GamesRadar+'s Scores

  • Games
For 3,062 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Tom Clancy's Ghost Recon Advanced Warfighter
Lowest review score: 10 Yaris
Score distribution:
3,062 game reviews
    • 63 Metascore
    • 50 Critic Score
    Other than the painful boredom, there's nothing overtly wrong with the game, and the co-op mode might be of use to fans of the film, along with unlockable art, characters and weapons.
    • 61 Metascore
    • 50 Critic Score
    Those four minigames join the singleplayer offerings to provide an underwhelming experience, even if the game is launching at a low price.
    • 70 Metascore
    • 50 Critic Score
    Demon Gaze is colorful, brash, and spunky, but it's little more than a wonky journey through dungeon after forgettable dungeon. If it's a grind you're looking for, you can do far better than the mediocrity of becoming a Demon Gazer.
    • 64 Metascore
    • 50 Critic Score
    Kudos to Namco Bandai for raising the bar on 3D fighters' frame rates, but beyond that, it's tough to get excited about a game that seems content with the bare minimum.
    • 56 Metascore
    • 50 Critic Score
    Transformers: The Game should be a sleek, cutting-edge sports car; instead, it's an old beater whose driver's seat has a spring sticking out in exactly the wrong place.
    • 52 Metascore
    • 50 Critic Score
    Falls short of creating a truly memorable gaming experience for the license with shallow, and tedious platforming gameplay while never fully utilizing the South Park world and characters to their full potential.
    • 51 Metascore
    • 50 Critic Score
    Bogged down by a host of flaws, but in the end, it's still a passably entertaining sword-brawler. Its relatively short run-time, clever script and Johnny Depp voice-over are enough to justify a rental for fans of the film.
    • 44 Metascore
    • 50 Critic Score
    Between these random inadequacies and the shabby controls, there's just not enough reason for non-hardcore Godzilla fans to bother with this. Too bad. The King of the Monsters deserves better.
    • 66 Metascore
    • 50 Critic Score
    ND Cube repeats some of Mario Party 9's winning formula, but loses focus in trying to incorporate the GamePad and amiibo figures. Ultimately, it's more snake than ladder.
    • 66 Metascore
    • 50 Critic Score
    A lame attempt at beating as much money from the Chicken Little franchise corpse as possible. While elements of the campaign are fun and challenging, they are offset by the monotonous levels and boring hold-the-shoot-button gameplay.
    • 72 Metascore
    • 50 Critic Score
    Die-hard Sims fans will find plenty of ways to have fun during those weeks away at college, but once graduation’s over and the career path begins, University Life will become a distant memory.
    • 66 Metascore
    • 50 Critic Score
    Samurai Champloo: Sidetracked does a lot that's interesting - for a little while, anyway - but we get the impression that this is the product of too much thought and not enough work.
    • 45 Metascore
    • 50 Critic Score
    Solo gamers will find very little in the campaign to keep them interested for long, but the title is at its best when you're playing it with friends. If you can pick it up at a discount, and can round up a couple of people together for a gaming session, you'll be in for a riotous time, but there are better options on the system to get your multiplayer fix.
    • 53 Metascore
    • 50 Critic Score
    If you’ve ever played the captivating "Pikmin" titles on GameCube, you’ve seen this exact kind of game done infinitely better in every single way – way cuter, clearer goals, more unit variety, vastly superior controls, pathfinding and graphics, etc.
    • 48 Metascore
    • 50 Critic Score
    Card Fighters DS is a sequel that does not, for one moment, understand why anyone liked its predecessor.
    • 60 Metascore
    • 50 Critic Score
    ProStroke in a nutshell: A devoted wannabe who shows potential - and who certain golf nuts will probably applaud - but who needs to keep polishing his fundamentals before he can take one from the sport's seasoned pros.
    • 54 Metascore
    • 50 Critic Score
    A mediocre port of a merely decent original entry, resulting in a functional but hardly enticing take on the series. PSP action fans are probably used to this second-class status by now, but this one's strictly for the franchise die-hards.
    • 42 Metascore
    • 50 Critic Score
    Turning Point's minimalist approach to everything - from its stale levels and sticky controls to its thin plot and absent character development - killed what could've been a really unique and engaging shooter and will disappoint hardcore fans of the genre across the board.
    • 61 Metascore
    • 50 Critic Score
    There's still not enough here to keep a kid, a parent playing with their kid, or childish adults engaged for very long, especially since there's so many better (read: deeper) games out there for parents to play with their kids: the Rabbids games, those various dance contests, or any of Nintendo's minigame collections. Sometimes, keeping it simple can be stupid.
    • 62 Metascore
    • 50 Critic Score
    Kids who liked "Buzz! Junior: Jungle Party" will surely like this as well because it's almost the same game in a different wrapper. But older gamers will most likley want to let this one pass.
    • 60 Metascore
    • 50 Critic Score
    Newcomers to the game will enjoy better introductions elsewhere despite the handy suggest-a-move trappings, and veterans don't get any chess puzzles to tickle their fancy, but at least you won't have to worry about losing pieces in the depths of your carry-on luggage.
    • 72 Metascore
    • 50 Critic Score
    While walking in the shoes of a Templar sounds promising, Assassin's Creed Rogue's dull story, uninspired characters, and largely recycled visuals offer little the franchise hasn't already done better.
    • 64 Metascore
    • 50 Critic Score
    You'll get at least some satisfaction from seeing your gradual progress over time... until you remember that it just means you're getting better at playing so-so minigames.
    • 39 Metascore
    • 50 Critic Score
    The game follows a simple beat 'em up formula that will keep you entertained for awhile, but it lacks so much of the depth and creativity that we expect from the comics and movies.
    • 56 Metascore
    • 50 Critic Score
    Unfortunately, in a genre where players expect the newest games to completely blow them away (pun intended), Coded Arms: Contagion's run-of-the-mill FPS action just doesn't impress.
    • 67 Metascore
    • 50 Critic Score
    For $19.99, it's a fun, easy to play game that demands nothing of its players other than pointing and shooting...at the aliens.
    • 62 Metascore
    • 50 Critic Score
    There was a strong game in here - it just ended up half-baked.
    • 66 Metascore
    • 50 Critic Score
    For fifteen bucks we wanted a lot more game than Madden Arcade delivers. A bland on-field experience coupled with no single-player season/tournament/anything translates into another failed attempt at “extreme” football. Please, just give us our NFL Blitz back!
    • 55 Metascore
    • 50 Critic Score
    Eco-Creatures has a good core theme, cute characters, an interesting level editor and an hour or two of fun in it. Otherwise, its muddled approach to real-time strategy and mixed messages make it a gimmicky game that doesn’t quite succeed the way it was intended.
    • 63 Metascore
    • 50 Critic Score
    Worthy in its (assumed) intent, and visually spellbinding, The Order’s archaic, player-detached approaches to interaction and narrative nonetheless make it a dated and instantly forgettable experience.