasista isn't fun. If you desperately need a new JRPG to play, pick up Tales of Graces F, Eternal Sonata, or even NIS's Atelier series. All of those games are infinitely better than this mediocre adventure full of annoying, stereotypical characters and needlessly frustrating mechanics.
    • 52 Metascore
    • 40 Critic Score
    If there has ever been a grimmer, more depressing story in a game, we don't want to play it. Our heroes can find their way to four different endings, and they range in tone from "bleak and uncertain" to "horrific and hateful." Leading up to those endings, every awful thing that can possibly happen does.
    • 71 Metascore
    • 40 Critic Score
    Middle Manager of Justice goes on and on and on. Playing feels like walking a treadmill on the slowest speed with the best option being to just buckle down and pay for gastrointestinal surgery. But then, what's the point? You're paying to not play the game.
    • 57 Metascore
    • 40 Critic Score
    Even Apple will feel aggrieved, as Little Deviants traces over various templates for iPhone games and submits the result as something to be proud of. The copycat tactics fail every time.
    • 33 Metascore
    • 40 Critic Score
    Declassified is brief, boring, and bland. It should have stayed locked up in the filing cabinet.
    • 63 Metascore
    • 40 Critic Score
    Weapon Shop de Omasse is an infuriating, boring game. Only RPG enthusiasts who snigger at jokes about stereotypical Evil Lords, grinding against rats, and “Tutorial Caves” will care to play it — and even then, they would be wise to reconsider.
    • 67 Metascore
    • 40 Critic Score
    Too many factors weigh down the gameplay, too much depth appeared to be there for the sake of providing “options” that weren’t, and frankly, it just wasn’t that fun.
    • 47 Metascore
    • 40 Critic Score
    A weak attempt to make its homicidal bear more interesting after the fairly negative reception of the first game.
    • 55 Metascore
    • 35 Critic Score
    If Crimson Dragon had been released for iOS or Android devices at a cheaper price, it would be one of the year’s more interesting releases. Instead, the final product is a rushed, homogenized mess of a game that fails to live up to its loosely associated pedigree.
    • 71 Metascore
    • 35 Critic Score
    Asura's Wrath commits the cardinal sin of video games: It's not fun. I genuinely commend Capcom for backing such an ambitious, experimental project; I just wish they had read the script first. This was not a story worth telling, and it sure as hell isn't a story worth paying extra for to see how it "really" ends.
    • 46 Metascore
    • 33 Critic Score
    It’s a blatant attempt to get you to buy more Amiibo, and it’s not even a good one at that.
    • 56 Metascore
    • 30 Critic Score
    Painfully slow to play, out of tune and obnoxious when it came to handling Kyle’s character(s), and grating to listen to when people weren’t talking, it took what could have been a delightful story and stretched it on a rack, set it on fire, and forced me to randomly talk with four people before grabbing the bucket of water I could clearly see on the counter to try to help put it out.
    • 41 Metascore
    • 25 Critic Score
    Seduce Me isn't the first erotic video game, but it is far from an inventive or adventurous one. Fragmented images acting as cutscenes and hardly any direct character interaction combined with a series of annoying and often unfair-feeling card battles turn a title selling itself as an erotic adventure into a barely tantalizing mess.
    • 39 Metascore
    • 25 Critic Score
    Even if the series had never existed, and this was hypothetically the first game in a new franchise, it would still be a boring mess. This coaster deserves to rust.
    • 72 Metascore
    • 25 Critic Score
    Castlevania isn’t brutish — it is a test of your agility and your willingness to overcome nearly impossible odds. Mirror of Fate really wants to dazzle you with clever puzzles and name dropping fan-favorite characters, but it can’t emulate the soul of the series.
    • 46 Metascore
    • 20 Critic Score
    There is so little original content in Attack on Titan: Humanity in Chains that its full retail price feels like robbery.
    • 52 Metascore
    • 13 Critic Score
    Defenders of Ardania is so bad, it's bad - and I don't make that statement lightly. It's filled with idiotic design decisions and gameplay imbalance. I had an utterly miserable time with it, and I never, ever want to touch it again.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

    • 75 Metascore
    • Critic Score
    Watch Dogs 2 doesn’t do much new. Just like it’s predecessor, underneath all that fancy hacking you’ll find a similar experience to other city-based open world games, including Grand Theft Auto. But at least this time, the adventure is a fun one. The new, light-hearted tone and its likable cast of characters are a good fit for this series.
    • 68 Metascore
    • Critic Score
    Star Wars: Battlefront II tries to straddle the hardcore and casual audiences. It succeeds some of the time, and it also fails some of the time. So far, the cut scenes in the single-player campaign are excellent, but I’m waiting to get into some really fun gameplay.
    • 78 Metascore
    • Critic Score
    If someone like me (who reveres the Pac-Man Championship Edition franchise) is struggling to figure out where the leaderboards are and which mode I should compete in, then I don’t think this game has a chance of winning over new players. The numerous modes and levels are a fun distraction — but that’s part of the problem: they’re a distraction from what Bandai Namco should’ve made a much more rewarding asynchronous competitive mode.
    • 66 Metascore
    • Critic Score
    I hope Rare has a lot more to this game as I get further into it in terms of quests, but for now, I’m happy to let the visuals and social factor carry me like a wind across the sea.

Top Trailers