GamesRadar+'s Scores

  • Games
For 3,224 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3225 game reviews
    • 65 Metascore
    • 60 Critic Score
    Unfortunately, there's just not enough here to keep you coming back. Once you've finished the campaign once, you can play through online modes or take a shot at an even more difficult campaign, but more than likely you'll follow the Bond-film route and call it quits.
    • 65 Metascore
    • 60 Critic Score
    It's disappointing drop in quality for a series that we'd held in high esteem, but 'Catch a Ride' does enough to make sure that the next episode should be considerably more interesting.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately, there's just not enough here to keep you coming back. Once you've finished the campaign once, you can play through online modes or take a shot at an even more difficult campaign, but more than likely you'll follow the Bond-film route and call it quits.
    • 63 Metascore
    • 60 Critic Score
    For gamers who like things categorically insane, you're looking at a go-to, button-mashy party game.
    • 63 Metascore
    • 60 Critic Score
    It doesn't quite match its rival "College Hoops 2K7" on the court or the price tag (it's $10 more).
    • 64 Metascore
    • 60 Critic Score
    Full Frontal Assault isn't as much of an evolution of the series as it is a fun experiment with its mechanics. Unless the support is there for more maps down the road, it might not be in your regular rotation for more than a few weeks or so. Still, it's a pretty good bang for your buck whether you're a longtime fan or not.
    • 51 Metascore
    • 60 Critic Score
    The targeting system sucks, often sticking to the enemy you just knocked down (and therefore can't attack until he gets up again) while another is bashing you in the back. The final aggravation is the camera, which constantly gets stuck on things in the environment, so you can't always see your foe.
    • 63 Metascore
    • 60 Critic Score
    Even if The Life isn't perfect, what with gobs of unbearably long load times, it's a unique twist that no other hoops title offers. So it doesn't have much, if any, true replay value - that's OK. It's compelling, and the best part of a game that is otherwise mostly overshadowed by its counterparts.
    • 66 Metascore
    • 60 Critic Score
    Basically the same game as the first Corner Shop, with different shops and minigames.
    • 72 Metascore
    • 60 Critic Score
    Rain is packed full of interesting ideas and themes: the visual aesthetics, the characters, the metaphors being woven, the mechanics. All of these are pleasing in their own right and could have warranted their own small title, but ultimately their sheer number overwhelms and muddles the delicate nature of the story trying to be told.
    • 48 Metascore
    • 60 Critic Score
    The presentation of Project Poseidon also leaves much to be desired, with awkward and simplistic texturing, not to mention some downright asinine vocals.
    • 65 Metascore
    • 60 Critic Score
    There's just not much to do. The story is dull, the game is short, the voiceovers are horrible and - thanks to the on-rails mechanic - there's nothing to explore. The gameplay is there, but with a total lack of depth, most gamers will get bored in about two hours (if they haven't succumbed to carpal tunnel by then).
    • 65 Metascore
    • 60 Critic Score
    We really wish you could battle using multiple dinos at once, but in the end, the combination of paleontology and Pokemon won us over.
    • 60 Metascore
    • 60 Critic Score
    It may take a bit of imagination and willingness to suspend belief on your part but the premise is fresh and that's worth a lot these days.
    • 58 Metascore
    • 60 Critic Score
    So despite high production values, highlighted by another stellar turn by Ironside, there are too many frustrations for anyone but the most staunch Splinter Cell fanatic to try and stomach.
    • 64 Metascore
    • 60 Critic Score
    While it's nice to hear the voices of the various captains (especially Shatner and Stewart), it never feels like a Trek adventure. As an action game, it suffers from poor controls and awful fleet (read: wingman) commands that gum up the works.
    • 55 Metascore
    • 60 Critic Score
    When stacked against some of the PS3's other launch titles, Genji certainly looks impressive, but it almost feels more like a polished tech demo than a robust hack-and-slasher.
    • 70 Metascore
    • 60 Critic Score
    The grown-up Buzz! games might make you feel smart, but this makes us feel evil. And sometimes, that's way more fun.
    • 65 Metascore
    • 60 Critic Score
    If you like the idea of flying a cool-looking helicopter in a 2D action game that makes you think, Choplifter HD is totally worth checking out. When it works, it's old-fashioned and yet not quite like anything else out there currently. If the chopper had controlled just a bit more nimbly, it's possible all of the game's problems would disappear or at least be reduced to much more tolerable levels.
    • 80 Metascore
    • 60 Critic Score
    Is it as good as the console versions? No, and the audio problems make this a hard game to recommend if you're interested in the story. Plus, even if the controls are great for a Wii game, they're still not as good as a regular controller.
    • 62 Metascore
    • 60 Critic Score
    If you can stomach grinding through hundreds of dungeons, then there's dozens and dozens of hours for you to enjoy. If you're waiting for the next great Pokemon adventure, however, keep waiting. This isn't it.
    • 60 Metascore
    • 60 Critic Score
    But after blazing through the episodes in less than five hours, we've modified our original query to: Where's the gameplay? Call it Phoenix Wright for dummies - the formula has been streamlined and simplified so much that the resulting point-and-click experience is largely devoid of challenge.
    • 55 Metascore
    • 60 Critic Score
    As potentially deep as it is, though, Shinobido 2 still feels weirdly antiquated next to the rest of the Vita's launch lineup – and while we didn't opt for much grinding, it only took us around seven hours to play it from start to finish.
    • 72 Metascore
    • 60 Critic Score
    GoldenEye lost some charm moving from being one of the few first-person shooters on the Wii to the shooter heavy PS3 and Xbox 360, but there is something here for Bond fans with a variety of gameplay modes each with something to offer – if you can get over a few bumps.
    • 65 Metascore
    • 60 Critic Score
    The gameplay is nothing outstanding, but it's fun enough while it lasts, and overall it looks pretty slick.
    • 73 Metascore
    • 60 Critic Score
    While there is plenty to do around the park meeting characters and finding collectibles, the minigame experience is not enough to keep players, even young ones, coming back.
    • 36 Metascore
    • 60 Critic Score
    The game tries to mix things up by throwing in tightly-placed bonus gates, hidden branching routes and aerial grind-rails, but the game never really flows fast or smoothly enough to properly invoke the spirit of SSX that it's clearly trying to recreate.
    • 67 Metascore
    • 60 Critic Score
    If cutesy farming RPG makes you raise an inquisitive eyebrow rather than gag, Harvest Moon DS may be worth cultivating.
    • 75 Metascore
    • 60 Critic Score
    And the world is huge. If it was more packed with opportunities for us to use those tools and stunts, this could have been a GTA-killer.
    • 66 Metascore
    • 60 Critic Score
    You can hack your way through nine holes in one bus ride, thanks to fast animations. And, let's face it, if you're a big-time golfer there are not many DS options. Just don't expect much strategy or finesse or beauty.