GameStar's Scores

  • Games
For 638 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score:
Critic Score 94
Lowest review score:
Critic Score 25
Score distribution:
  1. Negative: 20 out of 638
638 game reviews
    • Metascore: 67
    • Critic Score 77
    Quotation forthcoming.
    • Metascore: 67
    • Critic Score 63
    Even though Ice Age 3 is definitely targeting a very young audience, it is still fun to jump through the levels. But it lacks the funny bits – except for Scrat – and the story of the movie. Still, it's one of the better licensed games out there and probably worth a try if you're looking for a game for the kids.
    • Metascore: 67
    • Critic Score 58
    Quotation forthcoming.
    • Metascore: 67
    • Critic Score 74
    It takes two or three hours until the game really takes off, but then the thrilling story with lots of objectives unfolds with nightmarish drama. The inventory system is one of the dumbest every created, but if you like thrilling adventures you should give it a go.
    • Metascore: 67
    • Critic Score 71
    Offering battles for magical artifacts on nine different battlefields, Microsofts multi-player shooter is the first game to bring PC- and console-gamers together, - driving both of them crazy, while charging for it.
    • Metascore: 67
    • Critic Score 80
    Being in the hands of several developers and publishers is usually bad for a game, but not this time. Codename Panzers is surprisingly good and the missions are designed brilliantly. If you don't need to be in the thick of it and prefer controlling highly specialized units, then this Cold War is for you.
    • Metascore: 67
    • Critic Score 72
    Quotation forthcoming.
    • Metascore: 67
    • Critic Score 74
    The huge world of FUEL is fascinating, but not much more than just a backdrop. There should be better reasons to drive around for 30 minutes than just unlocking a new paint job for your car.
    • Metascore: 67
    • Critic Score 78
    A game like a blockbuster movie: nicely done, quickly forgotten. Neither story nor characters are parts of a meaningful whole, but it's good action entertainment anyway.
    • Metascore: 67
    • Critic Score 67
    The basic gameplay is always the same: send your fleet to the east, sell your goods, buy goods, send the fleet home and repeat. Except for a sea battle from time to time, there's not enough diversity, no special missions, no hidden areas, no buried treasures.
    • Metascore: 67
    • Critic Score 78
    Codemasters couldn't deliver a decent military simulation, so it just created a gane that's meant to be funny and entertaining. Don't expect an alternative to games like ARMA, but it's still a good game, just not a very good one.
    • Metascore: 66
    • Critic Score 71
    Quotation forthcoming.
    • Metascore: 66
    • Critic Score 74
    The right game for beginners: uncomplicated and remarkably entertaining tennis. Just press start, lean back and have fun.
    • Metascore: 66
    • Critic Score 76
    The Japanese RPG surprises with challenging tactical battles and an almost stereotype-free and thrilling story. The excellent PC conversion offers more than a hundred hours of playing time, several small enhancements compared to the console version and runs fine on mid-range PCs.
    • Metascore: 66
    • Critic Score 77
    It’s shorter, shows less creativity in mission design than its predecessor and still has all the problems that showed up with the first Lego game in 2005. It’s still fun in co-op mode, though, but the next Lego game should be done from scratch.
    • Metascore: 66
    • Critic Score 80
    The paradoxical bottom line: The Settlers: Rise of an Empire is a diversified and motivating game, not because of it's innovations, but in spite of them.
    • Metascore: 66
    • Critic Score 72
    Less story, action and poor characters, but a larger area to explore and lots of fights. Maybe that's what you are looking for, but a thrilling story and diverse quests would have been better.
    • Metascore: 66
    • Critic Score 76
    It’s a unique but half-baked attempt to convert the Star Trek license into an online game. For Star Trek fans this game is still something very special, but it will need regular updates to keep the players motivated.
    • Metascore: 66
    • Critic Score 68
    During the first four chapters, almost everything about Dark Sector is wrong: Boring levels, boring weapons and complicated controls. After he commits a murder for no apparent reason even the main character becomes unlikeable. It all gets better later on, but there's a lot of wasted potential.
    • Metascore: 66
    • Critic Score 69
    I was so looking forward to the sequel of the surprise hit King Arthur, because the conditions were all present: a predecessor with awesome expandable ideas, a thought-out mix of RPG and strategy, nice-looking presentation, a fresh, well-formulated scenario and airworthy units, which are yet not overpowering. But what happens? Like so many other titles, King Arthur 2 releases in the market in a completely immature state. Persistent fans can take delight in playing it, but only with a stubborn will. But I'm tired of struggling through crashes, plot-stoppers and judder-performance. Actually, I appreciate Paradox as sympathetic niche publisher of games offside the mainstream. But nothing is squandered as fast as sympathy and confidence. So please, Paradox: from now on no more hasty reactions.
    • Metascore: 66
    • Critic Score 92
    Quotation forthcoming.
    • Metascore: 66
    • Critic Score 75
    Firing missiles from a large distance you'll only see yellow squares and triangles disappear. But close up you'll experience dog fights, explosions and the speed rush of low level flight.
    • Metascore: 66
    • Critic Score 67
    Quotation forthcoming.
    • Metascore: 65
    • Critic Score 72
    Instead of being some kind of "Best of" Need for Speed: Underground is nothing more than an uninspired generic racing game with high hardware requirements. It's a good game, but still very disappointing, because the good parts of the game are just like in NfS: Most Wanted and the new bits don't work very well.
    • Metascore: 65
    • Critic Score 69
    The core game works surprisingly well, the dynamic space battles make for some great moments - and what a sublime feeling it is, if one has been bitten again.
    • Metascore: 65
    • Critic Score 69
    It may be a simple game with unspectacular graphics, a thin story and an out-of-date presentation, but it's still good enough to be played occasionally. If you liked Blazing Angels, you can't go wrong with Heroes over Europe.
    • Metascore: 65
    • Critic Score 66
    The game switches from too difficult to boring all the time. In the end we had to force ourselves to keep on playing. A perfect example for game mechanics gone wrong.
    • Metascore: 65
    • Critic Score 64
    Quotation forthcoming.
    • Metascore: 65
    • Critic Score 60
    Years ago Turok was an instant hit on game consoles. But today on PC things are different. The controls are probably the worst of all console-to-PC conversions and not editable. It's not possible to save the game freely and save points are so rare, it almost feels like the developers want you to give up. Turok fails in level design and game controls, but we've played it until the end because it tells an interesting story.
    • Metascore: 65
    • Critic Score 78
    More than a year after the console versions, the Ultimate Sith Edition arrives for PC. The game suffers from problems with controls and balance and because it’s a quite linear game. But it’s Star Wars, nicely presented, with great atmosphere and new missions. And that’s more important in this case.
    • Metascore: 65
    • Critic Score 75
    A fresh and funny indie game. A real little gem, though not without flaws, but with lots of virtues missing from most blockbuster titles: charm, comedy and imagination- for a low price.
    • Metascore: 65
    • Critic Score 82
    Quotation forthcoming.
    • Metascore: 65
    • Critic Score 64
    Quotation forthcoming.
    • Metascore: 65
    • Critic Score 58
    What's left if you remove the roleplay elements from an action-based RPG? In this case it's three hours of uninspired action. Everything that made Fallout 3 a good game has been removed, obviously to rip off gamers who already explored the whole wastelands - and for those players it's totally worthless.
    • Metascore: 65
    • Critic Score 65
    Counting sheep may send you to sleep, but abducting sheep is much more exciting. Playing an alien, you need to abduct animals like sheep, cows, chickens or pigs while avoiding obstacles or hungry wolves. There are 50 levels and a simple editor to create your own ones.
    • Metascore: 65
    • Critic Score 60
    Apart from the over-the-top hero management, Darkspore feels like an unfinished torso of a game. Killing a few monsters and picking up items isn't enough for a game in 2011. Leaving out a story, dialogues, real quests and good level design killed of the fun, too.
    • Metascore: 65
    • Critic Score 81
    Quotation forthcoming.
    • Metascore: 65
    • Critic Score 76
    Battle March adds the Greenskin and the Dark Elves as new playable races for a new campaign and multiplayer matches. The three chapters of the campaign alternate between Greenskin and Dark Elf missions. AI and game balance haven't been improved since Mark of Chaos, but that doesn't affect the big strength of the game: it's dense Warhammer atmosphere. If you liked Mark of Chaos, then Battle March is probably for you. But it could have been more challenging.
    • Metascore: 65
    • Critic Score 77
    Quotation forthcoming.
    • Metascore: 65
    • Critic Score 68
    It remains only as a recommendation for diehard fans of the genre.
    • Metascore: 64
    • Critic Score 64
    There's that feeling that I should have fun playing the game, but most of the time I'm bored or angry because the controls are buggy. But if you like to be creative, maybe you'll be happy in this colourful world.
    • Metascore: 64
    • Critic Score 57
    Flight is a waste of time.
    • Metascore: 64
    • Critic Score 66
    Quotation forthcoming.
    • Metascore: 64
    • Critic Score 69
    The fifth episode of the series is shocking PC gamers - with long distances to cover and stupid riddles to solve. It still has some well done horror moments to offer, but it's not as creepy as the earlier episodes. A lot of effects were just copied over, so instead of being scary they cause the feeling of "been there, done that".
    • Metascore: 64
    • Critic Score 65
    After 19 years Team 17 excavated its classic Amiga game and it still has some charm today. But it's a game to play for half an hour a day at most due to its lack of variation.
    • Metascore: 64
    • Critic Score 71
    The first expansion for Red Alert 3 comes without a multiplayer mode. Producer Amer Ajani said there was need to care about game balance in single player missions. But in Uprising, some missions are highly frustrating and unfair, mainly because of the starting conditions and scripted encounters, others are almost boring. EA has gone too far disregarding game balance.
    • Metascore: 64
    • Critic Score 58
    At the beginning it looks like investigating, secretly rummaging the abbey and questioning other characters could be fun, but the game turns out to be made of pointless little riddles and requires searching through the same locations over and over again. Why somebody did something doesn't seem to matter at all. The Abbey is not about playing through a story, it's about forcing the player to solve riddles. At least the music by Emilio de Paz is well done.
    • Metascore: 64
    • Critic Score 80
    Quotation forthcoming.
    • Metascore: 64
    • Critic Score 69
    Beginners will have fun playing the game, more experienced players will be more challenged by the imprecise controls than by the opponents. Technically the game is years behind the competition.
    • Metascore: 64
    • Critic Score 76
    The Tiberium saga ends while hitting rock bottom, being just a fast-food game without any depth. It’s not a bad game, but feels like any other game of the genre.
    • Metascore: 64
    • Critic Score 75
    The game has been out in Russia for almost two years and now proves to be an insiders’ tip. The maps are huge, up to 25 square kilometers and there are up to 1.500 units on them. The graphics are dated, the background music can be annoying, but the game itself is thrilling and offers a lot of tactical depth.
    • Metascore: 64
    • Critic Score 56
    The game lacks diversity. In each of the similar looking rooms you're doing the same thing. The less well done shooter elements and climbing passages can't change that.
    • Metascore: 63
    • Critic Score 69
    Thanks to the close combat parts, Necrovision feels a bit like Serious Sam for brawlers. But all in all there's not enough variety and most of the 15 hours of playing time are filled with battles against the same enemies again and again. It's still fun though.
    • Metascore: 63
    • Critic Score 71
    The game feels like it came out a few years too late. GTA is much more modern in every way, but the strategy elements are unique and can be a lot of fun. On the other hand, the game is far too violent. That some opponents are immortal except when brutally executed just serves one purpose: voyeurism - and plays into the hands of people asking for video games to be banned.
    • Metascore: 63
    • Critic Score 71
    Immortal soldiers, attacking tanks with a pistol? Not in this game. Theatre of War 2 simulates battles between Germany, England and the USA with realistic weapons, true to their WW2 originals. If you are looking for a realistic simulation, here it is.
    • Metascore: 63
    • Critic Score 70
    It sounds like a good idea: co-operative missions, heroes, a fresh setting. But Worldshift fails, mainly because of bad design that ignores the standards of the genre. Having to control every single soldier manually because there are no group controls isn't acceptable. Different heights, trees, houses and even whole rock formations are ignored or can be shot through. The three factions are well balanced for multiplayer, but the single player campaign basically consists of "go from A to B" and "try and error". Even the best ideas won't work if you get the basics wrong. Maybe it's better to wait until Black Sea has ironed out the problems.
    • Metascore: 63
    • Critic Score 71
    Imperium Romanum is fun, but it could have been so much better. There is no story to connect the varied missions -- that causes the game to feel lifeless and shallow. It's a shame, because it looks beautiful and is full of ideas, but fails in vital areas.
    • Metascore: 63
    • Critic Score 70
    It’s simple, but nonetheless a motivating game with lots of mini challenges and variety. It’s probably more suited for younger fans of the movie.
    • Metascore: 63
    • Critic Score 72
    The developers' love for detail, which is apparent in the characters of the Jericho team, is missing otherwise: the levels are linear and sometimes monotonous, the enemies always act the same way.
    • Metascore: 63
    • Critic Score 58
    Mata Hara was a legendary woman – this game is a one-dimensional disappointment. Instead of offering a thrilling story the game is just a line of mediocre dialogues, held together by some stereotypes. The riddles are boring and often only seem to be there to connect some mini games together. That’s not enough.
    • Metascore: 63
    • Critic Score 67
    Quotation forthcoming.
    • Metascore: 63
    • Critic Score 70
    It’s more than just a simple game with a move license. The crazy game world is filled with good gameplay ideas, so it‘s easy to ignore the flaws.
    • Metascore: 63
    • Critic Score 73
    Quotation forthcoming.
    • Metascore: 62
    • Critic Score 79
    If you don't give up because of the game's difficulty, you will be rewarded with a tatical depth that offers unequaled opportunities and exactly simulated weapon systems.
    • Metascore: 62
    • Critic Score 68
    Silent Hunter has all ingredients to be a thrilling historical submarine simulation. But there are so many bugs and flaws that most of the fun is drowning.
    • Metascore: 62
    • Critic Score 70
    The search for the best angle to take a shot, the good controls and smooth gameplay combine into a fast-paced foray, which ends just as fast after only four hours. There should have been a multi-player mode, the father and son characters almost demand a co-operative mode. The game is cheaper than usual, but it's still too expensive for a game that short.
    • Metascore: 62
    • Critic Score 69
    Even fans of the original should expect more here.
    • Metascore: 62
    • Critic Score 70
    Only two months after releasing SBK 09 Milestone starts selling the next racing game – no wonder it feels a bit rushed. It rarely manages to come close to similar games like Race Driver: GRID. It's not a bad game, though, and good enough for a few laps at lunch break.
    • Metascore: 62
    • Critic Score 71
    It's still a good hockey game, but all in all it's the same game sold four years in a row anyway. While EA Sports polishes the PS3 and Xbox 360 versions of the game, it neglects the PC version, e.g. it's impossible to change the aspect ratio to 16:9 and the maximum resolution is 1280x1024. Time for 2K Sports to step in with it's NHL 2k- series. It worked for NBA 2k9.
    • Metascore: 62
    • Critic Score 73
    Compared to the ageless original, Back in Action is indeed not a milestone of the genre - but it's certainly a solid tactical game. Because the plan & go mode works, the selection of mercenaries and weapons is huge and I'm engaged for weeks with the liberation of Arulco.
    • Metascore: 61
    • Critic Score 83
    Even though it doesn't deserve an award for innovation, as far as variety, track design, AI and long-term motivation are concerned, Juiced 2 is far ahead of the competition.
    • Metascore: 61
    • Critic Score 55
    If we had to choose never to play a multi-player shooter again or to play breach, we would stop playing. Hitting walls with a hammer is probably more entertaining than Breach.
    • Metascore: 61
    • Critic Score 51
    Despite the short playing time of four hours, Sacred Citadel quickly become a tedious treadmill.
    • Metascore: 61
    • Critic Score 68
    It took seven years to finish this game. It's a bit like a huge box of Legos without a manual. Lot's of great parts, but it takes some time and work until everything fits together. With a bit more design it could have been a milestone of simulation games.
    • Metascore: 61
    • Critic Score 76
    Quotation forthcoming.
    • Metascore: 61
    • Critic Score 73
    Forget logic or the laws of physics, you won’t need them in this game. It’s an absurd action feast where you play a super ninja called Ken Ogawa. The only problem with this game are frequent crashes which are annoying because you the game is only saved after completing a mission
    • Metascore: 61
    • Critic Score 71
    It's no masterpiece, but full of surprises. It may take some time to get into the game, but the different ways to progress in the game are motivating.
    • Metascore: 61
    • Critic Score 67
    Guinea pigs are not the usual heroes. But in G-Force the little animals are part of a secret squad that has to stop the villain Saber. The game follows the movie, almost looks as good, but is clearly meant to be played by younger players.
    • Metascore: tbd
    • Critic Score 68
    What did 49 Games do during winter? Summer Athletics didn't change a lot compared to last year. Presentation, the frugal graphic and the disciplines only show slight signs of further development. It's still fun with when playing with others.
    • Metascore: 61
    • Critic Score 66
    The developers must have noticed that the controls hinder game play and that the pathfinding doesn't work at all. The editor is missing, too. What a waste of potential.
    • Metascore: 61
    • Critic Score 83
    It's fun from the first moment on. Venetica offers a great introduction, a fascinating story, great quests and a very charming heroine. If you don't have the time for complex role playing games, but want something more than just an adventure game, then Venetica is for you.
    • Metascore: 61
    • Critic Score 50
    A free roaming role-playing game with pirates? Sounds great, but the developer managed to sink the ship. Apparently the programmers thought it would be funny to force a pirate to use the enter key a lot instead of the mouse, the story is broken and all that’s left is to get rid of this game somewhere in the Bermuda Triangle.
    • Metascore: 61
    • Critic Score 73
    It’s like a mediocre clone of the Splinter Cell games, but not as good as far as level design or free roaming are concerned. But the story is captivating and it's a refreshing change from all those WW2 action games.
    • Metascore: 60
    • Critic Score 68
    Graphics and sound aren't that important in a turn baesd strategy game, but the problem with this game is the bad AI. It's still fun, but without long term motivation.
    • Metascore: 60
    • Critic Score 63
    This could be a really great game, cockpits, landscapes, the planes – everything is perfectly done, full of details. But why is there no documentation, why are the most important functions hidden in large menus and why is there no support for certain flight sticks?
    • Metascore: 60
    • Critic Score 52
    Russian developers are said to make very difficult and unapproachable games, totally missing the international market. Reign: Conflict of Nations is an impressive proof. If you haven't thought of invading Jaroslawl with Latvia, you're better of with the Total War series.
    • Metascore: 60
    • Critic Score 67
    You're a soldier, fighting aliens and robots - as long as you manage to stay awake. The new game made by Chris Taylor fails because of its pointless story and that's not even the biggest problem of Space Siege. Uninspired levels, boring missions and the same opponents over and over again don't offer enough variety. It still has a certain appeal and would be worth 15 Euros, but definitely not 50 Euros.
    • Metascore: 60
    • Critic Score 69
    Whole levels look like they've been done between first and second breakfast. The name seems appropiate though - the sloppyness and laziness of execution may cause players to black out.
    • Metascore: 60
    • Critic Score 69
    The game is stuck between being a dry simulation and an arcade-style game. It’s a weird mix without a lot of long time motivation. Some missions are too hard, the controls are not well done and it can get boring quite fast.
    • Metascore: 60
    • Critic Score 62
    Quotation forthcoming.
    • Metascore: 59
    • Critic Score 66
    Star Drive is still a lot of potential.
    • Metascore: 59
    • Critic Score 70
    Alter Ego offers a thrilling story combined with simple puzzles. If you are willing to accept a lot of walking around and old-fashioned graphics you'll be rewarded with an entertaining game.
    • Metascore: 59
    • Critic Score 74
    Even as an adult it's possible to get lost in a seemingly childish world and have fun with the deep stories, weird characters and world. It's worth a try despite its problems.
    • Metascore: 59
    • Critic Score 59
    The concept with it's economic parts, RPG elements, real time battles and PvP sounds tempting, but fails due to bugs and game mechanics that haven't been thought through.
    • Metascore: 59
    • Critic Score 74
    Quotation forthcoming.
    • Metascore: 59
    • Critic Score 66
    There are some good ideas, the fights look great, but Liquid Entertainment wasted their good concept. The fights turn out to be simple key bashing, there is not enough good dialogue for a RPG and far too much babbling for an action game.
    • Metascore: 59
    • Critic Score 52
    Quotation forthcoming.
    • Metascore: 58
    • Critic Score 56
    Quotation forthcoming.
    • Metascore: 58
    • Critic Score 59
    It's a sleeping pill disguised as an online action game with mediocre graphics, bad controls, frustrations and most of all: boredom.
    • Metascore: 58
    • Critic Score 56
    There's a line drawn between uncomplicated action and stupid nonsense and that's exactly where Wheelman is lurching about. In large parts it's like GTA with the exception that nothing really works. The game feels artificial, unfinished, has no soul and takes itself too seriously. At least that's unintentionally funny.
    • Metascore: 58
    • Critic Score 74
    The fusion of real-time strategy with tower defense rules works surprisingly well.
    • Metascore: 58
    • Critic Score 74
    It takes quite some time to get into the game and a lot of it will be spent loading saved games, but once you're over that stage, Hired Guns offers a lot of fun. The game feels like a graphically enhanced Jagged Alliance 2, which isn't bad - quite the opposite. Hired Guns has its weaknesses, but is appealing nontheless.
    • Metascore: 58
    • Critic Score 60
    We did not expect much from this game to begin with – its predecessor only achieved 44 out of 100 points. The second part is clearly better, but that still means nothing more than mediocrity because it fails in areas like AI, mission design and long term motivation.
    • Metascore: 58
    • Critic Score 66
    Quotation forthcoming.
    • Metascore: 58
    • Critic Score 43
    Quotation forthcoming.
    • Metascore: 57
    • Critic Score 50
    This game shows what most athletes have to endure during the Olympic Games: losing and nervous breakdowns. There are 14 disciplines, each of which is extremely hard to master, mainly because of the bad controls, leaving you to guess what caused the problem. It looks and sounds good, but that’s it.
    • Metascore: 57
    • Critic Score 64
    It's an average game, but it could have been much better with some polishing, a better story and less of the mostly boring fights.
    • Metascore: 57
    • Critic Score 70
    Despite the name it’s neither dark nor empty and not even filled with lots of fun, either. Sure, it’s fun for some time, but doing the same things over and over again, using the same weapons in levels that are very similar, too. It could have been much better, now it’s just a mediocre game.
    • Metascore: 57
    • Critic Score 55
    Quotation forthcoming.
    • Metascore: 57
    • Critic Score 58
    The basic idea behind Conquest is cool: play the largest battles from Lord of the Rings from the perspective of a soldier. The out-of-date graphics, bad class balance and stubborn controls would be no problem if this was a mod for Battlefront or Battlefield, but this is a full price game. The only thing worthy of the big license is the soundtrack and that's available for less.
    • Metascore: 57
    • Critic Score 64
    This one really is old-fashioned in all areas. That's not necessarily a bad thing, but the controls are and keep the game from being a business simulation that we could recommend.
    • Metascore: 57
    • Critic Score 61
    Here and there it's possible to see that the developers really tried to deliver a decent game, but for some reason they couldn't. A sword fighting game that doesn't include good fighting animations is just as pointless as a racing game without physics or damage.
    • Metascore: 57
    • Critic Score 79
    Legend doesn't offer many new things, but if you can't be better than Diablo, you can at least try to create a good copy. In the case of Legand, this was a wise choice.
    • Metascore: 56
    • Critic Score 76
    This new installment adds a few new and fresh ideas as well as some annoyances, but for all of it little quirks, Disciples 3 is still a great game for fans of turn-based fantasy strategy games.
    • Metascore: 56
    • Critic Score 48
    There's just one basic problem with Pirates of Black Cove: the developers forgiot to deliver a game. What's the point of all the items and upgrades if nothing really makes a difference?
    • Metascore: 56
    • Critic Score 54
    Akaneiro is absolutely nothing special, either for better or for worse.
    • Metascore: 56
    • Critic Score 70
    Don't forget to read the small print or else you'll get in trouble like Shrek. What may be the last of the Shrek games is also the best, at least for younger gamers, because it's not a very demanding game.
    • Metascore: 55
    • Critic Score 72
    A thrilling first person shooter with some flaws. If it wasn't for those unnecessary action interludes it would have been much better and probably even a great game.
    • Metascore: 55
    • Critic Score 67
    Quotation forthcoming.
    • Metascore: 55
    • Critic Score 82
    Alone in the Dark is a perfect example of how to stage games: a story with twists, fantastic scripts and interesting characters. It could be a great cocktail of action and horror, but it comes with a bad aftertaste. Every minute obvious design errors can be observed. This could have been avoided with two more months of development time. Players who are easily frustrated should wait until patches fix the problems.
    • Metascore: 55
    • Critic Score 73
    Warfighter is well-made, has been set elaborately staged and looks good enough to eat in places. However, I constantly feel we have been through the whole spectacle in three dozen other shooters.
    • Metascore: 55
    • Critic Score 63
    Quotation forthcoming.
    • Metascore: 55
    • Critic Score 71
    Saw
    This action adventure is just like the movies: dark, bloody and always copying itself. The villain of the game and his plots are the game’s greatest asset. But there’s not enough substance behind the great presentation.
    • Metascore: 55
    • Critic Score 58
    The delays before the launch of the game were a bad omen - and another delay would have been a good idea. The game feels like it has been taken away from the developer before it was finished, but released nontheless.
    • Metascore: 54
    • Critic Score 82
    Quotation forthcoming.
    • Metascore: 54
    • Critic Score 68
    If there's a game that deserves to be called "old school", this is it. There's hardly a change in gameplay and the graphics are out of date, too. The most remarkable thing about this game is the fact that they actually finished it.
    • Metascore: 54
    • Critic Score 72
    Quotation forthcoming.
    • Metascore: 54
    • Critic Score 64
    The puzzles are boring after a while, the graphics are old-fashioned and even more annoying: the game tells what to do and when to do it. It's like Ma telling you how to build your sand castle.
    • Metascore: 54
    • Critic Score 60
    Quotation forthcoming.
    • Metascore: 54
    • Critic Score 59
    The game mechanics are fundamentally broken.
    • Metascore: 54
    • Critic Score 64
    Prussian virtues like discipline and order aren’t much fun and turn-based battles like in Rise of Prussia aren’t much fun either. If you are very interested in the Seven Year war, then go for it, otherwise take a look at Napolean: Total War instead.
    • Metascore: 54
    • Critic Score 66
    A scantily clad woman with two blades and lots and lots of monsters, that sounds like an entertaining game, but turns out to be a laborious task. It's fun for one hour or so. But once you realize that there is nothing more to the game than fighting huge amounts of monsters in similar looking areas, it becomes annoyingly repetitive.
    • Metascore: 54
    • Critic Score 68
    The series continues after 15 years and it's true to it's predecessors. That's good and bad at the same time. It's a colorful slapstick adventure, but today a game like this needs a real story, characters and some more functions. But it's still very funny and original.
    • Metascore: 53
    • Critic Score 71
    Quotation forthcoming.
    • Metascore: 53
    • Critic Score 69
    Don't expect this game to be a remake of the classic Mad TV game or you'll be disappointed. It may look similar, but some key elements of the classic game are missing. So it's just a solid simulation game.
    • Metascore: 53
    • Critic Score 33
    Do you have a six year old son who likes to watch CSI? Then this is the game for him. There's a shattered body lying next to the Empire State building, so we start collecting evidence all around it: Pretzels, empty cans, flowering pots and rubber ducks. That doesn't make any sense? That's right, this just a simple game of "find the hidden object" with a thin story and some CSI people. Asking 30 Euros for all that is nothing but a rip-off. Well done, Ubisoft.
    • Metascore: 53
    • Critic Score 59
    It's not a bad game, but it has no soul. It's sterile and doesn't stir up any emotions due to the nameless, disposable characters. It's still fun for a short time, though.
    • Metascore: 52
    • Critic Score 74
    Krater makes me sad... It has a lot of potential.
    • Metascore: 52
    • Critic Score 64
    Technically this game has missed the last 15 years, but if you like science and polar exploration or more complex puzzles, you might like this game.
    • Metascore: 52
    • Critic Score 67
    For a fan of the series it may be great to explore the locations and talk to well known characters, but even the greatest atmosphere is going down the drain if the lack of enthusiasm of the developers is so obvious. Sloppily created missions, repetetive riddles and unnecessary howlers in design make it difficult to enjoy the game.
    • Metascore: 52
    • Critic Score 75
    It's like the 2007 game Dungeon Runners, just bigger and less self-deprecating. There is no great story, but who cares if it's free and fills the gap until Diablo 3 is finished.
    • Metascore: 52
    • Critic Score 53
    Sniper: Ghost Warrior 2 is like a bargain at the dodgy used car dealer around the corner.
    • Metascore: 51
    • Critic Score 58
    It's obvious that the scope of this game has been too much for the first project of an independent studio. More time, money and experience would have improved the game a lot.
    • Metascore: 51
    • Critic Score 57
    If Techland would have called this one "Stupid shooter with pathetic characters full of cliché", it would have been less of a disappointment.
    • Metascore: 50
    • Critic Score 60
    Quotation forthcoming.
    • Metascore: 50
    • Critic Score 62
    We wanted to like this game, really. There's a lot of potential there and from time to time it's even fun to play. But nothing has been implemented properly, it's just a half-baked game full of bugs.
    • Metascore: 50
    • Critic Score 56
    It’s like a browser game with improved graphics. The upside-down look was a bad choice, everything except the survival mode get boring quite fast. So it’s just the hunt for a new high score or rank. Boring.
    • Metascore: 50
    • Critic Score 58
    Doesn't live up to its potential. The game can be fun, but never feels right. Well done, but missed the mark.
    • Metascore: 50
    • Critic Score 73
    The single-player campaign is only eight hours long, but full of spectacular and varied scenes. It's a lot of fun, but too linear, and the use of generic weapons, imprecise controls and inconsistent graphics show a lack of fine-tuning.
    • Metascore: 49
    • Critic Score 40
    I would like to like that game because of its B-movie story and because of the natural-disaster-weapon. But as far as game design is concerned everything is just plain wrong: controls, AI and path finding.
    • Metascore: 49
    • Critic Score 52
    Looks like the developers had to spend all their budget to buy the D&D license, otherwise it's hard to explain the amount of bugs and the lack of care for the game.
    • Metascore: 49
    • Critic Score 49
    Only the fact that games like this are rare on PC may make Garshasp an interesting game for some people. But we hardly had any fun with it. What did the developers do during the three years of development time?
    • Metascore: 49
    • Critic Score 47
    Quotation forthcoming.
    • Metascore: 49
    • Critic Score 62
    Quotation forthcoming.
    • Metascore: 49
    • Critic Score 50
    It's too short, it possible to count the different enemies and weapons on one hand and gameplay variety apparently was vaporized on Judgment Day. Only one thing is really high class: the price 10 Euros per hour of gameplay is a rip off.
    • Metascore: 49
    • Critic Score 61
    It's a motivating variation of Portal, but not as good. It's a case of "great idea, bad realization". The use of the glove works great, but unfair trial-and-error puzzles and the tracer battles are annoying. The last third of the game doesn't offer anything new.
    • Metascore: 48
    • Critic Score 55
    Quotation forthcoming.
    • Metascore: 48
    • Critic Score 67
    Quotation forthcoming.
    • Metascore: 47
    • Critic Score 54
    Good ideas, mediocre implementation. There's a lot of blood, a solid story and well done cut-scenes. Dreamkiller tries to be different, but in the end it's just short-lived fun for players who enjoy games like Painkiller.
    • Metascore: 47
    • Critic Score 53
    It really hurts to see a game that could have been great failing because of lots of small and medium problems. Without bugs it could have easily scored 70 or more, the potential is there.
    • Metascore: 47
    • Critic Score 55
    Running around through areas that all look the same, stupid characters with pathatic lines - this game was made without any attention to detail or care and it shows every second.
    • Metascore: 47
    • Critic Score 62
    It’s thrilling for the first hour, but then it’s just routine. There’s no way to try and find a clever solution for a problem because the game only offers a single one. That’s annoying even for die-hard fans of the TV series.
    • Metascore: 46
    • Critic Score 58
    This game could easily win a title for the most extensive and absurd key assignments. You’d need Jedi fingers to play the game without a gamepad. There are far too many key combinations. The result: pure chaos.
    • Metascore: 46
    • Critic Score 57
    The problem of Starpoint Gemini: there are no strong points, nothing special, nothing that stands out. It's just an unnecessary game.
    • Metascore: 45
    • Critic Score 47
    Quotation forthcoming.
    • Metascore: 45
    • Critic Score 59
    Such small inconsistencies fade before an embarrassing overall picture that Colonial Marines delivers: an ugly, poorly voiced and narrated lousy 0815-shooter.
    • Metascore: 45
    • Critic Score 62
    Never before we've been so glad to be able to use the ingame help function. Time and tima again we asked "what am I doing here? What's that good for? What should I do now?". Even after solving a puzzle, we didn't know why we did it. It's a relict of the late 90s, but not without its charme.
    • Metascore: 44
    • Critic Score 51
    Quotation forthcoming.
    • Metascore: 44
    • Critic Score 68
    The fights are fun, but the same opponents and surroundings become boring very fast. There's no story to speak of, which is a shame regarding a license like Watchmen. The arguments between both heroes and the multi-player mode are fun, though.
    • Metascore: 44
    • Critic Score 42
    Instead of being an entertaining horror game, I’m Not Alone seems to be a zombie itself. Should you see it somewhere, remember zombie rule number one and run for your life.
    • Metascore: 44
    • Critic Score 49
    Scorpion: Disfigured uses some well-known features from other games, like weapon and character improvements (Deus EX) or psychic abilities (System Shock 2). But nothing really works well, not even shooting, which feels like throwing cotton balls. For a shooter, that's the final nail in the coffin and this game should be buried.
    • Metascore: 44
    • Critic Score 71
    It looks like JoWood didn't learn much from releasing a bug-ridden Gothic 3 game. The new add-on is full of bugs, too. But even without them, the game wouldn't be as good as the other recently released RPGs. At least the quest and the story are well done.
    • Metascore: 43
    • Critic Score 49
    After this shock I must urgently re-play something better. For example, Aliens: Colonial Marines.
    • Metascore: 43
    • Critic Score 47
    Quotation forthcoming.
    • Metascore: 43
    • Critic Score 49
    We didn't expect part 2 to be better than part 1, but it scores 49 instead of the 48 points of the predecessor. Only 33 more Harry Potter games to go to be as good as the first one from 2002.
    • Metascore: 43
    • Critic Score 48
    Quotation forthcoming.
    • Metascore: 42
    • Critic Score 57
    That's one thing we didn't want to know: That Creative Assembly can create bad games, too. The main reason for this is a new control concept that went terribly wrong. It's almost impossible to control your troops which enables the otherwise dumb AI opponents (no control problems there) to dominate in massive battles. In addition to being unplayable, Stormrise requires Windows Vista and a DirectX 10-card, too.
    • Metascore: 42
    • Critic Score 52
    Quotation forthcoming.
    • Metascore: 41
    • Critic Score 58
    It's very short but we still had to force ourselves to play on. Dumb non-stop battles, oversized dungeons and a tiring story is basically all there is. Think twice before buying this one.
    • Metascore: 41
    • Critic Score 58
    Technically, Damnation is not up to date, it looks like a game from the 20th century with overly complicated controls. It's a shame, because it could have been so much better. Blue Omega, please try again.
    • Metascore: 40
    • Critic Score 51
    With its archaic graphics, dull missions and a flawed game balance, only the multi-player part saves this game from being a total disappointment. But that alone can't justify its existence.
    • Metascore: 40
    • Critic Score 53
    The sequel to the controversial Vietnam first person shooter abandoned the use of torture and atrocities to civilians. It also abandoned good graphics, atmosphere and almost everything else needed for a good game. Dumb enemies, exaggerated splatter effects, boring levels and graphics right from the last century - Shellshock 2 has nothing interesting to offer.
    • Metascore: 39
    • Critic Score 51
    Playing Turning Point feels like travelling back in time. The game looks awful, the levels are boring, the enemies act foolish and the story is mediocre at best. Except for the music made by Michael Giacchino, nothing is worth mentioning. A case for the first person shooter garbage dump.
    • Metascore: 39
    • Critic Score 53
    I'd rather stick with zombie alternatives like Left 4 Dead, just because I can because in co-op play against the undead.
    • Metascore: 39
    • Critic Score 61
    It's quite short. The credits were rolling after less than seven hours. The weak presentation is just as annoying as the question why the game deprives the player of lots of exciting situations. There are better games of the genre like Rainbow Six: Vegas.
    • Metascore: 39
    • Critic Score 36
    Quotation forthcoming.
    • Metascore: 38
    • Critic Score 65
    The fourth part of the Painkiller series plays just like the other ones. Using weapons like the painkiller you're fighting lots of weird opponents like axe-wielding monks or pirate zombies. As usual they act dumb, there is no AI to speak of. It's a game to play casually for 30 minutes now and then and doesn't aspire to be anything else.
    • Metascore: 37
    • Critic Score 51
    Nothing seems to be finished. The cover system is laughable, the AI as intelligent as an amoeba and the graphics aren't impressive either. The story is totally nuts, too. There are better alternatives out there.
    • Metascore: 37
    • Critic Score 48
    This is Harry Potter and the Deadly Shallows. It's only six hours long, but just as boring and confusing as the book and just as bad as the console versions.
    • Metascore: 36
    • Critic Score 52
    Please, Calypso and Nova Core: Rescue, what can be saved.
    • Metascore: 34
    • Critic Score 65
    With Shadow Harvest the developers bit off more than they could chew. Such a porject would have needed more ressources to be successful. The potential for that lies hidden deep inside the game.
    • Metascore: 29
    • Critic Score 55
    This game won’t be published in Germany and that’s no loss at all. The game looks like a game from a few years ago, the single player campaign is finished in 4 hours and if the hero Dick Marcinko really was that kind of inhuman, he doesn’t even deserve a game.
    • Metascore: 25
    • Critic Score 25
    Stupid name, stupid game. There are some games which will be remembered because of their quality. And then there are others which we would like to forget, but can't - because of their stupidity. This game is one of the latter, causing sore eyes and ears.
    • Metascore: 24
    • Critic Score 45
    I could fill novels with what is wrong with Postal 3. To shorten the whole thing, three words are enough: I am shocked. Not by the representation of violence and the scabrous knee-slappers, that many people see in the series. No, I'm shocked that Postal 3 turns out to be a technically older than dirt data cluster with lame gameplay, which has absolutely nothing really individual anymore. Oh dear, Postal 3 stimulates not even controversial discussions! In the end, it consists only of trivial game mechanics, which were copied cheesy from other games and have nothing to do with Postal itself anymore. Thereby Postal 3 is one of the biggest disappointments of 2011 for me. What have the developers just done for all eight years?
    • Metascore: 23
    • Critic Score 31
    The subtitle of Flatout 3 is "Chaos & Destruction". Quite appropriate: This impudence sparked in me an unexpected destructive frenzy so far. And after throwing my gamepad about twentyseventimes through my office, it was also there, indeed, pretty chaotic. The subtitle, however, remains the only promise that redeems Flatout 3 - the rest is utter misnomer. Here is pursued, in the most shameless way, to flog off an abysmal racing game with a known name to unsuspecting fans of the series. Flatout has not deserved this!
    • Metascore: 20
    • Critic Score 39
    The War Z is plagued by too many mistakes, but the developers seem to be unprofessional. I've watched the development of the game for too long now - without realizing improvement.