GameShark's Scores

  • Games
For 2,626 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score:
Lowest review score:
Critic Score 0
Score distribution:
2,626 game reviews
    • Metascore: 47
    • Critic Score 33
    Control isn’t that tight – in fact it seems very loose. Collision detection isn’t perfect as it seems that if you just breathe near a mountain you’ll crash into it.
    • Metascore: 64
    • Critic Score 33
    Doesn't feel like a true Call of Duty game. Gamers can blame Amaze if they like or the difficulty of developing a shooter on the PSP format, but either way Call of Duty Roads to Victory falls short of expectations.
    • Metascore: 53
    • Critic Score 33
    With a lack of multiplayer and a very short game – it’s doubtful you’ll be playing this long. The only replay value is the attempt to try to beat your friends score online and that’s not much of an incentive.
    • Metascore: 55
    • Critic Score 33
    Trioncube just doesn’t have the gameplay to back up a rather soulful, fun, charming and bizarre cast of characters.
    • Metascore: 62
    • Critic Score 33
    The potential existed here for a good game, yet it's been squandered due to poor mission structure and downright bad cooperative intelligence.
    • Metascore: 53
    • Critic Score 33
    The clumsiness of the controls makes combat a somewhat uneven experience.
    • Metascore: 50
    • Critic Score 33
    Add in gameplay flaws and a shallow experience, and this game is sure to turn off even some of the biggest Empire Earth fans.
    • Metascore: 58
    • Critic Score 33
    The problem is that the constant resource gathering and caring for these two characters is more work than fun - perhaps if this was toned down to a level where it wasn't as ridiculous the game would be a slam dunk.
    • Metascore: 43
    • Critic Score 33
    The opening sequence is one of the most memorable in recent memory but it is almost as if the developers spent all of their creative energy on it leaving the rest of the game to degenerate into a bland, plot-less mess.
    • Metascore: 42
    • Critic Score 33
    The opening sequence is one of the most memorable in recent memory but it is almost as if the developers spent all of their creative energy on it leaving the rest of the game to degenerate into a bland, plot-less mess.
    • Metascore: 66
    • Critic Score 33
    Evil Under the Sun suffers from a variety of flaws, glaring and otherwise, but its biggest is that it simply fails to truly draw the player into its world and offers gameplay that is tedious, derivative, and ultimately forgettable.
    • Metascore: tbd
    • Critic Score 33
    In the end RIP3 isn't the worst budget title ever to hit retail shelves (and the internet) but it certainly won't give gamers as much entertainment for their gaming dollar as it should.
    • Metascore: 48
    • Critic Score 33
    The story is unoriginal and uninspired, the characters are dull and lifeless, and while some of the puzzles are genuinely fun, any entertainment derived from them is more than cancelled out by the aggravation of actually getting to them.
    • Metascore: 68
    • Critic Score 33
    A big disappointment. While the game does try to bring over the fun of the DS title and the controls aren’t bad, no one should be forced to pay full price for such a very small number of games with little or no replay value.
    • Metascore: 51
    • Critic Score 33
    Unfortunately even at 40 bucks, the price is about 30 too much and the game can’t be relied upon to provide anything other than brief moments of cool sandwiched between hours and hours of frustrating mediocrity. Dragon Blade isn’t budget—it’s low rent.
    • Metascore: 35
    • Critic Score 33
    A mindless clickfest that may put a little wear on your touch-screen but leaves you wanting something more. The biggest problem is that the controls aren't as responsive as they should be and the gameplay isn't compelling enough to recommend this game for anything more than a rental.
    • Metascore: 38
    • Critic Score 33
    Godzilla Unleashed lacks the vibrant, larger-than-life, destructive mayhem of other Godzilla titles, and there really aren't enough redeeming qualities otherwise to warrant a purchase…or even a rental.
    • Metascore: 46
    • Critic Score 33
    Playing Operation Darkness is like being in love with a deadbeat. You can see the silver lining and you want to make it work, but it’s a downward spiral of concessions and empty promises and the next thing you know you’re living in a trailer and he’s hocking your jewelry for strippers.
    • Metascore: 54
    • Critic Score 33
    Even at the reduced $49.99 price point Facebreaker must be avoided unless you like no-brainer button mashing boxing.
    • Metascore: 53
    • Critic Score 33
    No-brainer button mashing boxing.
    • Metascore: 62
    • Critic Score 33
    Remember when Blitz and NBA Jam ruled supreme, and we all got our first taste of the notorious Midway Comeback AI? I’m sad to say that a close relative of that AI seems to be present here.
    • Metascore: 64
    • Critic Score 33
    Remember when Blitz and NBA Jam ruled supreme, and we all got our first taste of the notorious Midway Comeback AI? I’m sad to say that a close relative of that AI seems to be present here.
    • Metascore: 32
    • Critic Score 33
    It is a bad sign when you are unable to choose your difficulty level right from the beginning and the game makes you go through the easier difficulties in order to get to the truly difficult ones.
    • Metascore: 48
    • Critic Score 33
    It's short and uninteresting with any slight joy of a playing a good mini-game far outweighed by the frustration of playing the bad ones. Send this one to the bottom of the dunk tank.
    • Metascore: 40
    • Critic Score 33
    The game is extremely easy to finish in a single afternoon. Not that you should play it, mind you. There are far better choices out there than Emergency Mayhem.
    • Metascore: 44
    • Critic Score 33
    The final problem is one that has plagued the gameplay in this series for a long time—the pure sameness of everything.
    • Metascore: 73
    • Critic Score 33
    I thoroughly enjoyed the opening moments of each map, looking over the terrain for bonuses and counting moves to make sure that I engaged the enemy with the perfect formation. After that, it was back to 20 minutes of occasionally pressing one button to keep my little soldiers swinging in the most non-violent war this side of a NERF fight.
    • Metascore: 47
    • Critic Score 33
    Baseball text simmers have dreamed for a game like this for years, but if you want to be taken seriously by the sim crowd you need to do a better job of simulating the sport – otherwise it’s simply not worth the time and money.
    • Metascore: 39
    • Critic Score 33
    Onechanbara knows it’s goofy and stupid. It’s just too bad it doesn’t realize that it’s a terrible game.
    • Metascore: 46
    • Critic Score 33
    Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.