GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 God of War II
Lowest review score: 10 Rogue Warrior
Score distribution:
4784 game reviews
    • 78 Metascore
    • 80 Critic Score
    And again, I repeat: This game is really goddamn hard.
    • 85 Metascore
    • 80 Critic Score
    Even with the lack of balance between staying pure and choosing the filthy coward's route of Corruption, Chaos Rising is another great addition to Relic's library of RTS games.
    • 83 Metascore
    • 90 Critic Score
    Thank goodness for the battle system, then, because it saves the game while you're wincing through the saccharine banter and waiting for the training wheels to spin off.
    • 88 Metascore
    • 90 Critic Score
    It's kind of like DICE has trained for a game development biathlon, resulting in its first game where the single-player mode is just as good as the multiplayer.
    • 88 Metascore
    • 90 Critic Score
    It's kind of like DICE has trained for a game development biathlon, resulting in its first game where the single-player mode is just as good as the multiplayer -- and that says DICE has what it takes to be among the best in the business.
    • 87 Metascore
    • 90 Critic Score
    It's kind of like DICE has trained for a game development biathlon, resulting in its first game where the single-player mode is just as good as the multiplayer -- and that says DICE has what it takes to be among the best in the business.
    • 77 Metascore
    • 60 Critic Score
    SupCom 2 is a pretty darn fun time... it's probably just not what SupCom fans expected.
    • 81 Metascore
    • 80 Critic Score
    It's not quite up to the shining standards of Mega Man 2 and the extremely underrated Mega Man 5 (and I'm dead serious about that -- go play it before you knock it), but it's definitely nowhere near the bottom of the bin that Mega Man 4 and the non-NES installments so squarely define.
    • 87 Metascore
    • 90 Critic Score
    If you can buy into the idea that the ending you get is your ending, and that your characters are really your characters, then you just might find yourself feeling moved by a videogame.
    • 81 Metascore
    • 40 Critic Score
    While the strategic level is an admirable attempt at something halfway between the elegance of Civilization and the historical specificity of Europa Universalis, it doesn't have the benefit of letting a human player take over. Here, once again, the game falls apart when it breaks out of the strict scripting of the story-based missions.
    • 83 Metascore
    • 90 Critic Score
    Try it and you'll probably end up like me, telling your friends to play the game not just because it's a stylistic novelty, but because, like any good pie, it has both a delectable crust and a delicious filling, which make P.B. Winterbottom a memorable treat to enjoy.
    • 64 Metascore
    • 50 Critic Score
    If this new AvP were like a grapefruit, and you were like the Dole Fruit Company, you would probably buy it only for use in juicing, not to be eaten on its own, as it just doesn't have enough meat. And by "buy it only for use in juicing" I mean you probably wouldn't buy it at all, because it isn't very good.
    • 78 Metascore
    • 80 Critic Score
    It's a bit ironic, to me, that I'm now complaining about an Ace Attorney game being too easy, but hey -- given how arcane the adventure games of old often got, I'm glad this is the worst thing I can say about AAI: ME.
    • 75 Metascore
    • 80 Critic Score
    Whatever your inclinations, Tropico 3 is an enjoyable city simulator that offers the same sort of replayability that others of its kind do; this one just emphasizes experimentation with moral behavior rather than perfecting a building grid.
    • 88 Metascore
    • 80 Critic Score
    While BioShock 2 largely addresses the shortcomings of its predecessor, it also bears the curse of familiarity. Traipsing around Rapture is certainly still enjoyable, but it's kind of like a magic trick you've already seen -- not quite as impressive as it was the first time around.
    • 88 Metascore
    • 80 Critic Score
    Sure, the wonder of experiencing Rapture for the first time is gone, and yes, the engine is really starting to show its age, but the most important element -- BioShock 2's narrative -- lives up to its heritage.
    • 88 Metascore
    • 80 Critic Score
    The first time was rapture, the second time's been solid, but a third visit to the depths would make me wonder if creativity's been lost to the abyss.
    • 73 Metascore
    • 70 Critic Score
    Despite its flaws, Dante's Inferno is definitely worth checking out, if only because it presents a unique visual take on one of literature's greatest works. It's occasionally shocking and often annoyingly repetitive, but the action is good enough to keep you engaged through what is a thought-provoking experiment in converting classic literature to a game.
    • 80 Metascore
    • 80 Critic Score
    But as the third game in a trilogy, it feels too much like a common scene presented uncommonly well. The Zone is still as ashen and eerily alive as ever, the NPCs still sling out more "bros" than a frat boy, and the Major's path through the carnage remains largely unchanged from Strelok's, complete with the apparently requisite oddly abrupt final sprint through a horde of well-armed opposition.
    • 66 Metascore
    • 40 Critic Score
    Trek fans are meant to salivate at the sights and sounds of their favorite universe made manifest, like a dog hearing the chime of a chow bell. And publisher Atari is banking on the hope that -- like Pavlov's pups -- consumers will be content with the same ol' kibble day after day. The result is a shallow, poorly paced, and repetitive game that, divorced from its storied source material, wouldn't warrant a second look.
    • 64 Metascore
    • 60 Critic Score
    Though the game features several imaginative environments, the same can't be said for its pedestrian, trope-riddled story.
    • 96 Metascore
    • 100 Critic Score
    It's the way that Mass Effect 2 expands upon the narrative established in the first game that marks a true breakthrough for interactive storytelling.
    • 84 Metascore
    • 100 Critic Score
    A brilliantly twisted love letter to the videogame medium, scrawled in blood and pixels.
    • 85 Metascore
    • 70 Critic Score
    Unlocking all the characters requires beating the single-player arcade mode no less than 16 times, a mind-numbing chore that borders on Super Smash Bros. levels of grind-ness.
    • 76 Metascore
    • 70 Critic Score
    MAG
    MAG, much like actual war, is often an ugly, confusing mess that tosses a group of people into extraordinary situations where they can overcome through teamwork or die as frustrated individuals. If you're looking for just another game to see your name on top of a leaderboard then keep on walking.
    • 59 Metascore
    • 60 Critic Score
    The ideas weren't taken to their logical conclusions; the designers stuck their toes in the water, pulled them back, and decided they needed to gather a little more gumption before they could dive in. Maybe in Dark Void 2, in which a brash, headstrong pilot gets a hold of a jetpack created by an aging engineer and uses it to fight zombies, we'll see the full-fledged realization of this game's genuinely interesting designs. Until then, however, jetpack fans will have to settle for half-baked.
    • 59 Metascore
    • 60 Critic Score
    Maybe in Dark Void 2, in which a brash, headstrong pilot gets a hold of a jetpack created by an aging engineer and uses it to fight zombies, we'll see the full-fledged realization of this game's genuinely interesting designs. Until then, however, jetpack fans will have to settle for half-baked.
    • 57 Metascore
    • 60 Critic Score
    Maybe in Dark Void 2, in which a brash, headstrong pilot gets a hold of a jetpack created by an aging engineer and uses it to fight zombies, we'll see the full-fledged realization of this game's genuinely interesting designs. Until then, however, jetpack fans will have to settle for half-baked.
    • 73 Metascore
    • 60 Critic Score
    Take away the armored masks and you'd have a hard time telling Army of Two: The 40th Day from a glut of other third-person shooters. It's not bad enough to be especially memorable, and it's not good enough that people will talk about it for very long.
    • 74 Metascore
    • 60 Critic Score
    Take away the armored masks and you'd have a hard time telling Army of Two: The 40th Day from a glut of other third-person shooters. It's not bad enough to be especially memorable, and it's not good enough that people will talk about it for very long.

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