GamesRadar+'s Scores

  • Games
For 3,057 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Need for Speed: Hot Pursuit
Lowest review score: 10 Harry Potter and the Deathly Hallows, Part 2
Score distribution:
3,057 game reviews
    • 51 Metascore
    • 40 Critic Score
    Destined to line bargain bin bottoms. It has its hacking and slashing moments, but like so many movie-licensed titles, it reeks of a truncated production schedule and a too-heavy reliance on a story intended for another medium.
    • 59 Metascore
    • 40 Critic Score
    From the Abyss isn't a terrible game, but it offends us with its pure mediocrity.
    • 44 Metascore
    • 40 Critic Score
    It’s a sound idea that’s torpedoed by poor design and bad play mechanics.
    • 59 Metascore
    • 40 Critic Score
    Ugly, last-gen visuals further dampen the fear factor. Muddy textures and low poly counts cause scenery and monsters to blend together into a murky mess.
    • 60 Metascore
    • 40 Critic Score
    Some people may find that kind of oppressive difficulty refreshing, but most folks, including the game's intended audience, are apt to find it frustrating.
    • 49 Metascore
    • 40 Critic Score
    Trust us. Cheaper, deeper stuff than this can be bought on Xbox Live Arcade. Unless you're truly desperate for an old-school party game experience, or you plan to be so drunk that anything will amuse you, we suggest you save your money for something else.
    • 51 Metascore
    • 40 Critic Score
    Daylight is a mess. Its procedurally generated design doesn’t succeed in creating unpredictable scares, and the enemies that populate the spooky locales prove to be more annoying than frightening. The randomized levels offer a slightly different experience if you take a second trip through, but you’ll have seen just about everything Daylight has to offer after only a couple hours of play--which, regrettably, isn't much.
    • 56 Metascore
    • 40 Critic Score
    Getting past the faulty controls will get you a decent story, but Iron Man has little to no replay value, no multiplayer, and is just another forgettable game-based-on-the-movie type.
    • 37 Metascore
    • 40 Critic Score
    You can disrupt the opponent while they “think” about their shot – it’s a nice touch, but they “think” for several seconds before every shot, dragging the game to a crawl. The character portraits get in the way, and if you turn them off, your power meter goes away too.
    • 61 Metascore
    • 40 Critic Score
    Wandering back and forth through the same areas to collect one silly object after another will drive you "This is Sparta" raving mad, especially when you realize that you have to collect every fairy sprite and finish every last side quest just to see how the story ends.
    • 57 Metascore
    • 40 Critic Score
    It’s possible a six-year-old could be amused by it, but at E10+, they shouldn’t' be playing it. And anyhow, there are plenty of other kid-friendly games that will challenge their brains and inspire their imaginations. And make them actually laugh.
    • 44 Metascore
    • 40 Critic Score
    Destined to line bargain bin bottoms. It has its hacking and slashing moments, but like so many movie-licensed titles, it reeks of a truncated production schedule and a too-heavy reliance on a story intended for another medium.
    • 58 Metascore
    • 40 Critic Score
    The Dynasty Warriors franchise is a beast of inveterate laziness. The gameplay is tired and, while the story and characters could be intriguing, the presentation is too bland and wonky to draw in gamers who are new to the series.
    • 43 Metascore
    • 40 Critic Score
    We're not decrying simplicity as a general design element, but too many of the included games feel tossed together, while the few notable ones offer only seconds of unique play.
    • 42 Metascore
    • 40 Critic Score
    The art design is solid, though technologically, the graphics don't impress at all. At press-time, the chat is nightmarish, and the user interface a pale shadow of other MMOs' well thought systems.
    • 66 Metascore
    • 40 Critic Score
    It may sound odd, but we'd gladly trade HD's so-so graphics and unruly physics for straight ports of Tony's first two PS1 installments.
    • 47 Metascore
    • 40 Critic Score
    An aggressively mediocre FPS. Any decent ideas suffer from bad design decisions, and so the shallow multiplayer is a hollow experience that even the most hardcore Frank Castle follower will want to skip.
    • 42 Metascore
    • 40 Critic Score
    From a gameplay perspective, Star Trek is hindered by its unpolished character animations, clunky controls, and repetitive hacking minigames. While it can be entertaining to experience the return of the movie's cast to their roles as the beloved Star Trek characters, it's difficult to get past the gameplay's shortcomings.
    • 60 Metascore
    • 40 Critic Score
    It’s almost heartbreaking how much wasted potential there is here.
    • 34 Metascore
    • 40 Critic Score
    Remove the generic Matrix-inspired graphics and story, and it's online Bomberman with a new camera angle and less depth. We'd rather play ports of the original on TI-89 calculators.
    • 52 Metascore
    • 40 Critic Score
    At 30 bucks Winter Sports isn’t remotely worth the money. You could get a decent rental out of it - get some friends together, laugh at each other while doing the crap events once each, then play the skiing parts until Lost is on.
    • 53 Metascore
    • 40 Critic Score
    With the failure of its flagship story mode, Super Monkey Ball Adventure becomes a rather dull product that has little reason to exist.
    • tbd Metascore
    • 40 Critic Score
    At the end of the day, even if there is the chance you might manage to eke out some meager enjoyment from collecting coins, whipping Rita's bungee cord and Roddy's rolling attacks, it's impossible to justify paying anything near full price for this game.
    • 53 Metascore
    • 40 Critic Score
    Today, with so many able competitors on the market, we just can't recommend sparse, shallow collections with slow load times and GBA-level visuals. Whether you're looking to train your brain or just play some minigames, there are simply better options out there than Brain Assist.
    • 55 Metascore
    • 40 Critic Score
    Alien Spidy's environmental aesthetic, cute characters, and charming music are alluring, but beneath those features is an unbalanced platforming adventure that can drive you mad. The controls are unreliable, and the difficulty spikes are incredibly harsh--especially when mixed the the game's environments, which can often become muddled as you try to discern interactive object with pretty set piece.
    • 60 Metascore
    • 40 Critic Score
    The multiplayer needs more than one-on-one deathmatches.
    • 57 Metascore
    • 40 Critic Score
    As it stands, it's for series aficionados only, which judging from the multiplayer boards would be all ten of you.
    • 67 Metascore
    • 40 Critic Score
    Why didn't they just reprogram the classics to fit the DS properly? Because that would have required effort. This is not about innovation; this is about porting code that's lying around and reselling it for the zillionth time.
    • 37 Metascore
    • 40 Critic Score
    The game’s characters look like poorly-drawn imitations of the classic cartoons, feeling like cheap flash games than any sort of licensed imagery.
    • 61 Metascore
    • 40 Critic Score
    Despite the appearance of finesse, it’s surprising how quickly everything devolves into frantic button mashing and rote flailing.