games(TM)'s Scores

  • Games
For 2,810 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Fallout 3
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2810 game reviews
    • 77 Metascore
    • 80 Critic Score
    It's two games for the price of less than one. [Issue#99, p.117]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Football Manager 2015 is the best version in a series that has been peerless for many years. It’s not the kind of overhaul that suggests players of last year’s game desperately need to upgrade, but the hardcore will not be dissatisfied. And if you’re a lapsed fan, then we’ll see you in your suit come cup final day.
    • 87 Metascore
    • 80 Critic Score
    Square Enix has created a great title in its own right, made better by the inclusion of some of the most memorable and popular faces from the world of entertainment. [Mar 2006, p.110]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Lost Planet delivers exactly what you’d expect of a quality Capcom title – a challenging, atmospheric, well thought out videogame experience. [Jan 2007, p.86]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    If you seriously want to leave an impression on the checklists and charts, we're talking hundreds, if not thousands of hours play. Taking into consideration the multiplayer elements and potential for repeat plays there's probably more to do than you ever actually will. [Oct 2003, p.112]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It is a fantastic package, no doubt. Despite the single-player’s unfortunate lack of length, and the ease with which many will speed through it, New Super Mario Bros. is everything one could want from a return to 2D Mario. [July 2006, p.118]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    The best realistic boxing title we’ve played, and few fight fans will be disappointed. [Apr 2005, p.114]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    This is certainly what we want to see from Bethesda and our hopes are soaring with regard to what the newly announced installments could contain. [July 2009, p.131]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Whether you've somehow never played a Pokémon game, you've only recently dived in or you've been around since the start, the vast world of Unova welcomes you equally.
    • 84 Metascore
    • 80 Critic Score
    A brilliant game, one that offers something for both the experimental gamer and the mechanical player who wants to 100 per cent every Archive. [Issue#110, p.102]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Works around the limitations of motion control, bringing the Punch-Out!! Series up to date without losing any of the charm that made it a fan favourite in the first place. [July 2009, p.106]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It's a good-looking DS game as well, slick new presentation and more emphasis on cut-scenes and 3D visuals making this an obvious transitional title on the series' inevitable march towards the 3DS.
    • 82 Metascore
    • 80 Critic Score
    Well worth importing for anyone ready to experience the highest point the visual novel genre has experienced in decades. [Issue#106, p.115]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    The concept needed to evolve to stay relevant and Taito has achieved that by tailoring the gameplay around the strengths and weaknesses of Apple's hardware, creating a revolutionary Space Invaders in the process. [Oct 2009, p.127]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It's not the most technical or the deepest fighter you'll ever play, but you'll struggle to find something so skillfully designed to complement its platform in any genre. [Issue#110, p.106]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    If we have to make a criticism, it's that The Witcher 2 leaves you wanting more than it offers. [Issue#110, p.110]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    Chains Of Olympus carries all the hallmarks that make God Of War so great, but it still feels somewhat diluted. [May 2008, p.104]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Most will be happy with the 20-plus hours of entertainment they get from the expansion - it's more of the same and, for that, we're happy. [Issue#95, p.126]
    • games(TM)
    • 70 Metascore
    • 80 Critic Score
    Conversations shared between Juliet and Nick are among the funniest videogames have to offer, and the range of pop-culture references Gunn weaves in (including an unexpected nod to Michael Bublé of all people) make this the most western-friendly game to come out of the studio without sacrificing its brand of lunacy. Which is something definitely worth cheering about.
    • 81 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Sega Rally is the most ambitious racing game in some time and a brilliant return to form for the series. Overlook it at your own risk. [Nov 2007, p.110]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    WayForward Technologies has successfully managed to create that old-school arcade experience in the palm of your hand. And if that doesn’t impress you, you may as well stick to "Brain Training." [Jan 2008, p.117]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The best realistic boxing title we've played, and few fight fans will be disappointed. [Apr 2005, p.114]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    Rocksteady Studios has produced a game as ravishing as Uncharted: Drake's Fortune and as compelling as Dead Space, one that very nearly lives up to its own hype. [Oct 2009, p.122]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It's the instant gratification of fireworks and classical music that comes with victories so addictive that you see entire evenings wasted on a game in which you seemingly do nothing at all. [May 2009, p.124]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It’s a nice curio to have on the disk, we suppose, but any fans picking up Kingdom Hearts 1.5 will almost certainly be after a high-end version of the original rather than these frivolous extras. As Square Enix takes what will probably be a decade to release Kingdom Hearts III, this expensive-feeling re-release and a matching 2.5 for the sequel will be a more than adequate stopgap.
    • 85 Metascore
    • 80 Critic Score
    Order Of Ecclesia represents a solid but never ridiculous challenge that breathes new life into a franchise that was beginning to flag. [Jan 2009, p.128]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Dirt 3 is different. [Issue#110, p.125]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Telltale has redefined what a LucasArts adventure can be, turning a comedy adventure into a comedy drama, and we're sure it will have a lasting effect on where the franchise goes from here. [Feb 2010, p.130]
    • 88 Metascore
    • 80 Critic Score
    The best realistic boxing title we've played, and few fight fans will be disappointed. [Apr 2005, p.114]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    We can't see it getting any better than this for quite some time. [Sept 2009, p.127]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    It's rare for a portable spin-off to come this close to the quality of the games upon which it is based. [Dec 2009, p.106]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    Great stuff. Now how about a proper sequel? [Apr 2008, p.125]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Evolve stands as a champion of forward-thinking game design that embraces risk and originality. For that alone, whether you end up enjoying it or not (but play with friends of a similar skill level and you surely will), Turtle Rock deserves respect.
    • 82 Metascore
    • 80 Critic Score
    It's tangible magic that you can feel with every stroke of the brush. [Issue#108, p.104]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Ultimately, none of the story beats or polish mask the fact that Max Payne 3 is very much a refinement of an old formula, and if you're looking for something brand new or revelatory it just isn't here. However, what is amazing is how Rockstar has fallen back on its trademark production values and sublime attention to detail to update the franchise in a compelling way. Factor in some impressive multiplayer offerings and it's still head-and-shoulders above most of its trigger-happy ilk.
    • 86 Metascore
    • 80 Critic Score
    It's certainly been a while since a title has had us dumbfounded with pure, unbridled gaming joy and, to be honest, you can't get a much better endoresement than that. [June 2004, p.112]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    We also take some issue with Borderlands 2's sense of humour. While it's welcome, it draws so frequently on up-to-the-minute memes that it becomes hard to remain immersed in an experience supposedly taking place in the distant future, on a remote planet, and among people who have no reason to understand the significance of an arrow in the knee. Most of it's just not that funny.
    • 68 Metascore
    • 80 Critic Score
    A delightfully cruel quizmaster. [Issue#106, p.116]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It may not be as revelatory an experience, and in today's age feels as derivative as it does inventive, but it still has us excitingly discussing tactics and angles of approach with fellow players long after we've finished playing. Surely there's no greater testament to Eidos Montreal's success than that.
    • 79 Metascore
    • 80 Critic Score
    The previous title in this series is still to many the most complete racing simulator ever made, but Forza 5 exceeds it in several ways - not enough to displace it, but enough to fully merit its place on the Forza podium. [Issue#142, p.84]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    4A Games wear its influences on its sleeve, creating a first-person shooter of robust standard. Yet it gives little consideration to progression – in both terms of furthering either the genre or its own formula. Many of the mechanics that have survived the original game return stripped back in a misguided attempt to placate complexity criticisms, rather than exploring methods that retain strategy and heighten the overall immersion.
    • 75 Metascore
    • 80 Critic Score
    Granite-hard. [Issue#106, p.119]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It retains the proven mechanics and then adds tiny touches that make the old formula even better. [Jan 2007, p.106]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    If you do already own and have played to death (excuse the pun) the original Left 4 Dead, the feeling that you've just purchased the same product again doesn't take very long to start tugging at your coat-tails. [Christmas 2009, p.110]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Despite being made of patchwork parts, it is never less than good fun to play and, at its best, a surprisingly intense experience – all credit due there to the twitchy and intelligently designed combat system. Reckoning is a big, meaty game that will thoroughly satisfy both RPG and action fans, and if you are a Skyrim player, then you should definitely make room for this too. You'll love it.
    • 83 Metascore
    • 80 Critic Score
    The immaculate structure and pacing of the game further exemplifies the developer’s intelligence, distilling the essence of the console experience perfectly. [July 2008, p.118]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Polished until gleaming. [Issue#108, p.112]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    A handheld game that pitches the balance between pick-up-and-play fun and engaging gameplay exactly. The clever level design and artistic merit are an added bonus. [Jan 2009, p.129]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Each takes some getting used to, but we recommend that you finish the Dante/Nero campaign before tackling the others in order to properly understand how the core combat was originally designed to operate. All are worth playing, giving this package more replay value than most of its peers.
    • 79 Metascore
    • 80 Critic Score
    Until Dawn plays with you. It’s an extended metaphor for horror games, one that prides itself on how much it predicts – and counteracts – what you’re doing. If you care about the advancement of meta-narratives and the player/game relationship, this is for you.
    • 76 Metascore
    • 80 Critic Score
    Simple, elegant and deceptively deep. [Issue#106, p.125]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    The netcode is strong enough to encourage sustained online play. The title doesn't do enough to highlight the strides Final Showdown has taken for the series – particularly for PS3 owners, stuck with Ver.B of Virtua Fighter 5 as opposed to Xbox 360's later release of Version C – but it's a still complicated, technical beast of a fighting game, and more than ever worth the effort of learning.
    • 72 Metascore
    • 80 Critic Score
    Even those brought up with more hardcore 2D platformers of the 8-bit and 16-bit era will find their skills tested. [Issue#144, p.106]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    As positive as this all is, though, it won't have escaped veterans of the series' that this all sounds very familiar. That's because it is. Future Solider follows the foundations that made Ghost Recon the name it is rigidly, its main twist falling on the vision of what's to come in the military. In many ways, this has worked in Ubisoft's favour, tying in to all the franchise's underlying themes.
    • 80 Metascore
    • 80 Critic Score
    Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Whether you’re a hardened Pokemaniac, an open-minded person with a love of great games or even an impressionable child, you’ll struggle to get better value for money than you will find in this glimmering pair. [June 2007, p.124]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    We learnt Paint it Black note-for-note in about an hour this morning; that definitely wouldn't have happened without Rocksmith. [Issue#142, p.111]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Compulsive. [Issue#156, p.114]
    • 80 Metascore
    • 80 Critic Score
    Another thoughtfully crafted series of impressive setpieces.[Issue#144, p.109]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Medieval has just won the series some brand new fans - and we can only tip our hats to EA. [Issue#108, p.118]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Undisputed catches the rise of the sport in a timely and accomplished fashion. [July 2009, p.116]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    A game that's less concerned with making you think and more with making you feel. [Issue#113, p.106]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    With far too much new content to list here, it offers a brilliantly rejuvenated experience to die-hard fans and a reason for the wandering flock to return. [Oct 2007, p.118]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Fallblox is an intoxicating blend of the familiar and the new, every bit as essential as Pullblox, and a further reminder that Intelligent Systems remains one of the most aptly named developers in the business.
    • 82 Metascore
    • 80 Critic Score
    While WildStar might not be nearly as 'big' or brash as it would like to think it is, the beauty of potential is that one day it may well end up that way. [Issue#150, p.109]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    A breathtaking romp that juxtaposes superbly implemented combat with intrusive CGI cut-scenes and the sort of archaic puzzles that would make the "Resident Evil" franchise proud. [May 2004, p.96]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    The emperor is wearing tense, compelling and entirely seductive clothes. It's just a shame his outfit is from the 2005 collection. [Issue#95, p.102]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    PES is stronger than it’s ever been, but it still has a way to go.
    • 88 Metascore
    • 80 Critic Score
    Compelling and rarely pretentious. [Issue#142, p.118]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It's refreshing to be allowed this pace. [Issue#142, p.119]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Mercury’s subtle combination of spot-on physics, obvious answers and hidden short cuts creates a game of continual perfection and frustration alike - what more could you ask for from a great puzzle game? [June 2005, p.104]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Nintendo has all too often repeated its wish to put smiles on as many faces as possible, and Kirby's Epic Yarn is arguably the most successful exponent of that mantra. [Issue#104, p.114]
    • 78 Metascore
    • 80 Critic Score
    Not just the greatest Sonic game on the Wii, but also, arguably, of this generation. [Christmas 2010, p.100]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    The best Star Wars game in almost a decade. [Issue#108, p.128]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    It's a side of Nintendo we occasionally fear losing forever, which makes Retro's outing a welcome return to the company's hardcore roots, as well as one of this year's finest platformers. [Christmas 2010, p.104]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It may be a little rough around the edges, but it's still better than most contemporaries that are polished to a shine. [Issue#108, p.130]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    One of those games where the satisfaction is drawn as much from exploring the world as it is from attaining absolute victory. [Issue#113, p.116]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Having heard the energetic and emotional Japanese voice-over, the US equivalent is a huge letdown, being cheesy and devoid of any real emotion. This criticism aside, though, Baten Kaitos is a refreshing and sumptuous RPG. [Jan 2005, p.106]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Remains an entertaining and refreshing action RPG. Not bad when you consider its venerable age. [Issue#144, p.119]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Yes, it's simple, and a classic example of style over substance, but NBA Jam is also a huge amount of fun, and a great example of a developer actually realising what made a franchise so popular in the first place and building it into something far greater. [Christmas 2010, p.118]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It feels almost like a full sequel. [Issue#150, p.122]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The closest the fighting genre has come to recapturing the spirit of ye olde classic Capcom vs SNK 2, in that this feels aimed directly at the hearts of fans rather than at their wallets. It's the closest any series has come to a 'best of' album, and is a fitting tribute to the legacy of the series thus far.
    • 75 Metascore
    • 80 Critic Score
    The truth of the matter is that Etrian Odyssey’s punishing difficulty is actually the key to its addictive allure. [Aug 2007, p.118]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Treading a fine line between jaw-dropping realism and high-res synthetic sheen, you can't help but be impressed by the composition of the environments, and if your PC is speedy enough you're in for a real treat. [Apr 2004, p.92]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98]
    • games(TM)
    • 54 Metascore
    • 80 Critic Score
    There are no nasty surprises, no ill-considered gameplay changes and no sense that Sonic Team is ever confused about what the game is supposed to be. It’s a game that is totally comfortable with itself. And it has every right to be. [Apr 2009, p.106]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Newcomers are in for a real treat. [Issue#150, p.124]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    This isn't what you'd call a 'non-game', however. Art Style: Light Trax has a deep set of mechanics that challenge and reward in equal measure, and make its gameplay as satisfying as the presentation is beautiful.
    • 94 Metascore
    • 80 Critic Score
    Such intellectual depth is unusual for this medium, but to both its creator and its fans this is a deeply personal game. [July 2008, p.100]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    What’s here right now is thoroughly engaging. With more time it could have done a great deal more and found more depth that would serve it well for the future, but what it has done is impressive and most importantly and lot of fun to play.
    • 82 Metascore
    • 80 Critic Score
    Although the formula is very similar to the first title, the sheer number of extra elements makes it fun to collect all those piñatas again. [Nov 2008, p.98]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    BitTrip Beat certainly makes for an atmospheric, pulse pounding experience, but it's not one that comes easily. [June 2009, p.128]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Prey is a masterpiece of design, but there are a few niggles that slightly mar the overall experience rather than the immediate game. It’s likely that you won’t even notice them until you’ve finished playing and are debating its merits with friends. [Aug 2006, p.106]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    We finally have the game we hoped we were getting a year ago. Just. [Dec 2008, p.105]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98]
    • games(TM)
    • 56 Metascore
    • 80 Critic Score
    This is a game that’s all about innovation, and this is the only way in which Konami’s dancing games could be bettered. Dance Factory is a superb product that deserves to be noticed, and as such Codemasters should be commended. [Oct 2006, p.115]
    • games(TM)