GamesRadar+'s Scores

  • Games
For 3,075 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Walking Dead: A Telltale Games Series
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3,075 game reviews
    • 72 Metascore
    • 50 Critic Score
    A Machine for Pigs gets rid of some of these scare tactics and leaves you with a diluted experience that’s neither frightening nor as memorable as the first. Since the darkness is never a problem anymore and your threats are almost non-existent, you might wonder if there’s anything to be afraid of at all.
    • 54 Metascore
    • 50 Critic Score
    There's a two-player, multi-cart wireless mode to try with friends, but it's nothing that’s gonna keep you interested for long, and the bland Piston Cup races aren't exciting by yourself anyway.
    • 59 Metascore
    • 50 Critic Score
    Armored Core: Last Raven isn't a broken game, and it's actually one of the better titles in the series - it's just that this series has been tragically underwhelming for years now.
    • 58 Metascore
    • 50 Critic Score
    Presentation and plot charms aside, the most glaring issue with Way of the Samurai 4 is that despite the number of activities, exploration, and new wrinkles to the formula, it's an anachronistic experience.
    • 62 Metascore
    • 50 Critic Score
    FPS fan-boys might decide to give this one a rental, but the experience will likely be forgotten less than a day after completion.
    • 58 Metascore
    • 50 Critic Score
    Boogie isn't a bad concept - there's just nothing to it, and that's not a very positive sentiment.
    • 50 Metascore
    • 50 Critic Score
    While the missions are well planned - important considering it’s called Th3 Plan - the cheesy dialogue and the 70’s synth-bass feels like they were all stolen from some bad movie that never wanted them in the first place.
    • 59 Metascore
    • 50 Critic Score
    The result is a game that’s passable in both sense of the word. Passable as in ‘it’s alright and not completely broken’ but also, ‘you’ll probably want to pass on this one’.
    • 53 Metascore
    • 50 Critic Score
    The biggest problem here is the dated feel of it all.
    • 64 Metascore
    • 50 Critic Score
    While the title is easily one of the most visually striking experiences on the platform, its lack of substantial content, especially for solo players, makes it difficult to recommend at its current $15 price point.
    • 57 Metascore
    • 50 Critic Score
    Besides these few little "WTF" gems of humor, Chulip as a whole is tedious and frustrating. You might enjoy a brief rush of adrenaline when you finally kiss someone, but it's only because getting there was so painful.
    • 63 Metascore
    • 50 Critic Score
    Other than the painful boredom, there's nothing overtly wrong with the game, and the co-op mode might be of use to fans of the film, along with unlockable art, characters and weapons.
    • 61 Metascore
    • 50 Critic Score
    Those four minigames join the singleplayer offerings to provide an underwhelming experience, even if the game is launching at a low price.
    • 70 Metascore
    • 50 Critic Score
    Demon Gaze is colorful, brash, and spunky, but it's little more than a wonky journey through dungeon after forgettable dungeon. If it's a grind you're looking for, you can do far better than the mediocrity of becoming a Demon Gazer.
    • 64 Metascore
    • 50 Critic Score
    Kudos to Namco Bandai for raising the bar on 3D fighters' frame rates, but beyond that, it's tough to get excited about a game that seems content with the bare minimum.
    • 56 Metascore
    • 50 Critic Score
    Transformers: The Game should be a sleek, cutting-edge sports car; instead, it's an old beater whose driver's seat has a spring sticking out in exactly the wrong place.
    • 52 Metascore
    • 50 Critic Score
    Falls short of creating a truly memorable gaming experience for the license with shallow, and tedious platforming gameplay while never fully utilizing the South Park world and characters to their full potential.
    • 51 Metascore
    • 50 Critic Score
    Bogged down by a host of flaws, but in the end, it's still a passably entertaining sword-brawler. Its relatively short run-time, clever script and Johnny Depp voice-over are enough to justify a rental for fans of the film.
    • 44 Metascore
    • 50 Critic Score
    Between these random inadequacies and the shabby controls, there's just not enough reason for non-hardcore Godzilla fans to bother with this. Too bad. The King of the Monsters deserves better.
    • 66 Metascore
    • 50 Critic Score
    ND Cube repeats some of Mario Party 9's winning formula, but loses focus in trying to incorporate the GamePad and amiibo figures. Ultimately, it's more snake than ladder.
    • 66 Metascore
    • 50 Critic Score
    A lame attempt at beating as much money from the Chicken Little franchise corpse as possible. While elements of the campaign are fun and challenging, they are offset by the monotonous levels and boring hold-the-shoot-button gameplay.
    • 72 Metascore
    • 50 Critic Score
    Die-hard Sims fans will find plenty of ways to have fun during those weeks away at college, but once graduation’s over and the career path begins, University Life will become a distant memory.
    • 66 Metascore
    • 50 Critic Score
    Samurai Champloo: Sidetracked does a lot that's interesting - for a little while, anyway - but we get the impression that this is the product of too much thought and not enough work.
    • 45 Metascore
    • 50 Critic Score
    Solo gamers will find very little in the campaign to keep them interested for long, but the title is at its best when you're playing it with friends. If you can pick it up at a discount, and can round up a couple of people together for a gaming session, you'll be in for a riotous time, but there are better options on the system to get your multiplayer fix.
    • 53 Metascore
    • 50 Critic Score
    If you’ve ever played the captivating "Pikmin" titles on GameCube, you’ve seen this exact kind of game done infinitely better in every single way – way cuter, clearer goals, more unit variety, vastly superior controls, pathfinding and graphics, etc.
    • 48 Metascore
    • 50 Critic Score
    Card Fighters DS is a sequel that does not, for one moment, understand why anyone liked its predecessor.
    • 60 Metascore
    • 50 Critic Score
    ProStroke in a nutshell: A devoted wannabe who shows potential - and who certain golf nuts will probably applaud - but who needs to keep polishing his fundamentals before he can take one from the sport's seasoned pros.
    • 54 Metascore
    • 50 Critic Score
    A mediocre port of a merely decent original entry, resulting in a functional but hardly enticing take on the series. PSP action fans are probably used to this second-class status by now, but this one's strictly for the franchise die-hards.
    • 42 Metascore
    • 50 Critic Score
    Turning Point's minimalist approach to everything - from its stale levels and sticky controls to its thin plot and absent character development - killed what could've been a really unique and engaging shooter and will disappoint hardcore fans of the genre across the board.
    • 61 Metascore
    • 50 Critic Score
    There's still not enough here to keep a kid, a parent playing with their kid, or childish adults engaged for very long, especially since there's so many better (read: deeper) games out there for parents to play with their kids: the Rabbids games, those various dance contests, or any of Nintendo's minigame collections. Sometimes, keeping it simple can be stupid.