GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Torchlight
Lowest review score: 0 Hell's Kitchen
Score distribution:
2,620 game reviews
    • 56 Metascore
    • 42 Critic Score
    There are just too many exasperating issues with controls and lighting that keep me from recommending it.
    • 60 Metascore
    • 42 Critic Score
    3D is used to good effect in some puzzles, but the same effect could be had by staring at a lamp and walking around it, furtively searching for hidden messages before finally quitting and seeing if there's any pie in the house.
    • 64 Metascore
    • 42 Critic Score
    I suppose even a professional escapologist can’t find a way around poorly implemented touch screen controls.
    • 78 Metascore
    • 42 Critic Score
    I wanted it to be a Madden-killer. Unfortunately, it's the same old Blitz with some nice new additions that really don't have a major effect on gameplay.
    • 69 Metascore
    • 42 Critic Score
    Even with a budget price, Earth Defense Force: Insect Armageddon is tough to recommend. The mediocre graphics and monotonous gameplay bring down an otherwise solid premise. This is only worth playing if you have friends to play with, solo players should take a can of Raid to this repetitive mess.
    • 64 Metascore
    • 42 Critic Score
    It truly is the story which carries Time Hollow. The gameplay itself is shallow, overly repetitive, and offers no challenge that a six year old couldn’t overcome.
    • 43 Metascore
    • 42 Critic Score
    Likewise, Quantum Theory is a technical disaster but I don't think it's impossible to have some fun with it- as long as you don't pay full price for it and know what you're in for from the start.
    • 54 Metascore
    • 42 Critic Score
    Maybe with better tech this one could become a box office smash, but for right now, you should leave it on the cutting room floor.
    • 50 Metascore
    • 42 Critic Score
    Maybe with better tech this one could become a box office smash, but for right now, you should leave it on the cutting room floor.
    • 63 Metascore
    • 42 Critic Score
    Everything it tries to do, it fails—from the beginning to the abrupt and anti-climactic ending.
    • 56 Metascore
    • 42 Critic Score
    There are just too many exasperating issues with controls and lighting that keep me from recommending it.
    • 45 Metascore
    • 42 Critic Score
    In fact, the aesthetic and fun weapon building elements save this title from utter mediocrity.
    • 71 Metascore
    • 42 Critic Score
    Unless you’ve never played the first game or just have to have the vocal and drum parts included, there’s almost nothing here you can’t get by looking for a cheap deal buying Guitar Hero II or III separately.
    • 64 Metascore
    • 42 Critic Score
    It's a shame that the game doesn't match the acrobatic thrill of its next generation cousins, but at the same time you do have to give credit for trying something new with the stylus only controls.
    • 52 Metascore
    • 42 Critic Score
    Soul Calibur Legends isn’t a horrible game; it just doesn’t add anything exciting or new to a third person action adventure genre. It’s over relatively fast and it feels more like an unlockable to the original Soul Calibur than a standalone full priced videogame.
    • 77 Metascore
    • 42 Critic Score
    With its strict linear nature there is next to no replay value, unless you want to collect Playboy bunny pictures. The sad part of all of this is that there is a good game lost inside the driving, the save checkpoints, and the silly time wasting missions.
    • 75 Metascore
    • 42 Critic Score
    Some of the game’s flaws can be overlooked but the checkpoint weapon bug is inexcusable and the nearly complete lack of enemy AI is essentially the equivalent of taking Doom’s enemies and making them forget to move forward.
    • 57 Metascore
    • 42 Critic Score
    This is a sad day for The King of Fighters. The combat is as taught as ever, but everything else is a comedic misinterpretation of “less is more.”
    • tbd Metascore
    • 42 Critic Score
    Ultimately My Sim Aquarium is a good diversion for youngsters that want to casually try their hand at taking care of fish. For adults the game may not be so fascinating.
    • 65 Metascore
    • 42 Critic Score
    "Nothing new" is the mantra for Legion Arena. It’s fun, has good strategy, is multi-player enabled, but really nothing new. Just another solid title from Strategy First.
    • 65 Metascore
    • 42 Critic Score
    In the end, if you are looking for a modern day Dungeon Keeper, this isn't it, whether or not Realmforge tried to design that game or not is immaterial.
    • 74 Metascore
    • 42 Critic Score
    Stay away from this game if you’re new to the series, and try to find yourself a copy of "Front Page Sports Baseball" or even "High Heat Baseball." I would recommend High Heat Baseball 2002 for your PC baseball simulation needs. Not only was the simulation aspect remarkable, but you could actually play the game as well.
    • 60 Metascore
    • 42 Critic Score
    While Crash's latest offering retains the same great sense of humor and voice acting the gameplay and technical issues drag down the entire package.
    • 52 Metascore
    • 42 Critic Score
    Folks who have been watching the show from the first episode won’t find any new answers about the island, and those used to a more robust adventure game experience will be put off by the boring, simplistic game play.
    • 47 Metascore
    • 42 Critic Score
    Perhaps the biggest design gaffe in the entire game is that you cannot quickly skip races to get to a race that contains one of your horses. There are weeks when you may not even have a horse running, but you still have to go to the track and manually "skip" each race.
    • 54 Metascore
    • 42 Critic Score
    All of this hammers home the notion that you’re playing a really nice tech demo and not a complete football game—and the $10 discount price of $49.99 isn’t enough to warrant a purchase.
    • 48 Metascore
    • 42 Critic Score
    It's not exactly hard though, and within minutes the fighting action matches the story pace: boring.
    • 53 Metascore
    • 42 Critic Score
    It's not that War Rock doesn't have a good idea for gameplay direction, as the persistent ranking and economy is an idea that the genre has yet to fully explore. At the same time this direction has no momentum behind it and sometimes seems haphazard at best in its implementation.
    • 64 Metascore
    • 42 Critic Score
    That’s how I felt after playing the game: that I didn’t really do anything. I’m a big fan of the books – a bit less so of the films, and the games still fail to remotely live up to either.
    • 56 Metascore
    • 42 Critic Score
    It’s hard to tell whether Tokyo Beat Down is a nostalgic parody of a classic genre, or a hack-job beat-‘em-up with a satirical sheen of machismo to hide the blemishes. Either way, it doesn’t matter when the sloppy fighting mechanics and flavorless style would have been hard-pressed to glean a second quarter back in the arcade heydays.
    • 59 Metascore
    • 42 Critic Score
    It may be fun, but no amount of political (and entertaining) backstabbing can hide the fact that, at the end of the day, this is still Dynasty Warriors 6 with a slight incentive to keep hacking and slashing.
    • 73 Metascore
    • 42 Critic Score
    Unless you’ve never played the first game or just have to have the vocal and drum parts included, there’s almost nothing here you can’t get by looking for a cheap deal buying Guitar Hero II or III separately.
    • 38 Metascore
    • 42 Critic Score
    All these issues combined are ultimately why Seven Kingdoms: Conquest gives off the feeling of a game that was being pulled in too many directions at once during development.
    • 43 Metascore
    • 42 Critic Score
    A slightly below average game with some okay fighting action, a nice arcade mode if you're playing co-op and some adult situations that sometimes cross the line into the land of overkill.
    • 49 Metascore
    • 42 Critic Score
    Fans of Lucha Libre might enjoy seeing their favorite fighters in action, but even the most dedicated aficionado will find the turgid gameplay disappointing.
    • 43 Metascore
    • 42 Critic Score
    Asphalt 3D is nothing more than a checked box on the Nintendo 3DS launch lineup list. Apart from its genre there's nothing that makes it stand out in the launch library, and within its genre there's nothing that makes it unique. This game is entirely skippable unless you're desperate for a 3D arcade racer, but even then it's best to wait to see what else the 3DS has in store down the road.
    • 48 Metascore
    • 42 Critic Score
    The game claims to score brain development, but there is no baseline testing, so getting a high score at the start seems to invalidate the whole process. What are you being compared to when receiving a 100% score? In the end, this game lacks punch.
    • 51 Metascore
    • 42 Critic Score
    If you strip away the license and the voice acting what's left is a short, uninspired, linear action adventure game that has awkward execution.
    • 40 Metascore
    • 42 Critic Score
    The good news for fans of this anime series about futuristic air boarding and mech combat is that there is actually a decent story being told this time around. The bad news for the rest of us is that the gameplay is simply average and not very compelling in the grand scheme of things.
    • 58 Metascore
    • 42 Critic Score
    All of this hammers home the notion that you're playing a really nice tech demo and not a complete football game-and the $10 discount price of $49.99 isn't enough to warrant a purchase.
    • 46 Metascore
    • 42 Critic Score
    Fun can be had with many of the games in Summer Sports Paradise Island, especially when playing head-to-head, but the control issues will keep you from that “just one more game” feeling present in titles like Wii Sports.
    • 61 Metascore
    • 42 Critic Score
    The game is all over the map. The story is interesting and gives a little peek into Japanese society. The graphics are fantastic, but the music is horrible. Finally, the fact you can’t actually do anything to affect any of the game’s outcomes is somewhat ridiculous, and in the end makes it difficult to recommend.
    • 62 Metascore
    • 42 Critic Score
    It may be fun, but no amount of political (and entertaining) backstabbing can hide the fact that, at the end of the day, this is still Dynasty Warriors 6 with a slight incentive to keep hacking and slashing.
    • 65 Metascore
    • 42 Critic Score
    A game that fails to deliver. The visuals and sound are mediocre. The battle system is repetitive and mind-numbing. The level design is linear. The story is confusing and lacks depth.
    • 55 Metascore
    • 40 Critic Score
    Difficult, awkward, poorly-designed horror.
    • 48 Metascore
    • 40 Critic Score
    No Doubt is MIA, the art is occasionally freakish and definitely not up to Xbox standards, and while "fun" is always a subjective call, the gameplay offers nothing new and contains a ton of repetition. Malice ends up being a small package that just doesn't offer enough.
    • 54 Metascore
    • 40 Critic Score
    I’ll be shaking my head and wondering what went wrong to create this seriously flawed game from a great development team working with a strong license.
    • 57 Metascore
    • 40 Critic Score
    Boring (and maddeningly uninspired) techno music nips at your ears as you move through insanely limited and basic design elements to the car, and then race in a game that looks like someone finally figured out the hi-resolution mode on the Nintendo 64.
    • 44 Metascore
    • 40 Critic Score
    The only thing that saves this game from a [20] score is the fact that Global Software did recognize they had a weak title and priced it accordingly.
    • 40 Metascore
    • 40 Critic Score
    The enemies are varied enough and can be deadly, but they are animated poorly and just look bad.
    • 42 Metascore
    • 40 Critic Score
    It would be cool to have a Splinter Cell or Metal Gear type game on the GBA, but Mission: Impossible - Operation Surma isn't it. Decline the mission and disavow any knowledge of this game's existence.
    • 51 Metascore
    • 40 Critic Score
    Far from exciting so even the studious may lose their adoration over time.
    • 33 Metascore
    • 40 Critic Score
    This game blows. With graphics that rival those produced in 1994, this game will have your eyes bleeding in pain from having to look at those grainy, choppy, blocky animations and textures.
    • 65 Metascore
    • 40 Critic Score
    They had to reach back to Berzerk’s, one-stick control scheme and then tack on a bunch of button presses to achieve what could have been done just by using both of the Dual Shock’s analog sticks.
    • 45 Metascore
    • 40 Critic Score
    If you have the patience to deal with the game's problems and don't mind a patch or two then you might want to pick up this game, otherwise wait for Gothic 3 or some other action RPG to waste your time on.
    • 42 Metascore
    • 40 Critic Score
    Despite the chaos you can create, everything happens at the same time for the same reasons. There will always be a cop car with its lights on at this corner; that boat will always be there at this time, etc.
    • 57 Metascore
    • 40 Critic Score
    From muddy graphics to the weak mechanics, this simply is not a title with any lasting appeal, even to Gundam Seed fans.
    • 62 Metascore
    • 40 Critic Score
    At the dawn of 2004 not enough time has passed for this to be a retro title and now it just feels out of date. I also suppose that if it were budget priced at $19.99 and a player who was curious about the Resident Evil franchise wanted to pick it up, I'd recommend it. But at $39.99... I can't do that.
    • 55 Metascore
    • 40 Critic Score
    I'm sorry Tecmo, but even though we mech sim fans are rather neglected and abused these days, that doesn't mean that you can shovel out a pile of dung and expect us to start devouring it. "Unacceptable" is a label I can slap on just about every aspect of Gungriffon: Allied Strike.
    • 51 Metascore
    • 40 Critic Score
    If, somehow, you're able to get past the pervasive and ceaseless problems with the camera, underneath it is a halfway decent action game that suffers from repetitive gameplay, ceaseless backtracking of the "find the blue key and then run halfway across the map to use it" sort, and an utterly inane story.
    • 61 Metascore
    • 40 Critic Score
    The game is so hopelessly generic, even with what little is does get right, it just can't rise above what it is... another "me-too" game.
    • 68 Metascore
    • 40 Critic Score
    There just isn’t enough punch in this game to make it last in today’s hardcore gaming market.
    • 60 Metascore
    • 40 Critic Score
    A perfect example of what happens when you try to follow inspiration yet forget to bring your own intuition and imagination.
    • 61 Metascore
    • 40 Critic Score
    A perfect example of what happens when you try to follow inspiration yet forget to bring your own intuition and imagination.
    • 51 Metascore
    • 40 Critic Score
    Add some quite wonky camera controls, only slightly above-average graphics, voice acting that is little better than House of the Dead’s, and load times that are so slow and frequent that they would test the patience of the Dali Llama himself, and what you have is a game that is a chore to play.
    • 47 Metascore
    • 40 Critic Score
    Despite the chaos you can create, everything happens at the same time for the same reasons. There will always be a cop car with its lights on at this corner; that boat will always be there at this time, etc.
    • 44 Metascore
    • 40 Critic Score
    Gamers who just happen to be both cyberpunk freaks and strategy addicts might find some real value from COPS, but overall this is a very disappointing title that most gamers would be better to pass on.
    • 53 Metascore
    • 36 Critic Score
    This is the crappiest RPG that I have ever played in my life. We all know that the N64 is limited when it comes to RPGs, but it appears that THQ didn't even try to make a decent game.
    • 62 Metascore
    • 34 Critic Score
    You'll like this game if you like: grainy, blocky, choppy, ugly football.
    • 51 Metascore
    • 33 Critic Score
    Unfortunately even at 40 bucks, the price is about 30 too much and the game can’t be relied upon to provide anything other than brief moments of cool sandwiched between hours and hours of frustrating mediocrity. Dragon Blade isn’t budget—it’s low rent.
    • 51 Metascore
    • 33 Critic Score
    As a game that's now a franchise, I cannot understand why this game was made and after playing it, I'm even more underwhelmed.
    • 62 Metascore
    • 33 Critic Score
    The potential existed here for a good game, yet it's been squandered due to poor mission structure and downright bad cooperative intelligence.
    • 38 Metascore
    • 33 Critic Score
    Godzilla Unleashed lacks the vibrant, larger-than-life, destructive mayhem of other Godzilla titles, and there really aren't enough redeeming qualities otherwise to warrant a purchase…or even a rental.
    • 44 Metascore
    • 33 Critic Score
    However, Mr. White's wild ride isn't the only thing included in this package – there are also a few new schematics for making new weapons. These can be accessed in the regular game as well as the DLC. This is a cool feature if you're new to Dead Island or are on a new playthrough, but there's not really enough there to warrant paying for the DLC. Dead Island is still a game that deserves to be played if you missed it last year – but Ryder White can be safely skipped.
    • 46 Metascore
    • 33 Critic Score
    Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
    • 40 Metascore
    • 33 Critic Score
    The game is extremely easy to finish in a single afternoon. Not that you should play it, mind you. There are far better choices out there than Emergency Mayhem.
    • 41 Metascore
    • 33 Critic Score
    If you’re looking for some racing action on the go, you can get a much better, less frustrating experience from one of the many other street racing titles available.
    • 62 Metascore
    • 33 Critic Score
    There are no added features to speak of. There’s no online multiplayer or split screen – there’s not even a 2 player hot seat game, which is a pretty big omission.
    • 58 Metascore
    • 33 Critic Score
    If you aren't a fan of the series or haven't delved into the SS series in the past, chances are you won't take too kindly to the dated graphics and unbalanced gameplay.
    • 44 Metascore
    • 33 Critic Score
    Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
    • 53 Metascore
    • 33 Critic Score
    The clumsiness of the controls makes combat a somewhat uneven experience.
    • 35 Metascore
    • 33 Critic Score
    A mindless clickfest that may put a little wear on your touch-screen but leaves you wanting something more. The biggest problem is that the controls aren't as responsive as they should be and the gameplay isn't compelling enough to recommend this game for anything more than a rental.
    • 36 Metascore
    • 33 Critic Score
    It's a bad time to release a new music game property -- and an even worse time to release a bad one.
    • 58 Metascore
    • 33 Critic Score
    The problem is that the constant resource gathering and caring for these two characters is more work than fun - perhaps if this was toned down to a level where it wasn't as ridiculous the game would be a slam dunk.
    • 64 Metascore
    • 33 Critic Score
    Doesn't feel like a true Call of Duty game. Gamers can blame Amaze if they like or the difficulty of developing a shooter on the PSP format, but either way Call of Duty Roads to Victory falls short of expectations.
    • 47 Metascore
    • 33 Critic Score
    Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
    • 58 Metascore
    • 33 Critic Score
    There are way too many game elements that hinder the game's overall fun factor – and without a patch, you may have problems with a variety of bugs - including the ability to save your game.
    • 62 Metascore
    • 33 Critic Score
    The coop is a nice, but not perfect, feature that not many games have lately, but unfortunately that may not be enough to save this game from its terrible graphics and seriously repetitive gameplay.
    • 75 Metascore
    • 33 Critic Score
    I'm all for experimentalism and maverick design, but there needs to be a game there and a sense of purpose to back it up. El Shaddai has neither.
    • 48 Metascore
    • 33 Critic Score
    As it stands, if you want to get a swimming workout, take my advice and go sign up at a local YMCA instead.
    • 47 Metascore
    • 33 Critic Score
    Baseball text simmers have dreamed for a game like this for years, but if you want to be taken seriously by the sim crowd you need to do a better job of simulating the sport – otherwise it’s simply not worth the time and money.
    • 55 Metascore
    • 33 Critic Score
    There is not, however, any real drive or immediacy to the gameplay that you'll actually want to take Ultimate Tenkaichi up on its generous offer of playtime.
    • 46 Metascore
    • 33 Critic Score
    Playing Operation Darkness is like being in love with a deadbeat. You can see the silver lining and you want to make it work, but it’s a downward spiral of concessions and empty promises and the next thing you know you’re living in a trailer and he’s hocking your jewelry for strippers.
    • tbd Metascore
    • 33 Critic Score
    In the end RIP3 isn't the worst budget title ever to hit retail shelves (and the internet) but it certainly won't give gamers as much entertainment for their gaming dollar as it should.
    • 52 Metascore
    • 33 Critic Score
    It's disappointing that Battlegrounds has more in common with a 30-year old Atari 2600 title in a number of ways than it does with the generally likable Red Faction franchise. Really, it doesn't have anything to do with it other than as a source for the vehicles and a couple of logos.
    • 49 Metascore
    • 33 Critic Score
    It's disappointing that Battlegrounds has more in common with a 30-year old Atari 2600 title in a number of ways than it does with the generally likable Red Faction franchise. Really, it doesn't have anything to do with it other than as a source for the vehicles and a couple of logos.
    • 56 Metascore
    • 33 Critic Score
    Truth is, everything that is novel about Disciples III was already in Disciples II, and the new stuff is basically a retread of features from other games.
    • 62 Metascore
    • 33 Critic Score
    Remember when Blitz and NBA Jam ruled supreme, and we all got our first taste of the notorious Midway Comeback AI? I’m sad to say that a close relative of that AI seems to be present here.
    • tbd Metascore
    • 33 Critic Score
    If you've got $20 burning a hole in your pocket and you're looking for a good adventure, do yourself a favor—steer clear of Model Mysteries.
    • 47 Metascore
    • 33 Critic Score
    In closing, Death Jr. and the Science Fair of Doom is a game that had a lot of good ideas, most of which ended up being abysmal when actually implemented.