games(TM)'s Scores

  • Games
For 2,509 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,509 game reviews
    • 89 Metascore
    • 80 Critic Score
    As much as we enjoy Zero Mission, we can't help feel disappointed with the many boss encounters you'll face throughout Samus' adventure. ... It's all very well filling Zero Mission with an array of huge, well-animated bosses but they're crippled by extremely poor attack patterns and being incredibly easy to dispose of. [Apr 2004, p.104]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Don't be discouraged by Sacred Stones' similarity to the previous Fire Emblem game; we wouldn't change it for the world. [Aug 2005, p.116]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Where "Touched" lost some of the series' momentum by pigeon-holing its games into various styles, Twisted! literally swings it back in a positive direction... This isn't just a videogame; it's a tactile test of skill and balance that genuinely challenges more than just your reflexes. [May 2005, p.98]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A few localisation issues aside, Kingdom Under Fire is an absorbing and resplendent fusion of genres further improved by a selection of online modes that will ensure the game remains fresh and enjoyable even after the world has been saved. Again. [Oct 2004, p.112]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Fable is an intensely personal experience and one that's difficult to describe to someone else – you really have to allow yourself to become immersed within the boundaries of this twee little world to fully appreciate its magic and discover what it means to you. And, indeed, what it says about you… [Nov 2004, p.96]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The atmosphere in the game really is fantastic - it plays very much like a stealth shooter but the action is fast and brutal when it does happen. Along with the headset, this consistent tension offers an experience that you simply will not find with any other squad-based shooters, regardless of format. [Christmas 2003, p.96]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    A breathtaking romp that juxtaposes superbly implemented combat with intrusive CGI cut-scenes and the sort of archaic puzzles that would make the "Resident Evil" franchise proud. [May 2004, p.96]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    This really is one of those great games where you're constantly thinking 'I wonder if I could do that…' only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Lead character Garrett slides effortlessly from the shadows in order to pick a lock (or pocket) before silently dropping out of sight. It's an effect you simply never tire of, and it's why it never feels stupid to be hiding three inches away from a patrolling guard without being seen (as is so often the case in "Splinter Cell"). [July 2004, p.104]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The real deal, and anyone after something more cerebral than another heavy dose of gunning down swathes of [insert fashionable victim here] should seriously consider tracking this one down. War is finally good for something. [July 2004, p.124]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Thankfully, the speed comes at the cost of realistic handling, allowing the player to rip around the tracks with maximum enjoyment and minimum frustration, making Rallisport 2 one of the few games that provides enjoyment even in defeat. [June 2004, p.104]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Sumo has realised that for all their outstanding visuals and exhilarating gameplay (which OutRun 2 has in spades), games also need to be fun, and we defy you not to have a huge grin on your face as you take your third corner in a row, or nail that perfect racing line. [Nov 2004, p.110]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    BioWare has managed to create a new franchise that will grow to become the cornerstone of the developer's flourishing portfolio. [June 2005, p.94]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    So much more about Battlefront manages to impress than disappoint – from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Sets a new standard for not only visuals but licences games in general. And we never thought we'd hear ourselves saying that. [Sept 2004, p.102]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Don't be fooled – this is more than just an update. [Sept 2004, p.110]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    It could be argued that Pandemic's extra-terrestrial effort is a little on the simple side, but in terms of sheer playability, scale and freedom - albeit within fairly limited areas - Destroy All Humans! is a class act indeed. [July 2005, p.96]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Forza's driving physics are excellent - with the driving aids switched on the game offers something just on the right side of arcade-style racing. [June 2005, p.99]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    The two different modes may play completely differently but they compliment each other far better than we'd anticipated. For that, EA should be commended. [Dec 2005, p.94]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    The best realistic boxing title we've played, and few fight fans will be disappointed. [Apr 2005, p.114]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it's a good feeling to suddenly realise that you're just like everyone else. [Mar 2006, p.104]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    It's unabashedly repetitive, cartoony and not as pretty as many would like, but it's still the most beautiful journey yet. [Mar 2006, p.96]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    As enjoyable as anything you'll play this year. The mechanics and weapons can leave something to be desired at times, but 'one more go' syndrome is seldom this acute and this is by far the game's biggest strength. [Christmas 2003, p.90]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    If you seriously want to leave an impression on the checklists and charts, we're talking hundreds, if not thousands of hours play. Taking into consideration the multiplayer elements and potential for repeat plays there's probably more to do than you ever actually will. [Oct 2003, p.112]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    There's not much more you could ask from a sequel. Almost everything that you might have thought the first game was lacking has been provided. Our one minor complaint we have is that it's maybe not as much of a challenge as the first game was and it's not going to take long to see everything the game has to offer. [Nov 2004, p.114]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The expense of having to use four GBAs, each with their own link cable, can't be avoided if you want to experience the game as it was intended; however, doing so gives you access to a world that proves that connectivity is more than just a gimmick - done properly, it can offer a wealth of new gameplay experiences. [July 2004, p.106]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Having heard the energetic and emotional Japanese voice-over, the US equivalent is a huge letdown, being cheesy and devoid of any real emotion. This criticism aside, though, Baten Kaitos is a refreshing and sumptuous RPG. [Jan 2005, p.106]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Yes the story has weak spots – having to actually play through some of the cut-scenes can be annoying when all you want to do is get back to the action – but much of it is as absorbing as you'd expect from an RPG... More than worthy of the Nintendo name. [Christmas 2004, p.108]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Capcom has provided a sequel that surpasses its predecessor in every way. There are few games that are as stylish and playable, and this is tough enough to challenge even the most dextrous gamer. In short – Viewtiful. [Jan 2005, p.96]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Alien Hominid is a joyful experience, an unashamedly simple game that makes you want to play until you can't feel your hands anymore... The perfect budget game. [Jan 2005, p.104]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The best realistic boxing title we've played, and few fight fans will be disappointed. [Apr 2005, p.114]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    It's definitely the best home-console game in the series, and the extra depth and involvement that it brings to the table will be irresistible to Harvest Moon fans. [July 2006, p.126]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    A game that's still unique, impactful and wholly entertaining despite containing every FPS cliche conceived since Halo and Half-Life. [Issue#108, p.98]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It's tangible magic that you can feel with every stroke of the brush. [Issue#108, p.104]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Polished until gleaming. [Issue#108, p.112]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Medieval has just won the series some brand new fans - and we can only tip our hats to EA. [Issue#108, p.118]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    The best Star Wars game in almost a decade. [Issue#108, p.128]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It may be a little rough around the edges, but it's still better than most contemporaries that are polished to a shine. [Issue#108, p.130]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    A genuine triumph as a team experience, mind, Splash Damage has proved that it has a serious knack for creating videogames that require so much more than becoming skilled with a trigger finger. Smart, robust, exciting and always ready to play with the original template, Brink is a welcome surprise in a genre that has started to become very close-minded.
    • 89 Metascore
    • 80 Critic Score
    And though the final hours are somewhat trite and contrived in the way they weave seemingly unrelated threads together, L.A. Noire won't be remembered for its slightly disappointing finale – it'll be remembered for its pioneering technology, its adept fusion of genres and the respect and talent with which it opens a window on the past.
    • 87 Metascore
    • 80 Critic Score
    The important thing, of course, is the racing, and the Codies tinkering permeates that with force, adding and subtracting features with gusto. Most alterations in this area, however, are welcome and inherently sensible.
    • 77 Metascore
    • 80 Critic Score
    You'll still be thrilled by this original, amusing and brilliantly playable horror game.
    • 84 Metascore
    • 80 Critic Score
    A brilliant game, one that offers something for both the experimental gamer and the mechanical player who wants to 100 per cent every Archive. [Issue#110, p.102]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It's not the most technical or the deepest fighter you'll ever play, but you'll struggle to find something so skillfully designed to complement its platform in any genre. [Issue#110, p.106]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    If we have to make a criticism, it's that The Witcher 2 leaves you wanting more than it offers. [Issue#110, p.110]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Dirt 3 is different. [Issue#110, p.125]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Addictive and frustrating, cute and challenging, lovable one moment and the very embodiment of hate the next. [Issue#111, p.110]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It may not be as revelatory an experience, and in today's age feels as derivative as it does inventive, but it still has us excitingly discussing tactics and angles of approach with fellow players long after we've finished playing. Surely there's no greater testament to Eidos Montreal's success than that.
    • 75 Metascore
    • 80 Critic Score
    A game that's less concerned with making you think and more with making you feel. [Issue#113, p.106]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    One of those games where the satisfaction is drawn as much from exploring the world as it is from attaining absolute victory. [Issue#113, p.116]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A triumphant mix of masculinity and pastiche, an excitable exercise in action gaming that moves the genre forward into exciting new territory, by taking the sim side out of the equation and focusing on the most important thing: action. It's ridiculous in every sense of the word, from the controls to the combat, but it remains an undeniable thrill throughout.
    • 83 Metascore
    • 80 Critic Score
    A real tour-de-force for both a developer best known for comic mischief and a franchise that seemed doomed to eternal mediocrity. [Issue#114, p.92]
    • games(TM)
    • 72 Metascore
    • 80 Critic Score
    The series' high point so far. [Nov 2011, p.114]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    It may sound strange but, where FIFA might be the better football game this year, there's an argument for PES being the better videogame. [Nov 2011, p.115]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Changes are few. [Nov 2011, p.117]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The battle mechanic is intuitive, but hides a tactical edge. [Nov 2011, p.118]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    While Dance Central 2's selection of tracks still lacks the eclectic feel (and silliness) found in Ubisoft's Just Dance, it still offers dozens of fine danceables.
    • 88 Metascore
    • 80 Critic Score
    It's a Call Of Duty that feels incredibly focused despite a period in its development of massive uncertainty. Its campaign still toes the line between being smart and being stupid, but for Saturday night, popcorn entertainment, Modern Warfare 3 has the competition beat.
    • 90 Metascore
    • 80 Critic Score
    What Super Mario 3D Land does get right is what every Mario game gets right: a high benchmark for quality that virtually no other platform game series seems capable of matching. There's a level of humour, invention and a sheer sense of joy that you only find in a Mario game.
    • 80 Metascore
    • 80 Critic Score
    Assassin's Creed Revelations, then, is a pick-and-mix of successes and failures. At its core, though, it's just as accomplished a game as Brotherhood before it. All that's required is to dig below the surface layer of frivolous pseudo-innovations to discover yet another classic Creed, and a top quality conclusion to an excellent story arc.
    • 81 Metascore
    • 80 Critic Score
    It's always refreshing to see new franchises succeed, and Renegade Ops does just that. [Issue#115, p.104]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    A hellish task worth undertaking. [Issue#115, p.105]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    For those who like their shooters feisty rather than thinky, this is the perfect choice. [Issue#115, p.109]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    A faithful recreation in every sense of the term. [Christmas 2011, p.96]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Its stylus control is one of the tightest on the system. [Christmas 2011, p.117]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It has never looked better. [Christmas 2011, p.124]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    It's frustrating, rewarding, addictive and entertaining in almost equal measure, and as much as you'll rant and moan when your lead is snatched away on the last corner, you'll keep going back for more. To call it the best original game on 3DS might be overstretching the meaning of the word 'original' but, all the same, this is something that no 3DS owner should be without.
    • 80 Metascore
    • 80 Critic Score
    There's a serious case to be made that Disgaea has never been better. [Issue#117, p.124]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    On a straight fighting level, SoulCalibur has never been better, and, although it might be locally anorexic, the multiplayer side offers more than any Soul titles since the original Calibur made the Dreamcast a must-have. [Issue#118, p.94]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Addictive, fully-featured and far more sure of itself than ever before, Infinity Blade II is as slick an offering as iOS currently offers. [Issue#118, p.100]
    • games(TM)
    • 93 Metascore
    • 80 Critic Score
    A must-play title - as much a part of videogaming as it is anything else. [Issue#118, p.102]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    It's this fine balance between freedom and linearity that will keep you playing. [Issue#118, p.111]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It's a unique and interesting way of handling time travel in games too, and while XIII-2 might fall foul of all the usual time-hopping pitfalls (read: it's really rather stupid at times) it's hard to recall a sequel that makes such major changes to a great game and still manages to get things so right. If XIII was making a case for the quickest route from A to B being a straight line, XIII-2 instead argues that a time gate directly to your destination is both more practical and more interesting. We're inclined to agree.
    • 77 Metascore
    • 80 Critic Score
    On a straight fighting level, SoulCalibur has never been better and although it might be a little anorexic for lone warriors, the multiplayer side offers more than any Soul title since the original Calibur made the Dreamcast a must-have. Which, in and of itself, provides irrefutable proof that Namco Bandai has given SoulCalibur a clearly defined genre once more. Welcome back, Stage Of History.
    • 80 Metascore
    • 80 Critic Score
    Despite being made of patchwork parts, it is never less than good fun to play and, at its best, a surprisingly intense experience – all credit due there to the twitchy and intelligently designed combat system. Reckoning is a big, meaty game that will thoroughly satisfy both RPG and action fans, and if you are a Skyrim player, then you should definitely make room for this too. You'll love it.