GameSpot's Scores

  • Games
For 10,914 reviews, this publication has graded:
  • 43% higher than the average critic
  • 6% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
10919 game reviews
    • 76 Metascore
    • 50 Critic Score
    Dancing All Night might have sounded like a fun idea on paper, but it simply doesn’t hold a candle to better portable rhythm games.
    • 52 Metascore
    • 50 Critic Score
    You're better off reading a book than playing this flawed interactive crime novel.
    • 67 Metascore
    • 50 Critic Score
    This dreary action role-playing game has its worthwhile moments, but they're separated by countless hours of fetch-quest tedium.
    • 56 Metascore
    • 50 Critic Score
    Coincidentally, much of the game's voice cast is plucked from the Youtube comedy/gaming community, which seems oddly self-fulfilling, since the game is likely to be more enjoyable watching other people comment and play rather than actually playing it. 100t Robot Golf is an elaborate, even hilarious, joke, that rather perfunctorily has a game attached to it.
    • 54 Metascore
    • 50 Critic Score
    There's plenty to do in Port Royale 3, but little of it is fun.
    • 49 Metascore
    • 50 Critic Score
    The game was never too solid to begin with--aside from its amusing track design and decent customization elements, there really isn't anything much there in regard to actual compelling gameplay.
    • 47 Metascore
    • 50 Critic Score
    The smooth 3D graphics are the game's lone bright spot. Otherwise, the driving is too basic, the AI is too dumb, and there are barely enough tracks and play options to occupy more than an hour of someone's time.
    • 74 Metascore
    • 50 Critic Score
    With its intricate leveling system and randomized dungeons, The Guided Fate Paradox succeeds in creating a game that can easily gobble up biblical amounts of time. It's simply too bad all that time spent ends up feeling like a waste when there's no great payoff for all that hard work.
    • 57 Metascore
    • 50 Critic Score
    While cute and colourful, the PSP version of Sony's EyePet lacks content and really isn't portable.
    • 44 Metascore
    • 50 Critic Score
    A turn-based role-playing game with a strange combat system, and at times it plays more like a poorly designed board game, where the rules don't make much sense but instead exist only to make you carefully scrutinize your every move.
    • 59 Metascore
    • 50 Critic Score
    Soltrio Solitaire is a solitaire game that costs $10. Yes, solitaire. You know, that game that comes free with every Windows PC ever made? The single-player card game that is so easy to obtain for free on the Internet that it might as well be falling out of the sky? Right. This is that, except it's on Xbox Live Arcade, and it's 10 bucks. Does anyone see anything wrong with this picture?
    • 68 Metascore
    • 50 Critic Score
    This little platformer isn't engaging, charming, or clever enough to even be worth its low asking price.
    • 63 Metascore
    • 50 Critic Score
    The video game version of Order of the Phoenix captures none of the magic in the Harry Potter books or films.
    • 45 Metascore
    • 50 Critic Score
    There's nothing inherently broken with the game, and until it fizzles out at the end the story's not bad, but the gameplay is so contrived and repetitive that it's unlikely anyone will garner much enjoyment from the game.
    • 55 Metascore
    • 50 Critic Score
    Crimson Dragon frustrates more than it entertains. Flying your dragon can feel good, but it's only when the game takes a rare breath and slows down that it feels right. The ability to raise dragons is mildly intriguing, but they take forever to evolve into slightly more effective warriors, making the process more of a distraction than a rewarding challenge.
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, spotty AI isn't Homefront's only technical problem--far from it. You can find rough edges basically everywhere you look, and on all three platforms.
    • 63 Metascore
    • 50 Critic Score
    That some inoffensive visuals and a few fun 2D sections are the highlights of a largely 3D game is telling. Sonic Lost World desperately wants to be Mario Galaxy, but in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog.
    • 70 Metascore
    • 50 Critic Score
    Between its lackluster introductions and almost total lack of context for why you're doing anything in the game, Mario vs. Donkey Kong: Tipping Stars feels more like a particularly robust tech demo than a proper full-release.
    • 49 Metascore
    • 50 Critic Score
    Its substantial story campaign is impressively rich and its shooting can be tense and fun, but half-baked stealth, an unfulfilling story, and a vast menagerie of technical inadequacies drag the overall experience into disappointing mediocrity.
    • 78 Metascore
    • 50 Critic Score
    Crimson Gem Saga's cheery veneer quickly wears away to show a simple, uninspired role-playing game.
    • 62 Metascore
    • 50 Critic Score
    Silent Hunter 5 has promise, but this buggy and unstable game needs to be sent back to the drydock for some serious refitting.
    • 61 Metascore
    • 50 Critic Score
    I could never call it good, or imaginative, or varied. I can see through its obvious attempts to appeal to my most primitive impulses. But I can also say that Ryse succeeds in tickling your brain stem even when you know your time is better spent. I don't believe, however, that it deserves congratulations for having done it.
    • 65 Metascore
    • 50 Critic Score
    What The Infamy promised, The Betrayal fails to deliver due to a glacial pace, repetitive missions, and an inconsistent new power.
    • 57 Metascore
    • 50 Critic Score
    Saturated with control and gameplay issues, Fast Food Panic is junk food for your Wii.
    • 73 Metascore
    • 50 Critic Score
    The camera's viewpoint, an otherwise awkward mash-up of overhead and axonometric shots, reveals all the pixelated squalor, all the detritus and homelessness and violence that so often goes ignored by the upper crust. The RPG feels at home here, among the dregs of society, like it did back in the Midgar slums of Final Fantasy VII. The genre's old mainstays--fetching, bartering, and grinding--are much more suited to a blue collar than they are to plate armor.
    • 72 Metascore
    • 50 Critic Score
    Even though I wanted to love Duke Nukem 3D: 20th Anniversary World Tour, if even just to dig into the nostalgia evoked by replaying a game that absorbed a lot of my spare time in 1996, the only emotion aroused was a sense of amazement at just how far shooters have come in terms of graphics, immersion, and level design in 20 years. The Duke may forever be the king, but he's the king of 1996, and his game is so set in a particular time and place that it should probably be left there.
    • 63 Metascore
    • 50 Critic Score
    While Brink sits in history as a game that tripped on its path to fame, Dirty Bomb will be fortunate to be remembered at all.
    • 63 Metascore
    • 50 Critic Score
    It is, at best, perfectly playable, and lovely to look at and listen to. But it is also the face of mediocrity and missed opportunities. A bad game can make a case for itself. A boring one is harder to forgive.
    • 72 Metascore
    • 50 Critic Score
    Rush of Blood can be completed in roughly an hour and a half, and though you can unlock a few alternate paths in a couple of levels, they generally lead to more of the same--just in a different arrangement. Rush of Blood has a disturbing flavor overall, but that alone can't save what amounts to a largely predictable experience filled with straightforward action, dumb enemies, and predictable frights.
    • 55 Metascore
    • 50 Critic Score
    An '80s arcade classic is reinvented as a not-too-successful 3D platformer in BurgerTime: World Tour.