GamesRadar+'s Scores

  • Games
For 3,059 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Tom Clancy's Ghost Recon Advanced Warfighter
Lowest review score: 10 March of the Penguins
Score distribution:
3,059 game reviews
    • 69 Metascore
    • 50 Critic Score
    If you're really into strategy role-playing games, and if you can tolerate the low budget sights and sounds, you may enjoy Rondo of Swords.
    • 57 Metascore
    • 50 Critic Score
    The action pauses so frequently to remind you how to excute your task that the entire game ends up feeling like one giant training tutorial. It's impossible to get stuck at any point because all of the answers are pretty much handed right to you.
    • 63 Metascore
    • 50 Critic Score
    But its solid play mechanics aren't enough to overcome the near-complete lack of licensed courses and golfers, or the various other oversights and issues that plague it.
    • 49 Metascore
    • 50 Critic Score
    If you’re a wannabe pilot who doesn’t mind navigating through a storm of mediocrity, you could do a lot worse. But you could also do a lot better. That, friends, is blandness in a nutshell.
    • 44 Metascore
    • 50 Critic Score
    Enemy AI is dim as hell (foes will often run right by you to attack a comrade as you shoot them in the back of the head at point blank range), the wonky cover system often has you shooting bullets into nothingness even when it appears they should be hitting your targets, and there's no way to pause the game.
    • 36 Metascore
    • 50 Critic Score
    The game follows a simple beat 'em up formula that will keep you entertained for awhile, but it lacks so much of the depth and creativity that we expect from the comics and movies.
    • 43 Metascore
    • 50 Critic Score
    Enemy AI is dim as hell (foes will often run right by you to attack a comrade as you shoot them in the back of the head at point blank range), the wonky cover system often has you shooting bullets into nothingness even when it appears they should be hitting your targets, and there's no way to pause the game.
    • 43 Metascore
    • 50 Critic Score
    Turning Point's minimalist approach to everything - from its stale levels and sticky controls to its thin plot and absent character development - killed what could've been a really unique and engaging shooter and will disappoint hardcore fans of the genre across the board.
    • 63 Metascore
    • 50 Critic Score
    A tidy tester for your New 3DS’ excellent head-tracking 3D, but there’s too little for old hands to grasp onto. Even if you’re a first timer flyer it’s hardly a direct hit.
    • 55 Metascore
    • 50 Critic Score
    Sonic fans may fill their need for speed here, but everyone else, please walk on.
    • 55 Metascore
    • 50 Critic Score
    The game does draw nicely on the Galactica license, giving you a few different ships with varying stats to pilot through the different levels, as well as some online modes. But the base game play elements are so broken and boring that you'll have a hard time coming back to the game after a few missions.
    • 58 Metascore
    • 50 Critic Score
    This four to six hour play-through isn't worthwhile the first time; what's worse is the developers expect you to replay this multiple times with different characters.
    • tbd Metascore
    • 50 Critic Score
    The action pauses so frequently to remind you how to excute your task that the entire game ends up feeling like one giant training tutorial. It's impossible to get stuck at any point because all of the answers are pretty much handed right to you.
    • 54 Metascore
    • 50 Critic Score
    If you appreciated the movie or are aching for more Silent Storm turn-based action, then this game could hit the mark provided you are very forgiving of the disappointing audio, turgid dialog and tired visuals.
    • 68 Metascore
    • 50 Critic Score
    Blackguards is enjoyable enough for diehard strategy fans, but nagging bugs and a poor UI keep it from its full potential.
    • 74 Metascore
    • 50 Critic Score
    Essentially last-gen FIFA 14 with a World Cup mode and a bit of presentational spit and polish. Not worth the money.
    • 56 Metascore
    • 50 Critic Score
    ProStroke Golf could have been a contender. But its solid play mechanics aren't enough to overcome the near-complete lack of licensed courses and golfers, or the various other oversights and issues that plague it.
    • 72 Metascore
    • 50 Critic Score
    A Machine for Pigs gets rid of some of these scare tactics and leaves you with a diluted experience that’s neither frightening nor as memorable as the first. Since the darkness is never a problem anymore and your threats are almost non-existent, you might wonder if there’s anything to be afraid of at all.
    • 54 Metascore
    • 50 Critic Score
    There's a two-player, multi-cart wireless mode to try with friends, but it's nothing that’s gonna keep you interested for long, and the bland Piston Cup races aren't exciting by yourself anyway.
    • 59 Metascore
    • 50 Critic Score
    Armored Core: Last Raven isn't a broken game, and it's actually one of the better titles in the series - it's just that this series has been tragically underwhelming for years now.
    • 58 Metascore
    • 50 Critic Score
    Presentation and plot charms aside, the most glaring issue with Way of the Samurai 4 is that despite the number of activities, exploration, and new wrinkles to the formula, it's an anachronistic experience.
    • 62 Metascore
    • 50 Critic Score
    FPS fan-boys might decide to give this one a rental, but the experience will likely be forgotten less than a day after completion.
    • 58 Metascore
    • 50 Critic Score
    Boogie isn't a bad concept - there's just nothing to it, and that's not a very positive sentiment.
    • 50 Metascore
    • 50 Critic Score
    While the missions are well planned - important considering it’s called Th3 Plan - the cheesy dialogue and the 70’s synth-bass feels like they were all stolen from some bad movie that never wanted them in the first place.
    • 59 Metascore
    • 50 Critic Score
    The result is a game that’s passable in both sense of the word. Passable as in ‘it’s alright and not completely broken’ but also, ‘you’ll probably want to pass on this one’.
    • 53 Metascore
    • 50 Critic Score
    The biggest problem here is the dated feel of it all.
    • 64 Metascore
    • 50 Critic Score
    While the title is easily one of the most visually striking experiences on the platform, its lack of substantial content, especially for solo players, makes it difficult to recommend at its current $15 price point.
    • 57 Metascore
    • 50 Critic Score
    Besides these few little "WTF" gems of humor, Chulip as a whole is tedious and frustrating. You might enjoy a brief rush of adrenaline when you finally kiss someone, but it's only because getting there was so painful.
    • 63 Metascore
    • 50 Critic Score
    Other than the painful boredom, there's nothing overtly wrong with the game, and the co-op mode might be of use to fans of the film, along with unlockable art, characters and weapons.
    • 61 Metascore
    • 50 Critic Score
    Those four minigames join the singleplayer offerings to provide an underwhelming experience, even if the game is launching at a low price.