games(TM)'s Scores
- Games
For 2,146 reviews, this publication has graded:
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22% higher than the average critic
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4% same as the average critic
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74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 721 out of 2146
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Mixed: 1,148 out of 2146
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Negative: 277 out of 2146
2,146
game reviews
- By critic score
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Critic Score 100
Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96] -
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Critic Score 100
Gears Of War couldn't feel more vital. Some will see the future, some will see the past; we just see a truly great game. [Christmas 2006, p.96] -
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Critic Score 100
As we begin to plan our eulogies for a truly superb console, how fitting it is that Sony delivers its final and finest offering. [Apr 2007, p.110] -
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Critic Score 100
We would never have thought that that by retreading the same patch of ground a studio could leave us feeling like we have just played one of the best videogames of all time. [June 2008, p.102] -
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Critic Score 100
In the vast majority of games, and particularly first-person shooters, quality is entirely dependent on minutiae such as weapon choice and enemy variety. In Bioshock these are merely details, adornments to a far deeper and more complete experience than any game since "Half-Life 2." [Oct 2007, p.104] -
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Critic Score 100
If you’re not exploring the wasteland then you’re cheating yourself out of one of the best games in years. [Christmas 2008, p.94] -
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Critic Score 100
Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us… Game of the year in January? Oh, go on then. [Feb 2010, p.112] -
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Critic Score 100
Never have we played a game that punishes so much while constantly providing a reason to keep pushing on and see what brilliance lies beyond the next hurdle. -
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Critic Score 100
No matter which side of the gaming coin you come from, this whole new universe of planets is the most inventive, exuberant and, yes, fun set of challenges and diversions yet seen in the platform game genre. It miraculously outclasses a game that many believed could not be bettered, and once again leaves us wondering just how close Nintendo's bar has come to reaching its theoretical peak. -
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Critic Score 100
We can't wait to see what LittleBigPlanet 2 has evolved into in a month or three, when we can truly measure the impact that these tools will have had on an already ultra-creative community. We predict that it's going to be like setting off an atomic bomb.- Posted Jan 4, 2011
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Posted Feb 15, 2011
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Critic Score 100
Reinvents a genre and unequivocally defines it in one fell swoop. [Issue#106, p.96]Posted Feb 20, 2011 -
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Critic Score 100
Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96] -
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Critic Score 100
Infinite is as lavish as it is cerebral, as difficult as it is accessible. It’ll be many different things to many different people, and it will be discussed, dissected and deified for many years to come...So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?- Posted Mar 25, 2013
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Critic Score 90
Disgaea is without doubt the defining moment in turn-based strategy. Not since Dark Cloud 2 has a game offered so much in terms of optional further play, and we'd seriously question whether any other title will dare brave this lofty plateau of life-emaciating gameplay. [Jan 2004, p.108] -
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Critic Score 90
Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108] -
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Critic Score 90
Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108] -
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Critic Score 90
This overall approach to MMORPGs is far more social and interesting than anything that has preceded it. [July 2007, p.104] -
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Critic Score 90
Playing God has never been as free, rewarding or downright enjoyable as it is here... Quite simply, this is a game so packed with features and so lovingly crated that, for the first time that we can recall, you’ll still be discovering parts of it by the time the add-on packs roll around. [Nov 2004, p.102] -
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Critic Score 90
If this is only the beginning of what this newly imagined Azeroth has to offer, we can see ourselves living there for a very long time. [Apr 2005, p.98] -
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Critic Score 90
If you've already got a version of Winning Eleven 7 or "Pro Evo 3," this is not enough of an update to warrant re-buying, but newcomers who have the means to play import games may want to consider picking it up. [May 2004, p.111] -
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Critic Score 90
Easily the finest and most involving product to carry Molyneux’s name in years. A stunning achievement. [Christmas 2005, p.100] -
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Critic Score 90
The tactical battles are better than ever thanks to an improved engine and significantly smarter enemy AI. You can now take up to 400 units into battle, leading to some impressive large-scale scraps. -
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Critic Score 90
Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118] -
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Critic Score 90
Your legacy will be as twisted, as exciting or as brutal as your imagination will allow... San Andreas is an experience as unique as you are. Sometimes, it’s okay to believe the hype. [Christmas 2004, p.98] -
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Critic Score 90
S.T.A.L.K.E.R. leaves you no choice but to engage with story and character, deciphering between friend and foe, the truth and the lie. [Apr 2007, p.94] -
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Critic Score 90
You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100] -
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Critic Score 90
You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that’s familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince’s most daring acrobatic leaps. [Christmas 2004, p.100] -
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Critic Score 90
Battlefield 2 represents a far better understanding of what war actually entails; an effort to put the player in the heart of a battle where advancement is more strategic than just running around looking for a target. [Aug 2005, p.90] -
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Critic Score 90
Games like these succeed because they suck the player into a virtual world of their own creation and never let them go. Football manager does so in spectacular style. [Christmas 2004, p.104] -
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Critic Score 90
It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112] -
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Critic Score 90
Such ambition hasn’t been seen on the PC in God knows how long and Atari has landed itself an absolute classic here. A must-have - no questions asked. [July 2005, p.100] -
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Critic Score 90
It’s achingly beautiful, deeply involving and as breathtaking to watch as it is to play. [Christmas 2005, p.90] -
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Critic Score 90
For the first time in the series’ beleaguered overseas history, the game is going to hook westerners long enough to draw them in past the insane difficulty and into one of the most rewarding, player-loving games of the last decade. [JPN Import; Feb 2005, p.86] -
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Critic Score 90
Unlockable extras such as field items (both beneficial and hindering) and alien lifeform icons that alter the way the game plays when chosen are nice additions, but the gameplay is more than compulsive enough to keep you hooked anyway. [May 2005, p.102] -
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Critic Score 90
By far the biggest step up lies in the course design, offering dozens of alternative routes and short-cuts on each map and making far more use of vertical travel than Burnout ever did. [Nov 2005, p.90] -
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Critic Score 90
Legends is essentially a Burnout’s greatest hits; a best-of compilation of past glories, while the new album Revenge moves the series in a different direction. [Nov 2005, p.102] -
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Critic Score 90
As a single-player game it is very enjoyable, but as a multi-player Xbox Live game it raises the bar for all others to follow. [Apr 2006, p.100] -
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Critic Score 90
There’s something oddly noble about Okami. Hayao Miyazaki’s Princess Mononoke brought the deep forest theme of Japan’s ancient mythology to life in anime movie form, and Atsushi Inaba’s Okami does the same thing in a videogame context...The bottom line: this is a game you can really care about. [July 2006, p.110] -
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Critic Score 90
It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112] -
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Critic Score 90
This is one of the most ambitious, fun, and stimulating pieces of software for the last decade and, frankly, what does it matter whether its 100 percent videogame or not. [Nov 2008, p.94] -
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Critic Score 90
Intelligent Systems has come good for Advance Wars fans and made its latest title arguably the best reason to own a DS so far. [Sept 2005, p.98] -
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Critic Score 90
An empowering, engrossing and downright gorgeous racer, Project Gotham Racer 3 is definitely among the best games to ever launch alongside a console. [Christmas 2005, p.124] -
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Critic Score 90
An exceptional game that will remain a pleasure even when the graphics begin to spoil. [Chrismas 2007, p.112] -
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Critic Score 90
A yarn is only as good a s the characters knitting it. This is perhaps the most valuable lesson Level-5 has learned from "Dragon Quest VIII." Progressing the game just to see the characters talking has never felt more fun. [JPN Import; Mar 2006, p.124] -
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Critic Score 90
The best thing on PSP by some way, LocoRoco is pure fun on a little silver disc. Destined for cult status – buy it now, before everyone else tells you to. [Aug 2006, p.110] -
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Critic Score 90
Rainbow Six Vegas is a breathtaking return to form after questions over Ubisoft's commitment to the series were raised after Lockdown's release last year. [Christmas 2006, p.124] -
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Critic Score 90
The Metroid series is in need of an overhaul before it steps out onto the Wii again. But for now, Metroid Prime 3: Corruption represents a triumphant last hurrah for what has been a consistently excellent series. [Nov 2007, p.116] -
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Critic Score 90
Phantom Hourglass launches from into the DS’s feature list like the past is over and out, moving from one new technology-application marriage to another. [Sept 2007, p.106] -
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Critic Score 90
While some are sure to brand it 'stale', Twilight Princess succeeds in being not only a superb game, but also one that can appeal to both new and seasoned Zelda players at the same time - something we feel time will show to be a very difficult thing to achieve. [Christmas 2006, p.116] -
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Critic Score 90
Nintendo has crafted a platform game that, while not as technologically pioneering as its grandfather, is, level for level, more fun to play than "Mario 64." [Dec 2007, p.128] -
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Critic Score 90
The time we spent with Mass Effect ranks as one of the most rewarding experiences we have had this year, and with the medium in such rude health that is quite a compliment. [Chrismas 2007, p.102] -
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Critic Score 90
It’s not the best Nintendo game of all time, but thanks to the sheer amount of polished content packed within the disc, it is definitely the ultimate one. [May 2008, p.98] -
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Critic Score 90
Faster, slicker, with countless new animations and creative possibilities: Winning Eleven 10 has made its predecessor feel robotic, stiff and altogether redundant. [July 2006, p.133] -
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Critic Score 90
With The Burning Crusade, Blizzard has yet again raised the standard by which all MMORPGs will be judged. [Mar 2007, p.112] -
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Critic Score 90
Immerse yourself in its choices and the peerless beauty of the world that supports them, and it reveals a quality that cannot be detected through objective distance. This is a game you can love, and that’s at least as rare as perfection. [Dec 2008, p.122] -
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Critic Score 90
This is an intimidating prospect for the casual PS2 gamer, but a worthwhile purchase for anyone who derived any pleasure from any tactical RPG on any platform. [Oct 2006, p.122] -
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Critic Score 90
Introversion’s best yet – chillingly brilliant. [Nov 2006, p.126] -
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Critic Score 90
It’s relatively shallow but contains enjoyable combat, and is packed full of secrets and wonderfully realized worlds. [June 2007, p.102] -
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Critic Score 90
EA has given birth to a franchise that simply demands to be played and replayed, and a game that makes the still-excellent Tony Hawk’s near redundant. The king is dead. Long live the king. [Nov 2007, p.102] -
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Critic Score 90
The first Hero brought a guitar peripheral to the masses, and for that it was praised. This time, we hope it's the enhancements that sell the product - it truly deserves it. [Christmas 2006, p.112] -
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Critic Score 90
The sense of awe that you feel when freed from the opening act’s claustrophobic tunnels is as tangible as it ever was, and the century of hours that follow are about as compelling as an action role-playing game can possibly get. [Apr 2007, p.128] -
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Critic Score 90
It does as much as "Final Fantasy XII" to inspire hope that RPG developers are now beginning to look forward. In this instance, looking ahead results in a slightly more linear experience than some hardened role-playing game fans may appreciate. [Feb 2007, p.116] -
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Critic Score 90
Puzzle Quest’s battles demand so much and give so much in return that players will find themselves hunting down every optional fight and undertaking each side quest in order to squeeze every last drop of gameplay from this utterly absorbing adventure. [June 2007, p.110] -
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Critic Score 90
Valve has put together a wonderfully unconventional game – a taut FPS multiplayer that retains the same unease felt in the likes of Resident Evil. [Jan 2009, p.114] -
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Critic Score 90
Hopefully the innovation and effort that have been put into every area of this title will shine through, and the fact that the setup is worth every penny will become apparent to all. [Feb 2008, p.120] -
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Critic Score 90
It re-affirms that, when executed with care, games from the days before Nintendo Wii can benefit from being adapted for the remote. [Aug 2007, p.120] -
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Critic Score 90
Taking the Devil May Cry formula and enhancing it with accessibility is a masterstroke from Capcom. Hopefully this slight tweak in the formula will lure many new fans to the series and more will sample one of the finest brawling series’ available. [Mar 2008, p.110] -
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Critic Score 90
We may have seen level creation before, but LittleBigPlanet is a stirring glimpse of the future. It manages to be both curring edge and classic simultaneously, with neither quality stifling the other. [Issue#76, p.110] -
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Critic Score 90
The series is no longer revolutionising the strategy genre, it is raising the bar with every effort – which, if the first game was a masterpiece such as Shogun: Total War, is not a feat to be scoffed at. [Nov 2007, p.112] -
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Critic Score 90
In a genre that is so flooded with poor Command & Conquer wannabes and a lack of fresh ideas, World In Conflict is one of the few titles that will appeal to many gamers that aren’t typically real-time strategy fans. [Nov 2007, p.132] -
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Critic Score 90
Wrath Of The Lich King has ensured that World Of Warcraft remains the pinnacle of the genre in its current form. [Feb 2009, p.124] -
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Critic Score 90
A refinement of what has gone before, and what has gone before still stands as one of the finest exercises in strategic entertainment available. [Apr 2009, p.108] -
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Critic Score 90
We’re tempted to say that there are few Wii games as deserving of your attention as No More Heroes but then there are few games as good as this on any platform. [Mar 2008, p.124] -
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Critic Score 90
Everyday Shooter has personality, but it has one more thing besides, something all but lost to the chilly technicalities of modern gaming. Soul. [Feb 2008, p.133] -
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Critic Score 90
If this review was written in 1995 then we’d probably have filled six pages with screenshots to point out every touch of genius that makes this one of the best shooters we’ve ever played. We don’t have that luxury, but the sentiment remains the same. [Mar 2008, p.134] -
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Critic Score 90
The greys and browns might be offputting to those born and bred on Nintendo red, but don't be fooled. Advance Wars hasn't lost its true colours. Superb. [Mar 2008, p.122] -
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Critic Score 90
The greatest strength of The World Ends With You is that, in spite of its genre-bending innovations, not a single new element has been introduced just for the sake of it. [June 2008, p.110] -
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Critic Score 90
You can tackle the 160, inappropriately named ‘standard levels’ in any order, so Treasure’s glorious design work is immediately on show. [May 2008, p.108] -
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Critic Score 90
The Sims 3 is without doubt the series' finest hour...By playing around with character traits, you're able to create all kinds of people, and just watching them interact is a joy in itself. [July 2009, p.102] -
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Critic Score 90
This is a linear adventure through stunning environments and incredible violence – and this is what Gears Of War does best. [Christmas 2008, p.108] -
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Critic Score 90
The new perspective works well, injecting some much-needed action into the genre without sacrificing tactical choice. In fact, the switch actually creates more choices if anything. [Dec 2008, p.102] -
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Critic Score 90
With its sense of fun, complex tools, and balance of enjoyment and depth, World Tour contains the ability to both teach and entertain. [Dec 2008, p.94] -
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Critic Score 90
Every quality the game has ever displayed since its 2004 debut is matched or surpassed in this, the culmination of Nippon Ichi’s creative vision and talent and doubtless the best Disgaea yet. [Mar 2009, p.108] -
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Critic Score 90
We wanted to apologise, to run, to leave the horror of it all far behind, and there can be no more appropriate response to war than that. [Christmas 2008, p.90] -
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Critic Score 90
The whole drop-in drop-out nature of the world tour, both online and off, is outstanding. It’s also worryingly addictive. There never feels like a good enough reason to stop. [Jan 2009, p.98] -
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Critic Score 90
Does exactly what a good sequel should, retaining the core appeal of the first game but with enough twists added to make it feel as altogether new and exciting as a completely original title. [Oct 2008, p.118] -
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Critic Score 90
The visual flair and meticulous puzzles will delight any gamer willing to lose themselves in Braid’s considerable challenge, but its true worth is grounded in something far more abstract. [Oct 2008, p.127] -
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Critic Score 90
Clear Sky chiefly succeeds because it transforms grim fantasy into a startlingly real-world experience. [Oct 2008, p.108] -
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Critic Score 90
There’s an obvious luxury to riffing on a masterpiece that other games simply can’t enjoy, but that doesn’t make the choice to blow the city wide-open any less brave. [Apr 2009, p.110] -
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Critic Score 90
Ping-ponging from the sublime to the ridiculous with sass, style and a potty mouth, Bayonetta is a ten-hour journey into both the obscenely brilliant and the brilliantly obscene, but you'll still be playing it for its wealth of extras long beyond that. [Issue#91, p.102] -
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Critic Score 90
While Rockstar San Diego may find some difficulty in filling its open expanses with interesting and emergent play, it does imbue it with a stark beauty and compelling narrative that makes Redemption more than just an allusion to cinema, but a piece of work that can confidently stand next to it. [Issue#96, p.94] -
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Critic Score 90
It's tempting to brand this the watershed moment when we stop saddling narrative-driven games with blunt, inelegant descriptors like 'first-person shooter', 'platformer' or 'puzzler', and simply honour the mood. Uncharted 2: Among Thieves is an action comedy - nothing else fits nearly as well. [Dec 2009, p.94] -
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Critic Score 90
Modern Warfare 2 is 'just' a videogame, and a damn good one at that, in terms of sheer, heart-thumping spectacle it'll deliver in spades; just don't expect the Second Coming. [Christmas 2009, p.98] -
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Critic Score 90
The sequel to one of this generation's biggest disappointments has emerged as a strong contender for game of the year, and if you didn't see that coming, don't worry - neither did we. [Christmas 2009, p.122] -
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Critic Score 90
Rockstar North hasn't lost its grip on its capacity to take the GTA template and invent interesting twists on its design, ensuring that every mission is as amusing and explosive as the last, right up until the bombastic finale. [Dec 2009, p.122] -
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Critic Score 90
When you're interacting with music in a way you never have before, you'll want to slap yourself for even giving the idea of emptying your wallet a second thought. [Christmas 2009, p.104] -
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Critic Score 90
BlazBlue is an outstanding fighter that we pray blossoms into the successful series it deserves. [Oct 2009, p.124] -